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I'm making a simple program to login into a game (just for practice). On line 13, when the InputBox is created, I need a way to use the "Ok" button on it. Instead of having the window simply close when ok is pressed, I want to do something else. I'm sure this is simply but I just cant figure it out :)

#include <GUIConstants.au3>

GUICreate("", 250, 65)
GUICtrlCreateInput("Username", 50, 5, 150 , 20)
GUISetState(@SW_SHOW)
$okbutton = GUICtrlCreateButton("OK", 100, 35, 60)

While 1
   $msg = GUIGetMsg()

   Select
     Case $msg = $okbutton
       InputBox("", "","Password","", 150, 20)
     
     Case $msg = $GUI_EVENT_CLOSE
       ExitLoop
   EndSelect
WEnd
Edited by mrnoob
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create your own input box:

Example:

#include <GuiConstants.au3>

$main = GUICreate("MyGUI", 392, 322)

$Button_1 = GUICtrlCreateButton("Input", 140, 190, 70, 30)

GUISetState()
While 1
    $msg = GUIGetMsg()
    Select
        Case $msg = $GUI_EVENT_CLOSE
            ExitLoop
        Case $msg = $Button_1
            GUISetState(@SW_DISABLE, $main)
            _Input()
            GUISetState(@SW_ENABLE, $main)
            GUISetState(@SW_SHOW)
        Case Else
       ;;;
    EndSelect
WEnd
Exit

Func _Input()
    $popup = GUICreate("PopUP", 191, 85, -1, -1, $WS_DLGFRAME, $WS_EX_TOPMOST)
    
    $Input_1 = GUICtrlCreateInput("Input1", 0, 0, 180, 20)
    $Button_2 = GUICtrlCreateButton("OK", 60, 40, 60, 20)
    
    GUISetState()
    While 1
        $msg2 = GUIGetMsg()
        Select
            Case $msg2 = $Button_2
                ExitLoop
            Case Else
           ;;;
        EndSelect
    WEnd
    GUIDelete($popup)
EndFunc ;==>_Input

SciTE for AutoItDirections for Submitting Standard UDFs

 

Don't argue with an idiot; people watching may not be able to tell the difference.

 

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