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Posted (edited)

See, what I am trying to say is that if they were truly static and always the same then why would you even need them offsets at all.

EDIT: the return value of 1 = success

Oh, so the 1 I looked was for the @error. Hmm, back to starting point.

I'm not sure if I even need offsets with this writing but I included them in hope of help.

I needed the offset values to read the base address because it was 'hidden' by 2 pointers. The value is stored in different places every time I start the application but I can always find it with these offsets from the base address.

Edited by Ryoni
Posted (edited)

As I suspected I think you are chasing pointers, where the 2 of come from I dont know. I would guess that one of them is the address of a pointer, which in turn will point to either the address you want, or another pointer etc...

I cant help with that as im not even close to in the know.

But I can say this, If its an online flash game, you are wasting your time.

Edited by JohnOne

AutoIt Absolute Beginners    Require a serial    Pause Script    Video Tutorials by Morthawt   ipify 

Monkey's are, like, natures humans.

Posted

Well I don't know what I'm chasing 'cause I have never tried memoryWriting before. But I know it's possible. I can change the value manually in cheat engine and it works. I could of course make a macro to change the value always through cheat engine but I'm searching for a way to do it fully in autoit. And no it's not a flash game.

Posted

Case solved. Cheat Engine calls VirtualProtectEx to make the value writeable and then writes. I need to search if Autoit can do that too, but not till tomorrow.. :mellow:

No wonder all kind of writing ways worked but nothing happened. But I'd like to thank you both for trying to help me! I don't know if I would have come to this solution without you two :P

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