2 posts in this topic
Howdy, this is my first post, massive fan of autoit.
I've searched and tried and I would just like people who are better at this than me to let me know if this is even a thing.
I'd like to perform just a variable. For example, it would be. *see inserted code*
So what i'm wanting is, create the constant $test, and that variable would be what is followed after the = . Then perform the _FileCreate. Then perform the variable. Logically or in my head rather.. That variable is declared and is equal to what it is set to above, therefore just placing the variable plainly in the script, it should be equal to what it was declared as. So what am I doing wrong, and or how can I have autoit just perform the variable.
#include <File.au3> Const $test = FileWriteLine(@DesktopDir & "\Log.txt", @CRLF ) _FileCreate(@DesktopDir & "\Log.txt") $test
I have a script , during compilation and test execution, it worked perfectly but sometimes I am getting error as "Variable used without being declared."
I understood somewhere in the branching logic this is happening.
But not able to find it exactly.
As I am using multiple include statements.the line number is also not giving accurately.
Can anyone suggest what is the approach to resolve this?
Im trying to read the output from CMD using Dllcall, here is my code:
#include <WinAPI.au3> #include <array.au3> Global Const $STD_OUTPUT_HANDLE = -11 Global Const $_CONSOLE_SCREEN_BUFFER_INFO = _ "struct;int dwSizeX;" & _ "short dwSizeY;" & _ "short dwCursorPositionX;" & _ "short dwCursorPositionY;" & _ "short wAttributes;" & _ "short Left;" & _ "short Top;" & _ "short Right;" & _ "short Bottom;" & _ "short dwMaximumWindowSizeX;" & _ "short dwMaximumWindowSizeY;endstruct" $pCmd = Run( "cmd.exe" ) Sleep(1000) $hCmd = WinGetHandle("") ConsoleWrite('handle:' & $hCmd & @CRLF) $aRet = DllCall("kernel32.dll", "int", "AttachConsole", "dword", $pCmd) ;_ArrayDisplay($aRet) If $aRet <> 0 Then $vHandle_data='' $vHandle='' $vHandle_data = DllStructCreate($_CONSOLE_SCREEN_BUFFER_INFO) ; Screen Buffer structure $aRet1 = DllCall("kernel32.dll", "hwnd", "GetStdHandle", "dword", $STD_OUTPUT_HANDLE) if not @error Then $vHandle = $aRet1 $aRet = DllCall("kernel32.dll", "int", "GetConsoleScreenBufferInfo", "hwnd", $vHandle, _ "ptr", $vHandle_data) MsgBox(0, '1',DllStructGetData($vHandle_data, 'dwSizeX') & _WinAPI_GetLastErrorMessage()) EndIf It did not work, i got the message 'The handle is invalid'. Please help?
Thank you in advance!
Is this possible:
Executing a function from an include, but taking the function name from a gui input and then executing that function using the include:
#include <Something.au3> ;input reads "Tree" $functionName = GuiCtrlRead($input1) $functionName(1) And the include is gonna have
Func Tree($x) If $x = 1 Then $this = "text" MsgBox(0,$this,"whatever") EndFunc is it possible?
I compiled a script I made that takes a command line parameter (the version of a .msi installer) when launched. The script was compiled with the /console option. The script (.au3) works fine but the executable returns the following error:
Error: array variable has incorrect number of subscripts or subscript dimension range exceeded