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AutoITphil

Multi-colored GDI

10 posts in this topic

Hello everyone. I have recently made a simple GDI that is like a small world. There is a person you can move around with the arrow keys. There is a dog who you can move with the WASD keys. And there is also a christmas tree. But my christmas tree doesn't do anything. So I was hoping to put some flashing red, green, and blue lights on the tree. I think I know how to embed the _gdiplus_pencreate function into the loops to do this, but I am at a loss when it comes to figuring out what to type in to get the color I'm looking for. Under the help file, for the parameters, it says Alpha, Red, Green, and Blue components of pen color. But I am not sure what the Alpha, Red, Green, and Blue components of the pen color are. Any assistance will be greatly. Thank You.

And here is the code I'm trying to get this for:

#include <WindowsConstants.au3>
#include <WinAPI.au3>
#Include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <misc.au3>

Opt('MustDeclareVars', 1)
Opt("GUIOnEventMode", 1)

Global $hGraphic, $hGUI, $hPen, $leg1X1, $leg1Y1, $leg1X2, $leg1Y2, $leg2X1, $leg2Y1, $leg2X2, $leg2Y2, $bodyX1, $bodyY1, $bodyX2, $bodyY2, $w, $h
Global $arm1X1, $arm1Y1, $arm1X2, $arm1Y2, $arm2X1, $arm2Y1, $arm2X2, $arm2Y2, $headX, $headY, $headWID, $headHEI, $redraw = 0, $hBitmap, $hBuffer
Global $block, $blockX, $blockY, $blockWID, $blockHEI, $jump, $jump2, $ground, $groundX1, $groundX2, $groundY1, $groundY2

Global $Dleg1X1, $Dleg1Y1, $Dleg1X2, $Dleg1Y2, $Dleg2X1, $Dleg2Y1, $Dleg2X2, $Dleg2Y2, $DbodyX, $DbodyY, $DbodyWID, $DbodyHEI
Global $Dleg3X1, $Dleg3Y1, $Dleg3X2, $Dleg3Y2, $Dleg4X1, $Dleg4Y1, $Dleg4X2, $Dleg4Y2, $DheadX, $DheadY, $DheadWID, $DheadHEI

Global $treebaseX, $treebaseY, $treebaseWID, $treebaseHEI, $treeBOTX1, $treeBOTY1, $treeBOTX2, $treeBOTY2, $treeSID1X1, $treeSID1Y1, $treeSID1X2, $treeSID1Y2
Global $treeSID2X1, $treeSID2Y1, $treeSID2X2, $treeSID2Y2, $treeSID3X1, $treeSID3Y1, $treeSID3X2, $treeSID3Y2, $treeSID4X1, $treeSID4Y1
Global $treeSID4X2, $treeSID4Y2, $treeSID5X1, $treeSID5Y1, $treeSID5X2, $treeSID5Y2, $treeSID6X1, $treeSID6Y1, $treeSID6X2, $treeSID6Y2
Global $treeSID7X1, $treeSID7Y1, $treeSID7X2, $treeSID7Y2, $treeSID8X1, $treeSID8Y1, $treeSID8X2, $treeSID8Y2, $treeSID9X1, $treeSID9Y1
Global $treeSID9X2, $treeSID9Y2, $treeSID10X1, $treeSID10Y1, $treeSID10X2, $treeSID10Y2, $treeSID11X1, $treeSID11Y1, $treeSID11X2, $treeSID11Y2
Global $treeSID12X1, $treeSID12Y1, $treeSID12X2, $treeSID12Y2, $treeSID13X1, $treeSID13Y1, $treeSID13X2, $treeSID13Y2
Global $treeSID14X1, $treeSID14Y1, $treeSID14X2, $treeSID14Y2, $treeMID

$w = @DesktopWidth
$h = @DesktopHeight
main()

func main()

    Local $msg = 0
    $leg1X1 = @desktopwidth/2
    $leg1Y1 = @desktopheight-300
    $leg1X2 = $leg1X1 - 30
    $leg1y2 = $leg1Y1 + 80
    $leg2X1 = $leg1X1
    $leg2Y1 = $leg1Y1
    $leg2X2 = $leg2x1 + 30
    $leg2Y2 = $leg2Y1 + 80
    $bodyX1 = $leg1X1
    $bodyY1 = $leg1Y1
    $bodyX2 = $leg1X1
    $bodyY2 = $leg1Y1 - 100
    $arm1X1 = $leg1X1
    $arm1Y1 = $bodyY2
    $arm1X2 = $leg1X1 - 75
    $arm1Y2 = $arm1Y1 + 25
    $arm2X1 = $leg1X1
    $arm2Y1 = $arm1Y1
    $arm2X2 = $leg1X1 + 75
    $arm2Y2 = $arm1Y1 + 25
    $headX  = $bodyX2 - 20
    $headY  = $bodyY2 - 40
    $headWID= 40
    $headHEI= 40

    $Dleg1X1 = @desktopwidth/2-300
    $Dleg1Y1 = @DesktopHeight - 240
    $Dleg1X2 = $Dleg1X1 - 15
    $Dleg1Y2 = $Dleg1Y1 + 20
    $Dleg2X1 = $Dleg1X1 + 7
    $Dleg2Y1 = $Dleg1Y1
    $Dleg2X2 = $Dleg2X1
    $Dleg2Y2 = $Dleg2Y1 + 20
    $DbodyX = $Dleg1X1 - 15
    $DbodyY = $Dleg1Y1 - 30
    $DbodyWID = 70
    $DbodyHEI = 30
    $Dleg3X1 = $Dleg2X1 + 15
    $Dleg3Y1 = $Dleg1Y1
    $Dleg3X2 = $Dleg3X1
    $Dleg3Y2 = $Dleg3Y1 + 20
    $Dleg4X1 = $Dleg3X1 + 7
    $Dleg4Y1 = $Dleg1Y1
    $Dleg4X2 = $Dleg4X1 + 15
    $Dleg4Y2 = $Dleg4Y1 + 20
    $DheadX  = $DbodyX + 65
    $DheadY  = $DbodyY - 5
    $DheadWID= 18
    $DheadHEI= 13

    $blockX = 600
    $blockY = @DesktopHeight-270
    $blockHEI = 50
    $blockWID = 150
    $jump = 0
    $jump2 = 0
    $groundX1 = 0
    $groundY1 = @DesktopHeight-220
    $groundX2 = @DesktopWidth
    $groundY2 = @DesktopHeight-220

    $treeMID = 675
    $treebaseX = 660
    $treebaseY = @DesktopHeight-295
    $treebaseHEI = 25
    $treebaseWID = 30
    $treeBOTX1 = $treeMID-100
    $treeBOTY1 = $treebaseY
    $treeBOTX2 = $treeMID+100
    $treeBOTY2 = $treebaseY
    $treeSID1X1 = $treeBOTX2
    $treeSID1Y1 = $treeBOTY2
    $treeSID1X2 = $treeMID+25
    $treeSID1Y2 = $treeBOTY2-40
    $treeSID2X1 = $treeBOTX1
    $treeSID2Y1 = $treeBOTY1
    $treeSID2X2 = $treemid-25
    $treeSID2Y2 = $treeBOTY1-40
    $treeSID3X1 = $treeSID1X2
    $treeSID3Y1 = $treeSID1Y2
    $treeSID3X2 = $treeSID1X1-10
    $treeSID3Y2 = $treeSID1Y1-30
    $treeSID4X1 = $treeSID2X2
    $treeSID4Y1 = $treeSID2Y2
    $treeSID4X2 = $treesid2X1+10
    $treeSID4Y2 = $treeSID2Y1-35
    $treeSID5X1 = $treeSID3X2
    $treeSID5Y1 = $treeSID3Y2
    $treeSID5X2 = $treeSID3X1-10
    $treeSID5Y2 = $treeSID3Y1-40
    $treeSID6X1 = $treeSID4X2
    $treeSID6Y1 = $treeSID4Y2
    $treeSID6X2 = $treeSID4X1+10
    $treeSID6Y2 = $treeSID4Y1-40
    $treeSID7X1 = $treeSID5X2
    $treeSID7Y1 = $treeSID5Y2
    $treeSID7X2 = $treeSID5X1-10
    $treeSID7Y2 = $treeSID5Y1-40
    $treeSID8X1 = $treeSID6X2
    $treeSID8Y1 = $treeSID6Y2
    $treeSID8X2 = $treeSID6X1+10
    $treeSID8Y2 = $treeSID6Y1-40
    $treeSID9X1 = $treeSID7X2
    $treeSID9Y1 = $treeSID7Y2
    $treeSID9X2 = $treeSID7X1-5
    $treeSID9Y2 = $treeSID7Y1-40
    $treeSID10X1 = $treeSID8X2
    $treeSID10Y1 = $treeSID8Y2
    $treeSID10X2 = $treeSID8X1+5
    $treeSID10Y2 = $treeSID8Y1-40
    $treeSID11X1 = $treeSID9X2
    $treeSID11Y1 = $treeSID9Y2
    $treeSID11X2 = $treeSID9X1-10
    $treeSID11Y2 = $treeSID9Y1-40
    $treeSID12X1 = $treeSID10X2
    $treeSID12Y1 = $treeSID10Y2
    $treeSID12X2 = $treeSID10X1+10
    $treeSID12Y2 = $treeSID10Y1-40
    $treeSID13X1 = $treeSID11X2
    $treeSID13Y1 = $treeSID11Y2
    $treeSID13X2 = $treeSID11X1-10
    $treeSID13Y2 = $treeSID11Y1-40
    $treeSID14X1 = $treeSID12X2
    $treeSID14Y1 = $treeSID12Y2
    $treeSID14X2 = $treeSID12X1+10
    $treeSID14Y2 = $treeSID12Y1-40


    $hGUI = GUICreate("Game",@DesktopWidth,@DesktopHeight)
    GUISetBkColor(0x008000)
    GUISetState()

    _GDIPlus_Startup ()
    $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI)
    $hBitmap = _GDIPlus_BitmapCreateFromGraphics($w, $h, $hGraphic)
    $hBuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    $hPen = _GDIPlus_PenCreate()
    _GDIPlus_GraphicsSetSmoothingMode($hBuffer, 2)

    GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit")
    AdlibRegister("_ReDraw", 20)
    GUIRegisterMsg(0x000F, "_ReFresh") ;$WM_PAINT = 0x000F
    OnAutoItExitRegister("_Exit")

    _GDIPlus_GraphicsDrawLine($hGraphic, $leg1X1, $leg1Y1, $leg1X2, $leg1Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hGraphic, $leg2X1, $leg2Y1, $leg2X2, $leg2Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $bodyX1, $bodyY1, $bodyX2, $bodyY2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $arm1X1, $arm1Y1, $arm1X2, $arm1Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $arm2X1, $arm2Y1, $arm2X2, $arm2Y2, $hPen)
    _GDIPlus_GraphicsDrawEllipse($hgraphic, $headX, $headY, $headWID, $headHEI, $hPen)
    _GDIPlus_GraphicsFillRect($hgraphic,$blockX,$blockY,$blockWID,$blockHEI)
    _GDIPlus_GraphicsDrawLine($hgraphic, $groundX1, $groundY1, $groundX2, $groundY2, $hPen)

    _GDIPlus_GraphicsDrawEllipse($hgraphic, $DbodyX, $DbodyY, $DbodyWID, $DbodyHEI, $hPen)
    _GDIPlus_GraphicsDrawEllipse($hgraphic, $DheadX, $DheadY, $DheadWID, $DheadHEI, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg1X1, $Dleg1Y1, $Dleg1X2, $Dleg1Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg2X1, $Dleg2Y1, $Dleg2X2, $Dleg2Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg3X1, $Dleg3Y1, $Dleg3X2, $Dleg3Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg4X1, $Dleg4Y1, $Dleg4X2, $Dleg4Y2, $hPen)

    _GDIPlus_GraphicsFillRect($hgraphic,$treebaseX,$treebaseY,$treebaseWID,$treebaseHEI)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeBOTX1,$treeBOTY1,$treeBOTX2,$treeBOTY2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID1X1,$treeSID1Y1,$treeSID1X2,$treeSID1y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treesid2X1,$treeSID2Y1,$treeSID2X2,$treeSID2Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID3X1,$treeSID3Y1,$treeSID3X2,$treeSID3Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID4X1,$treeSID4Y1,$treeSID4X2,$treeSID4Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID5X1,$treeSID5Y1,$treeSID5X2,$treeSID5Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID6X1,$treeSID6Y1,$treeSID6X2,$treeSID6Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID7X1,$treeSID7Y1,$treeSID7X2,$treeSID7Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID8X1,$treeSID8Y1,$treeSID8X2,$treeSID8Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID9X1,$treeSID9Y1,$treeSID9X2,$treeSID9Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID10X1,$treeSID10Y1,$treeSID10X2,$treeSID10Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID11X1,$treeSID11Y1,$treeSID11X2,$treeSID11Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID12X1,$treeSID12Y1,$treeSID12X2,$treeSID12Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID13X1,$treeSID13Y1,$treeSID13X2,$treeSID13Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID14X1,$treeSID14Y1,$treeSID14X2,$treeSID14Y2,$hPen)


    While 1

        if _IsPressed("45") then exit

        if _IsPressed("25") Then ;left arrow
            $leg1X1 -= 1
            $leg1X2 -= 1
            $leg2x1 -= 1
            $leg2X2 -= 1
            $bodyX1 -= 1
            $bodyX2 -= 1
            $arm1X1 -= 1
            $arm1X2 -= 1
            $arm2X1 -= 1
            $arm2X2 -= 1
            $headX  -= 1
            $redraw = 1
            sleep(7)
        EndIf
        if _IsPressed("26") Then ;up arrow
            while $jump < 90
            $leg1Y1 -= 2
            $leg1Y2 -= 2
            $leg2Y1 -= 2
            $leg2Y2 -= 2
            $bodyY1 -= 2
            $bodyY2 -= 2
            $arm1Y1 -= 2
            $arm1Y2 -= 2
            $arm2Y1 -= 2
            $arm2Y2 -= 2
            $headY  -= 2

            $leg1X1 += 1
            $leg1X2 += 1
            $leg2x1 += 1
            $leg2X2 += 1
            $bodyX1 += 1
            $bodyX2 += 1
            $arm1X1 += 1
            $arm1X2 += 1
            $arm2X1 += 1
            $arm2X2 += 1
            $headX  += 1
            $redraw = 1
            sleep(7)
            $jump += 2
        WEnd
        do
            $leg1Y1 += 1
            $leg1Y2 += 1
            $leg2Y1 += 1
            $leg2Y2 += 1
            $bodyY1 += 1
            $bodyY2 += 1
            $arm1Y1 += 1
            $arm1Y2 += 1
            $arm2Y1 += 1
            $arm2Y2 += 1
            $headY  += 1
            $redraw = 1
            sleep(7)
            $leg1X1 += 1
            $leg1X2 += 1
            $leg2x1 += 1
            $leg2X2 += 1
            $bodyX1 += 1
            $bodyX2 += 1
            $arm1X1 += 1
            $arm1X2 += 1
            $arm2X1 += 1
            $arm2X2 += 1
            $headX  += 1
            $jump2 += 1
            if $leg1Y2 = $blockY and $leg1X2 < $blockX+150 and $leg1X2 > $blockX then ExitLoop
            if $leg2Y2 = $blockY and $leg2X2 < $blockX+150 and $leg2X2 > $blockX then ExitLoop
        until $leg1Y2 = $groundY1
        $jump = 0
        $jump2 = 0
        EndIf
        if _IsPressed("27") Then ;right arrow
            $leg1X1 += 1
            $leg1X2 += 1
            $leg2x1 += 1
            $leg2X2 += 1
            $bodyX1 += 1
            $bodyX2 += 1
            $arm1X1 += 1
            $arm1X2 += 1
            $arm2X1 += 1
            $arm2X2 += 1
            $headX  += 1
            $redraw = 1
            sleep(7)
        EndIf
        if _IsPressed("28") Then ; down arrow
           while $jump < 90
            $leg1Y1 -= 2
            $leg1Y2 -= 2
            $leg2Y1 -= 2
            $leg2Y2 -= 2
            $bodyY1 -= 2
            $bodyY2 -= 2
            $arm1Y1 -= 2
            $arm1Y2 -= 2
            $arm2Y1 -= 2
            $arm2Y2 -= 2
            $headY  -= 2

            $leg1X1 -= 1
            $leg1X2 -= 1
            $leg2x1 -= 1
            $leg2X2 -= 1
            $bodyX1 -= 1
            $bodyX2 -= 1
            $arm1X1 -= 1
            $arm1X2 -= 1
            $arm2X1 -= 1
            $arm2X2 -= 1
            $headX  -= 1
            $redraw = 1
            sleep(7)
            $jump += 2
        WEnd
        do
            $leg1Y1 += 1
            $leg1Y2 += 1
            $leg2Y1 += 1
            $leg2Y2 += 1
            $bodyY1 += 1
            $bodyY2 += 1
            $arm1Y1 += 1
            $arm1Y2 += 1
            $arm2Y1 += 1
            $arm2Y2 += 1
            $headY  += 1
            $redraw = 1
            sleep(7)
            $leg1X1 -= 1
            $leg1X2 -= 1
            $leg2x1 -= 1
            $leg2X2 -= 1
            $bodyX1 -= 1
            $bodyX2 -= 1
            $arm1X1 -= 1
            $arm1X2 -= 1
            $arm2X1 -= 1
            $arm2X2 -= 1
            $headX  -= 1
            $jump2 += 1
            if $leg1Y2 = $blockY and $leg1X2 < $blockX+150 and $leg1X2 > $blockX then ExitLoop
            if $leg2Y2 = $blockY and $leg2X2 < $blockX+150 and $leg2X2 > $blockX then ExitLoop
        until $leg1Y2 = $groundY1
        $jump = 0
        $jump2 = 0
    EndIf
    if _IsPressed("45") then exit ;E for Exit

        if _IsPressed("41") Then ;A
            $Dleg1X1 -= 1
            $Dleg1X2 -= 1
            $Dleg2X1 -= 1
            $Dleg2X2 -= 1
            $DbodyX -= 1
            $Dleg3X1 -= 1
            $Dleg3X2 -= 1
            $Dleg4X1 -= 1
            $Dleg4X2 -= 1
            $DheadX  -= 1
            $redraw = 1
            sleep(7)
        EndIf
        if _IsPressed("57") Then ;W
            while $jump < 90
            $Dleg1Y1 -= 2
            $Dleg1Y2 -= 2
            $Dleg2Y1 -= 2
            $Dleg2Y2 -= 2
            $DbodyY -= 2
            $Dleg3Y1 -= 2
            $Dleg3Y2 -= 2
            $Dleg4Y1 -= 2
            $Dleg4Y2 -= 2
            $DheadY  -= 2

            $Dleg1X1 += 1
            $Dleg1X2 += 1
            $Dleg2x1 += 1
            $Dleg2X2 += 1
            $DbodyX += 1
            $Dleg3X1 += 1
            $Dleg3X2 += 1
            $Dleg4X1 += 1
            $Dleg4X2 += 1
            $DheadX  += 1
            $redraw = 1
            sleep(7)
            $jump += 2
        WEnd
        do
            $Dleg1Y1 += 1
            $Dleg1Y2 += 1
            $Dleg2Y1 += 1
            $Dleg2Y2 += 1
            $DbodyY += 1
            $Dleg3Y1 += 1
            $Dleg3Y2 += 1
            $Dleg4Y1 += 1
            $Dleg4Y2 += 1
            $DheadY  += 1
            $redraw = 1
            sleep(7)
            $Dleg1X1 += 1
            $Dleg1X2 += 1
            $Dleg2x1 += 1
            $Dleg2X2 += 1
            $DbodyX += 1
            $Dleg3X1 += 1
            $Dleg3X2 += 1
            $Dleg4X1 += 1
            $Dleg4X2 += 1
            $DheadX  += 1
            $jump2 += 1
            if $Dleg1Y2 = $blockY and $Dleg1X2 < $blockX+150 and $Dleg1X2 > $blockX then ExitLoop
            if $Dleg4Y2 = $blockY and $Dleg4X2 < $blockX+150 and $Dleg4X2 > $blockX then ExitLoop
        until $Dleg3Y2 = $groundY1
        $jump = 0
        $jump2 = 0
        EndIf
        if _IsPressed("44") Then ;D
            $Dleg1X1 += 1
            $Dleg1X2 += 1
            $Dleg2x1 += 1
            $Dleg2X2 += 1
            $DbodyX += 1
            $Dleg3X1 += 1
            $Dleg3X2 += 1
            $Dleg4X1 += 1
            $Dleg4X2 += 1
            $DheadX  += 1
            $redraw = 1
            sleep(7)
        EndIf
        if _IsPressed("53") Then ;S
           while $jump < 90
            $Dleg1Y1 -= 2
            $Dleg1Y2 -= 2
            $Dleg2Y1 -= 2
            $Dleg2Y2 -= 2
            $DbodyY -= 2
            $Dleg3Y1 -= 2
            $Dleg3Y2 -= 2
            $Dleg4Y1 -= 2
            $Dleg4Y2 -= 2
            $DheadY  -= 2

            $Dleg1X1 -= 1
            $Dleg1X2 -= 1
            $Dleg2x1 -= 1
            $Dleg2X2 -= 1
            $DbodyX -= 1
            $Dleg3X1 -= 1
            $Dleg3X2 -= 1
            $Dleg4X1 -= 1
            $Dleg4X2 -= 1
            $DheadX  -= 1
            $redraw = 1
            sleep(7)
            $jump += 2
        WEnd
        do
            $Dleg1Y1 += 1
            $Dleg1Y2 += 1
            $Dleg2Y1 += 1
            $Dleg2Y2 += 1
            $DbodyY += 1
            $Dleg3Y1 += 1
            $Dleg3Y2 += 1
            $Dleg4Y1 += 1
            $Dleg4Y2 += 1
            $DheadY  += 1
            $redraw = 1
            sleep(7)
            $Dleg1X1 -= 1
            $Dleg1X2 -= 1
            $Dleg2x1 -= 1
            $Dleg2X2 -= 1
            $DbodyX -= 1
            $Dleg3X1 -= 1
            $Dleg3X2 -= 1
            $Dleg4X1 -= 1
            $Dleg4X2 -= 1
            $DheadX  -= 1
            $jump2 += 1
            if $Dleg1Y2 = $blockY and $Dleg1X2 < $blockX+150 and $Dleg1X2 > $blockX then ExitLoop
            if $Dleg4Y2 = $blockY and $Dleg4X2 < $blockX+150 and $Dleg4X2 > $blockX then ExitLoop
        until $Dleg3Y2 = $groundY1
        $jump = 0
        $jump2 = 0
    EndIf
    WEnd

EndFunc

Func _ReDraw()
    If $redraw Then
        _WinAPI_RedrawWindow($hGUI)
        _GDIPlus_GraphicsDrawLine($hGraphic, $leg1X1, $leg1Y1, $leg1X2, $leg1Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hGraphic, $leg2X1, $leg2Y1, $leg2X2, $leg2Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $bodyX1, $bodyY1, $bodyX2, $bodyY2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $arm1X1, $arm1Y1, $arm1X2, $arm1Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $arm2X1, $arm2Y1, $arm2X2, $arm2Y2, $hPen)
        _GDIPlus_GraphicsDrawEllipse($hgraphic, $headX, $headY, $headWID, $headHEI, $hPen)
        _GDIPlus_GraphicsfillRect($hgraphic,$blockX,$blockY,$blockWID,$blockHEI)
        _GDIPlus_GraphicsDrawLine($hgraphic, $groundX1, $groundY1, $groundX2, $groundY2, $hPen)

        _GDIPlus_GraphicsDrawEllipse($hgraphic, $DbodyX, $DbodyY, $DbodyWID, $DbodyHEI, $hPen)
        _GDIPlus_GraphicsDrawEllipse($hgraphic, $DheadX, $DheadY, $DheadWID, $DheadHEI, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg1X1, $Dleg1Y1, $Dleg1X2, $Dleg1Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg2X1, $Dleg2Y1, $Dleg2X2, $Dleg2Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg3X1, $Dleg3Y1, $Dleg3X2, $Dleg3Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg4X1, $Dleg4Y1, $Dleg4X2, $Dleg4Y2, $hPen)

        _GDIPlus_GraphicsFillRect($hgraphic,$treebaseX,$treebaseY,$treebaseWID,$treebaseHEI)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeBOTX1,$treeBOTY1,$treeBOTX2,$treeBOTY2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID1X1,$treeSID1Y1,$treeSID1X2,$treeSID1y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treesid2X1,$treeSID2Y1,$treeSID2X2,$treeSID2Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID3X1,$treeSID3Y1,$treeSID3X2,$treeSID3Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID4X1,$treeSID4Y1,$treeSID4X2,$treeSID4Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID5X1,$treeSID5Y1,$treeSID5X2,$treeSID5Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID6X1,$treeSID6Y1,$treeSID6X2,$treeSID6Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID7X1,$treeSID7Y1,$treeSID7X2,$treeSID7Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID8X1,$treeSID8Y1,$treeSID8X2,$treeSID8Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID9X1,$treeSID9Y1,$treeSID9X2,$treeSID9Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID10X1,$treeSID10Y1,$treeSID10X2,$treeSID10Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID11X1,$treeSID11Y1,$treeSID11X2,$treeSID11Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID12X1,$treeSID12Y1,$treeSID12X2,$treeSID12Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID13X1,$treeSID13Y1,$treeSID13X2,$treeSID13Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID14X1,$treeSID14Y1,$treeSID14X2,$treeSID14Y2,$hPen)

        $redraw = 0
    EndIf
EndFunc

Func _ReFresh()
    Return "GUI_RUNDEFMSG"
EndFunc

Func _Exit()
    GUIRegisterMsg(0x000F, "")
    AdlibUnRegister("_ReDraw")
    _GDIPlus_PenDispose($hPen)
    _GDIPlus_GraphicsDispose($hGraphic)
    _GDIPlus_GraphicsDispose($hBuffer)
    _GDIPlus_BitmapDispose($hBitmap)
    _GDIPlus_Shutdown()
    GUIDelete($hGUI)
    Exit
EndFunc

Thanks----------------------------------------------------------------------------------AutoITphil

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I only knew that one because of the koda form designer. I have no clue how to determine the red, green, or blue components and I have absolutely no idea what alpha even means. If you do know, could you please help?

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#4 ·  Posted (edited)

I only knew that one because of the koda form designer. I have no clue how to determine the red, green, or blue components and I have absolutely no idea what alpha even means. If you do know, could you please help?

RGB stands for Red Green Blue. It's a colour format for describing hexadecimal codes. Each colour is worth two bytes in length (of the value).

Solid red is 0xFF0000

Solid green is 0x00FF00

Solid blue is 0x0000FF

You can obviously only use hex values; 0-9 A-F

An ARGB value is the same, but there is another value appended after the 0x which describes how transparent the colour is.

0xFFFF0000 is a solid red, whilst 0x00FF0000 is transparent. I hope I have that the right way round.

You can Google hex colour chart :graduated:

James

Edited by JamesBrooks

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The dimensions are not exactly correct for the tree, but pressing "E" will turn on the lights.

And you are also stuck and can only ESC after you turn them on....

#include <WindowsConstants.au3>
#include <WinAPI.au3>
#Include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <misc.au3>

Opt('MustDeclareVars', 1)
Opt("GUIOnEventMode", 1)

Global $hGraphic, $hGUI, $hPen, $leg1X1, $leg1Y1, $leg1X2, $leg1Y2, $leg2X1, $leg2Y1, $leg2X2, $leg2Y2, $bodyX1, $bodyY1, $bodyX2, $bodyY2, $w, $h
Global $arm1X1, $arm1Y1, $arm1X2, $arm1Y2, $arm2X1, $arm2Y1, $arm2X2, $arm2Y2, $headX, $headY, $headWID, $headHEI, $redraw = 0, $hBitmap, $hBuffer
Global $block, $blockX, $blockY, $blockWID, $blockHEI, $jump, $jump2, $ground, $groundX1, $groundX2, $groundY1, $groundY2

Global $Dleg1X1, $Dleg1Y1, $Dleg1X2, $Dleg1Y2, $Dleg2X1, $Dleg2Y1, $Dleg2X2, $Dleg2Y2, $DbodyX, $DbodyY, $DbodyWID, $DbodyHEI
Global $Dleg3X1, $Dleg3Y1, $Dleg3X2, $Dleg3Y2, $Dleg4X1, $Dleg4Y1, $Dleg4X2, $Dleg4Y2, $DheadX, $DheadY, $DheadWID, $DheadHEI

Global $treebaseX, $treebaseY, $treebaseWID, $treebaseHEI, $treeBOTX1, $treeBOTY1, $treeBOTX2, $treeBOTY2, $treeSID1X1, $treeSID1Y1, $treeSID1X2, $treeSID1Y2
Global $treeSID2X1, $treeSID2Y1, $treeSID2X2, $treeSID2Y2, $treeSID3X1, $treeSID3Y1, $treeSID3X2, $treeSID3Y2, $treeSID4X1, $treeSID4Y1
Global $treeSID4X2, $treeSID4Y2, $treeSID5X1, $treeSID5Y1, $treeSID5X2, $treeSID5Y2, $treeSID6X1, $treeSID6Y1, $treeSID6X2, $treeSID6Y2
Global $treeSID7X1, $treeSID7Y1, $treeSID7X2, $treeSID7Y2, $treeSID8X1, $treeSID8Y1, $treeSID8X2, $treeSID8Y2, $treeSID9X1, $treeSID9Y1
Global $treeSID9X2, $treeSID9Y2, $treeSID10X1, $treeSID10Y1, $treeSID10X2, $treeSID10Y2, $treeSID11X1, $treeSID11Y1, $treeSID11X2, $treeSID11Y2
Global $treeSID12X1, $treeSID12Y1, $treeSID12X2, $treeSID12Y2, $treeSID13X1, $treeSID13Y1, $treeSID13X2, $treeSID13Y2
Global $treeSID14X1, $treeSID14Y1, $treeSID14X2, $treeSID14Y2, $treeMID

$w = @DesktopWidth
$h = @DesktopHeight
main()

func main()

    Local $msg = 0
    $leg1X1 = @desktopwidth/2
    $leg1Y1 = @desktopheight-300
    $leg1X2 = $leg1X1 - 30
    $leg1y2 = $leg1Y1 + 80
    $leg2X1 = $leg1X1
    $leg2Y1 = $leg1Y1
    $leg2X2 = $leg2x1 + 30
    $leg2Y2 = $leg2Y1 + 80
    $bodyX1 = $leg1X1
    $bodyY1 = $leg1Y1
    $bodyX2 = $leg1X1
    $bodyY2 = $leg1Y1 - 100
    $arm1X1 = $leg1X1
    $arm1Y1 = $bodyY2
    $arm1X2 = $leg1X1 - 75
    $arm1Y2 = $arm1Y1 + 25
    $arm2X1 = $leg1X1
    $arm2Y1 = $arm1Y1
    $arm2X2 = $leg1X1 + 75
    $arm2Y2 = $arm1Y1 + 25
    $headX  = $bodyX2 - 20
    $headY  = $bodyY2 - 40
    $headWID= 40
    $headHEI= 40

    $Dleg1X1 = @desktopwidth/2-300
    $Dleg1Y1 = @DesktopHeight - 240
    $Dleg1X2 = $Dleg1X1 - 15
    $Dleg1Y2 = $Dleg1Y1 + 20
    $Dleg2X1 = $Dleg1X1 + 7
    $Dleg2Y1 = $Dleg1Y1
    $Dleg2X2 = $Dleg2X1
    $Dleg2Y2 = $Dleg2Y1 + 20
    $DbodyX = $Dleg1X1 - 15
    $DbodyY = $Dleg1Y1 - 30
    $DbodyWID = 70
    $DbodyHEI = 30
    $Dleg3X1 = $Dleg2X1 + 15
    $Dleg3Y1 = $Dleg1Y1
    $Dleg3X2 = $Dleg3X1
    $Dleg3Y2 = $Dleg3Y1 + 20
    $Dleg4X1 = $Dleg3X1 + 7
    $Dleg4Y1 = $Dleg1Y1
    $Dleg4X2 = $Dleg4X1 + 15
    $Dleg4Y2 = $Dleg4Y1 + 20
    $DheadX  = $DbodyX + 65
    $DheadY  = $DbodyY - 5
    $DheadWID= 18
    $DheadHEI= 13

    $blockX = 600
    $blockY = @DesktopHeight-270
    $blockHEI = 50
    $blockWID = 150
    $jump = 0
    $jump2 = 0
    $groundX1 = 0
    $groundY1 = @DesktopHeight-220
    $groundX2 = @DesktopWidth
    $groundY2 = @DesktopHeight-220

    $treeMID = 675
    $treebaseX = 660
    $treebaseY = @DesktopHeight-295
    $treebaseHEI = 25
    $treebaseWID = 30
    $treeBOTX1 = $treeMID-100
    $treeBOTY1 = $treebaseY
    $treeBOTX2 = $treeMID+100
    $treeBOTY2 = $treebaseY
    $treeSID1X1 = $treeBOTX2
    $treeSID1Y1 = $treeBOTY2
    $treeSID1X2 = $treeMID+25
    $treeSID1Y2 = $treeBOTY2-40
    $treeSID2X1 = $treeBOTX1
    $treeSID2Y1 = $treeBOTY1
    $treeSID2X2 = $treemid-25
    $treeSID2Y2 = $treeBOTY1-40
    $treeSID3X1 = $treeSID1X2
    $treeSID3Y1 = $treeSID1Y2
    $treeSID3X2 = $treeSID1X1-10
    $treeSID3Y2 = $treeSID1Y1-30
    $treeSID4X1 = $treeSID2X2
    $treeSID4Y1 = $treeSID2Y2
    $treeSID4X2 = $treesid2X1+10
    $treeSID4Y2 = $treeSID2Y1-35
    $treeSID5X1 = $treeSID3X2
    $treeSID5Y1 = $treeSID3Y2
    $treeSID5X2 = $treeSID3X1-10
    $treeSID5Y2 = $treeSID3Y1-40
    $treeSID6X1 = $treeSID4X2
    $treeSID6Y1 = $treeSID4Y2
    $treeSID6X2 = $treeSID4X1+10
    $treeSID6Y2 = $treeSID4Y1-40
    $treeSID7X1 = $treeSID5X2
    $treeSID7Y1 = $treeSID5Y2
    $treeSID7X2 = $treeSID5X1-10
    $treeSID7Y2 = $treeSID5Y1-40
    $treeSID8X1 = $treeSID6X2
    $treeSID8Y1 = $treeSID6Y2
    $treeSID8X2 = $treeSID6X1+10
    $treeSID8Y2 = $treeSID6Y1-40
    $treeSID9X1 = $treeSID7X2
    $treeSID9Y1 = $treeSID7Y2
    $treeSID9X2 = $treeSID7X1-5
    $treeSID9Y2 = $treeSID7Y1-40
    $treeSID10X1 = $treeSID8X2
    $treeSID10Y1 = $treeSID8Y2
    $treeSID10X2 = $treeSID8X1+5
    $treeSID10Y2 = $treeSID8Y1-40
    $treeSID11X1 = $treeSID9X2
    $treeSID11Y1 = $treeSID9Y2
    $treeSID11X2 = $treeSID9X1-10
    $treeSID11Y2 = $treeSID9Y1-40
    $treeSID12X1 = $treeSID10X2
    $treeSID12Y1 = $treeSID10Y2
    $treeSID12X2 = $treeSID10X1+10
    $treeSID12Y2 = $treeSID10Y1-40
    $treeSID13X1 = $treeSID11X2
    $treeSID13Y1 = $treeSID11Y2
    $treeSID13X2 = $treeSID11X1-10
    $treeSID13Y2 = $treeSID11Y1-40
    $treeSID14X1 = $treeSID12X2
    $treeSID14Y1 = $treeSID12Y2
    $treeSID14X2 = $treeSID12X1+10
    $treeSID14Y2 = $treeSID12Y1-40


    $hGUI = GUICreate("Game",@DesktopWidth,@DesktopHeight)
    GUISetBkColor(0x008000)
    GUISetState()

    _GDIPlus_Startup ()
    $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI)
    $hBitmap = _GDIPlus_BitmapCreateFromGraphics($w, $h, $hGraphic)
    $hBuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    $hPen = _GDIPlus_PenCreate()
    _GDIPlus_GraphicsSetSmoothingMode($hBuffer, 2)

    GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit")
    AdlibRegister("_ReDraw", 20)
    GUIRegisterMsg(0x000F, "_ReFresh") ;$WM_PAINT = 0x000F
    OnAutoItExitRegister("_Exit")

    _GDIPlus_GraphicsDrawLine($hGraphic, $leg1X1, $leg1Y1, $leg1X2, $leg1Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hGraphic, $leg2X1, $leg2Y1, $leg2X2, $leg2Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $bodyX1, $bodyY1, $bodyX2, $bodyY2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $arm1X1, $arm1Y1, $arm1X2, $arm1Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $arm2X1, $arm2Y1, $arm2X2, $arm2Y2, $hPen)
    _GDIPlus_GraphicsDrawEllipse($hgraphic, $headX, $headY, $headWID, $headHEI, $hPen)
    _GDIPlus_GraphicsFillRect($hgraphic,$blockX,$blockY,$blockWID,$blockHEI)
    _GDIPlus_GraphicsDrawLine($hgraphic, $groundX1, $groundY1, $groundX2, $groundY2, $hPen)

    _GDIPlus_GraphicsDrawEllipse($hgraphic, $DbodyX, $DbodyY, $DbodyWID, $DbodyHEI, $hPen)
    _GDIPlus_GraphicsDrawEllipse($hgraphic, $DheadX, $DheadY, $DheadWID, $DheadHEI, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg1X1, $Dleg1Y1, $Dleg1X2, $Dleg1Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg2X1, $Dleg2Y1, $Dleg2X2, $Dleg2Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg3X1, $Dleg3Y1, $Dleg3X2, $Dleg3Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg4X1, $Dleg4Y1, $Dleg4X2, $Dleg4Y2, $hPen)

    _GDIPlus_GraphicsFillRect($hgraphic,$treebaseX,$treebaseY,$treebaseWID,$treebaseHEI)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeBOTX1,$treeBOTY1,$treeBOTX2,$treeBOTY2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID1X1,$treeSID1Y1,$treeSID1X2,$treeSID1y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treesid2X1,$treeSID2Y1,$treeSID2X2,$treeSID2Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID3X1,$treeSID3Y1,$treeSID3X2,$treeSID3Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID4X1,$treeSID4Y1,$treeSID4X2,$treeSID4Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID5X1,$treeSID5Y1,$treeSID5X2,$treeSID5Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID6X1,$treeSID6Y1,$treeSID6X2,$treeSID6Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID7X1,$treeSID7Y1,$treeSID7X2,$treeSID7Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID8X1,$treeSID8Y1,$treeSID8X2,$treeSID8Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID9X1,$treeSID9Y1,$treeSID9X2,$treeSID9Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID10X1,$treeSID10Y1,$treeSID10X2,$treeSID10Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID11X1,$treeSID11Y1,$treeSID11X2,$treeSID11Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID12X1,$treeSID12Y1,$treeSID12X2,$treeSID12Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID13X1,$treeSID13Y1,$treeSID13X2,$treeSID13Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID14X1,$treeSID14Y1,$treeSID14X2,$treeSID14Y2,$hPen)



    While 1



        if _IsPressed("45") then

For $E = random(610 , 630) to 630
For $D = random(500 , 510) to 510
       For $E2 = random(650 , 680) to 680
For $D2 = random(400 , 450) to 450
       For $E3 = random(680 , 715) to 715
For $D3 = random(450 , 510) to 510
       For $E4 = random(715 , 745) to 745
For $D4 = random(350 , 510) to 510
           For $E5 = random(610 , 745) to 745
For $D5 = random(350 , 510) to 510
           For $E6 = random(610 , 745) to 745
For $D6 = random(350 , 510) to 510
           For $E7 = random(610 , 745) to 745
For $D7 = random(350 , 510) to 510
               For $E8 = random(710 , 730) to 730
For $D8 = random(350 , 380) to 380
    local $decColor = pixelgetcolor ($E , $D)
    local $hexColor = hex($decColor, 6)
    local $decColor2 = pixelgetcolor ($E2 , $D2)
    local $hexColor2 = hex($decColor2, 6)
    local $decColor3 = pixelgetcolor ($E3 , $D3)
    local $hexColor3 = hex($decColor3, 6)
    local $decColor4 = pixelgetcolor ($E4 , $D4)
    local $hexColor4 = hex($decColor4, 6)
    local $decColor5 = pixelgetcolor ($E5 , $D5)
    local $hexColor5 = hex($decColor5, 6)
    local $decColor6 = pixelgetcolor ($E6 , $D6)
    local $hexColor6 = hex($decColor6, 6)
    local $decColor7 = pixelgetcolor ($E7 , $D7)
    local $hexColor7 = hex($decColor7, 6)
    local $decColor8 = pixelgetcolor ($E8 , $D8)
    local $hexColor8 = hex($decColor8, 6)
        _PixelSetColor($E, $D , random(0x000000 , 0xFF0000))
        _PixelSetColor($E2, $D2 , random(0x000000 , 0xFF0000))
        _PixelSetColor($E3, $D3 , random(0x000000 , 0xFF0000))
        _PixelSetColor($E4, $D4 , random(0x000000 , 0xFF0000))
        _PixelSetColor($E5, $D5 , random(0x000000 , 0xFF0000))
        _PixelSetColor($E6, $D6 , random(0x00FF00 , 0xFF0000))
        _PixelSetColor($E7, $D7 , random(0x00FF00 , 0xFF0000))
        _PixelSetColor($E8, $D8 , random(0x00FF00 , 0xFF0000))

        sleep (500)
        _PixelSetColor($E, $D , '0x' & $hexColor)
        _PixelSetColor($E2, $D2 , '0x' & $hexColor2)
        _PixelSetColor($E3, $D3 , '0x' & $hexColor3)
        _PixelSetColor($E4, $D4  , '0x' & $hexColor4)
        _PixelSetColor($E5, $D5 , '0x' & $hexColor5)
        _PixelSetColor($E6, $D6 , '0x' & $hexColor6)
        _PixelSetColor($E7, $D7, '0x' & $hexColor7)
        _PixelSetColor($E8, $D8 , '0x' & $hexColor8)

    Next
Next

Next
Next

Next
Next

Next
Next

Next
Next

Next
Next

Next
Next

Next
Next


        endif


        if _IsPressed("25") Then ;left arrow
            $leg1X1 -= 1
            $leg1X2 -= 1
            $leg2x1 -= 1
            $leg2X2 -= 1
            $bodyX1 -= 1
            $bodyX2 -= 1
            $arm1X1 -= 1
            $arm1X2 -= 1
            $arm2X1 -= 1
            $arm2X2 -= 1
            $headX  -= 1
            $redraw = 1
            sleep(7)
        EndIf
        if _IsPressed("26") Then ;up arrow
            while $jump < 90
            $leg1Y1 -= 2
            $leg1Y2 -= 2
            $leg2Y1 -= 2
            $leg2Y2 -= 2
            $bodyY1 -= 2
            $bodyY2 -= 2
            $arm1Y1 -= 2
            $arm1Y2 -= 2
            $arm2Y1 -= 2
            $arm2Y2 -= 2
            $headY  -= 2

            $leg1X1 += 1
            $leg1X2 += 1
            $leg2x1 += 1
            $leg2X2 += 1
            $bodyX1 += 1
            $bodyX2 += 1
            $arm1X1 += 1
            $arm1X2 += 1
            $arm2X1 += 1
            $arm2X2 += 1
            $headX  += 1
            $redraw = 1
            sleep(7)
            $jump += 2
        WEnd
        do
            $leg1Y1 += 1
            $leg1Y2 += 1
            $leg2Y1 += 1
            $leg2Y2 += 1
            $bodyY1 += 1
            $bodyY2 += 1
            $arm1Y1 += 1
            $arm1Y2 += 1
            $arm2Y1 += 1
            $arm2Y2 += 1
            $headY  += 1
            $redraw = 1
            sleep(7)
            $leg1X1 += 1
            $leg1X2 += 1
            $leg2x1 += 1
            $leg2X2 += 1
            $bodyX1 += 1
            $bodyX2 += 1
            $arm1X1 += 1
            $arm1X2 += 1
            $arm2X1 += 1
            $arm2X2 += 1
            $headX  += 1
            $jump2 += 1
            if $leg1Y2 = $blockY and $leg1X2 < $blockX+150 and $leg1X2 > $blockX then ExitLoop
            if $leg2Y2 = $blockY and $leg2X2 < $blockX+150 and $leg2X2 > $blockX then ExitLoop
        until $leg1Y2 = $groundY1
        $jump = 0
        $jump2 = 0
        EndIf
        if _IsPressed("27") Then ;right arrow
            $leg1X1 += 1
            $leg1X2 += 1
            $leg2x1 += 1
            $leg2X2 += 1
            $bodyX1 += 1
            $bodyX2 += 1
            $arm1X1 += 1
            $arm1X2 += 1
            $arm2X1 += 1
            $arm2X2 += 1
            $headX  += 1
            $redraw = 1
            sleep(7)
        EndIf
        if _IsPressed("28") Then ; down arrow
           while $jump < 90
            $leg1Y1 -= 2
            $leg1Y2 -= 2
            $leg2Y1 -= 2
            $leg2Y2 -= 2
            $bodyY1 -= 2
            $bodyY2 -= 2
            $arm1Y1 -= 2
            $arm1Y2 -= 2
            $arm2Y1 -= 2
            $arm2Y2 -= 2
            $headY  -= 2

            $leg1X1 -= 1
            $leg1X2 -= 1
            $leg2x1 -= 1
            $leg2X2 -= 1
            $bodyX1 -= 1
            $bodyX2 -= 1
            $arm1X1 -= 1
            $arm1X2 -= 1
            $arm2X1 -= 1
            $arm2X2 -= 1
            $headX  -= 1
            $redraw = 1
            sleep(7)
            $jump += 2
        WEnd
        do
            $leg1Y1 += 1
            $leg1Y2 += 1
            $leg2Y1 += 1
            $leg2Y2 += 1
            $bodyY1 += 1
            $bodyY2 += 1
            $arm1Y1 += 1
            $arm1Y2 += 1
            $arm2Y1 += 1
            $arm2Y2 += 1
            $headY  += 1
            $redraw = 1
            sleep(7)
            $leg1X1 -= 1
            $leg1X2 -= 1
            $leg2x1 -= 1
            $leg2X2 -= 1
            $bodyX1 -= 1
            $bodyX2 -= 1
            $arm1X1 -= 1
            $arm1X2 -= 1
            $arm2X1 -= 1
            $arm2X2 -= 1
            $headX  -= 1
            $jump2 += 1
            if $leg1Y2 = $blockY and $leg1X2 < $blockX+150 and $leg1X2 > $blockX then ExitLoop
            if $leg2Y2 = $blockY and $leg2X2 < $blockX+150 and $leg2X2 > $blockX then ExitLoop
        until $leg1Y2 = $groundY1
        $jump = 0
        $jump2 = 0
    EndIf

if _IsPressed("41") Then ;A
            $Dleg1X1 -= 1
            $Dleg1X2 -= 1
            $Dleg2X1 -= 1
            $Dleg2X2 -= 1
            $DbodyX -= 1
            $Dleg3X1 -= 1
            $Dleg3X2 -= 1
            $Dleg4X1 -= 1
            $Dleg4X2 -= 1
            $DheadX  -= 1
            $redraw = 1
            sleep(7)
        EndIf
        if _IsPressed("57") Then ;W
            while $jump < 90
            $Dleg1Y1 -= 2
            $Dleg1Y2 -= 2
            $Dleg2Y1 -= 2
            $Dleg2Y2 -= 2
            $DbodyY -= 2
            $Dleg3Y1 -= 2
            $Dleg3Y2 -= 2
            $Dleg4Y1 -= 2
            $Dleg4Y2 -= 2
            $DheadY  -= 2

            $Dleg1X1 += 1
            $Dleg1X2 += 1
            $Dleg2x1 += 1
            $Dleg2X2 += 1
            $DbodyX += 1
            $Dleg3X1 += 1
            $Dleg3X2 += 1
            $Dleg4X1 += 1
            $Dleg4X2 += 1
            $DheadX  += 1
            $redraw = 1
            sleep(7)
            $jump += 2
        WEnd
        do
            $Dleg1Y1 += 1
            $Dleg1Y2 += 1
            $Dleg2Y1 += 1
            $Dleg2Y2 += 1
            $DbodyY += 1
            $Dleg3Y1 += 1
            $Dleg3Y2 += 1
            $Dleg4Y1 += 1
            $Dleg4Y2 += 1
            $DheadY  += 1
            $redraw = 1
            sleep(7)
            $Dleg1X1 += 1
            $Dleg1X2 += 1
            $Dleg2x1 += 1
            $Dleg2X2 += 1
            $DbodyX += 1
            $Dleg3X1 += 1
            $Dleg3X2 += 1
            $Dleg4X1 += 1
            $Dleg4X2 += 1
            $DheadX  += 1
            $jump2 += 1
            if $Dleg1Y2 = $blockY and $Dleg1X2 < $blockX+150 and $Dleg1X2 > $blockX then ExitLoop
            if $Dleg4Y2 = $blockY and $Dleg4X2 < $blockX+150 and $Dleg4X2 > $blockX then ExitLoop
        until $Dleg3Y2 = $groundY1
        $jump = 0
        $jump2 = 0
        EndIf
        if _IsPressed("44") Then ;D
            $Dleg1X1 += 1
            $Dleg1X2 += 1
            $Dleg2x1 += 1
            $Dleg2X2 += 1
            $DbodyX += 1
            $Dleg3X1 += 1
            $Dleg3X2 += 1
            $Dleg4X1 += 1
            $Dleg4X2 += 1
            $DheadX  += 1
            $redraw = 1
            sleep(7)
        EndIf
        if _IsPressed("53") Then ;S
           while $jump < 90
            $Dleg1Y1 -= 2
            $Dleg1Y2 -= 2
            $Dleg2Y1 -= 2
            $Dleg2Y2 -= 2
            $DbodyY -= 2
            $Dleg3Y1 -= 2
            $Dleg3Y2 -= 2
            $Dleg4Y1 -= 2
            $Dleg4Y2 -= 2
            $DheadY  -= 2

            $Dleg1X1 -= 1
            $Dleg1X2 -= 1
            $Dleg2x1 -= 1
            $Dleg2X2 -= 1
            $DbodyX -= 1
            $Dleg3X1 -= 1
            $Dleg3X2 -= 1
            $Dleg4X1 -= 1
            $Dleg4X2 -= 1
            $DheadX  -= 1
            $redraw = 1
            sleep(7)
            $jump += 2
        WEnd
        do
            $Dleg1Y1 += 1
            $Dleg1Y2 += 1
            $Dleg2Y1 += 1
            $Dleg2Y2 += 1
            $DbodyY += 1
            $Dleg3Y1 += 1
            $Dleg3Y2 += 1
            $Dleg4Y1 += 1
            $Dleg4Y2 += 1
            $DheadY  += 1
            $redraw = 1
            sleep(7)
            $Dleg1X1 -= 1
            $Dleg1X2 -= 1
            $Dleg2x1 -= 1
            $Dleg2X2 -= 1
            $DbodyX -= 1
            $Dleg3X1 -= 1
            $Dleg3X2 -= 1
            $Dleg4X1 -= 1
            $Dleg4X2 -= 1
            $DheadX  -= 1
            $jump2 += 1
            if $Dleg1Y2 = $blockY and $Dleg1X2 < $blockX+150 and $Dleg1X2 > $blockX then ExitLoop
            if $Dleg4Y2 = $blockY and $Dleg4X2 < $blockX+150 and $Dleg4X2 > $blockX then ExitLoop
        until $Dleg3Y2 = $groundY1
        $jump = 0
        $jump2 = 0
    EndIf
    WEnd

EndFunc

Func _ReDraw()
    If $redraw Then
        _WinAPI_RedrawWindow($hGUI)
        _GDIPlus_GraphicsDrawLine($hGraphic, $leg1X1, $leg1Y1, $leg1X2, $leg1Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hGraphic, $leg2X1, $leg2Y1, $leg2X2, $leg2Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $bodyX1, $bodyY1, $bodyX2, $bodyY2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $arm1X1, $arm1Y1, $arm1X2, $arm1Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $arm2X1, $arm2Y1, $arm2X2, $arm2Y2, $hPen)
        _GDIPlus_GraphicsDrawEllipse($hgraphic, $headX, $headY, $headWID, $headHEI, $hPen)
        _GDIPlus_GraphicsfillRect($hgraphic,$blockX,$blockY,$blockWID,$blockHEI)
        _GDIPlus_GraphicsDrawLine($hgraphic, $groundX1, $groundY1, $groundX2, $groundY2, $hPen)

        _GDIPlus_GraphicsDrawEllipse($hgraphic, $DbodyX, $DbodyY, $DbodyWID, $DbodyHEI, $hPen)
        _GDIPlus_GraphicsDrawEllipse($hgraphic, $DheadX, $DheadY, $DheadWID, $DheadHEI, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg1X1, $Dleg1Y1, $Dleg1X2, $Dleg1Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg2X1, $Dleg2Y1, $Dleg2X2, $Dleg2Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg3X1, $Dleg3Y1, $Dleg3X2, $Dleg3Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg4X1, $Dleg4Y1, $Dleg4X2, $Dleg4Y2, $hPen)

        _GDIPlus_GraphicsFillRect($hgraphic,$treebaseX,$treebaseY,$treebaseWID,$treebaseHEI)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeBOTX1,$treeBOTY1,$treeBOTX2,$treeBOTY2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID1X1,$treeSID1Y1,$treeSID1X2,$treeSID1y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treesid2X1,$treeSID2Y1,$treeSID2X2,$treeSID2Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID3X1,$treeSID3Y1,$treeSID3X2,$treeSID3Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID4X1,$treeSID4Y1,$treeSID4X2,$treeSID4Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID5X1,$treeSID5Y1,$treeSID5X2,$treeSID5Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID6X1,$treeSID6Y1,$treeSID6X2,$treeSID6Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID7X1,$treeSID7Y1,$treeSID7X2,$treeSID7Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID8X1,$treeSID8Y1,$treeSID8X2,$treeSID8Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID9X1,$treeSID9Y1,$treeSID9X2,$treeSID9Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID10X1,$treeSID10Y1,$treeSID10X2,$treeSID10Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID11X1,$treeSID11Y1,$treeSID11X2,$treeSID11Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID12X1,$treeSID12Y1,$treeSID12X2,$treeSID12Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID13X1,$treeSID13Y1,$treeSID13X2,$treeSID13Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID14X1,$treeSID14Y1,$treeSID14X2,$treeSID14Y2,$hPen)

        $redraw = 0
    EndIf
EndFunc

Func _PixelSetColor($XCoord, $YCoord, $Color)
    Local $dc = DllCall("user32.dll", "int", "GetDC", "hwnd", 0)
    If Not IsArray($dc) Then Return -1
    DllCall("gdi32.dll", "long", "SetPixel", "long", $dc[0], "long", $XCoord, "long", $YCoord, "long", _
            "0x" & StringRegExpReplace(hex($Color,6), "(..)(..)(..)", "\3\2\1")) ; Change to 0xBBGGRR hex colour format.
    DllCall("user32.dll", "int", "ReleaseDC", "hwnd", 0, "hwnd", $dc[0])
EndFunc ;==>_PixelSetColor

Func _HPSleep($iSleep, $fMs = 1)
    ; default is milliseconds, otherwise microseconds (1 ms = 1000 µs)
    If $fMs Then $iSleep *= 1000 ; convert to ms
    DllCall("ntdll.dll", "dword", "NtDelayExecution", "int", 0, "int64*", -10 * $iSleep)
EndFunc

Func _ReFresh()
    Return "GUI_RUNDEFMSG"
EndFunc

Func _Exit()
    GUIRegisterMsg(0x000F, "")
    AdlibUnRegister("_ReDraw")
    _GDIPlus_PenDispose($hPen)
    _GDIPlus_GraphicsDispose($hGraphic)
    _GDIPlus_GraphicsDispose($hBuffer)
    _GDIPlus_BitmapDispose($hBitmap)
    _GDIPlus_Shutdown()
    GUIDelete($hGUI)
    Exit
EndFunc

,-. .--. ________ .-. .-. ,---. ,-. .-. .-. .-.
|(| / /\ \ |\ /| |__ __||| | | || .-' | |/ / \ \_/ )/
(_) / /__\ \ |(\ / | )| | | `-' | | `-. | | / __ \ (_)
| | | __ | (_)\/ | (_) | | .-. | | .-' | | \ |__| ) (
| | | | |)| | \ / | | | | | |)| | `--. | |) \ | |
`-' |_| (_) | |\/| | `-' /( (_)/( __.' |((_)-' /(_|
'-' '-' (__) (__) (_) (__)

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#8 ·  Posted (edited)

Thanks JamesBrooks. That clears up my question about hex colors.

And thank you iamtheky, this looks pretty good. I'll play around with it and see what I can do. But if you could also go into some specifics about the functions you created, that would be great. I also was having trouble figuring out what the specific function was to physically change the color.

Edited by AutoITphil

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first i pixelgetcolor so i can set it back

_PixelSetColor(X-location, Y-location , random(0x000000 , 0xFF0000))

sets that one pixel to one random color.

the last argument is color, i probably should have made all of those (0x000000 , 0xFFFFFF) to include all colors.

The stuff above that is just picking a few different locations from different quadrants on the tree, because the random is not spectacularly random and that seems to help it out.


,-. .--. ________ .-. .-. ,---. ,-. .-. .-. .-.
|(| / /\ \ |\ /| |__ __||| | | || .-' | |/ / \ \_/ )/
(_) / /__\ \ |(\ / | )| | | `-' | | `-. | | / __ \ (_)
| | | __ | (_)\/ | (_) | | .-. | | .-' | | \ |__| ) (
| | | | |)| | \ / | | | | | |)| | `--. | |) \ | |
`-' |_| (_) | |\/| | `-' /( (_)/( __.' |((_)-' /(_|
'-' '-' (__) (__) (_) (__)

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iamtheky, I was playing around with the script, I like your method, but I think I found an easier way. I haven't quite gotten it perfect, or even quite working, but it seems good. I just make some different colored _gdiplus_graphicsfillellipse and they work well. But I am having trouble making it so that every three seconds the first ones delete and new ones are drawn.

Well here it is:

#include <WindowsConstants.au3>
#include <WinAPI.au3>
#Include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <misc.au3>

Opt('MustDeclareVars', 1)
Opt("GUIOnEventMode", 1)

Global $hGraphic, $hGUI, $hPen, $hRed, $hBlue, $hYellow, $hPurple, $hBlack
Global $leg1X1, $leg1Y1, $leg1X2, $leg1Y2, $leg2X1, $leg2Y1, $leg2X2, $leg2Y2, $bodyX1, $bodyY1, $bodyX2, $bodyY2, $w, $h
Global $arm1X1, $arm1Y1, $arm1X2, $arm1Y2, $arm2X1, $arm2Y1, $arm2X2, $arm2Y2, $headX, $headY, $headWID, $headHEI, $redraw = 0, $hBitmap, $hBuffer
Global $block, $blockX, $blockY, $blockWID, $blockHEI, $jump, $jump2, $ground, $groundX1, $groundX2, $groundY1, $groundY2

Global $Dleg1X1, $Dleg1Y1, $Dleg1X2, $Dleg1Y2, $Dleg2X1, $Dleg2Y1, $Dleg2X2, $Dleg2Y2, $DbodyX, $DbodyY, $DbodyWID, $DbodyHEI
Global $Dleg3X1, $Dleg3Y1, $Dleg3X2, $Dleg3Y2, $Dleg4X1, $Dleg4Y1, $Dleg4X2, $Dleg4Y2, $DheadX, $DheadY, $DheadWID, $DheadHEI

Global $treebaseX, $treebaseY, $treebaseWID, $treebaseHEI, $treeBOTX1, $treeBOTY1, $treeBOTX2, $treeBOTY2, $treeSID1X1, $treeSID1Y1, $treeSID1X2, $treeSID1Y2
Global $treeSID2X1, $treeSID2Y1, $treeSID2X2, $treeSID2Y2, $treeSID3X1, $treeSID3Y1, $treeSID3X2, $treeSID3Y2, $treeSID4X1, $treeSID4Y1
Global $treeSID4X2, $treeSID4Y2, $treeSID5X1, $treeSID5Y1, $treeSID5X2, $treeSID5Y2, $treeSID6X1, $treeSID6Y1, $treeSID6X2, $treeSID6Y2
Global $treeSID7X1, $treeSID7Y1, $treeSID7X2, $treeSID7Y2, $treeSID8X1, $treeSID8Y1, $treeSID8X2, $treeSID8Y2, $treeSID9X1, $treeSID9Y1
Global $treeSID9X2, $treeSID9Y2, $treeSID10X1, $treeSID10Y1, $treeSID10X2, $treeSID10Y2, $treeSID11X1, $treeSID11Y1, $treeSID11X2, $treeSID11Y2
Global $treeSID12X1, $treeSID12Y1, $treeSID12X2, $treeSID12Y2, $treeSID13X1, $treeSID13Y1, $treeSID13X2, $treeSID13Y2
Global $treeSID14X1, $treeSID14Y1, $treeSID14X2, $treeSID14Y2, $treeMID

Global $LIGHTdelay, $REDligX, $REDligY, $BLUEligX, $BLUEligY, $BLACKligX, $BLACKligY, $YELligX, $YELligY, $PURligX, $PURligY
Global $REDlig2X, $REDlig2Y, $BLUElig2X, $BLUElig2Y, $BLACKlig2X, $BLACKlig2Y, $YELlig2X, $YELlig2Y, $PURlig2X, $PURlig2Y

$w = @DesktopWidth
$h = @DesktopHeight
main()

func main()

    Local $msg = 0
    $leg1X1 = @desktopwidth/2
    $leg1Y1 = @desktopheight-300
    $leg1X2 = $leg1X1 - 30
    $leg1y2 = $leg1Y1 + 80
    $leg2X1 = $leg1X1
    $leg2Y1 = $leg1Y1
    $leg2X2 = $leg2x1 + 30
    $leg2Y2 = $leg2Y1 + 80
    $bodyX1 = $leg1X1
    $bodyY1 = $leg1Y1
    $bodyX2 = $leg1X1
    $bodyY2 = $leg1Y1 - 100
    $arm1X1 = $leg1X1
    $arm1Y1 = $bodyY2
    $arm1X2 = $leg1X1 - 75
    $arm1Y2 = $arm1Y1 + 25
    $arm2X1 = $leg1X1
    $arm2Y1 = $arm1Y1
    $arm2X2 = $leg1X1 + 75
    $arm2Y2 = $arm1Y1 + 25
    $headX  = $bodyX2 - 20
    $headY  = $bodyY2 - 40
    $headWID= 40
    $headHEI= 40

    $Dleg1X1 = @desktopwidth/2-300
    $Dleg1Y1 = @DesktopHeight - 240
    $Dleg1X2 = $Dleg1X1 - 15
    $Dleg1Y2 = $Dleg1Y1 + 20
    $Dleg2X1 = $Dleg1X1 + 7
    $Dleg2Y1 = $Dleg1Y1
    $Dleg2X2 = $Dleg2X1
    $Dleg2Y2 = $Dleg2Y1 + 20
    $DbodyX = $Dleg1X1 - 15
    $DbodyY = $Dleg1Y1 - 30
    $DbodyWID = 70
    $DbodyHEI = 30
    $Dleg3X1 = $Dleg2X1 + 15
    $Dleg3Y1 = $Dleg1Y1
    $Dleg3X2 = $Dleg3X1
    $Dleg3Y2 = $Dleg3Y1 + 20
    $Dleg4X1 = $Dleg3X1 + 7
    $Dleg4Y1 = $Dleg1Y1
    $Dleg4X2 = $Dleg4X1 + 15
    $Dleg4Y2 = $Dleg4Y1 + 20
    $DheadX  = $DbodyX + 65
    $DheadY  = $DbodyY - 5
    $DheadWID= 18
    $DheadHEI= 13

    $blockX = 600
    $blockY = @DesktopHeight-270
    $blockHEI = 50
    $blockWID = 150
    $jump = 0
    $jump2 = 0
    $groundX1 = 0
    $groundY1 = @DesktopHeight-220
    $groundX2 = @DesktopWidth
    $groundY2 = @DesktopHeight-220

    $treeMID = 675
    $treebaseX = 660
    $treebaseY = @DesktopHeight-295
    $treebaseHEI = 25
    $treebaseWID = 30
    $treeBOTX1 = $treeMID-100
    $treeBOTY1 = $treebaseY
    $treeBOTX2 = $treeMID+100
    $treeBOTY2 = $treebaseY
    $treeSID1X1 = $treeBOTX2
    $treeSID1Y1 = $treeBOTY2
    $treeSID1X2 = $treeMID+25
    $treeSID1Y2 = $treeBOTY2-40
    $treeSID2X1 = $treeBOTX1
    $treeSID2Y1 = $treeBOTY1
    $treeSID2X2 = $treemid-25
    $treeSID2Y2 = $treeBOTY1-40
    $treeSID3X1 = $treeSID1X2
    $treeSID3Y1 = $treeSID1Y2
    $treeSID3X2 = $treeSID1X1-10
    $treeSID3Y2 = $treeSID1Y1-30
    $treeSID4X1 = $treeSID2X2
    $treeSID4Y1 = $treeSID2Y2
    $treeSID4X2 = $treesid2X1+10
    $treeSID4Y2 = $treeSID2Y1-35
    $treeSID5X1 = $treeSID3X2
    $treeSID5Y1 = $treeSID3Y2
    $treeSID5X2 = $treeSID3X1-10
    $treeSID5Y2 = $treeSID3Y1-40
    $treeSID6X1 = $treeSID4X2
    $treeSID6Y1 = $treeSID4Y2
    $treeSID6X2 = $treeSID4X1+10
    $treeSID6Y2 = $treeSID4Y1-40
    $treeSID7X1 = $treeSID5X2
    $treeSID7Y1 = $treeSID5Y2
    $treeSID7X2 = $treeSID5X1-10
    $treeSID7Y2 = $treeSID5Y1-40
    $treeSID8X1 = $treeSID6X2
    $treeSID8Y1 = $treeSID6Y2
    $treeSID8X2 = $treeSID6X1+10
    $treeSID8Y2 = $treeSID6Y1-40
    $treeSID9X1 = $treeSID7X2
    $treeSID9Y1 = $treeSID7Y2
    $treeSID9X2 = $treeSID7X1-5
    $treeSID9Y2 = $treeSID7Y1-40
    $treeSID10X1 = $treeSID8X2
    $treeSID10Y1 = $treeSID8Y2
    $treeSID10X2 = $treeSID8X1+5
    $treeSID10Y2 = $treeSID8Y1-40
    $treeSID11X1 = $treeSID9X2
    $treeSID11Y1 = $treeSID9Y2
    $treeSID11X2 = $treeSID9X1-10
    $treeSID11Y2 = $treeSID9Y1-40
    $treeSID12X1 = $treeSID10X2
    $treeSID12Y1 = $treeSID10Y2
    $treeSID12X2 = $treeSID10X1+10
    $treeSID12Y2 = $treeSID10Y1-40
    $treeSID13X1 = $treeSID11X2
    $treeSID13Y1 = $treeSID11Y2
    $treeSID13X2 = $treeSID11X1-10
    $treeSID13Y2 = $treeSID11Y1-40
    $treeSID14X1 = $treeSID12X2
    $treeSID14Y1 = $treeSID12Y2
    $treeSID14X2 = $treeSID12X1+10
    $treeSID14Y2 = $treeSID12Y1-40

    $LIGHTdelay= 0
    $REDligX   = $treeSID13X2-20
    $REDligY   = $treeSID13Y2+20
    $BLUEligX  = $REDligX+30
    $BLUEligY  = $REDligY+40
    $PURligX   = $BLUEligX-40
    $PURligY   = $BLUEligY+40
    $YELligX   = $PURligX+55
    $YELligY   = $PURligY-5
    $BLACKligX = $YELligX-70
    $BLACKligY = $YELligY+40

    $REDlig2X   = $PURligX+40
    $REDlig2Y   = $PURligY-45
    $BLUElig2X  = $BLACKligX+80
    $BLUElig2Y  = $BLACKligY
    $PURlig2X   = $YELligX-50
    $PURlig2Y   = $YELligY
    $YELlig2X   = $REDligX+25
    $YELlig2Y   = $REDligY-5
    $BLACKlig2X = $BLUEligX-60
    $BLACKlig2Y = $BLUEligY+5



    $hGUI = GUICreate("Game",@DesktopWidth,@DesktopHeight)
    GUISetBkColor(0x008000)
    GUISetState()

    _GDIPlus_Startup ()
    $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI)
    $hBitmap = _GDIPlus_BitmapCreateFromGraphics($w, $h, $hGraphic)
    $hBuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap)
    $hPen    = _GDIPlus_PenCreate()
    $hRed    = _GDIPlus_BrushCreateSolid(0xFFF30707)
    $hBlack  = _GDIPlus_BrushCreateSolid(0xFF000000)
    $hBlue   = _GDIPlus_BrushCreateSolid(0xFF2C1EF1)
    $hPurple = _GDIPlus_BrushCreateSolid(0xFFEE0AF1)
    $hYellow = _GDIPlus_BrushCreateSolid(0xFFFCFF20)
    _GDIPlus_GraphicsSetSmoothingMode($hBuffer, 2)

    GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit")
    AdlibRegister("_ReDraw", 20)
    GUIRegisterMsg(0x000F, "_ReFresh") ;$WM_PAINT = 0x000F
    OnAutoItExitRegister("_Exit")

    _GDIPlus_GraphicsDrawLine($hGraphic, $leg1X1, $leg1Y1, $leg1X2, $leg1Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hGraphic, $leg2X1, $leg2Y1, $leg2X2, $leg2Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $bodyX1, $bodyY1, $bodyX2, $bodyY2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $arm1X1, $arm1Y1, $arm1X2, $arm1Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $arm2X1, $arm2Y1, $arm2X2, $arm2Y2, $hPen)
    _GDIPlus_GraphicsDrawEllipse($hgraphic, $headX, $headY, $headWID, $headHEI, $hPen)
    _GDIPlus_GraphicsFillRect($hgraphic,$blockX,$blockY,$blockWID,$blockHEI)
    _GDIPlus_GraphicsDrawLine($hgraphic, $groundX1, $groundY1, $groundX2, $groundY2, $hPen)

    _GDIPlus_GraphicsDrawEllipse($hgraphic, $DbodyX, $DbodyY, $DbodyWID, $DbodyHEI, $hPen)
    _GDIPlus_GraphicsDrawEllipse($hgraphic, $DheadX, $DheadY, $DheadWID, $DheadHEI, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg1X1, $Dleg1Y1, $Dleg1X2, $Dleg1Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg2X1, $Dleg2Y1, $Dleg2X2, $Dleg2Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg3X1, $Dleg3Y1, $Dleg3X2, $Dleg3Y2, $hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg4X1, $Dleg4Y1, $Dleg4X2, $Dleg4Y2, $hPen)

    _GDIPlus_GraphicsFillRect($hgraphic,$treebaseX,$treebaseY,$treebaseWID,$treebaseHEI)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeBOTX1,$treeBOTY1,$treeBOTX2,$treeBOTY2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID1X1,$treeSID1Y1,$treeSID1X2,$treeSID1y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treesid2X1,$treeSID2Y1,$treeSID2X2,$treeSID2Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID3X1,$treeSID3Y1,$treeSID3X2,$treeSID3Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID4X1,$treeSID4Y1,$treeSID4X2,$treeSID4Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID5X1,$treeSID5Y1,$treeSID5X2,$treeSID5Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID6X1,$treeSID6Y1,$treeSID6X2,$treeSID6Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID7X1,$treeSID7Y1,$treeSID7X2,$treeSID7Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID8X1,$treeSID8Y1,$treeSID8X2,$treeSID8Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID9X1,$treeSID9Y1,$treeSID9X2,$treeSID9Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID10X1,$treeSID10Y1,$treeSID10X2,$treeSID10Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID11X1,$treeSID11Y1,$treeSID11X2,$treeSID11Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID12X1,$treeSID12Y1,$treeSID12X2,$treeSID12Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID13X1,$treeSID13Y1,$treeSID13X2,$treeSID13Y2,$hPen)
    _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID14X1,$treeSID14Y1,$treeSID14X2,$treeSID14Y2,$hPen)

    _GDIPlus_GraphicsfillEllipse($hgraphic, $REDligX, $REDligY, 15,15, $hRed)
    _GDIPlus_GraphicsfillEllipse($hgraphic, $BLUEligX, $BLUEligY, 15, 15, $hBlue)
    _GDIPlus_GraphicsfillEllipse($hgraphic, $PURligX, $PURligY, 15, 15, $hPurple)
    _GDIPlus_GraphicsfillEllipse($hgraphic, $YELligX, $YELligY, 15, 15, $hYellow)
    _GDIPlus_GraphicsfillEllipse($hgraphic, $BLACKligX, $BLACKligY, 15, 15, $hBlack)


    While 1

        if _IsPressed("45") then exit

        if _IsPressed("25") Then ;left arrow
            $leg1X1 -= 1
            $leg1X2 -= 1
            $leg2x1 -= 1
            $leg2X2 -= 1
            $bodyX1 -= 1
            $bodyX2 -= 1
            $arm1X1 -= 1
            $arm1X2 -= 1
            $arm2X1 -= 1
            $arm2X2 -= 1
            $headX  -= 1
            $redraw = 1
            sleep(7)
        EndIf
        if _IsPressed("26") Then ;up arrow
            while $jump < 90
            $leg1Y1 -= 2
            $leg1Y2 -= 2
            $leg2Y1 -= 2
            $leg2Y2 -= 2
            $bodyY1 -= 2
            $bodyY2 -= 2
            $arm1Y1 -= 2
            $arm1Y2 -= 2
            $arm2Y1 -= 2
            $arm2Y2 -= 2
            $headY  -= 2

            $leg1X1 += 1
            $leg1X2 += 1
            $leg2x1 += 1
            $leg2X2 += 1
            $bodyX1 += 1
            $bodyX2 += 1
            $arm1X1 += 1
            $arm1X2 += 1
            $arm2X1 += 1
            $arm2X2 += 1
            $headX  += 1
            $redraw = 1
            sleep(7)
            $jump += 2
        WEnd
        do
            $leg1Y1 += 1
            $leg1Y2 += 1
            $leg2Y1 += 1
            $leg2Y2 += 1
            $bodyY1 += 1
            $bodyY2 += 1
            $arm1Y1 += 1
            $arm1Y2 += 1
            $arm2Y1 += 1
            $arm2Y2 += 1
            $headY  += 1
            $redraw = 1
            sleep(7)
            $leg1X1 += 1
            $leg1X2 += 1
            $leg2x1 += 1
            $leg2X2 += 1
            $bodyX1 += 1
            $bodyX2 += 1
            $arm1X1 += 1
            $arm1X2 += 1
            $arm2X1 += 1
            $arm2X2 += 1
            $headX  += 1
            $jump2 += 1
            if $leg1Y2 = $blockY and $leg1X2 < $blockX+150 and $leg1X2 > $blockX then ExitLoop
            if $leg2Y2 = $blockY and $leg2X2 < $blockX+150 and $leg2X2 > $blockX then ExitLoop
        until $leg1Y2 = $groundY1
        $jump = 0
        $jump2 = 0
        EndIf
        if _IsPressed("27") Then ;right arrow
            $leg1X1 += 1
            $leg1X2 += 1
            $leg2x1 += 1
            $leg2X2 += 1
            $bodyX1 += 1
            $bodyX2 += 1
            $arm1X1 += 1
            $arm1X2 += 1
            $arm2X1 += 1
            $arm2X2 += 1
            $headX  += 1
            $redraw = 1
            sleep(7)
        EndIf
        if _IsPressed("28") Then ; down arrow
           while $jump < 90
            $leg1Y1 -= 2
            $leg1Y2 -= 2
            $leg2Y1 -= 2
            $leg2Y2 -= 2
            $bodyY1 -= 2
            $bodyY2 -= 2
            $arm1Y1 -= 2
            $arm1Y2 -= 2
            $arm2Y1 -= 2
            $arm2Y2 -= 2
            $headY  -= 2

            $leg1X1 -= 1
            $leg1X2 -= 1
            $leg2x1 -= 1
            $leg2X2 -= 1
            $bodyX1 -= 1
            $bodyX2 -= 1
            $arm1X1 -= 1
            $arm1X2 -= 1
            $arm2X1 -= 1
            $arm2X2 -= 1
            $headX  -= 1
            $redraw = 1
            sleep(7)
            $jump += 2
        WEnd
        do
            $leg1Y1 += 1
            $leg1Y2 += 1
            $leg2Y1 += 1
            $leg2Y2 += 1
            $bodyY1 += 1
            $bodyY2 += 1
            $arm1Y1 += 1
            $arm1Y2 += 1
            $arm2Y1 += 1
            $arm2Y2 += 1
            $headY  += 1
            $redraw = 1
            sleep(7)
            $leg1X1 -= 1
            $leg1X2 -= 1
            $leg2x1 -= 1
            $leg2X2 -= 1
            $bodyX1 -= 1
            $bodyX2 -= 1
            $arm1X1 -= 1
            $arm1X2 -= 1
            $arm2X1 -= 1
            $arm2X2 -= 1
            $headX  -= 1
            $jump2 += 1
            if $leg1Y2 = $blockY and $leg1X2 < $blockX+150 and $leg1X2 > $blockX then ExitLoop
            if $leg2Y2 = $blockY and $leg2X2 < $blockX+150 and $leg2X2 > $blockX then ExitLoop
        until $leg1Y2 = $groundY1
        $jump = 0
        $jump2 = 0
    EndIf
    if _IsPressed("45") then exit ;E for Exit

        if _IsPressed("41") Then ;A
            $Dleg1X1 -= 1
            $Dleg1X2 -= 1
            $Dleg2X1 -= 1
            $Dleg2X2 -= 1
            $DbodyX -= 1
            $Dleg3X1 -= 1
            $Dleg3X2 -= 1
            $Dleg4X1 -= 1
            $Dleg4X2 -= 1
            $DheadX  -= 1
            $redraw = 1
            sleep(7)
        EndIf
        if _IsPressed("57") Then ;W
            while $jump < 90
            $Dleg1Y1 -= 2
            $Dleg1Y2 -= 2
            $Dleg2Y1 -= 2
            $Dleg2Y2 -= 2
            $DbodyY -= 2
            $Dleg3Y1 -= 2
            $Dleg3Y2 -= 2
            $Dleg4Y1 -= 2
            $Dleg4Y2 -= 2
            $DheadY  -= 2

            $Dleg1X1 += 1
            $Dleg1X2 += 1
            $Dleg2x1 += 1
            $Dleg2X2 += 1
            $DbodyX += 1
            $Dleg3X1 += 1
            $Dleg3X2 += 1
            $Dleg4X1 += 1
            $Dleg4X2 += 1
            $DheadX  += 1
            $redraw = 1
            sleep(7)
            $jump += 2
        WEnd
        do
            $Dleg1Y1 += 1
            $Dleg1Y2 += 1
            $Dleg2Y1 += 1
            $Dleg2Y2 += 1
            $DbodyY += 1
            $Dleg3Y1 += 1
            $Dleg3Y2 += 1
            $Dleg4Y1 += 1
            $Dleg4Y2 += 1
            $DheadY  += 1
            $redraw = 1
            sleep(7)
            $Dleg1X1 += 1
            $Dleg1X2 += 1
            $Dleg2x1 += 1
            $Dleg2X2 += 1
            $DbodyX += 1
            $Dleg3X1 += 1
            $Dleg3X2 += 1
            $Dleg4X1 += 1
            $Dleg4X2 += 1
            $DheadX  += 1
            $jump2 += 1
            if $Dleg1Y2 = $blockY and $Dleg1X2 < $blockX+150 and $Dleg1X2 > $blockX then ExitLoop
            if $Dleg4Y2 = $blockY and $Dleg4X2 < $blockX+150 and $Dleg4X2 > $blockX then ExitLoop
        until $Dleg3Y2 = $groundY1
        $jump = 0
        $jump2 = 0
        EndIf
        if _IsPressed("44") Then ;D
            $Dleg1X1 += 1
            $Dleg1X2 += 1
            $Dleg2x1 += 1
            $Dleg2X2 += 1
            $DbodyX += 1
            $Dleg3X1 += 1
            $Dleg3X2 += 1
            $Dleg4X1 += 1
            $Dleg4X2 += 1
            $DheadX  += 1
            $redraw = 1
            sleep(7)
        EndIf
        if _IsPressed("53") Then ;S
           while $jump < 90
            $Dleg1Y1 -= 2
            $Dleg1Y2 -= 2
            $Dleg2Y1 -= 2
            $Dleg2Y2 -= 2
            $DbodyY -= 2
            $Dleg3Y1 -= 2
            $Dleg3Y2 -= 2
            $Dleg4Y1 -= 2
            $Dleg4Y2 -= 2
            $DheadY  -= 2

            $Dleg1X1 -= 1
            $Dleg1X2 -= 1
            $Dleg2x1 -= 1
            $Dleg2X2 -= 1
            $DbodyX -= 1
            $Dleg3X1 -= 1
            $Dleg3X2 -= 1
            $Dleg4X1 -= 1
            $Dleg4X2 -= 1
            $DheadX  -= 1
            $redraw = 1
            sleep(7)
            $jump += 2
        WEnd
        do
            $Dleg1Y1 += 1
            $Dleg1Y2 += 1
            $Dleg2Y1 += 1
            $Dleg2Y2 += 1
            $DbodyY += 1
            $Dleg3Y1 += 1
            $Dleg3Y2 += 1
            $Dleg4Y1 += 1
            $Dleg4Y2 += 1
            $DheadY  += 1
            $redraw = 1
            sleep(7)
            $Dleg1X1 -= 1
            $Dleg1X2 -= 1
            $Dleg2x1 -= 1
            $Dleg2X2 -= 1
            $DbodyX -= 1
            $Dleg3X1 -= 1
            $Dleg3X2 -= 1
            $Dleg4X1 -= 1
            $Dleg4X2 -= 1
            $DheadX  -= 1
            $jump2 += 1
            if $Dleg1Y2 = $blockY and $Dleg1X2 < $blockX+150 and $Dleg1X2 > $blockX then ExitLoop
            if $Dleg4Y2 = $blockY and $Dleg4X2 < $blockX+150 and $Dleg4X2 > $blockX then ExitLoop
        until $Dleg3Y2 = $groundY1
        $jump = 0
        $jump2 = 0
    EndIf
    WEnd

EndFunc

Func _ReDraw()
    If $redraw Then
        _WinAPI_RedrawWindow($hGUI)
        _GDIPlus_GraphicsDrawLine($hGraphic, $leg1X1, $leg1Y1, $leg1X2, $leg1Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hGraphic, $leg2X1, $leg2Y1, $leg2X2, $leg2Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $bodyX1, $bodyY1, $bodyX2, $bodyY2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $arm1X1, $arm1Y1, $arm1X2, $arm1Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $arm2X1, $arm2Y1, $arm2X2, $arm2Y2, $hPen)
        _GDIPlus_GraphicsDrawEllipse($hgraphic, $headX, $headY, $headWID, $headHEI, $hPen)
        _GDIPlus_GraphicsfillRect($hgraphic,$blockX,$blockY,$blockWID,$blockHEI)
        _GDIPlus_GraphicsDrawLine($hgraphic, $groundX1, $groundY1, $groundX2, $groundY2, $hPen)

        _GDIPlus_GraphicsDrawEllipse($hgraphic, $DbodyX, $DbodyY, $DbodyWID, $DbodyHEI, $hPen)
        _GDIPlus_GraphicsDrawEllipse($hgraphic, $DheadX, $DheadY, $DheadWID, $DheadHEI, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg1X1, $Dleg1Y1, $Dleg1X2, $Dleg1Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg2X1, $Dleg2Y1, $Dleg2X2, $Dleg2Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg3X1, $Dleg3Y1, $Dleg3X2, $Dleg3Y2, $hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic, $Dleg4X1, $Dleg4Y1, $Dleg4X2, $Dleg4Y2, $hPen)

        _GDIPlus_GraphicsFillRect($hgraphic,$treebaseX,$treebaseY,$treebaseWID,$treebaseHEI)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeBOTX1,$treeBOTY1,$treeBOTX2,$treeBOTY2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID1X1,$treeSID1Y1,$treeSID1X2,$treeSID1y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treesid2X1,$treeSID2Y1,$treeSID2X2,$treeSID2Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID3X1,$treeSID3Y1,$treeSID3X2,$treeSID3Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID4X1,$treeSID4Y1,$treeSID4X2,$treeSID4Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID5X1,$treeSID5Y1,$treeSID5X2,$treeSID5Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID6X1,$treeSID6Y1,$treeSID6X2,$treeSID6Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID7X1,$treeSID7Y1,$treeSID7X2,$treeSID7Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID8X1,$treeSID8Y1,$treeSID8X2,$treeSID8Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID9X1,$treeSID9Y1,$treeSID9X2,$treeSID9Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID10X1,$treeSID10Y1,$treeSID10X2,$treeSID10Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID11X1,$treeSID11Y1,$treeSID11X2,$treeSID11Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID12X1,$treeSID12Y1,$treeSID12X2,$treeSID12Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID13X1,$treeSID13Y1,$treeSID13X2,$treeSID13Y2,$hPen)
        _GDIPlus_GraphicsDrawLine($hgraphic,$treeSID14X1,$treeSID14Y1,$treeSID14X2,$treeSID14Y2,$hPen)

        While $LIGHTdelay < 4
            _GDIPlus_GraphicsfillEllipse($hgraphic, $REDligX, $REDligY, 15,15, $hRed)
            _GDIPlus_GraphicsfillEllipse($hgraphic, $BLUEligX, $BLUEligY, 15, 15, $hBlue)
            _GDIPlus_GraphicsfillEllipse($hgraphic, $PURligX, $PURligY, 15, 15, $hPurple)
            _GDIPlus_GraphicsfillEllipse($hgraphic, $YELligX, $YELligY, 15, 15, $hYellow)
            _GDIPlus_GraphicsfillEllipse($hgraphic, $BLACKligX, $BLACKligY, 15, 15, $hBlack)
            sleep(1000)
            $lightdelay += 1
            WEnd
            while $lightdelay > 3
            _GDIPlus_GraphicsfillEllipse($hgraphic, $REDlig2X, $REDlig2Y, 15,15, $hRed)
            _GDIPlus_GraphicsfillEllipse($hgraphic, $BLUElig2X, $BLUElig2Y, 15, 15, $hBlue)
            _GDIPlus_GraphicsfillEllipse($hgraphic, $PURlig2X, $PURlig2Y, 15, 15, $hPurple)
            _GDIPlus_GraphicsfillEllipse($hgraphic, $YELlig2X, $YELlig2Y, 15, 15, $hYellow)
            _GDIPlus_GraphicsfillEllipse($hgraphic, $BLACKlig2X, $BLACKlig2Y, 15, 15, $hBlack)
            sleep(1000)
            $lightdelay += 1
            WEnd
        $lightdelay = 0
        $redraw = 0
    EndIf
EndFunc

Func _ReFresh()
    Return "GUI_RUNDEFMSG"
EndFunc

Func _Exit()
    GUIRegisterMsg(0x000F, "")
    AdlibUnRegister("_ReDraw")
    _GDIPlus_PenDispose($hPen)
    _GDIPlus_PenDispose($hRed)
    _GDIPlus_PenDispose($hBlue)
    _GDIPlus_PenDispose($hBlack)
    _GDIPlus_PenDispose($hYellow)
    _GDIPlus_PenDispose($hPurple)
    _GDIPlus_GraphicsDispose($hGraphic)
    _GDIPlus_GraphicsDispose($hBuffer)
    _GDIPlus_BitmapDispose($hBitmap)
    _GDIPlus_Shutdown()
    GUIDelete($hGUI)
    Exit
EndFunc

Around line 197 I set the colors for the lights. I believe my troubles start at line 589. If you or someone else could take a quick look, that would be great.

Thanks a lot-----------------------------------------AutoITphil

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