Artisan Posted August 12, 2013 Posted August 12, 2013 (edited) I am creating a GUI that uses mostly GDI work, and a few standard controls. This is the same one that I posted about >before. When my GUI has focus, I want to watch for the user to press the numbers 1-9. I do not want to monitor keyboard input when the GUI does not have focus. There are multiple ways to do this. Here are my ideas so far: Use _IsPressed. Currently I'm using the standard GUIGetMsg() loop, but I could easily convert to GUIOnEventMode and poll _IsPressed continuously. I haven't tested yet, but I assume it fires whether or not the GUI has focus. That's easy to watch for, though. Register WM_KEYUP. Oh how I wish that GUI controls didn't hog this message for themselves! The only way to make this work is to convert my GUI controls into "manual GDI controls" that I draw & manage myself. Then the GUI itself will receive WM_KEYUP (etc) messages. (I've already tested that with an empty GUI.) For GUI controls, all I have is a Tab control with a button on the first tab, and 2 buttons and a ListBox on the 2nd tab. Given the GDI work I'm already doing, it wouldn't be that much more work to make it happen. It also gives me more control over the style and look of things. Use HotKeySet. I would have to set and unset all 9 when the GUI gains/loses focus. This doesn't seem like the most elegant solution, but it's a good fall-back. Technically, I could hook the keyboard, but that's really shady and goes way beyond what I need. I'm not going to do that. So, which way is "best"? How do you define "best"? I think #1 is my best option, but I want to know what everyone else thinks and why. Maybe there's a better way? I doubt I've thought of everything. Edited August 12, 2013 by Artisan
Moderators Solution Melba23 Posted August 12, 2013 Moderators Solution Posted August 12, 2013 Artisan,Have you thought of Accelerator keys? They are only active when your GUI is active - sound like just the job. GUISetAccelerators is the function you need. M23 Artisan 1 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area
DatMCEyeBall Posted August 12, 2013 Posted August 12, 2013 GUISetAccelerators is the function you need. And a 2-D array Artisan 1 "Just be fred, all we gotta do, just be fred." -Vocaliod "That is a Hadouken. A KAMEHAMEHA would have taken him 13 days and 54 episodes to form." - Roden Hoxha @tabhooked Clock made of cursors ♣ Desktop Widgets ♣ Water Simulation
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