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I want when i click on Sign In button of my GUI, a GIF (Animated) image like this

Posted Image

should be appear to this gui and all other things like check boxes, input boxes and text should be invisible!

give me an example & here is my code:

#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
$Form1_1 = GUICreate("Any Messenger", 246, 361, 370, 150)
GUISetBkColor(0xF9F9F2)
$IDLabel = GUICtrlCreateLabel("ID:", 40, 56, 65, 19)
$PassLabel = GUICtrlCreateLabel("Password:", 40, 122, 65, 19)
$IdInput = GUICtrlCreateInput("", 35, 80, 161, 21)
$PassInput = GUICtrlCreateInput("", 35, 138, 161, 21, BitOR($ES_PASSWORD,$ES_AUTOHSCROLL))
$Checkbox1 = GUICtrlCreateCheckbox("Remember my ID  password", 35, 184, 185, 17)
$Checkbox2 = GUICtrlCreateCheckbox("Sign in automatically", 35, 210, 129, 17)
$Checkbox3 = GUICtrlCreateCheckbox("Sign in as invisible to everyone", 35, 237, 169, 17)
$SignIn = GUICtrlCreateButton("Sign In", 72, 283, 83, 25, $WS_GROUP)
GUISetState(@SW_SHOW)

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit

    EndSwitch
WEnd

is it possible?

how?

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RMR,

give me an example

And what happened to that magic word - "please"? :mellow:

Here is one way to do it, based on some code I found in the forum from smashly. I recommend using the Search facility - there is often something to help you out there somewhere: :party:

#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <GDIPlus.au3>
#include <Misc.au3>
#include <WinAPI.au3>

Global $Gif = @ScriptDir & "\Spinner.gif"
Global $i = 0, $ApX, $ApY, $ApW, $ApH, $eX, $eY

$Form1_1 = GUICreate("Any Messenger", 246, 361, 370, 150)
GUISetBkColor(0xF9F9F2)
$IDLabel = GUICtrlCreateLabel("ID:", 40, 56, 65, 19)
$PassLabel = GUICtrlCreateLabel("Password:", 40, 122, 65, 19)
$IdInput = GUICtrlCreateInput("", 35, 80, 161, 21)
$PassInput = GUICtrlCreateInput("", 35, 138, 161, 21, BitOR($ES_PASSWORD, $ES_AUTOHSCROLL))
$Checkbox1 = GUICtrlCreateCheckbox("Remember my ID  password", 35, 184, 185, 17)
$Checkbox2 = GUICtrlCreateCheckbox("Sign in automatically", 35, 210, 129, 17)
$Checkbox3 = GUICtrlCreateCheckbox("Sign in as invisible to everyone", 35, 237, 169, 17)
$SignIn = GUICtrlCreateButton("Sign In", 72, 283, 83, 25, $WS_GROUP)
GUISetState(@SW_SHOW)

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $SignIn
            Show_Gif()
    EndSwitch
WEnd

Func Show_Gif() ; based on code by smashly

    Local $aPos = WinGetPos($Form1_1)

    GUISetState(@SW_HIDE, $Form1_1)

    $hGUI = GUICreate("", $ApW, $ApH, $aPos[0] + (($aPos[2] - $ApW) / 2), $aPos[1] + (($aPos[3] - $ApH) / 2), $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_TOOLWINDOW, $WS_EX_TOPMOST))
    GUISetState()

    _GDIPlus_Startup()

    ; Load your animated gif
    $hImage = _GDIPlus_ImageLoadFromFile($Gif)
    $ApW = _GDIPlus_ImageGetWidth($hImage)
    $ApH = _GDIPlus_ImageGetHeight($hImage)

    $iBegin = TimerInit()

    Do
        ; Create a struct to hold the GUID.
        $tDL = DllStructCreate($tagGUID)

        ; Get a pointer to the GUID struct.
        $pDimensionIDs = DllStructGetPtr($tDL)

        ; Get the FrameDimensionsCount of the loaded gif
        $GFDC = DllCall($ghGDIPDll, "int", "GdipImageGetFrameDimensionsCount", "ptr", $hImage, "int*", 0)

        ; Get the FrameDimensionsList , which fills the GUID struct by passing the GUID pointer and the FrameDimensionsCount.
        DllCall($ghGDIPDll, "int", "GdipImageGetFrameDimensionsList", "ptr", $hImage, "ptr", $pDimensionIDs, "int", $GFDC[2])

        ; Get the FrameCount of the loaded gif by passing the GUID pointer
        $GFC = DllCall($ghGDIPDll, "int", "GdipImageGetFrameCount", "int", $hImage, "ptr", $pDimensionIDs, "int*", 0)

        ; If $i = the frame count then reset $i to 0
        If $i = $GFC[3] Then $i = 0
;~     ConsoleWrite($GFC[3] & @LF)
        ; Select the ActiveFrame in the loaded gif by telling it. The frame starts @ 0 ($i)
        DllCall($ghGDIPDll, "int", "GdipImageSelectActiveFrame", "ptr", $hImage, "ptr", $pDimensionIDs, "int", $i)

        ; At this point you can get the CLSID of an encoder and save the frame to file if you want..
        ; Use any Encoder you like. eg: "GIF", "TIF", "BMP", "JPG"
        ; Transparency won't be saved. (You'd need to play with pallets to have the transparency saved)
;~  $sCLSID = _GDIPlus_EncodersGetCLSID ("PNG")
;~  _GDIPlus_ImageSaveToFileEx ($hImage, @MyDocumentsDir & "\Gif_Frame_" & $i & ".png", $sCLSID)

        ; The rest is just a copy and paste on updating a layered window with the loaded gif.
        ; I tried using _GDIPlus_GraphicsDrawImage() but no matter what I did memory was getting chewed up. leak maybe?
        ; But using the Update layered window and memory use seems to level out and sit pretty idle ;)

        $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
        $hScrDC = _WinAPI_GetDC($hGUI)
        $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC)
        $hOld = _WinAPI_SelectObject($hMemDC, $hBitmap)

        $tSize = DllStructCreate($tagSIZE)
        DllStructSetData($tSize, "X", $ApW)
        DllStructSetData($tSize, "Y", $ApH)
        $pSize = DllStructGetPtr($tSize)

        $tSource = DllStructCreate($tagPOINT)
        $pSource = DllStructGetPtr($tSource)

        $tBlend = DllStructCreate($tagBLENDFUNCTION)
        DllStructSetData($tBlend, "Alpha", 255)
        DllStructSetData($tBlend, "Format", 1)
        $pBlend = DllStructGetPtr($tBlend)

        _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA)

        ;Tidy Up at end of each frame, otherwise memory use gets excessive in a short time.
        ;~  _GDIPlus_ImageDispose($hImage)
        _WinAPI_ReleaseDC(0, $hScrDC)
        _WinAPI_DeleteObject($hBitmap)
        _WinAPI_DeleteDC($hMemDC)

        ; By rights I should be using the const PropertyTagFrameDelay and geting the properties time delay between frames.
        ; I cheated , so shoot me...lol
        Sleep(100)

        $i += 1

    Until TimerDiff($iBegin) > 2000 ; Run for 2 secs

    _GDIPlus_ImageDispose($hImage)
    _GDIPlus_Shutdown()

    GUIDelete($hGUI)

    GUISetState(@SW_SHOW, $Form1_1)

EndFunc   ;==>Show_Gif

Your gif shows for 2 secs and then the original GUI returns. Of course, you can modify that as you wish by changing the code at the end of the function. :P

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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@Melba23

Thanks for reply but i want if i click on sign in button then a gif image should be appear at the same GUI.

Example:

When we click at sign in button on Yahoo Messenger the sleeping logo changes to a smiling image.

Here is a screenshot

Posted Image

did u got it?

Thanks,

RMR

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RMR,

This code puts the gif in your GUI, but it is no longer animated. I am afraid I have no idea why. :mellow:

#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <GDIPlus.au3>
#include <Misc.au3>
#include <WinAPI.au3>

Global $Gif = @ScriptDir & "\Spinner.gif"
Global $i = 0, $ApX, $ApY, $ApW, $ApH, $eX, $eY

$Form1_1 = GUICreate("Any Messenger", 246, 361, 370, 150)
GUISetBkColor(0xF9F9F2)
$IDLabel = GUICtrlCreateLabel("ID:", 40, 56, 65, 19)
$PassLabel = GUICtrlCreateLabel("Password:", 40, 122, 65, 19)
$IdInput = GUICtrlCreateInput("", 35, 80, 161, 21)
$PassInput = GUICtrlCreateInput("", 35, 138, 161, 21, BitOR($ES_PASSWORD, $ES_AUTOHSCROLL))
$Checkbox1 = GUICtrlCreateCheckbox("Remember my ID  password", 35, 184, 185, 17)
$Checkbox2 = GUICtrlCreateCheckbox("Sign in automatically", 35, 210, 129, 17)
$Checkbox3 = GUICtrlCreateCheckbox("Sign in as invisible to everyone", 35, 237, 169, 17)
$SignIn = GUICtrlCreateButton("Sign In", 72, 283, 83, 25, $WS_GROUP)
GUISetState(@SW_SHOW)

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $SignIn
            Show_Gif()
    EndSwitch
WEnd

Func Show_Gif() ; based on code by smashly

    _GDIPlus_Startup()

    ; Load your animated gif
    $hImage = _GDIPlus_ImageLoadFromFile($Gif)
    $ApW = _GDIPlus_ImageGetWidth($hImage)
    $ApH = _GDIPlus_ImageGetHeight($hImage)

    Local $aPos = WinGetPos($Form1_1)

    ; Hide controls
    For $i = $IDLabel to $SignIn
        GUICtrlSetState($i, $GUI_HIDE)
    Next

    GUISetState(@SW_DISABLE, $Form1_1)

    ; Create GUI to hold gif
    $hGUI = GUICreate("", $ApW, $ApH, $aPos[0] + (($aPos[2] - $ApW) / 2), $aPos[1] + (($aPos[3] - $ApH) / 2), $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_TOOLWINDOW, $WS_EX_TOPMOST))
    GUISetState()

    ; get time stamp
    $iBegin = TimerInit()

    Do
        ; Create a struct to hold the GUID.
        $tDL = DllStructCreate($tagGUID)

        ; Get a pointer to the GUID struct.
        $pDimensionIDs = DllStructGetPtr($tDL)

        ; Get the FrameDimensionsCount of the loaded gif
        $GFDC = DllCall($ghGDIPDll, "int", "GdipImageGetFrameDimensionsCount", "ptr", $hImage, "int*", 0)

        ; Get the FrameDimensionsList , which fills the GUID struct by passing the GUID pointer and the FrameDimensionsCount.
        DllCall($ghGDIPDll, "int", "GdipImageGetFrameDimensionsList", "ptr", $hImage, "ptr", $pDimensionIDs, "int", $GFDC[2])

        ; Get the FrameCount of the loaded gif by passing the GUID pointer
        $GFC = DllCall($ghGDIPDll, "int", "GdipImageGetFrameCount", "int", $hImage, "ptr", $pDimensionIDs, "int*", 0)

        ; If $i = the frame count then reset $i to 0
        If $i = $GFC[3] Then $i = 0
;~     ConsoleWrite($GFC[3] & @LF)
        ; Select the ActiveFrame in the loaded gif by telling it. The frame starts @ 0 ($i)
        DllCall($ghGDIPDll, "int", "GdipImageSelectActiveFrame", "ptr", $hImage, "ptr", $pDimensionIDs, "int", $i)

        ; At this point you can get the CLSID of an encoder and save the frame to file if you want..
        ; Use any Encoder you like. eg: "GIF", "TIF", "BMP", "JPG"
        ; Transparency won't be saved. (You'd need to play with pallets to have the transparency saved)
;~  $sCLSID = _GDIPlus_EncodersGetCLSID ("PNG")
;~  _GDIPlus_ImageSaveToFileEx ($hImage, @MyDocumentsDir & "\Gif_Frame_" & $i & ".png", $sCLSID)

        ; The rest is just a copy and paste on updating a layered window with the loaded gif.
        ; I tried using _GDIPlus_GraphicsDrawImage() but no matter what I did memory was getting chewed up. leak maybe?
        ; But using the Update layered window and memory use seems to level out and sit pretty idle ;)

        $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
        $hScrDC = _WinAPI_GetDC($hGUI)
        $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC)
        $hOld = _WinAPI_SelectObject($hMemDC, $hBitmap)

        $tSize = DllStructCreate($tagSIZE)
        DllStructSetData($tSize, "X", $ApW)
        DllStructSetData($tSize, "Y", $ApH)
        $pSize = DllStructGetPtr($tSize)

        $tSource = DllStructCreate($tagPOINT)
        $pSource = DllStructGetPtr($tSource)

        $tBlend = DllStructCreate($tagBLENDFUNCTION)
        DllStructSetData($tBlend, "Alpha", 255)
        DllStructSetData($tBlend, "Format", 1)
        $pBlend = DllStructGetPtr($tBlend)

        _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA)

        ;Tidy Up at end of each frame, otherwise memory use gets excessive in a short time.
        ;~  _GDIPlus_ImageDispose($hImage)
        _WinAPI_ReleaseDC(0, $hScrDC)
        _WinAPI_DeleteObject($hBitmap)
        _WinAPI_DeleteDC($hMemDC)

        ; By rights I should be using the const PropertyTagFrameDelay and geting the properties time delay between frames.
        ; I cheated , so shoot me...lol
        Sleep(100)

        $i += 1

    Until TimerDiff($iBegin) > 2000 ; Run for 2 secs

    _GDIPlus_ImageDispose($hImage)
    _GDIPlus_Shutdown()

    ; Delete gif GUI
    GUIDelete($hGUI)

    GUISetState(@SW_ENABLE, $Form1_1)
    GUISetState(@SW_RESTORE, $Form1_1)

    ; Reshow controls
    For $i = $IDLabel to $SignIn
        GUICtrlSetState($i, $GUI_SHOW)
    Next

EndFunc   ;==>Show_Gif

You will have to wait until someone more knowledgeable about GDI comes along! :P

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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RMR,

This code puts the gif in your GUI, but it is no longer animated. I am afraid I have no idea why. :mellow:

...

You will have to wait until someone more knowledgeable about GDI comes along! :P

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Share on other sites

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Authenticity,

Thanks for that hint - too many bits of patched together code colliding! :P

RMR,

This now gives you an animated gif: :mellow:

#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <GDIPlus.au3>
#include <Misc.au3>
#include <WinAPI.au3>

Global $Gif = @ScriptDir & "\Spinner.gif"
Global $i = 0, $ApX, $ApY, $ApW, $ApH, $eX, $eY

$Form1_1 = GUICreate("Any Messenger", 246, 361, 370, 150)
GUISetBkColor(0xF9F9F2)
$IDLabel = GUICtrlCreateLabel("ID:", 40, 56, 65, 19)
$PassLabel = GUICtrlCreateLabel("Password:", 40, 122, 65, 19)
$IdInput = GUICtrlCreateInput("", 35, 80, 161, 21)
$PassInput = GUICtrlCreateInput("", 35, 138, 161, 21, BitOR($ES_PASSWORD, $ES_AUTOHSCROLL))
$Checkbox1 = GUICtrlCreateCheckbox("Remember my ID  password", 35, 184, 185, 17)
$Checkbox2 = GUICtrlCreateCheckbox("Sign in automatically", 35, 210, 129, 17)
$Checkbox3 = GUICtrlCreateCheckbox("Sign in as invisible to everyone", 35, 237, 169, 17)
$SignIn = GUICtrlCreateButton("Sign In", 72, 283, 83, 25, $WS_GROUP)
GUISetState(@SW_SHOW)

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $SignIn
            Show_Gif()
    EndSwitch
WEnd

Func Show_Gif() ; based on code by smashly

    _GDIPlus_Startup()

    ; Load your animated gif
    $hImage = _GDIPlus_ImageLoadFromFile($Gif)
    $ApW = _GDIPlus_ImageGetWidth($hImage)
    $ApH = _GDIPlus_ImageGetHeight($hImage)

    Local $aPos = WinGetPos($Form1_1)

    ; Hide controls
    For $j = $IDLabel to $SignIn
        GUICtrlSetState($j, $GUI_HIDE)
    Next

    GUISetState(@SW_DISABLE, $Form1_1)

    ; Create GUI to hold gif
    $hGUI = GUICreate("", $ApW, $ApH, $aPos[0] + (($aPos[2] - $ApW) / 2), $aPos[1] + (($aPos[3] - $ApH) / 2), $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_TOOLWINDOW, $WS_EX_TOPMOST))
    GUISetState()

    ; get time stamp
    $iBegin = TimerInit()

    Do
        ; Create a struct to hold the GUID.
        $tDL = DllStructCreate($tagGUID)

        ; Get a pointer to the GUID struct.
        $pDimensionIDs = DllStructGetPtr($tDL)

        ; Get the FrameDimensionsCount of the loaded gif
        $GFDC = DllCall($ghGDIPDll, "int", "GdipImageGetFrameDimensionsCount", "ptr", $hImage, "int*", 0)

        ; Get the FrameDimensionsList , which fills the GUID struct by passing the GUID pointer and the FrameDimensionsCount.
        DllCall($ghGDIPDll, "int", "GdipImageGetFrameDimensionsList", "ptr", $hImage, "ptr", $pDimensionIDs, "int", $GFDC[2])

        ; Get the FrameCount of the loaded gif by passing the GUID pointer
        $GFC = DllCall($ghGDIPDll, "int", "GdipImageGetFrameCount", "int", $hImage, "ptr", $pDimensionIDs, "int*", 0)

        ; If $i = the frame count then reset $i to 0
        If $i = $GFC[3] Then $i = 0
;~     ConsoleWrite($GFC[3] & @LF)
        ; Select the ActiveFrame in the loaded gif by telling it. The frame starts @ 0 ($i)
        DllCall($ghGDIPDll, "int", "GdipImageSelectActiveFrame", "ptr", $hImage, "ptr", $pDimensionIDs, "int", $i)

        ; At this point you can get the CLSID of an encoder and save the frame to file if you want..
        ; Use any Encoder you like. eg: "GIF", "TIF", "BMP", "JPG"
        ; Transparency won't be saved. (You'd need to play with pallets to have the transparency saved)
;~  $sCLSID = _GDIPlus_EncodersGetCLSID ("PNG")
;~  _GDIPlus_ImageSaveToFileEx ($hImage, @MyDocumentsDir & "\Gif_Frame_" & $i & ".png", $sCLSID)

        ; The rest is just a copy and paste on updating a layered window with the loaded gif.
        ; I tried using _GDIPlus_GraphicsDrawImage() but no matter what I did memory was getting chewed up. leak maybe?
        ; But using the Update layered window and memory use seems to level out and sit pretty idle ;)

        $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
        $hScrDC = _WinAPI_GetDC($hGUI)
        $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC)
        $hOld = _WinAPI_SelectObject($hMemDC, $hBitmap)

        $tSize = DllStructCreate($tagSIZE)
        DllStructSetData($tSize, "X", $ApW)
        DllStructSetData($tSize, "Y", $ApH)
        $pSize = DllStructGetPtr($tSize)

        $tSource = DllStructCreate($tagPOINT)
        $pSource = DllStructGetPtr($tSource)

        $tBlend = DllStructCreate($tagBLENDFUNCTION)
        DllStructSetData($tBlend, "Alpha", 255)
        DllStructSetData($tBlend, "Format", 1)
        $pBlend = DllStructGetPtr($tBlend)

        _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA)

        ;Tidy Up at end of each frame, otherwise memory use gets excessive in a short time.
        ;~  _GDIPlus_ImageDispose($hImage)
        _WinAPI_ReleaseDC(0, $hScrDC)
        _WinAPI_DeleteObject($hBitmap)
        _WinAPI_DeleteDC($hMemDC)

        ; By rights I should be using the const PropertyTagFrameDelay and geting the properties time delay between frames.
        ; I cheated , so shoot me...lol
        Sleep(100)

        $i += 1

    Until TimerDiff($iBegin) > 2000 ; Run for 2 secs

    _GDIPlus_ImageDispose($hImage)
    _GDIPlus_Shutdown()

    ; Delete gif GUI
    GUIDelete($hGUI)

    GUISetState(@SW_ENABLE, $Form1_1)
    GUISetState(@SW_RESTORE, $Form1_1)

    ; Reshow controls
    For $j = $IDLabel to $SignIn
        GUICtrlSetState($j, $GUI_SHOW)
    Next

EndFunc   ;==>Show_Gif

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Good example M23, I applaud your persistence. :mellow:

If the script has lots of controls and more than one window it could become difficult to loop through all of the controls, especially if they are not created in order. In that situation, and as an alternative way of hiding them, you could do this.

#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include <GDIPlus.au3>
#include <Misc.au3>
#include <WinAPI.au3>
#include <editconstants.au3>

Global $Gif = @ScriptDir & "\Spinner.gif"
Global $i = 0, $ApX, $ApY, $ApW, $ApH, $eX, $eY

$Form1_1 = GUICreate("Any Messenger", 246, 361, 370, 150)
;add the gui colour or any images or controls that you want to be seen when the gif shows
;eg
;GUISetBkColor(0xccaa99)
$Form2 = GUICreate("",246,361,0,0,$WS_CHILD,-1,$Form1_1)
GUISetBkColor(0xF9F9F2)
$IDLabel = GUICtrlCreateLabel("ID:", 40, 56, 65, 19)
$PassLabel = GUICtrlCreateLabel("Password:", 40, 122, 65, 19)
$IdInput = GUICtrlCreateInput("", 35, 80, 161, 21)
$PassInput = GUICtrlCreateInput("", 35, 138, 161, 21, BitOR($ES_PASSWORD, $ES_AUTOHSCROLL))
$Checkbox1 = GUICtrlCreateCheckbox("Remember my ID password", 35, 184, 185, 17)
$Checkbox2 = GUICtrlCreateCheckbox("Sign in automatically", 35, 210, 129, 17)
$Checkbox3 = GUICtrlCreateCheckbox("Sign in as invisible to everyone", 35, 237, 169, 17)
$SignIn = GUICtrlCreateButton("Sign In", 72, 283, 83, 25, $WS_GROUP)
GUISetState(@SW_SHOW)
GUISetState(@SW_SHOW,$Form1_1)

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
    Case $GUI_EVENT_CLOSE
    Exit
    Case $SignIn
    Show_Gif()
    EndSwitch
WEnd

Func Show_Gif() ; based on code by smashly

    _GDIPlus_Startup()

    ; Load your animated gif
    $hImage = _GDIPlus_ImageLoadFromFile($Gif)
    $ApW = _GDIPlus_ImageGetWidth($hImage)
    $ApH = _GDIPlus_ImageGetHeight($hImage)

    Local $aPos = WinGetPos($Form1_1)

    ; Hide controls
    
    GUISetState(@SW_HIDE,$Form2)

    ; Create GUI to hold gif
    $hGUI = GUICreate("", $ApW, $ApH, $aPos[0] + (($aPos[2] - $ApW) / 2), $aPos[1] + (($aPos[3] - $ApH) / 2), $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_TOOLWINDOW, $WS_EX_TOPMOST))
    GUISetState()

    ; get time stamp
    $iBegin = TimerInit()

    Do
    ; Create a struct to hold the GUID.
    $tDL = DllStructCreate($tagGUID)

    ; Get a pointer to the GUID struct.
    $pDimensionIDs = DllStructGetPtr($tDL)

    ; Get the FrameDimensionsCount of the loaded gif
    $GFDC = DllCall($ghGDIPDll, "int", "GdipImageGetFrameDimensionsCount", "ptr", $hImage, "int*", 0)

    ; Get the FrameDimensionsList , which fills the GUID struct by passing the GUID pointer and the FrameDimensionsCount.
    DllCall($ghGDIPDll, "int", "GdipImageGetFrameDimensionsList", "ptr", $hImage, "ptr", $pDimensionIDs, "int", $GFDC[2])

    ; Get the FrameCount of the loaded gif by passing the GUID pointer
    $GFC = DllCall($ghGDIPDll, "int", "GdipImageGetFrameCount", "int", $hImage, "ptr", $pDimensionIDs, "int*", 0)

    ; If $i = the frame count then reset $i to 0
    If $i = $GFC[3] Then $i = 0
;~  ConsoleWrite($GFC[3] & @LF)
    ; Select the ActiveFrame in the loaded gif by telling it. The frame starts @ 0 ($i)
    DllCall($ghGDIPDll, "int", "GdipImageSelectActiveFrame", "ptr", $hImage, "ptr", $pDimensionIDs, "int", $i)

    ; At this point you can get the CLSID of an encoder and save the frame to file if you want..
    ; Use any Encoder you like. eg: "GIF", "TIF", "BMP", "JPG"
    ; Transparency won't be saved. (You'd need to play with pallets to have the transparency saved)
;~ $sCLSID = _GDIPlus_EncodersGetCLSID ("PNG")
;~ _GDIPlus_ImageSaveToFileEx ($hImage, @MyDocumentsDir & "\Gif_Frame_" & $i & ".png", $sCLSID)

    ; The rest is just a copy and paste on updating a layered window with the loaded gif.
    ; I tried using _GDIPlus_GraphicsDrawImage() but no matter what I did memory was getting chewed up. leak maybe?
    ; But using the Update layered window and memory use seems to level out and sit pretty idle ;)

    $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
    $hScrDC = _WinAPI_GetDC($hGUI)
    $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC)
    $hOld = _WinAPI_SelectObject($hMemDC, $hBitmap)

    $tSize = DllStructCreate($tagSIZE)
    DllStructSetData($tSize, "X", $ApW)
    DllStructSetData($tSize, "Y", $ApH)
    $pSize = DllStructGetPtr($tSize)

    $tSource = DllStructCreate($tagPOINT)
    $pSource = DllStructGetPtr($tSource)

    $tBlend = DllStructCreate($tagBLENDFUNCTION)
    DllStructSetData($tBlend, "Alpha", 255)
    DllStructSetData($tBlend, "Format", 1)
    $pBlend = DllStructGetPtr($tBlend)

    _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA)

    ;Tidy Up at end of each frame, otherwise memory use gets excessive in a short time.
    ;~ _GDIPlus_ImageDispose($hImage)
    _WinAPI_ReleaseDC(0, $hScrDC)
    _WinAPI_DeleteObject($hBitmap)
    _WinAPI_DeleteDC($hMemDC)

    ; By rights I should be using the const PropertyTagFrameDelay and geting the properties time delay between frames.
    ; I cheated , so shoot me...lol
    Sleep(100)

    $i += 1

    Until TimerDiff($iBegin) > 2000 ; Run for 2 secs

    _GDIPlus_ImageDispose($hImage)
    _GDIPlus_Shutdown()

    ; Delete gif GUI
    GUIDelete($hGUI)

    ; Reshow controls
    GUISetState(@SW_SHOW,$Form2)

EndFunc ;==>Show_Gif
Serial port communications UDF Includes functions for binary transmission and reception.printing UDF Useful for graphs, forms, labels, reports etc.Add User Call Tips to SciTE for functions in UDFs not included with AutoIt and for your own scripts.Functions with parameters in OnEvent mode and for Hot Keys One function replaces GuiSetOnEvent, GuiCtrlSetOnEvent and HotKeySet.UDF IsConnected2 for notification of status of connected state of many urls or IPs, without slowing the script.
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martin,

Nice suggestion - I will remember that one! Thanks. :mellow:

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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