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Map key to button

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I am almost finished with my script. However I would like to map the enter key, when the program is in focus, to a button. I see that when you set a hotkey, it maps a key or keys to a function, which is not what I want (unless I need to make a functions that simulates pressing the button I want).

When the person fills in his/her info and hits enter, I would like the program to see this as hitting one of my buttons (in this case a login button). Is this easy to do?



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At that spot in your script where you want to check if enter is pressed, you could use _ispressed



My Android cat and mouse game

We're gonna need another Timmy!

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Is this easy to do?

Yes! :)

Go and look at GUISetAccelerators in the Help file. This function lets you map keys to existing controls in your script like this:

#include <GUIConstantsEx.au3>

$hGUI = GUICreate("Test", 500, 500)

$hInput = GUICtrlCreateInput("", 10, 10, 480, 20)

$hLabel = GUICtrlCreateLabel("", 10, 50, 480, 20)

$hButton = GUICtrlCreateButton("Paste", 10, 90, 80, 30)


; Set accelerators for Enter
Dim $AccelKeys[1][2]=[["{ENTER}", $hButton]]

While 1

    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
        Case $hButton
            GUICtrlSetData($hLabel, GUICtrlRead($hInput))


As you can see, both the button and the "Enter" key put the contents of the input in the label. :(


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:


ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area


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Very cool. This was very clever of them since I can re-set the accelerators later to have enter affect a different button. This is working out better than I thought it would. Again thank you!

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