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Dirgi

_ArrayMinX() function (based on _ArrayMin() function)

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#1 ·  Posted (edited)

_ArrayMinX() is an extension (I wrote) of the _ArrayMin() function.

Just beforehand: I'm using now AutoIT intemsively for just one week - So please have mercy when something is wrong or not done in the right way.

Why _ArrayMinX?:

When I used the _ArrayMin() function I did not receive the minimum value of my array caused to the issue that my array had some positions without any content.I allways received an empty value.

After some research on the internet I didn't find any answer to solve the problem, so I started to write my own function.

How does _ArrayMinX() work ?:

In a short sentence: When there is a MinValue, you'll receive it back :mellow:

I'll explain this with the following example:

This is my example Array:

Local $ExampleArray[19] = [2,"2",4,"25","0.34374374",1,6,"","A","x","","",12,70,"3","","7A","FE6","This is a test"]

As you can see, it contents a mix of numbers, alpanumerics and empty values like ""

When using now the _ArrayMin() function you'll always receive an empty value back which

might be correct from the computer calculation perspective but not really whant I want.

I would like to know the real minimum existing value, which can be i.e. a "1" or a "A"

So what does my function do?

1. Build a uniqueness with the function _ArrayUnique() to have each value just once.

(even an empty array appears now just once)

2. Sort the array with the _ArraySort() function. If there's now an empty Array it will

be the first in the sorted list ;-)

3. Now the function check if an empty array is existing and place the pointer on the right array

4. When asking for the Min Value I can additionally decide if I'd like to have my focus on an

numeric ar alpanumeric value.

Feel free to use the script.

I did already an implementation of the function on my <Array.au3> base script.

If you'd like to have it as well I just attached the content copy of my updated <Array.au3> script.

Cheers, Dirgi

Example Script: :)

#include <Array.au3>
Local $ExampleArray[19] = [2,"2",4,"25","0.34374374",1,6,"","A","x","","",12,70,"3","","7A","FE6","This is a test"]
Local $X
$X= _ArrayMinX($ExampleArray,0) ;Call the function
Msgbox (0,"",$X)
 
;---------------------------------------------------------------------------------------------------
 
Func _ArrayMinX(Const ByRef $AvArray, $iCompNumeric = 0 )
If Not IsArray($avArray) Then Return SetError(1, 0, -1)
Local $ArrayPointer, $AminX
$AminX = _ArrayUnique($avArray)     ;Compress the numbers of same contents (even arrays without content)
_ArraySort($AminX)                  ;Array without content (if existing) appears on top of sorted list ;-)
$ArrayPointer = 0
If $AminX[0] = "" Then $ArrayPointer = 1        ;If Array[0] has no content then set pointer to Array[1]
$AminX = _ArrayMin($AminX, $iCompNumeric, $ArrayPointer)
If @error Then Return SetError(@error, 0, "")
Return $AminX
EndFunc

Here is the implementation into <Array.au3>: (Only my part)

; #FUNCTION# ====================================================================================================================
; Name...........: _ArrayMinX
; Description ...: Returns the lowest value held in an array, even when there are some arrays without any content
; Syntax.........: _ArrayMinX(Const ByRef $avArray[, $iCompNumeric = 0)
; Parameters ....: $avArray     - Array to search
;               $iCompNumeric - [optional] Comparison method:
;               |0 - compare alphanumerically
;               |1 - compare numerically
; Return values .: Success - The minimum value in the array
;               Failure - "", sets @error (see _ArrayMinIndex() description for error codes)
; Author ........: Dirgi
; Modified.......:
; Remarks .......: Based on the scripting of the related functions
; Related .......: _ArraySort, _ArrayMinIndex, _ArrayMin, _ArrayUnique
; Link ..........:
; Example .......: Yes
; ===============================================================================================================================
Func _ArrayMinX(Const ByRef $AvArray, $iCompNumeric = 0 )
If Not IsArray($avArray) Then Return SetError(1, 0, -1)
Local $ArrayPointer, $AminX
$AminX = _ArrayUnique($avArray)     ;Compress the numbers of same contents (even arrays without content)
_ArraySort($AminX)                  ;Array without content (if existing) appears on top of sorted list ;-)
$ArrayPointer = 0
If $AminX[0] = "" Then $ArrayPointer = 1        ;If Array[0] has no content then set pointer to Array[1]
$AminX = _ArrayMin($AminX, $iCompNumeric, $ArrayPointer)
If @error Then Return SetError(@error, 0, "")
Return $AminX
EndFunc

The complete updated <ARRAY.AU3> you'll find attached as compressed zip file.

ArrayAU3.zip

Edited by Dirgi

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      I think that the problem is in the formula for changing the weights.

      PS. I'm also open for good coding practice   I'm learning coding as i go
      #AutoIt3Wrapper_Au3Check_Parameters=-d -w 1 -w 2 -w 3 -w 4 -w 5 -w 6 -w 7 #include <MsgBoxConstants.au3> #include <Array.au3> build_grid_list() build_neurons() _ArrayDisplay($gridlist,"$gridlist 0","",32) _ArrayDisplay($neurons,"$neurons 0","",32) For $i = 1 To UBound($gridlist,1) - 1 If $gridlist[$i][3] = 1 Then go_learn($neurons[1][0],$gridlist[$i][0]) EndIf Next _ArrayDisplay($gridlist,"$gridlist 1","",32) _ArrayDisplay($neurons,"q$neurons 1","",32) Func go_learn($neuron_ID,$gridlist_ID) Local $test = guess($gridlist_ID , $neuron_ID ) For $i = 1 To 5000 If $test <> $gridlist[$gridlist_ID][4] Then change_wieght($neuron_ID , $gridlist_ID ) $test = guess($gridlist_ID , $neuron_ID ) Else ExitLoop EndIf Next EndFunc Func guess($gridlist_ID , $neuron_ID = 1 ,$raw = 0);, $loop = 0 ) Local $temp = 0 ;~ For $i = 1 To ubound($neurons,1) -1 ; input1 * W1 + input2 * W2 + Bias(1) * W3 $temp = $gridlist[$gridlist_ID][1] * $neurons[$neuron_ID][1] + $gridlist[$gridlist_ID][2] * $neurons[$neuron_ID][2] + 1 * $neurons[$neuron_ID][3] ;activate (sign) If $temp >= 0 Then $neurons[$neuron_ID][6] = 1 Else $neurons[$neuron_ID][6] = -1 EndIf $gridlist[$gridlist_ID][5] = $neurons[$neuron_ID][6] $gridlist[$gridlist_ID][6] = $gridlist[$gridlist_ID][6] + 1 $neurons[$neuron_ID][9] = $neurons[$neuron_ID][9] + 1 If $raw = 0 Then Return $neurons[$neuron_ID][6] Else Return $temp EndIf EndFunc Func build_neurons($needed_neurons = 10 ) Global $neurons[$needed_neurons + 1][10] $neurons[0][0] = "id" $neurons[0][1] = "wieght1" $neurons[0][2] = "wieght2" $neurons[0][3] = "wieght3" $neurons[0][4] = "input1" $neurons[0][5] = "input2" $neurons[0][6] = "output" $neurons[0][7] = "tweak_counter" $neurons[0][8] = "not_tweak_counter" $neurons[0][9] = "quess_counter" Local $temp = 1 For $i = 1 To $needed_neurons; -1 $neurons[$i][0] = $i ;id Do ;zero_check output wieght1 $temp = Random(-1 , 1) Until $temp <> 0 $neurons[$i][1] = $temp ;wieght1 Do ;zero_check output wieght2 $temp = Random(-1 , 1) Until $temp <> 0 $neurons[$i][2] = $temp ;wieght2 Do ;zero_check output wieght3 $temp = Random(-1 , 1) Until $temp <> 0 $neurons[$i][3] = $temp ;wieght3 $neurons[$i][4] = 0 ;input1 $neurons[$i][5] = 0 ;input2 Do ;zero_check output $temp = Random(-1 , 1 , 1) Until $temp <> 0 $neurons[$i][6] = $temp ;output +1 / -1 ;~ $neurons[$i][6] = 0 ;output $neurons[$i][7] = 0 ;tweak_counter $neurons[$i][8] = 0 ;not_tweak_counter $neurons[$i][9] = 0 ;quess_counter Next EndFunc Func build_grid_list($grid_x = 10 ,$grid_y = 10 ) Global $gridlist[($grid_x * $grid_y) + 1 ][7] Local $counter = 1 $gridlist[0][0] = "ID" $gridlist[0][1] = "X" $gridlist[0][2] = "Y" $gridlist[0][3] = "Active" $gridlist[0][4] = "Label" $gridlist[0][5] = "quessed" $gridlist[0][6] = "quessed_counter" For $x = 0 to $grid_x - 1 For $y = 0 to $grid_y - 1 $gridlist[$counter][0] = $counter $gridlist[$counter][1] = $x $gridlist[$counter][2] = $y If Random(-1 , 1) >= 0 Then $gridlist[$counter][3] = 0 Else $gridlist[$counter][3] = 1 EndIf If $x > $y Then $gridlist[$counter][4] = 1 Else $gridlist[$counter][4] = -1 EndIf $gridlist[$counter][5] = -99 $gridlist[$counter][6] = 0 $counter = $counter + 1 Next Next EndFunc Func change_wieght($neuron_id , $grid_id );, $W1 , $W2 ) ;W1 = W1 + ^W1 (some change in W1) ;^W = err(known) * input ($neurons[$id][3] = "output") * learningrate ;$neurons[$id][1] = $neurons[$id][1] + "wieght1" Local $iReturn = False ; Desired | Quess | Error ; -1 -1 0 ; -1 +1 -2 ; +1 -1 +2 ; +1 +1 0 Local $error = $gridlist[$grid_id][4] - $neurons[$neuron_id][6] If $error <> 0 Then Local $learningrate = 0.1 Local $str_len1 = StringLen($neurons[$neuron_id][1]) Local $str_len2 = StringLen($neurons[$neuron_id][2]) Local $str_len3 = StringLen($neurons[$neuron_id][3]) Local $dif_weights1 = $error * $neurons[$neuron_id][1] * $learningrate Local $dif_weights2 = $error * $neurons[$neuron_id][2] * $learningrate Local $dif_weights3 = $error * $neurons[$neuron_id][3] * $learningrate Local $verschil1 = StringLeft($dif_weights1,$str_len1) Local $verschil2 = StringLeft($dif_weights2,$str_len2) Local $verschil3 = StringLeft($dif_weights3,$str_len3) Local $new_wieght1 = $neurons[$neuron_id][1] + $verschil1 Local $new_wieght2 = $neurons[$neuron_id][2] + $verschil2 Local $new_wieght3 = $neurons[$neuron_id][3] + $verschil3 $neurons[$neuron_id][1] = StringLeft($new_wieght1,$str_len1) $neurons[$neuron_id][2] = StringLeft($new_wieght2,$str_len2) $neurons[$neuron_id][3] = StringLeft($new_wieght3,$str_len3) $neurons[$neuron_id][7] = $neurons[$neuron_id][7] + 1 ;"counter" $iReturn = False Else $neurons[$neuron_id][8] = $neurons[$neuron_id][8] + 1 ;"not counter" $iReturn = True EndIf Return $iReturn EndFunc thanks in advanced.
       
    • wakillon
      By wakillon
      SciTE Hopper : Jump to Any line by one click and many other helpfull functions !


      As Ashalshaikh suggested me after leaving me the task to continue >SciTE Hopper, i open a new Topic about it.
      It will be more easy for futures updates.

      Many helpfull functions in contextual menu.
      SciTE Hopper is now multipurpose.
      • Color Catcher added
      • BinaryToAu3Kompressor added
      • TinyAu3Search replaced by StringFinder
      • RegJumper added
      • Edit With SciTE added (available in Options)
      • SpecialCharactersViewer added (available in Tray menu)
      New Contextual Menu :

      For a right Click on a function :

      • Copy function name
      • Insert a function header
      • Cut function
      • Copy function
      • Delete function
      • Create a variables List
      • Remove usseless Blank lines
      • Remove Debug lines ( all lines starting with ConsoleWrite or _ArrayDisplay )
      • Set AutoIt Code Layout
      • Remove Comments

      For entire script :

      • Create a functions List
      • Create a variables List
      • Remove usseless Blank lines
      • Remove Debug lines ( all lines starting with ConsoleWrite or _ArrayDisplay )
      • Set AutoIt Code Layout
      • Remove Comments
      • ( Open in SciTE a ) Duplicate of current Script in Temp Dir
      • ( Open in SciTE a ) Duplicate of current Script in Same Dir
      • Explore Parent Script Folder
      • Copy Script name
      • Copy Script path
      • Find Unused Functions
      • Find Unused Variables
      • Set all functions in alphabetic order.( func headers and regions ( in fact, all lines between functions ) are not supported.)

      SciTE Editor New Contextual Menu if SciTE Hopper is added ( in Options ) to SciTE Editor :
      when you made a selection in SciTE Editor you can :

      • Open a Reg Key in Regedit using RegJumper
      • Open a Url in your default Browser
      • Search on google in your default Browser
      • Search on AutoIt Website in your default Browser
      Now Can be added to windows start (minimized)
      Options are available by Tray Menu.
      A double click on tray icon will open clipboard content to SciTE Editor ( Handy when you have copied some code from your browser )

      How to proceed for add SciTE Hopper to SciTE Editor :
      Run Scite Editor, run Scite Hopper ( compiled! ) go to Options and select Add/Remove to SciTE Tab. then click on Add button and it's done !
      Right click on SciTE Editor and choose SciTE Hopper in Contextual Menu for run it when you need it !
      Update of 07 Dec 2017
      TinyAu3Search is replaced by StringFinder

      Previous downloads : 1287
      Script and compiled version are available in the download section
       
      Thanks to Ashalshaikh, Melba23, Th3 MMA, Alzri2, taitel, Manadar, taz742, Yashield, Authenticity, Xenobiologist for their help
      and asdf8 for his >Includes Helper and azjio for his >FileSearch.

      Hope it help you and happy Scripting !