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jorgev

Problem using _GDIPlus_BitmapCloneArea

4 posts in this topic

Hello,

I'm having a problem with _GDIPlus_BitmapCloneArea and then using _GDIPlus_GraphicsDrawImage to draw the cloned bmp to my graphics object.

If i load an image from a file and clone that then its working correctly.

If you run this code you'll see i'm getting a black box instead if the cloned image.

Can anyone explain what i'm doing wrong?

#include<GUIConstants.au3>
#include <GDIPlus.au3>

global $gui = GUICreate("BitmapCloneArea test", 500,500,-1,-1)
GUISetState(@SW_SHOW)

_GDIPlus_StartUp()
$hBrush_dark = _GDIPlus_BrushCreateSolid(0xFF996633)
$hBrush_light = _GDIPlus_BrushCreateSolid(0xFFFFFF99)
$Graphics_obj = _GDIPlus_GraphicsCreateFromHWND($gui)

_GDIPlus_GraphicsFillRect($Graphics_obj,0,0,500,250,$hBrush_dark)
_GDIPlus_GraphicsFillRect($Graphics_obj,0,250,500,250,$hBrush_light)

$bitmap_obj = _GDIPlus_BitmapCreateFromGraphics(500, 500, $Graphics_obj) ; Creates a Bitmap object based on a Graphics object, a width, and a height
$bitmap_obj_clone = _GDIPlus_BitmapCloneArea($bitmap_obj,50,125,50,250,$GDIP_PXF32PARGB) ; Create a clone of a Bitmap object from the coordinates and format specified
$bitmap_handle = _GDIPlus_BitmapCreateHBITMAPFromBitmap($bitmap_obj) ; Create a handle to a bitmap from a bitmap object
$bitmap_obj2 = _GDIPlus_BitmapCreateFromHBITMAP($bitmap_handle) ; Create a Bitmap object from a bitmap handle
_GDIPlus_ImageSaveToFile($bitmap_obj2, "testfile.bmp")
_GDIPlus_GraphicsDrawImage($Graphics_obj, $bitmap_obj2, 100, 200)

While 1 
    local $Msg = GUIGetMsg()
    If $msg = $GUI_EVENT_CLOSE Then Exit
    sleep(20)
WEnd

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Try this:

#include<GUIConstants.au3>
#include <GDIPlus.au3>

global $gui = GUICreate("BitmapCloneArea test", 500,500,-1,-1)
GUISetState(@SW_SHOW)

_GDIPlus_StartUp()
$hBrush_dark = _GDIPlus_BrushCreateSolid(0xFF996633)
$hBrush_light = _GDIPlus_BrushCreateSolid(0xFFFFFF99)
$Graphics_obj = _GDIPlus_GraphicsCreateFromHWND($gui)
$hBitmap = _GDIPlus_BitmapCreateFromGraphics(500, 500, $Graphics_obj)
$hBackbuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap)

_GDIPlus_GraphicsFillRect($hBackbuffer,0,0,500,250,$hBrush_dark)
_GDIPlus_GraphicsFillRect($hBackbuffer,0,250,500,250,$hBrush_light)
_GDIPlus_GraphicsDrawImage($Graphics_obj, $hBitmap, 0, 0)

$bitmap_obj_clone = _GDIPlus_BitmapCloneArea($hBitmap,50,125,50,250,$GDIP_PXF32RGB) ; Create a clone of a Bitmap object from the coordinates and format specified
;~ _GDIPlus_GraphicsDrawImage($Graphics_obj, $bitmap_obj_clone, 0, 0)
_GDIPlus_ImageSaveToFile($bitmap_obj_clone, @ScriptDir & "\testfile.bmp")

While 1
    local $Msg = GUIGetMsg()
    If $msg = $GUI_EVENT_CLOSE Then
        _GDIPlus_BrushDispose($hBrush_dark)
        _GDIPlus_BrushDispose($hBrush_light)
        _GDIPlus_BitmapDispose($hBitmap)
        _GDIPlus_BitmapDispose($bitmap_obj_clone)
        _GDIPlus_GraphicsDispose($hBackbuffer)
        _GDIPlus_GraphicsDispose($Graphics_obj)
        _GDIPlus_Shutdown()
        Exit
    EndIf
WEnd

Br,

UEZ


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Thanks alot UEZ,

It works now. So you create a buffer en then draw on it.

When you're done you draw the buffered image to the graphics object.

but I don't really understand why the problem is solved by using $backbuffer

Can you explain in short what exactly is happening, why your code does not give a black image after using _GDIPlus_BitmapCloneArea

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#4 ·  Posted (edited)

The important lines are:

$Graphics_obj = _GDIPlus_GraphicsCreateFromHWND($gui)
$hBitmap = _GDIPlus_BitmapCreateFromGraphics(500, 500, $Graphics_obj)
$hBackbuffer = _GDIPlus_ImageGetGraphicsContext($hBitmap)

You can only draw directly with the default functions to a graphic handle but you cannot save a graphic handle to a bitmap directly.

That is the reason why the $hBitmap and the $hBackbuffer is created. The _GDIPlus_ImageGetGraphicsContext() function will allow you to draw to the bitmap directly using the default function. Thus you can save the bitmap afterwards (don't mix it up with HBITMAPS (GDI)!

To display the bitmap it needs to be copied to the graphic handle -> _GDIPlus_GraphicsDrawImage()

2nd benefit is when drawing animations it will not flicker.

Br,

UEZ

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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