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saywell

Rectangular Square

8 posts in this topic

I'm writing a simple prog to calculate the cutting lines for photographic mounts, displaying the results in a graphic. However, both teh graphic and the square drawn into it come out taller than their width when I run the script below.

Is this something to do with a cheap Dell on-board graphics card, or something wrong with my script - or what?

#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>

Opt('MustDeclareVars', 1)

    Local $msg, $inc, $i, $close, $main, $del

    $main = GUICreate("Mount Calculator",500,550)
    $close = GUICtrlCreateButton("Close", 50, 515, 50)

    GUICtrlCreateGraphic(50, 105, 400, 400)
    ;GUICtrlSetBkColor(-1, 0xf08080)
    GUICtrlSetColor(-1, 0xff)
    GUICtrlSetColor(-1, -1)


    ;GUICtrlSetGraphic(-1, $GUI_GR_HINT, 1)

    GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0xff00)
    GUICtrlSetBkColor(-1, 0xfdfdfd)
    GUICtrlSetGraphic(-1, $GUI_GR_RECT, 00, 00, 400 , 400)
    
    GUICtrlSetGraphic(-1, $GUI_GR_COLOR, 0xf000000)
    GUICtrlSetGraphic(-1, $GUI_GR_RECT, 25, 25, 250, 250)

    GUISetState()
While 1
    ;Sleep(100)
    $msg = GUIGetMsg()

    Select 
        Case $msg = $GUI_EVENT_CLOSE
            Exit
        Case $msg = $close
Exit            
            
    EndSelect

Regards,

William

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saywell,

Must be your graphics card - they are both square on my monitor. :)

M23


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Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
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#3 ·  Posted (edited)

Thanks - I'll try it tonight on my home PC and see how it looks there.

William

[edit]

Update - yes, displays as a square on a 'proper' PC!

Edited by saywell

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saywell,

I get the same result. H=88mm W=82mm

Graphics = NVIDIA GEFORCE 6150SE

kylomas


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i can do so with resolution adjustments.

in 1024x768 its a square.

in 1280 x 800 they are slightly taller than wide.


,-. .--. ________ .-. .-. ,---. ,-. .-. .-. .-.
|(| / /\ \ |\ /| |__ __||| | | || .-' | |/ / \ \_/ )/
(_) / /__\ \ |(\ / | )| | | `-' | | `-. | | / __ \ (_)
| | | __ | (_)\/ | (_) | | .-. | | .-' | | \ |__| ) (
| | | | |)| | \ / | | | | | |)| | `--. | |) \ | |
`-' |_| (_) | |\/| | `-' /( (_)/( __.' |((_)-' /(_|
'-' '-' (__) (__) (_) (__)

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iamtheky,

So even though the doc specifies that if w=h then the result is a square, it really depends on device geometry?

kylomas


Forum Rules         Procedure for posting code

"I like pigs.  Dogs look up to us.  Cats look down on us.  Pigs treat us as equals."

- Sir Winston Churchill

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...was merely pointing out what I am seeing on my box.

I would imagine there is a much more fun reason that hopefully someone smart will explain very smartly.


,-. .--. ________ .-. .-. ,---. ,-. .-. .-. .-.
|(| / /\ \ |\ /| |__ __||| | | || .-' | |/ / \ \_/ )/
(_) / /__\ \ |(\ / | )| | | `-' | | `-. | | / __ \ (_)
| | | __ | (_)\/ | (_) | | .-. | | .-' | | \ |__| ) (
| | | | |)| | \ / | | | | | |)| | `--. | |) \ | |
`-' |_| (_) | |\/| | `-' /( (_)/( __.' |((_)-' /(_|
'-' '-' (__) (__) (_) (__)

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I would think it creates a rectangle with heigth equal to width in pixels. How your PC displays that rectangle wouldn't have anything to do with the script, but more with the settings of your graphics adapter and monitor.

To test this you could fire up MS Paint and make a rectangle while pressing shift. If it does not come out square, your display setting are wrong.

First thing to check is if you are using the monitors native resolution, then you can look in the OSD of the display to see if the display settings might be distorting the image, and lastly you can check the same in your gfx adapter settings, provided it has such a setting.

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