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Posted

I tried to apply a custom cursor to my GUI but it isn't working for me. Here's my code:

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#Include <APIConstants.au3>
#Include <WinAPIEx.au3>

$hCursor = _WinAPI_LoadCursorFromFile(@ScriptDir & '\Cursor.ani')

$Form1 = GUICreate("Form1", 501, 301, 192, 124)
$Button1 = GUICtrlCreateButton("Button1", 120, 96, 91, 41)
$Pic1 = GUICtrlCreatePic("", 0, 0, 500, 300)
GUICtrlSetState(-1, $GUI_DISABLE)
GUIRegisterMsg($WM_SETCURSOR, 'WM_SETCURSOR')
GUISetState(@SW_SHOW)

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            _WinAPI_DestroyCursor($hCursor)
            Exit
    EndSwitch
WEnd

Func WM_SETCURSOR($hWnd, $iMsg, $wParam, $lParam)
    Switch $hWnd
        Case $Form1

            Local $Cursor = GUIGetCursorInfo($Form1)

            If (Not @error) And ($Cursor[4] = $Button1) Then
                _WinAPI_SetCursor($hCursor)
                Return 0
            EndIf
    EndSwitch
    Return $GUI_RUNDEFMSG
EndFunc

Well,basically it shows up the new cursor, however it doesn't change the cursor, just shows up the y custom one (I mean it shows dual mouse)

Posted

Not sure what you are trying to do but have you looked at these:

GUICtrlSetCursor - over a control

GUISetCursor - entire window

Seems like these might do

REB

MEASURE TWICE - CUT ONCE

Posted

Here's another code I tried, but still not working properly:

#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <GUIConstants.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#Include <APIConstants.au3>
#Include <WinAPIEx.au3>

$Form1 = GUICreate("Form1", 501, 301, 192, 124)
$Button1 = GUICtrlCreateButton("Button1", 120, 96, 91, 41)
$Pic1 = GUICtrlCreatePic("", 0, 0, 500, 300)
GUICtrlSetState(-1, $GUI_DISABLE)
GUISetState(@SW_SHOW)

GUIRegisterMsg($WM_SETCURSOR, 'WM_SETCURSOR')
$Cur = DllCall("user32.dll", "int", "LoadCursorFromFile", "str",@ScriptDir & "\Cursor.ani")

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
    EndSwitch
WEnd

Func WM_SETCURSOR($hWnd, $iMsg, $iWParam, $iLParam)
    If $hWnd = $Form1 Then
        DllCall("user32.dll", "int", "SetCursor", "int", $Cur[0])
        Return 0
    EndIf
EndFunc
Posted

This works for me

#include <winapiex.au3>
Global $WM_SETCURSOR
$hGUI = Guicreate("My Cursos by monoscout999",-1,-1)
$Label = GUICtrlCreateLabel('lable', 100, 100, 200, 200)
$hCursor = _winapi_LoadCursorFromFile(@Scriptdir&"\Untitled.cur")
;~ _WinAPI_SetCursor($hCursor)
GUIRegisterMsg(0x0020, 'WM_SETCURSOR')
Guisetstate()
Do
until GuigetMsg() = -3
_WinAPI_DestroyCursor($hCursor)
Func WM_SETCURSOR($hWnd, $iMsg, $wParam, $lParam)
    Switch $hWnd
        Case $hGUI
            _WinAPI_SetCursor($hCursor)
                Return 0
    EndSwitch
    Return "GUI_RUNDEFMSG"
EndFunc   ;==>WM_SETCURSOR

Put your cursor in the same folder as this code and replace "Untitled.cur" with name of your cursor.

REB

custom cursor.au3

MEASURE TWICE - CUT ONCE

Posted

Is this perfectly work for you? Interesting, sinc it isn't for me. Somewhere it works, but if your corusor gets near to the lable it starts flashing just like at "my" scripts.

Posted

I believe the cursor is for the window and the label is exempt .  I guess you want it the other way around?

I don't know if I can do that. I will study it some more. No promises.

REB

MEASURE TWICE - CUT ONCE

Posted (edited)

This work also on Label-Button:

; Johnmcloud
#include <WindowsConstants.au3>
#include <GUIConstantsEx.au3>

Global Const $OCR_NORMAL = 32512
Global $Flag

$hGUI = GUICreate("Assing Cursor to my GUI", 300, 200, -1, -1)
$Label = GUICtrlCreateLabel("Label", 8, 8, 36, 17)
$Button = GUICtrlCreateButton("Button", 70, 8, 75, 25)
GUISetState(@SW_SHOW)

If _CheckMouseOver() = True Then
    ConsoleWrite("MOUSE OVER GUI" & @CRLF)
    _SetCursor(@ScriptDir & "\Cursor.ani", $OCR_NORMAL)
    $Flag = False
Else
    ConsoleWrite("MOUSE OUTSIDE GUI" & @CRLF)
    _SetCursor(@WindowsDir & "\Cursors\3dwarro.cur", $OCR_NORMAL)
    $Flag = True
EndIf

While 1
    $aMPos = MouseGetPos()
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            _SetCursor(@WindowsDir & "\Cursors\3dwarro.cur", $OCR_NORMAL)
            Exit
    EndSwitch
    If _CheckMouseOver() = True Then
        If $Flag Then
            ConsoleWrite("MOUSE OVER GUI" & @CRLF)
            _SetCursor(@ScriptDir & "\Cursor.ani", $OCR_NORMAL)
            $Flag = False
        EndIf
    Else
        If Not $Flag Then
            ConsoleWrite("MOUSE OUTSIDE GUI" & @CRLF)
            _SetCursor(@WindowsDir & "\Cursors\3dwarro.cur", $OCR_NORMAL)
            $Flag = True
        EndIf
    EndIf
WEnd

Func _CheckMouseOver()
    Local $RET = False
    If WinActive($hGUI) Then
        Local $aMousePos = MouseGetPos()
        Local $aGuiPos = WinGetPos($hGUI)
        If ($aMousePos[0] > $aGuiPos[0]) And ($aMousePos[0] < ($aGuiPos[0] + $aGuiPos[2])) And _
                ($aMousePos[1] > $aGuiPos[1]) And ($aMousePos[1] < ($aGuiPos[1] + $aGuiPos[3])) Then
            $RET = True
        EndIf
    EndIf
    Return $RET
EndFunc   ;==>_CheckMouseOver

Func _SetCursor($s_file, $i_cursor)
   Local $newhcurs, $lResult
   $newhcurs = DllCall("user32.dll", "int", "LoadCursorFromFile", "str", $s_file)
   $lResult = DllCall("user32.dll", "int", "SetSystemCursor", "int", $newhcurs[0], "int", $i_cursor)
   $lResult = DllCall("user32.dll", "int", "DestroyCursor", "int", $newhcurs[0])
EndFunc  ;==>_SetCursor

The only thing i'll leave to you is to get the active system cursor ( i have set 3dwarro.cur for testing purpose ) so you can replace with 3dwarro.cur ( maybe is someware in registry key ) and finally replace Cursor.ani with yours custom cursor. Make some research ;)

Edited by johnmcloud
  • Solution
Posted

A few minor adjustments using the Autoit UDF WinApi funcs

#include <GUIConstantsEx.au3>
#include <winapiex.au3>
#include <WinAPIRes.au3>

Global $Flag
$hold_cursor = _WinAPI_CopyCursor(_WinAPI_LoadCursor (0, $OCR_NORMAL))
$hnew_Cursor = _WinApi_LoadCursorFromFile(@Scriptdir & "\1.ani")

$hGUI = GUICreate("Assing Cursor to my GUI", 300, 200, -1, -1)
$Label = GUICtrlCreateLabel("Label", 8, 8, 36, 17)
$Button = GUICtrlCreateButton("Button", 70, 8, 75, 25)
GUISetState(@SW_SHOW)

While 1
    $aMPos = MouseGetPos()
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            _WinAPI_SetSystemCursor($hold_Cursor, $OCR_NORMAL)
            _WinAPI_DestroyCursor($hnew_Cursor)
            _WinAPI_DestroyCursor($hold_cursor )
            Exit
    EndSwitch

    If _CheckMouseOver() = True Then
        If $Flag Then
            _WinAPI_SetSystemCursor($hnew_Cursor, $OCR_NORMAL, 1)
            $Flag = False
        EndIf
    Else
        If Not $Flag Then
            _WinAPI_SetSystemCursor($hold_Cursor, $OCR_NORMAL, 1)
            $Flag = True
        EndIf
    EndIf
WEnd


Func _CheckMouseOver()
    Local $RET = False
    If WinActive($hGUI) Then
        Local $aMousePos = MouseGetPos()
        Local $aGuiPos = WinGetPos($hGUI)
        If ($aMousePos[0] > $aGuiPos[0]) And ($aMousePos[0] < ($aGuiPos[0] + $aGuiPos[2])) And _
                ($aMousePos[1] > $aGuiPos[1]) And ($aMousePos[1] < ($aGuiPos[1] + $aGuiPos[3])) Then
            $RET = True
        EndIf
    EndIf
    Return $RET
EndFunc   ;==>_CheckMouseOver
  • 7 months later...
Posted

I understand this method for MessageLoop mode and have run this example.

But how would you configure it for OnEvent mode?  I don't see a way to implement the CheckMouseOver function.

Posted

Here it is  :)

#include <GUIConstantsEx.au3>
#include <winapiex.au3>
#include <WinAPIRes.au3>
Opt("GUIOnEventMode", 1)

Global $Flag
$hold_cursor = _WinAPI_CopyCursor(_WinAPI_LoadCursor (0, $OCR_NORMAL))
$hnew_Cursor = _WinApi_LoadCursorFromFile(@Scriptdir & "\1.ani")

$hGUI = GUICreate("Assing Cursor to my GUI", 300, 200, -1, -1)
GUISetOnEvent($GUI_EVENT_CLOSE, "_Quit")
GUISetOnEvent($GUI_EVENT_MOUSEMOVE, "_CheckCursor")
$Label = GUICtrlCreateLabel("Label", 8, 8, 36, 17)
$Button = GUICtrlCreateButton("Button", 70, 8, 75, 25)
GUISetState(@SW_SHOW)

While 1
     Sleep(10)
WEnd


Func _CheckCursor()
    If _CheckMouseOver() = True Then
        If $Flag Then
            _WinAPI_SetSystemCursor($hnew_Cursor, $OCR_NORMAL, 1)
            $Flag = False
        EndIf
    Else
        If Not $Flag Then
            _WinAPI_SetSystemCursor($hold_Cursor, $OCR_NORMAL, 1)
            $Flag = True
        EndIf
    EndIf
EndFunc


Func _Quit()
     _WinAPI_SetSystemCursor($hold_Cursor, $OCR_NORMAL)
     _WinAPI_DestroyCursor($hnew_Cursor)
     _WinAPI_DestroyCursor($hold_cursor )
     Exit
EndFunc


Func _CheckMouseOver()
    Local $RET = False
    If WinActive($hGUI) Then
        Local $aMousePos = MouseGetPos()
        Local $aGuiPos = WinGetPos($hGUI)
        If ($aMousePos[0] > $aGuiPos[0]) And ($aMousePos[0] < ($aGuiPos[0] + $aGuiPos[2])) And _
                ($aMousePos[1] > $aGuiPos[1]) And ($aMousePos[1] < ($aGuiPos[1] + $aGuiPos[3])) Then
            $RET = True
        EndIf
    EndIf
    Return $RET
EndFunc   ;==>_CheckMouseOver
Posted

Thanks for the quick response.

Your script works great.  Unfortunately (for me), when I moved the components into my au3 application, I first have to click somewhere on the GUI to cause it to perform the CheckCursor ... and, even then, activation of my custom cursor is very indeterminate.  Sometimes it does, sometimes it doesn't.

I think it's related to the fact that I have child windows active ... or, that the main window is a popup tool window.  But now that I see the approach to take, I'll sort out the details.

Thanks for your help.

Posted

Indeed, that does work.  But, now, I don't understand why ... even though your first two scripts made perfect sense.  Here's my interpretation of the changes you recommended:

#include <GUIConstantsEx.au3>
;;;;;;#include <winapiex.au3>
#include <WinAPIRes.au3>
Opt("GUIOnEventMode", 1)

Global $Flag = 1        ;<<<<<<<<<< force ON, initially
$hold_cursor = _WinAPI_CopyCursor(_WinAPI_LoadCursor (0, $OCR_NORMAL))
$hnew_Cursor = _WinApi_LoadCursorFromFile(@Scriptdir & "\1.ani")

$hGUI = GUICreate("Custom Cursor to my GUI", 300, 200, -1, -1)
GUISetOnEvent($GUI_EVENT_CLOSE, "_Quit")
GUISetOnEvent($GUI_EVENT_MOUSEMOVE, "_CheckCursor")

$Label = GUICtrlCreateLabel("Label", 8, 8, 36, 17)
$Button = GUICtrlCreateButton("Button", 70, 8, 75, 25)
GUISetState(@SW_SHOW)

While 1
    _CheckCursor()        ; add function call
     Sleep(100)
WEnd

Func _CheckCursor()
    If _CheckMouseOver() = True Then
        If $Flag Then
            _WinAPI_SetSystemCursor($hnew_Cursor, $OCR_NORMAL, 1)
            $Flag = False
        EndIf
    Else
        If Not $Flag Then
            _WinAPI_SetSystemCursor($hold_Cursor, $OCR_NORMAL, 1)
            $Flag = True
        EndIf
    EndIf
EndFunc

Func _Quit()
     _WinAPI_SetSystemCursor($hold_Cursor, $OCR_NORMAL)
     _WinAPI_DestroyCursor($hnew_Cursor)
     _WinAPI_DestroyCursor($hold_cursor )
     Exit
EndFunc

Func _CheckMouseOver()
    Local $RET = False
;;;;;    If WinActive($hGUI) Then        ; removed check
        Local $aMousePos = MouseGetPos()
        Local $aGuiPos = WinGetPos($hGUI)
        If ($aMousePos[0] > $aGuiPos[0]) And ($aMousePos[0] < ($aGuiPos[0] + $aGuiPos[2])) And _
                ($aMousePos[1] > $aGuiPos[1]) And ($aMousePos[1] < ($aGuiPos[1] + $aGuiPos[3])) Then
            $RET = True
        EndIf
;;;;;    EndIf
    Return $RET
EndFunc   ;==>_CheckMouseOver

.

So, I need to ask: what is the role of CheckCursor() in the main loop?  My script needs it, but your example doesn't seem to.  Yet, they're both operating in OnEvent mode.

And why is the WinActive check no longer needed?  Or, to put it another way, what role did it serve in your OnEvent example?

Thanks for your additional help on this.

 

 

Posted

I change the cursor like this:

Opt("MustDeclareVars", 1)
 
Const $OCR_NORMAL = 32512
 
Local $Form1, $Button1, $Button2, $Button3, $nMsg, $cursor1 ="", $cursor2 ="", $cursor3 =""
Local $Hcursor = 0
 
$cursor1= _normal(true)
$cursor2= _point(true)
$cursor3= _invisible(true)
 
#include <GUIConstants.au3>
$Form1 = GUICreate("Mouse cursor", 265, 65, 193, 115)
$Button1 = GUICtrlCreateButton("Normal", 8, 16, 73, 33, 0)
$Button2 = GUICtrlCreateButton("point", 104, 16, 65, 33, 0)
$Button3 = GUICtrlCreateButton("invisible", 192, 16, 65, 33, 0)
GUISetState(@SW_SHOW)
 
While 1
$nMsg = GUIGetMsg()
Switch $nMsg
Case $GUI_EVENT_CLOSE
ExitLoop
Case $Button1
$Hcursor = DllCall("user32.dll","int","LoadCursorFromFileA", "str", $cursor1)
If Not @error Then
DllCall("user32.dll","int","SetSystemCursor", "int", $Hcursor[0], "int", $OCR_NORMAL)
EndIf
Case $Button2
$Hcursor = DllCall("user32.dll","int","LoadCursorFromFileA", "str", $cursor2)
If Not @error Then
DllCall("user32.dll","int","SetSystemCursor", "int", $Hcursor[0], "int", $OCR_NORMAL)
EndIf
 
Case $Button3
$Hcursor = DllCall("user32.dll","int","LoadCursorFromFileA", "str", $cursor3)
If Not @error Then
DllCall("user32.dll","int","SetSystemCursor", "int", $Hcursor[0], "int", $OCR_NORMAL)
EndIf
EndSwitch
WEnd
 
 
; #FUNCTION# ====================================================================================================================
; Name ..........: _invisible()
; Description ...: Compressed file embedded in your .au3 file
; Syntax ........: _invisible( [ lToSave [, sPath [, lExecute ]]] )
; Parameters ....: lToSave             - [optional] If True, save the file, else, return binary data. Default is False.
;                  sPath               - [optional] The path of the file to be save. Default is @TempDir
;                  lExecute            - [optional] Flag to execute file saved. Default is False
; Return values .: Success             - Returns decompressed invisible.cur binary data or saved.
;      Failure             - Returns 0 and set @error to 1.
; Author(s) .....: João Carlos (Jscript FROM Brazil)
; Modified ......:
; Remarks .......: This function uses _LZNTDecompress() and _Base64Decode() by trancexx.
; Related .......:
; Link ..........:
; Example .......; _invisible()
; ===============================================================================================================================
Func _invisible( $lToSave = False, $sPath = @TempDir, $lExecute = False )
Local $hFileHwnd, $bData, $sFileName = $sPath & "\invisible.cur"
 
; Original: D:\00 _Importantes\06 ARCADE\00 Fazer nova instalação da multijogos\Mudar ponteiro do mouse\Alterar cursor (Temporário)\invisible.cur
$bData = "QLAAAAACAAEAICAIAAAKABAwAQAAYBYAAAAoABgAkACaQAA4AQB8ABgAgAEQHQQMAgAcAQwBOP///w8BDHoGAIN6Ag=="
 
If $lToSave Then
$hFileHwnd = FileOpen($sFileName, 10)
If @error Then Return SetError(1, 0, 0)
FileWrite($hFileHwnd, __invisible(__invisibleB64($bData)))
FileClose($hFileHwnd)
If $lExecute Then
RunWait($sFileName, "")
FileDelete($sFileName)
Return 1
EndIf
If FileExists($sFileName) Then Return $sFileName
Else
Return __invisible(__invisibleB64($bData))
EndIf
 
Return SetError(1, 0, 0)
EndFunc   ;==>_invisible
 
; #INTERNAL_USE_ONLY# ===========================================================================================================
; Name...........: __invisibleB64
; Description ...: Base64 decode input data.
; Syntax.........: __invisibleB64($bBinary)
; Parameters ....: $sInput - String data to decode
; Return values .: Success - Returns decode binary data.
;                          - Sets @error to 0
;                  Failure - Returns empty string and sets @error:
;                  |1 - Error calculating the length of the buffer needed.
;                  |2 - Error decoding.
; Author ........: trancexx
; Modified ......: João Carlos (Jscript FROM Brazil)
; Related .......: _Base64Encode()
; ===============================================================================================================================
Func __invisibleB64($sInput)
Local $struct = DllStructCreate("int")
Local $a_Call = DllCall("Crypt32.dll", "int", "CryptStringToBinary", _
"str", $sInput, _
"int", 0, _
"int", 1, _
"ptr", 0, _
"ptr", DllStructGetPtr($struct, 1), _
"ptr", 0, _
"ptr", 0)
If @error Or Not $a_Call[0] Then
Return SetError(1, 0, "") ; error calculating the length of the buffer needed
EndIf
Local $a = DllStructCreate("byte[" & DllStructGetData($struct, 1) & "]")
$a_Call = DllCall("Crypt32.dll", "int", "CryptStringToBinary", _
"str", $sInput, _
"int", 0, _
"int", 1, _
"ptr", DllStructGetPtr($a), _
"ptr", DllStructGetPtr($struct, 1), _
"ptr", 0, _
"ptr", 0)
If @error Or Not $a_Call[0] Then
Return SetError(2, 0, ""); error decoding
EndIf
Return DllStructGetData($a, 1)
EndFunc   ;==>__invisibleB64
 
; #INTERNAL_USE_ONLY# ===========================================================================================================
; Name...........: __invisible
; Original Name..: _LZNTDecompress
; Description ...: Decompresses input data.
; Syntax.........: __invisible($bBinary)
; Parameters ....: $vInput - Binary data to decompress.
; Return values .: Success - Returns decompressed binary data.
;                          - Sets @error to 0
;                  Failure - Returns empty string and sets @error:
;                  |1 - Error decompressing.
; Author ........: trancexx
; Related .......: _LZNTCompress
; Link ..........; http://msdn.microsoft.com/en-us/library/bb981784.aspx
; ===============================================================================================================================
Func __invisible($bBinary)
$bBinary = Binary($bBinary)
Local $tInput = DllStructCreate("byte[" & BinaryLen($bBinary) & "]")
DllStructSetData($tInput, 1, $bBinary)
Local $tBuffer = DllStructCreate("byte[" & 16 * DllStructGetSize($tInput) & "]") ; initially oversizing buffer
Local $a_Call = DllCall("ntdll.dll", "int", "RtlDecompressBuffer", _
"ushort", 2, _
"ptr", DllStructGetPtr($tBuffer), _
"dword", DllStructGetSize($tBuffer), _
"ptr", DllStructGetPtr($tInput), _
"dword", DllStructGetSize($tInput), _
"dword*", 0)
 
If @error Or $a_Call[0] Then
Return SetError(1, 0, "") ; error decompressing
EndIf
 
Local $tOutput = DllStructCreate("byte[" & $a_Call[6] & "]", DllStructGetPtr($tBuffer))
 
Return SetError(0, 0, DllStructGetData($tOutput, 1))
EndFunc   ;==>__invisible
 
 
; #FUNCTION# ====================================================================================================================
; Name ..........: _point()
; Description ...: Compressed file embedded in your .au3 file
; Syntax ........: _point( [ lToSave [, sPath [, lExecute ]]] )
; Parameters ....: lToSave             - [optional] If True, save the file, else, return binary data. Default is False.
;                  sPath               - [optional] The path of the file to be save. Default is @TempDir
;                  lExecute            - [optional] Flag to execute file saved. Default is False
; Return values .: Success             - Returns decompressed point.cur binary data or saved.
;      Failure             - Returns 0 and set @error to 1.
; Author(s) .....: João Carlos (Jscript FROM Brazil)
; Modified ......:
; Remarks .......: This function uses _LZNTDecompress() and _Base64Decode() by trancexx.
; Related .......:
; Link ..........:
; Example .......; _point()
; ===============================================================================================================================
Func _point( $lToSave = False, $sPath = @TempDir, $lExecute = False )
Local $hFileHwnd, $bData, $sFileName = $sPath & "\point.cur"
 
; Original: D:\00 _Importantes\06 ARCADE\00 Fazer nova instalação da multijogos\Mudar ponteiro do mouse\Alterar cursor (Temporário)\point.cur
$bData = "OLAAAAACAAEAEBAIAgAHABCwAAAAqhYAGCgAGBAAGCAAGI4BAHwAGBYI////GTw3IjYBQhkD/gBiGR8="
 
If $lToSave Then
$hFileHwnd = FileOpen($sFileName, 10)
If @error Then Return SetError(1, 0, 0)
FileWrite($hFileHwnd, __point(__pointB64($bData)))
FileClose($hFileHwnd)
If $lExecute Then
RunWait($sFileName, "")
FileDelete($sFileName)
Return 1
EndIf
If FileExists($sFileName) Then Return $sFileName
Else
Return __point(__pointB64($bData))
EndIf
 
Return SetError(1, 0, 0)
EndFunc   ;==>_point
 
; #INTERNAL_USE_ONLY# ===========================================================================================================
; Name...........: __pointB64
; Description ...: Base64 decode input data.
; Syntax.........: __pointB64($bBinary)
; Parameters ....: $sInput - String data to decode
; Return values .: Success - Returns decode binary data.
;                          - Sets @error to 0
;                  Failure - Returns empty string and sets @error:
;                  |1 - Error calculating the length of the buffer needed.
;                  |2 - Error decoding.
; Author ........: trancexx
; Modified ......: João Carlos (Jscript FROM Brazil)
; Related .......: _Base64Encode()
; ===============================================================================================================================
Func __pointB64($sInput)
Local $struct = DllStructCreate("int")
Local $a_Call = DllCall("Crypt32.dll", "int", "CryptStringToBinary", _
"str", $sInput, _
"int", 0, _
"int", 1, _
"ptr", 0, _
"ptr", DllStructGetPtr($struct, 1), _
"ptr", 0, _
"ptr", 0)
If @error Or Not $a_Call[0] Then
Return SetError(1, 0, "") ; error calculating the length of the buffer needed
EndIf
Local $a = DllStructCreate("byte[" & DllStructGetData($struct, 1) & "]")
$a_Call = DllCall("Crypt32.dll", "int", "CryptStringToBinary", _
"str", $sInput, _
"int", 0, _
"int", 1, _
"ptr", DllStructGetPtr($a), _
"ptr", DllStructGetPtr($struct, 1), _
"ptr", 0, _
"ptr", 0)
If @error Or Not $a_Call[0] Then
Return SetError(2, 0, ""); error decoding
EndIf
Return DllStructGetData($a, 1)
EndFunc   ;==>__pointB64
 
; #INTERNAL_USE_ONLY# ===========================================================================================================
; Name...........: __point
; Original Name..: _LZNTDecompress
; Description ...: Decompresses input data.
; Syntax.........: __point($bBinary)
; Parameters ....: $vInput - Binary data to decompress.
; Return values .: Success - Returns decompressed binary data.
;                          - Sets @error to 0
;                  Failure - Returns empty string and sets @error:
;                  |1 - Error decompressing.
; Author ........: trancexx
; Related .......: _LZNTCompress
; Link ..........; http://msdn.microsoft.com/en-us/library/bb981784.aspx
; ===============================================================================================================================
Func __point($bBinary)
$bBinary = Binary($bBinary)
Local $tInput = DllStructCreate("byte[" & BinaryLen($bBinary) & "]")
DllStructSetData($tInput, 1, $bBinary)
Local $tBuffer = DllStructCreate("byte[" & 16 * DllStructGetSize($tInput) & "]") ; initially oversizing buffer
Local $a_Call = DllCall("ntdll.dll", "int", "RtlDecompressBuffer", _
"ushort", 2, _
"ptr", DllStructGetPtr($tBuffer), _
"dword", DllStructGetSize($tBuffer), _
"ptr", DllStructGetPtr($tInput), _
"dword", DllStructGetSize($tInput), _
"dword*", 0)
 
If @error Or $a_Call[0] Then
Return SetError(1, 0, "") ; error decompressing
EndIf
 
Local $tOutput = DllStructCreate("byte[" & $a_Call[6] & "]", DllStructGetPtr($tBuffer))
 
Return SetError(0, 0, DllStructGetData($tOutput, 1))
EndFunc   ;==>__point
 
 
; #FUNCTION# ====================================================================================================================
; Name ..........: _normal()
; Description ...: Compressed file embedded in your .au3 file
; Syntax ........: _normal( [ lToSave [, sPath [, lExecute ]]] )
; Parameters ....: lToSave             - [optional] If True, save the file, else, return binary data. Default is False.
;                  sPath               - [optional] The path of the file to be save. Default is @TempDir
;                  lExecute            - [optional] Flag to execute file saved. Default is False
; Return values .: Success             - Returns decompressed normal.cur binary data or saved.
;      Failure             - Returns 0 and set @error to 1.
; Author(s) .....: João Carlos (Jscript FROM Brazil)
; Modified ......:
; Remarks .......: This function uses _LZNTDecompress() and _Base64Decode() by trancexx.
; Related .......:
; Link ..........:
; Example .......; _normal()
; ===============================================================================================================================
Func _normal($lToSave = False, $sPath = @TempDir, $lExecute = False)
Local $hFileHwnd, $bData, $sFileName = $sPath & "\normal.cur"
 
; Original: D:\00 _Importantes\06 ARCADE\00 Fazer nova instalação da multijogos\Mudar ponteiro do mouse\MOUSE\Ponteiros mouse\normal.cur
$bData = "rbAAAAACAAEAICAIAAAKABAwAQAAYBYAAAAoABgAkACaQAA4AQB8ABgAgAEQ0RAM////CCowABYBBoZgAA4BBsAAABAABioZAHodAAYfAQbwAHgAH+AABgAuAh4AKh7VAAMcAAMYAAMQAAMsAisAgwACzwADhwQDD/8E/98AA84f///GoQADwD///wIDAwAH1gcAAwAbwAUXf4AHABtqwYABw4ABx4ABASXfA4ADJAE="
 
If $lToSave Then
$hFileHwnd = FileOpen($sFileName, 10)
If @error Then Return SetError(1, 0, 0)
FileWrite($hFileHwnd, __normal(__normalB64($bData)))
FileClose($hFileHwnd)
If $lExecute Then
RunWait($sFileName, "")
FileDelete($sFileName)
Return 1
EndIf
If FileExists($sFileName) Then Return $sFileName
Else
Return __normal(__normalB64($bData))
EndIf
 
Return SetError(1, 0, 0)
EndFunc   ;==>_normal
 
; #INTERNAL_USE_ONLY# ===========================================================================================================
; Name...........: __normalB64
; Description ...: Base64 decode input data.
; Syntax.........: __normalB64($bBinary)
; Parameters ....: $sInput - String data to decode
; Return values .: Success - Returns decode binary data.
;                          - Sets @error to 0
;                  Failure - Returns empty string and sets @error:
;                  |1 - Error calculating the length of the buffer needed.
;                  |2 - Error decoding.
; Author ........: trancexx
; Modified ......: João Carlos (Jscript FROM Brazil)
; Related .......: _Base64Encode()
; ===============================================================================================================================
Func __normalB64($sInput)
Local $struct = DllStructCreate("int")
Local $a_Call = DllCall("Crypt32.dll", "int", "CryptStringToBinary", _
"str", $sInput, _
"int", 0, _
"int", 1, _
"ptr", 0, _
"ptr", DllStructGetPtr($struct, 1), _
"ptr", 0, _
"ptr", 0)
If @error Or Not $a_Call[0] Then
Return SetError(1, 0, "") ; error calculating the length of the buffer needed
EndIf
Local $a = DllStructCreate("byte[" & DllStructGetData($struct, 1) & "]")
$a_Call = DllCall("Crypt32.dll", "int", "CryptStringToBinary", _
"str", $sInput, _
"int", 0, _
"int", 1, _
"ptr", DllStructGetPtr($a), _
"ptr", DllStructGetPtr($struct, 1), _
"ptr", 0, _
"ptr", 0)
If @error Or Not $a_Call[0] Then
Return SetError(2, 0, ""); error decoding
EndIf
Return DllStructGetData($a, 1)
EndFunc   ;==>__normalB64
 
; #INTERNAL_USE_ONLY# ===========================================================================================================
; Name...........: __normal
; Original Name..: _LZNTDecompress
; Description ...: Decompresses input data.
; Syntax.........: __normal($bBinary)
; Parameters ....: $vInput - Binary data to decompress.
; Return values .: Success - Returns decompressed binary data.
;                          - Sets @error to 0
;                  Failure - Returns empty string and sets @error:
;                  |1 - Error decompressing.
; Author ........: trancexx
; Related .......: _LZNTCompress
; Link ..........; http://msdn.microsoft.com/en-us/library/bb981784.aspx
; ===============================================================================================================================
Func __normal($bBinary)
$bBinary = Binary($bBinary)
Local $tInput = DllStructCreate("byte[" & BinaryLen($bBinary) & "]")
DllStructSetData($tInput, 1, $bBinary)
Local $tBuffer = DllStructCreate("byte[" & 16 * DllStructGetSize($tInput) & "]") ; initially oversizing buffer
Local $a_Call = DllCall("ntdll.dll", "int", "RtlDecompressBuffer", _
"ushort", 2, _
"ptr", DllStructGetPtr($tBuffer), _
"dword", DllStructGetSize($tBuffer), _
"ptr", DllStructGetPtr($tInput), _
"dword", DllStructGetSize($tInput), _
"dword*", 0)
 
If @error Or $a_Call[0] Then
Return SetError(1, 0, "") ; error decompressing
EndIf
 
Local $tOutput = DllStructCreate("byte[" & $a_Call[6] & "]", DllStructGetPtr($tBuffer))
 
Return SetError(0, 0, DllStructGetData($tOutput, 1))
EndFunc   ;==>__normal
Posted

 what is the role of CheckCursor() in the main loop? 

And why is the WinActive check no longer needed?

 

CheckCursor toggles the cursor depending on if the cursor is inside the gui or not

So if you put CheckCursor in the main loop then the GUISetOnEvent($GUI_EVENT_MOUSEMOVE, "_CheckCursor") is no longer needed

You said "I first have to click somewhere on the GUI to cause it to perform the CheckCursor" , this click only made the gui active

So removing the WinActive check allows the script to work even if the gui is not active

:)

 

Posted

 

then the GUISetOnEvent($GUI_EVENT_MOUSEMOVE, "_CheckCursor") is no longer needed

.

Thanks for pointing that out.  I still had it in my script from my first attempt at this.

Everything makes sense, now. 

I appreciate your help.

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