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  • 2 weeks later...

Nice game.

Suggestions:

I suggest encrypting the word list so it's not so easy to cheat.

Also, I ran this in a VM machine because you didn't post the code (unknown executable). No problem there, but my VM has a resolution of 800x600. That is a reasonable resolution for older computers and your game almost fit in that screen, but not quite all of it fit. Trim it down just a little so it can fit on computers with lower screen resolutions.

Game suggestions: give a hint to give the user a direction to think. Example: let's say the word you are guessing for is "The Matrix"; Show a clue that would say: "It has you". Or something along those lines. Also, how about showing the word if you can't figure it out? It would be a disappointment to spend ten minutes trying to guess a word just to see "you lose" and not get to see what it was.

Nice game, overall. I wouldn't mind seeing it when you refine it a little more.

#include <ByteMe.au3>

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Nice game.

Suggestions:

I suggest encrypting the word list so it's not so easy to cheat.

Also, I ran this in a VM machine because you didn't post the code (unknown executable). No problem there, but my VM has a resolution of 800x600. That is a reasonable resolution for older computers and your game almost fit in that screen, but not quite all of it fit. Trim it down just a little so it can fit on computers with lower screen resolutions.

Game suggestions: give a hint to give the user a direction to think. Example: let's say the word you are guessing for is "The Matrix"; Show a clue that would say: "It has you". Or something along those lines. Also, how about showing the word if you can't figure it out? It would be a disappointment to spend ten minutes trying to guess a word just to see "you lose" and not get to see what it was.

Nice game, overall. I wouldn't mind seeing it when you refine it a little more.

I don't plan on working on this script anymore it was just made to pass the time...It does need a few improvements :huh2:

Anyways ill post the source now and hopefully I will get some more feed back ;)

#Region ;**** Directives created by AutoIt3Wrapper_GUI ****
#AutoIt3Wrapper_icon=Icon.ico
#EndRegion ;**** Directives created by AutoIt3Wrapper_GUI ****

#include <File.au3>
#include <Misc.au3>
#Include <WinAPI.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>

Global $Text , $Word , $Hang, $Blanks , $Letter[100] , $Labels[100]

$Hang = 0
$Width = 864
$Height = 500
$Font_Size = 20
$Font_Name = "Jokerman"
$Resource = @ScriptDir & "\Resources"

_Singleton(@ScriptName)

$Hangman = GUICreate("Hangman", $Width , $Height , Default, Default, $WS_POPUP + $WS_THICKFRAME);, $WS_EX_TOPMOST)
GUISetBkColor(0xD0BE68, $Hangman)
$Background = GUICtrlCreatePic($Resource & "\Background.bmp" , 0, 0, $Width, $Height)
$Exit = GUICtrlCreatePic($Resource & "\Exit.bmp" , $Width -40, 0, 40, 40)
$Head = GUICtrlCreatePic("" , 115, 180, 100, 64)
$Torso = GUICtrlCreatePic("" , 145, 244, 40, 61)
$Left_Arm = GUICtrlCreatePic("" , 127, 250, 18, 41)
$Right_Arm = GUICtrlCreatePic("" , 185, 250, 18, 41)
$Pants = GUICtrlCreatePic("" , 147, 305, 36, 20)
$Left_Leg = GUICtrlCreatePic("" , 139, 325, 25, 35)
$Right_Leg = GUICtrlCreatePic("" , 166, 325, 25, 35)

;$Text = GUICtrlCreateLabel("" , 0 , 50 , $Width, 50, $SS_CENTER)
;GUICtrlSetFont($Text, $Font_Size, 800, 0, $Font_Name)
;GUICtrlSetBkColor($Text, $GUI_BKCOLOR_TRANSPARENT)

$Label_X = 0
$Label_Y = 50
For $i = 1 To StringLen($Word) Step +1
    $Labels[$i] = GUICtrlCreateLabel("_" , $Label_X , $Label_Y , 50, 50)
    GUICtrlSetFont($Labels[$i], $Font_Size, 800, 0, $Font_Name)
    GUICtrlSetBkColor($Labels[$i], $GUI_BKCOLOR_TRANSPARENT)
    $Label_X += 50
Next

$Word_Count = GUICtrlCreateLabel("" , 0 , 145, 180, 25, $SS_CENTER)
GUICtrlSetFont($Word_Count, 12, 800, 0, $Font_Name) ;12
GUICtrlSetColor($Word_Count, 0x00FF00)
GUICtrlSetBkColor($Word_Count, $GUI_BKCOLOR_TRANSPARENT)

$Gold = GUICtrlCreateLabel("$100" , 0 , 370, 265, 30, $SS_CENTER)
GUICtrlSetFont($Gold, $Font_Size, 800, 0, $Font_Name)
GUICtrlSetColor($Gold, 0x00FF00)
GUICtrlSetBkColor($Gold, $GUI_BKCOLOR_TRANSPARENT)

$Letter_X = 0
$Letter_Y = $Height -32
For $i = 65 To 90 Step +1
    $Letter[$i] = GUICtrlCreatePic($Resource & "\" & Chr($i) & ".bmp", $Letter_X, $Letter_Y, 32, 32)
    $Letter_X += 32
Next

$Hint = GUICtrlCreatePic($Resource & "\Hint.bmp" , $Width -32 , $Letter_Y, 32, 32)
GUICtrlSetColor($Hint, 0x000000)
GUICtrlSetBkColor($Hint, 0xD0BE68)

GUISetState(@SW_HIDE)
GUICtrlSetState($Background , $GUI_DISABLE)
_New_Game()
GUIRegisterMsg($WM_SETCURSOR, "_Cursor")
$Cur = DllCall("user32.dll", "int", "LoadCursorFromFile", "str", $Resource & "\Skull.cur")
DllCall("user32.dll", "int", "AnimateWindow", "hwnd", $Hangman, "int", 1000, "long", 0x00080000)
GUISetState(@SW_SHOW)

GUIRegisterMsg($WM_NCHITTEST, "_No_Resize")

While 1
    $Msg = GUIGetMsg()
    Switch $Msg
        Case $Exit
            DllCall("user32.dll", "int", "AnimateWindow", "hwnd", $Hangman, "int", 1000, "long", 0x00090000)
            Exit
        Case $Letter[65] ;To $Letter[90]
            _Use_Letter(65 , $Word)
        Case $Letter[66]
            _Use_Letter(66 , $Word)
        Case $Letter[67]
            _Use_Letter(67 , $Word)
        Case $Letter[68]
            _Use_Letter(68 , $Word)
        Case $Letter[69]
            _Use_Letter(69 , $Word)
        Case $Letter[70]
            _Use_Letter(70 , $Word)
        Case $Letter[71]
            _Use_Letter(71 , $Word)
        Case $Letter[72]
            _Use_Letter(72 , $Word)
        Case $Letter[73]
            _Use_Letter(73 , $Word)
        Case $Letter[74]
            _Use_Letter(74 , $Word)
        Case $Letter[75]
            _Use_Letter(75 , $Word)
        Case $Letter[76]
            _Use_Letter(76 , $Word)
        Case $Letter[77]
            _Use_Letter(77 , $Word)
        Case $Letter[78]
            _Use_Letter(78 , $Word)
        Case $Letter[79]
            _Use_Letter(79 , $Word)
        Case $Letter[80]
            _Use_Letter(80 , $Word)
        Case $Letter[81]
            _Use_Letter(81 , $Word)
        Case $Letter[82]
            _Use_Letter(82 , $Word)
        Case $Letter[83]
            _Use_Letter(83 , $Word)
        Case $Letter[84]
            _Use_Letter(84 , $Word)
        Case $Letter[85]
            _Use_Letter(85 , $Word)
        Case $Letter[86]
            _Use_Letter(86 , $Word)
        Case $Letter[87]
            _Use_Letter(87 , $Word)
        Case $Letter[88]
            _Use_Letter(88, $Word)
        Case $Letter[89]
            _Use_Letter(89 , $Word)
        Case $Letter[90]
            _Use_Letter(90 , $Word)
        Case $Hint
            SoundPlay($Resource & "\Hint.ogg")
            _Hint($Word)
    EndSwitch
WEnd

Func _Gen_Word()
    $Return_Word = FileReadLine($Resource & "\Word List.txt" , Random(1 , _FileCountLines($Resource & "\Word List.txt") , 1))
    Return $Return_Word
EndFunc

Func _Use_Letter($Use_Letter, $Use_Word)
    GUICtrlSetState($Letter[$Use_Letter] , $GUI_DISABLE)
    GUICtrlSetImage($Letter[$Use_Letter] , $Resource & "\Blank.bmp")
    $Gen_Length = StringLen($Use_Word)
    $Find_Letter = StringInStr($Use_Word, Chr($Use_Letter))
    If $Find_Letter Then
        $Letter_Count = 0
        Do
            $Letter_Count = $Letter_Count +1
            $Replace_Letter = StringInStr($Use_Word, Chr($Use_Letter), Default, $Letter_Count)
            GUICtrlSetData($Labels[$Replace_Letter], Chr($Use_Letter))
        Until $Letter_Count = $Gen_Length
        _Check_Win()
    Else
    _Hang()
    GUISetState(@SW_SHOW, $Hangman)
    EndIf
EndFunc

Func _Check_Win()
    $Gen_Length = StringLen($Word)
    $Read_Labels = ""
    For $i = 1 To $Gen_Length
        $Read_Labels = $Read_Labels & GUICtrlRead($Labels[$i])
    Next

    If $Read_Labels = $Word Then
        $Gold_Amount = StringTrimLeft(GUICtrlRead($Gold), 1)
        GUICtrlSetData($Gold, "{:content:}quot; & $Gold_Amount +100)

        For $i = 65 To 90
            GUICtrlSetState($Letter[$i], $GUI_DISABLE)
        Next

        Sleep(2000) ;Show Word!!!

        $Gen_Length = StringLen($Word)
        For $i = 1 To $Gen_Length
            GUICtrlDelete($Labels[$i])
        Next

        GUICtrlSetState($Hint, $GUI_DISABLE)

        $Word = "Congratulations!"
        $Label_X = 0
        $Label_Y = 50
        For $i = 1 To StringLen($Word) Step +1
        $Labels[$i] = GUICtrlCreateLabel(StringMid($Word, $i, 1) , $Label_X , $Label_Y , 50, 50)
        GUICtrlSetFont($Labels[$i], $Font_Size, 800, 0, $Font_Name)
        GUICtrlSetBkColor($Labels[$i], $GUI_BKCOLOR_TRANSPARENT)
        $Label_X += 50
    Next
        SoundPlay($Resource & "\Won.wav" , 1)
        _New_Game()
    EndIf
EndFunc

Func _Hang()
    SoundPlay($Resource & "/No.wav")
    $Hang +=1
    If $Hang = 1 Then
            GUICtrlSetImage($Head, $Resource & "\Head.bmp")
        ElseIf $Hang = 2 Then
            GUICtrlSetImage($Torso, $Resource & "\Torso.bmp")
        ElseIf $Hang = 3 Then
            GUICtrlSetImage($Left_Arm, $Resource & "\Left Arm.bmp")
        ElseIf $Hang = 4 Then
            GUICtrlSetImage($Right_Arm, $Resource & "\Right Arm.bmp")
        ElseIf $Hang = 5 Then
            GUICtrlSetImage($Pants, $Resource & "\Pants.bmp") ;New Skin Required.
            GUICtrlSetImage($Left_Leg, $Resource & "\Left Leg.bmp")
        ElseIf $Hang = 6 Then
            GUICtrlSetImage($Pants, $Resource & "\Pants.bmp") ;New Skin Required.
            GUICtrlSetImage($Right_Leg, $Resource & "\Right Leg.bmp")
        Else
        $Gold_Amount = StringTrimLeft(GUICtrlRead($Gold), 1)
        GUICtrlSetData($Gold, "{:content:}quot; & $Gold_Amount -50)

        For $i = 65 To 90
            GUICtrlSetState($Letter[$i], $GUI_DISABLE)
        Next

        Sleep(2000) ;Show Word!!!

        $Gen_Length = StringLen($Word)
        For $i = 1 To $Gen_Length
            GUICtrlDelete($Labels[$i])
        Next

        GUICtrlSetState($Hint, $GUI_DISABLE)

        $Word = "Game Over!"
        $Label_X = 0
        $Label_Y = 50
        For $i = 1 To StringLen($Word) Step +1
        $Labels[$i] = GUICtrlCreateLabel(StringMid($Word, $i, 1) , $Label_X , $Label_Y , 50, 50)
        GUICtrlSetFont($Labels[$i], $Font_Size, 800, 0, $Font_Name)
        GUICtrlSetBkColor($Labels[$i], $GUI_BKCOLOR_TRANSPARENT)
        $Label_X += 50
        Next
        SoundPlay($Resource & "\Lost.wav" , 1)
        _New_Game()
    EndIf
EndFunc

Func _Hint($iHint)
    GUICtrlSetState($Hint, $GUI_DISABLE)
    $Gen_Length = StringLen($iHint)
    $i = 0
    Do
        $i +=1
        $Read_Labels = GUICtrlRead($Labels[$i])
        If $Read_Labels = "_" Then
            $Return_Hint = StringMid($Word, $i , 1)
            ExitLoop
        EndIf
    Until $i = $Gen_Length

    If $Return_Hint = "" Then
        MsgBox(0 , "No Hint" , "Hint unavailable at present time.")
    Else
        $Gold_Amount = StringTrimLeft(GUICtrlRead($Gold), 1)
        If $Gold_Amount >= 1000 Then
            GUICtrlSetData($Gold, "{:content:}quot; & $Gold_Amount -1000)
            MsgBox(0 , "Your Hint is" , StringUpper($Return_Hint))
        Else
            MsgBox(0 , "No Hint" , "Hint cost 1000 Gold.")
        EndIf
    EndIf
EndFunc

Func _New_Game()
    $Hang = 0

    For $i = 65 To 90
        GUICtrlSetState($Letter[$i], $GUI_DISABLE)
    Next

    $Gen_Length = StringLen($Word)
    For $i = 1 To $Gen_Length
        GUICtrlDelete($Labels[$i])
    Next

    GUICtrlSetImage($Head, "")
    GUICtrlSetImage($Torso, "")
    GUICtrlSetImage($Left_Arm, "")
    GUICtrlSetImage($Right_Arm, "")
    GUICtrlSetImage($Pants, "") ;New Skin Required.
    GUICtrlSetImage($Left_Leg, "")
    GUICtrlSetImage($Pants, "") ;New Skin Required.
    GUICtrlSetImage($Right_Leg, "")
    GUICtrlSetState($Hint, $GUI_ENABLE)

    For $i = 65 To 90
        GUICtrlSetState($Letter[$i], $GUI_ENABLE)
        GUICtrlSetImage($Letter[$i], $Resource & "\" & Chr($i) & ".bmp")
    Next

    $Word = _Gen_Word()
    $Label_X = 0
    $Label_Y = 50
    For $i = 1 To StringLen($Word) Step +1
    $Labels[$i] = GUICtrlCreateLabel("_" , $Label_X , $Label_Y , 50, 50)
    GUICtrlSetFont($Labels[$i], $Font_Size, 800, 0, $Font_Name)
    GUICtrlSetBkColor($Labels[$i], $GUI_BKCOLOR_TRANSPARENT)
    $Label_X += 50
    Next

    GUICtrlSetData($Word_Count , "Letter Count = " & StringLen($Word))
EndFunc

Func _Cursor($Cur_Win)
    If $Cur_Win = $Hangman Then
        DllCall("user32.dll", "int", "SetCursor", "int", $Cur[0])
        Return 0
    EndIf
EndFunc

Func _No_Resize()
    Return "No Resize Allowed"
EndFunc
Edited by FriendsFade
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