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which1

Retrieve Normal Behaviour Of Enter-Key After Altering It

9 posts in this topic

Hi everybody,

I'm triyng to alter the behaviour of the ENTER key according to the Tab control which has the focus.

Everything works fine till I want the ENTER key to behave "normally", say in $hInput_2 to provoke a carriage return, for instance.

Here in the concerned portion of code :

#include <GUIConstantsEx.au3>

#include <ButtonConstants.au3>

$hGUI = GUICreate("Test", 500, 500)

$_DEFPUSHBUTTON = GUICtrlCreateButton("", -100, -100, 1,1, $BS_DEFPUSHBUTTON)

$tab = GUICtrlCreateTab(10, 10, 400, 400)

$tabhandle = GUICtrlGetHandle($tab)

$tab0 = GUICtrlCreateTabItem("tab 0")

$hInput_0 = GUICtrlCreateInput("", 20, 80, 150, 100)

$tab1 = GUICtrlCreateTabItem("tab 1")

$hInput_1 = GUICtrlCreateInput("", 50, 80, 150, 100)

$tab2 = GUICtrlCreateTabItem("tab 2")

$hInput_2 = GUICtrlCreateInput("", 20, 80, 150, 100)

GUISetState()

$iCurrIndex = 0

While 1

$nMsg = GUIGetMsg()

Switch $nMsg

Case $GUI_EVENT_CLOSE

Exit

Case $_DEFPUSHBUTTON

Switch GUICtrlRead($tab, 1)

Case $tab0

_Pressed_0()

Case $tab1

_Pressed_1()

Case $tab2

;Problem here

Send ("{ENTER}") ;Doens't work properly

EndSwitch

EndSwitch

WEnd

Func _Pressed_0()

ConsoleWrite("Hit_0" & @CRLF)

EndFunc

Func _Pressed_1()

ConsoleWrite("Hit_1" & @CRLF)

EndFunc

I hope I wasn't too casual in my researches on the Net ; Thanks for only pointing me a Topic if I was.

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which1,

How do you determine that the script is not sending {ENTER}? :huh:

Inputs are funny beasts and pressing enter within them will only fire an event if something has already been entered. Try running this script and press "ENTER" within nothing in the input - the control does not fire. If you now type something in the input and press "ENTER" you get the MsgBox. ;)

#include <GUIConstantsEx.au3>

$hGUI = GUICreate("Test", 500, 500)
$cInput = GUICtrlCreateInput("", 10, 10, 200, 20)
GUISetState()

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $cInput
            MsgBox(0, "Input", "Fired")
    EndSwitch
WEnd

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Melba23,

Thank you very much for answering.

...funny beasts indeed ! I ran your script with the following results :

- void input : not fired

- populated input : fired

- after deleting the input with Backspace : fired a very last time...

But so far, this behaviour doens't bother me ; On the contrary, knowing the reaction of a control allows me to use it somehow. So... thanks for the hint !

It remains further that running my piece of script shows that 'tab 2' doens't answer to the ENTER key at all, even with $hInput_2 duly filled up. Though, after pressing n times the ENTER key in tab 2, I get n/2 times Hit_1 on the console when

selecting tab 1. Obviously not what I intended :(

I mean $hInput_2 to be a text input bound to a SQLite database. Therefor, what I wish is the ENTER key to behave ' like usual in a text edit ' when fired from $hInput_2.

I'll try to find out by myself how to resolve that point, but maybe you could save me lots of guesswork and head-scratching :).

Later on, I'd like to specialize the Space Bar aswell, in order to behave in accordance with the focused Edit Control in the focused Tab Control.

But I digress. ENTER first !

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which1,

Joyeux Noel! :party:

Try this and see if it does what you want - ENTER acts as normal on Tab2 and as a default button on the other 2:

#include <GUIConstantsEx.au3>

$hGUI = GUICreate("Test", 500, 500)

$tab = GUICtrlCreateTab(10, 10, 400, 400)
$tabhandle = GUICtrlGetHandle($tab)

$tab0 = GUICtrlCreateTabItem("tab 0")
$hInput_0 = GUICtrlCreateInput("", 20, 80, 150, 100)

$tab1 = GUICtrlCreateTabItem("tab 1")
$hInput_1 = GUICtrlCreateInput("", 50, 80, 150, 100)

$tab2 = GUICtrlCreateTabItem("tab 2")
$hInput_2 = GUICtrlCreateEdit("", 20, 80, 150, 100)

GUICtrlCreateTabItem("")

$cDummy = GUICtrlCreateDummy()

; Set GUIAccelerators for the button controlIDs, these being Ctrl + y and Ctrl + n
Local $aAccelKeys[1][2] = [["{ENTER}", $cDummy]]
GUISetAccelerators($aAccelKeys)

GUISetState()

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
        Case $cDummy
            Switch GUICtrlRead($tab, 1)
                Case $tab0
                    _Pressed_0()
                Case $tab1
                    _Pressed_1()
                Case $tab2
                    Send("{ENTER}") ;Doesn't work properly
                Case $hInput_2
                    MsgBox(0, "Input 2", "Fired")
            EndSwitch
        Case $tab
            Switch GUICtrlRead($tab, 1)
                Case $tab0, $tab1
                    GUISetAccelerators($aAccelKeys)
                Case $tab2
                    GUISetAccelerators(0)
            EndSwitch
    EndSwitch

WEnd

Func _Pressed_0()
    ConsoleWrite("Hit_0" & @CRLF)
EndFunc   ;==>_Pressed_0

Func _Pressed_1()
    ConsoleWrite("Hit_1" & @CRLF)
EndFunc   ;==>_Pressed_1

Does that solve your problem? Please ask if anything is unclear. :)

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Hi Melba23,

I'm sorry I was too late to reciprocate your wishes ; I actually hope you'r enjoying an agreeable Christmas period where never lark

or even eagle flew !

Back on earth now (...if I dare say) : the script you proposed looks in a kind of way like a little Christmas present : it

does exactly what I was looking for.

I first noticed that MsgBox 'Input 2' didn't show up, and I ended up thinking that it was part of the evidence that the process

was responding correctly.

Case $tab2

GUISetAccelerators(0) => $cDummy not fired => Case $hInput_2 never inspected.

Please correct me if I'm misunderstanding.

Again thank you for your very nice support!

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which1,

The MsgBox will never fire on ENTER as I have altered the control to be a multi-line edit control to show that the ENTER key will now operate as itself when on tab2. :)

There are better ways to read the content of the control and then do things than blindly Sending an ENTER key - what do you want to happen to the content of that control and when? :huh:

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Melba23,

I'm totally ok with your first sentence : The MsgBox will never fire ...

I already had commented the unecessary lines :

While 1

Switch GUIGetMsg()

Case $GUI_EVENT_CLOSE

Exit

Case $cDummy

Switch GUICtrlRead($tab, 1)

Case $tab0

_Pressed_0()

Case $tab1

_Pressed_1()

#cs

Case $tab2

Send("{ENTER}") ;Doesn't work properly

Case $hInput_2

_Pressed_2()

MsgBox(0, "Input 2", "Fired")

#ce

EndSwitch

../...

WEnd

I don't speak about Sending an ENTER key anymore since it was my wrong attempt to achieve what the code you proposed does perfectly.

To elaborate : the Tab control I'm working on contains 5 multi-line edit controls. Each of them is supplying automated text using 3 different methods :

- selected items on TreeViews

- auto-completion from a list of words

- dictation from "Dragon Naturally Speaking"

The 2 first methods are working fine now.

I don't know yet if 'Dragon' is likely to work "live" in an Autoit Edit Control. I'll have to test it. But anyway, if "live dictation" doesn't work, transcription will do the job.

The content of each multi-line editcontrol is to be put in a SQLite database after pressing an Edit-related button.

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which1,

Glad we got there - even if I did not realise it. :)

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Melba23,

I'm glad too !

Sharing information : Dragon is working with an Autoit Edit Control without any problem.

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