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ForsakenGod

Case ignoring my terms ?

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ForsakenGod

Hello ,

I ve created a script that previews a color into an text label thrught Guictrlsetbkcolor but i have a problem this is in the 1st while 1 loop

While 1

Case $OldSelect <> GUICtrlRead($colorinp) 
                Farba()
Wend

Function Farba is following

Func Farba()
    Global $color = GuiCtrlRead($colorinp)
    GUICtrlSetBkColor($preview, $color)
    Global $color2 = GuiCtrlRead($colorinp2)
    GUICtrlSetBkColor($preview2, $color2)
    Global $OldSelect = GUICtrlRead($colorinp)
EndFunc

The problem is that the color is still refreshing which makes it a bit ugly :D Actually it looks like it ignores my $OldSelect <> GUICtrlRead($colorinp) And i dont know why

Does any one have idea why the color in my text labels is still looping even when my Case is does not occour ? (changinf the value of inputbox)

Thanks in advance

Unreal

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Melba23

ForsakenGod,

You do not show how you trigger the Case, so it might be that you just never test it. Try using an If statement rather than a Case:

#include <GUIConstantsEx.au3>

Global $OldSelect = "", $color

$hGUI = GUICreate("Test", 500, 500)

$colorinp = GUICtrlCreateInput("", 10, 10, 200, 20)

$preview = GUICtrlCreateLabel("", 0, 100, 500, 200)

GUISetState()

While 1

    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
    EndSwitch

    If $OldSelect <> GUICtrlRead($colorinp) Then
        $OldSelect = GUICtrlRead($colorinp)
        Farba()
    EndIf

WEnd

Func Farba()
    $color = GuiCtrlRead($colorinp)
    GUICtrlSetBkColor($preview, $color)
EndFunc

Does that help?

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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ForsakenGod

ForsakenGod,

You do not show how you trigger the Case, so it might be that you just never test it. Try using an If statement rather than a Case:

#include <GUIConstantsEx.au3>

Global $OldSelect = "", $color

$hGUI = GUICreate("Test", 500, 500)

$colorinp = GUICtrlCreateInput("", 10, 10, 200, 20)

$preview = GUICtrlCreateLabel("", 0, 100, 500, 200)

GUISetState()

While 1

    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
    EndSwitch

    If $OldSelect <> GUICtrlRead($colorinp) Then
        $OldSelect = GUICtrlRead($colorinp)
        Farba()
    EndIf

WEnd

Func Farba()
    $color = GuiCtrlRead($colorinp)
    GUICtrlSetBkColor($preview, $color)
EndFunc

Does that help?

M23

Ohh thanks :huggles: It definelly showed me back my way thanks :D

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