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damien89x

Assigning Images to Buttons..

5 posts in this topic

Hi,

In my little GUI launcher program, everything is working.

Except.. I can't work out how to assign an image to a button. Would anyone be able to point me in the right direction?

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#2 ·  Posted (edited)

#include <GUIButton.au3>
#include <GUIImageList.au3>

$hGUI = GUICreate("Button!", 400, 400)

$hBtn = _GUICtrlButton_Create($hGUI, "Button", 2, 2, 100, 30)
$hImg = _GUIImageList_Create(16, 16, 5, 0)

_GUIImageList_AddIcon($hImg, @AutoItExe, 0)

_GUICtrlButton_SetImageList($hBtn, $hImg)

GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
    EndSwitch
WEnd

Thats the proper way to do it :D

Heres a slightly shorter version:

#include <GUIButton.au3>

$hGUI = GUICreate("Button!", 400, 400)

$hBtn = _GUICtrlButton_Create($hGUI, "Button", 2, 2, 100, 30)
_GUICtrlButton_SetImage($hBtn, @AutoItExe, 0)

GUISetState()

While 1
    Switch GUIGetMsg()
        Case -3
            Exit
    EndSwitch
WEnd
Edited by Mat

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damien89x,

Or you can do it with the built-in functions like this: :D

#include <GUIConstantsEx.au3>
#include <ButtonConstants.au3>

$hGUI = GUICreate("Test", 500, 500)

$hButton1 = GUICtrlCreateButton("", 10, 10, 80, 40, $BS_BITMAP)
GUICtrlSetImage($hButton1, "C:\Program Files\AutoIt3\Examples\GUI\Advanced\Images\Red.bmp")

$hButton1 = GUICtrlCreateButton("", 10, 100, 80, 40, $BS_ICON)
GUICtrlSetImage($hButton1,@AutoItExe, 0)

GUISetState()

While 1

    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
    EndSwitch

WEnd

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Thanks guys, is there a way to embed the objects into the exe when you compile it?

Or will I need to copy the BMP files separately and keep them in the folder of the executable and have it point to them

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#5 ·  Posted (edited)

Yes you can add images to the exe using "Fileinstall".

I would suggest if you are making a launcher you might investigate extracting icons from the appropriate exe instead of using fileinstall.

Edited by picea892

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