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Use @SW_LOCK And Keep a Control Enabled?

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So, I was curious if it's possible to use @SW_LOCK to lock the main gui and enable a hidden child gui which holds a label with a counter count up while the main gui is locked. While reading the help file and searching the forums, I saw that I can use GUISwitch() to possibly do this, but I'm not too sure how.

Does anyone have a quick example available that can show this?

Thank you.

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Why do you want a hidden gui with a label, who's going to see it?

If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.
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I have a main GUI that has listview and a label with a counter on it. When the listview is populated, the label is changed with the number of items. I want to lock the GUI while the listview is populated, but when I do that, the counter label can't display the count of items as it increments.

I figured if a child GUI is created that has topmost attributes, it can overlap the counter label (that's now locked) and can display a rolling counter just as the now locked on control would. Once all the items have been added to the listview, the child GUI can be hidden again.

I hope this makes sense...

EDIT: Here's a quick sample as to what I want to do

#include <GUIConstantsEx.au3>
#include <ListViewConstants.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>

Global $iItemCount = 0

#Region ### START Koda GUI section ### Form=
$Form1 = GUICreate("Form1", 615, 438)
$Label1 = GUICtrlCreateLabel("0 items", 24, 416, 100, 16, $SS_SUNKEN)
GUISetState(@SW_SHOW, $Form1)
#EndRegion ### END Koda GUI section ###

GUISetState(@SW_LOCK, $Form1)

For $i = 0 To 10000
    GUICtrlCreateListViewItem("Item " & $i, $ListView1)
    GUICtrlSetData($Label1, $i & " items "); I'd like this to keep counting while the GUI is locked

GUISetState(@SW_UNLOCK, $Form1)

While 1
    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
Edited by buymeapc

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