Ghost21 Posted April 11, 2011 Posted April 11, 2011 IS there a way that we can have something like _Functionname($var) ; Line 3040 <-- The number will change as things get added above or below it..
Moderators Melba23 Posted April 11, 2011 Moderators Posted April 11, 2011 Ghost21,Assuming you actually mean line number, you might be interested in the @ScriptLineNumber macro:; Line 1 ConsoleWrite("I am at Line " & @ScriptLineNumber & @CRLF) ; Line 2 ; Line 3Does that help? M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area
Moderators Melba23 Posted April 11, 2011 Moderators Posted April 11, 2011 Ghost21,No..That is a lot of help - not. If you want sensible suggestions then explain clearly what it is you want to do - the snippet you provided earlier is not very informative. What do you want to change? The _Functionname? The $var? The value in the line? Help us to help you - or you risk being ignored. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area
kaotkbliss Posted April 11, 2011 Posted April 11, 2011 (edited) HotKeySet("{ESC}", "Terminate") $var=0 While 1 $ran=Random(1,5,1) If $ran <3 Then _func($var) Else $var+=1 EndIf WEnd Func _func($var) MsgBox(0,"",$var) EndFunc Func Terminate() Exit 0 EndFunc *edit* bah, the hotkey doesn't work because the msgbox...lol you have to kill the script with the tray icon. but I believe that is the outcome you were looking for. *another edit* this shows the passing of the variable through the function a little better maybe. HotKeySet("{ESC}", "Terminate") $var=0 While 1 $ran=Random(1,5,1) If $ran <3 Then _func($var) Else $var+=1 EndIf WEnd Func _func($newvar) MsgBox(0,"",$newvar) EndFunc Func Terminate() Exit 0 EndFunc Edited April 11, 2011 by kaotkbliss 010101000110100001101001011100110010000001101001011100110010000 001101101011110010010000001110011011010010110011100100001 My Android cat and mouse gamehttps://play.google.com/store/apps/details?id=com.KaosVisions.WhiskersNSqueek We're gonna need another Timmy!
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