Sign in to follow this  
Followers 0
ycomp

can I write dll plugins for other applications with autoit?

3 posts in this topic

Hi,

Just a general question... 

would it be possible to write a dexpot plugin (www.dexpot.de) using autoit?

I downloaded the sdk and checked it out, it is just c++ (visual c++ looks like)

I have only the most basic autoit experience, and I haven't touched c++ since I was a kid but I can program. So as long as I know it's possible, I can go from there.

Share this post


Link to post
Share on other sites



You can not create a dll in autoit

Share this post


Link to post
Share on other sites

DLLs = C++ IIRC?


Lofting the cyberwinds on teknoleather wings, I am...The Blue Drache

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Similar Content

    • junkew
      By junkew
      Since W8.1 (actually IE 11 with W7 will work also) microsoft has a Javascript runtime that can be called from scripting languages
      As shown in this example from C++: https://iobservable.net/blog/2013/11/12/introduction-to-jsrt/
      By loading either JSCRIPT9.DLL or CHAKRA.DLL you can embed ECMA JavaScript in your application
      And implemented here in AutoHotKey https://autohotkey.com/boards/viewtopic.php?f=6&t=5739
      Triggered by other threads: 
      https://www.autoitscript.com/forum/topic/185883-accessing-autoit-variables/ https://iobservable.net/blog/2013/11/12/introduction-to-jsrt/ https://www.autoitscript.com/forum/topic/184824-chakracore-udf-executing-javascript-in-autoit/ http://eclipsesource.com/blogs/2016/04/06/getting-started-with-microsoft-chakracore/
        This code is almost working but unfortunately not with the expected output. Someone seeing what is wrong? 
      It runs completely after fixes of DanyFirex 
       
      ;~ https://iobservable.net/blog/2013/11/ ;~ Should work on all windows versions with IE11 #AutoIt3Wrapper_UseX64=N #Region enum JsErrorCode : unsigned int Enum $JsNoError = 0, _ $JsErrorCategoryUsage = 0x10000, _ $JsErrorInvalidArgument, _ $JsErrorNullArgument, _ $JsErrorNoCurrentContext, _ $JsErrorInExceptionState, _ $JsErrorNotImplemented, _ $JsErrorWrongThread, _ $JsErrorRuntimeInUse, _ $JsErrorBadSerializedScript, _ $JsErrorInDisabledState, _ $JsErrorCannotDisableExecution, _ $JsErrorHeapEnumInProgress, _ $JsErrorArgumentNotObject, _ $JsErrorInProfileCallback, _ $JsErrorInThreadServiceCallback, _ $JsErrorCannotSerializeDebugScript, _ $JsErrorAlreadyDebuggingContext, _ $JsErrorAlreadyProfilingContext, _ $JsErrorIdleNotEnabled, _ $JsErrorCategoryEngine = 0x20000, _ $JsErrorOutOfMemory, _ $JsErrorCategoryScript = 0x30000, _ $JsErrorScriptException, _ $JsErrorScriptCompile, _ $JsErrorScriptTerminated, _ $JsErrorScriptEvalDisabled, _ $JsErrorCategoryFatal = 0x40000, _ $JsErrorFatal ;~ }JsErrorCode; #EndRegion enum JsErrorCode : unsigned int #Region typedef enum JsRuntimeVersion Enum $JsRuntimeVersion10 = 0, $JsRuntimeVersion11 = 1 #EndRegion typedef enum JsRuntimeVersion ; Create callback function. Local $hPrintf = DllCallbackRegister("_printf", "long", "ptr;bool;ptr;ushort;ptr") Local $hJSRuntime = DllOpen("c:\windows\system32\jscript9.dll") $JsRuntimeAttributeNone = 0x00000000 ;~ #RequireAdmin Example() Func Example() Local $script = "native.printf('hello world')" ;~ Local $script = "native.printf('number=%#x string=%s\n', 255, 'test')" ;~ Local $script = "(()=>{return 'Hello world!';})()" ;~ Local $script = "var x='helloworld'; return x;" ;~ Local $script = "var x=10;" & @CRLF & "var y=11;" ;~ Local $script = "(42);" ;~ Local $script = "(" & @CRLF ;~ $script=$script & "host.echo(JSON.stringify({foo:'bar'}));)" & @CRLF ;~ $script=$script & "42 // The script's result :) "& @CRLF ;~ $script=$script & ")"& @CRLF ;~ $script=$script & "class Host {"& @CRLF ;~ $script=$script & " echo(s) {"& @CRLF ;~ $script=$script & " MsgBox %s%"& @CRLF ;~ $script=$script & " }"& @CRLF ;~ $script=$script & "}"& @CRLF Local $aResult Local $runtime Local $context ;~ // Create a runtime ;~ JsCreateRuntime(JsRuntimeAttributeNone, nullptr, &runtime); $runtime = _JsCreateRuntime($JsRuntimeAttributeNone, 0, $runtime) ; ;~ // Create an execution context. ;~ JsCreateContext(runtime, &context); $context = _JsCreateContext($runtime, $context) ;~ // Now set the current execution context. ;~ JsSetCurrentContext(context); _JsSetCurrentContext($context) ; ; Get the Global object for adding stuff ;~ JsGetGlobalObject(&global); Local $global $global = _JsGetGlobalObject($global) ;~ JsPropertyIdRef nativeProp; ;~ JsGetPropertyIdFromName(L"native", &nativeProp); Local $nativeProp $nativeProp = _JsGetPropertyIdFromName("native", $nativeProp) ;~ JsValueRef nativeObj; ;~ JsCreateObject(&nativeObj); Local $nativeObj $nativeObj = _JsCreateObject($nativeObj) ;~ JsPropertyIdRef printfProp; ;~ JsGetPropertyIdFromName(L"printf", &printfProp); Local $printfProp $printfProp = _JsGetPropertyIdFromName("printf", $printfProp) ;~ JsValueRef printfFunc; ;~ JsCreateFunction(PrintFormat, nullptr, &printfFunc); Local $printfFunc $printfFunc = _JsCreateFunction(DllCallbackGetPtr($hPrintf), 0, $printfFunc) ;~ JsSetProperty(nativeObj, printfProp, printfFunc, true); _JsSetProperty($nativeObj, $printfProp, $printfFunc, True) ;~ JsSetProperty(global, nativeProp, nativeObj, true); _JsSetProperty($global, $nativeProp, $nativeObj, True) ;~ STDAPI_(JsErrorCode) JsCreateFunction( ;~ _In_ JsNativeFunction nativeFunction, ;~ _In_opt_ void *callbackState, ;~ _Out_ JsValueRef *function ;~ ); ; Get a JsValueRef for our Host object ;~ hostRef := ToJsValue(Host) ;~ $aResult=DllCall($hJSRuntime, "int","JsVariantToValue", "ptr", &variant, "ptr*", valref) ; Pass our Host object to the script engine ;~ DllCall("jscript9\JsSetProperty", "ptr", globalObject, "ptr", hostPropertyId, "ptr", hostRef, "int", true) ;~ // Run the script. ;~ STDAPI_(JsErrorCode) JsRunScript( ;~ _In_z_ const wchar_t *script, ;~ _In_ JsSourceContext sourceContext, ;~ _In_z_ const wchar_t *sourceUrl, ;~ _Out_ JsValueRef *result ;~ ); Local $currentSourceContext = 1 ;~ JsRunScript(script.c_str(), currentSourceContext++, L"", &result); Local $result = "" Local $sourceURL = "" $aResult = DllCall($hJSRuntime, "int", "JsRunScript", "WSTR", $script, "UINT*", $currentSourceContext, "wstr", "dummysource.js", "WSTR*", $result) ConsoleWrite("Error 11: " & @error & @CRLF) If @error = 0 Then ConsoleWrite($aResult[0] & ";" & $aResult[1] & ";" & $aResult[2] & ";" & $aResult[3] & ";" & $aResult[4] & @CRLF) EndIf ;~ // Convert your script result to String in JavaScript redundant if your script returns a String ;~ JsValueRef resultJSString; ;~ STDAPI_(JsErrorCode) JsConvertValueToString( ;~ _In_ JsValueRef value, ;~ _Out_ JsValueRef *stringValue ;~ ); ;~ JsConvertValueToString(result, &resultJSString); ;~ $aResult=DllCall($hJSRuntime, "int", "JsConvertValueToString", "WSTR", $script, "long", 1, "WSTR*",0, "WSTR*", $result) ;~ consolewrite("Error 4: " & @error & @CRLF) ;~ if @error=0 Then ;~ consolewrite($aResult[0] & ";" & $aResult[1] & ";" & $aResult[2] & ";" & $aResult[3] & ";" & $aResult[4] & @CRLF) ;~ EndIf ;~ ;~ // Project script result back to C++. ;~ const wchar_t *resultWC; ;~ size_t stringLength; ;~ JsStringToPointer(resultJSString, &resultWC, &stringLength); ;~ wstring resultW(resultWC); ;~ cout << string(resultW.begin(), resultW.end()) << endl; ;~ system("pause"); ;~ // Dispose runtime ;~ JsSetCurrentContext(JS_INVALID_REFERENCE); ;~ JsDisposeRuntime(runtime); Return 0 ; EndFunc ;==>Example ; Create callback function. ;~ JsValueRef CALLBACK PrintFormat(JsValueRef callee, bool isConstructCall, JsValueRef *arguments, unsigned short argumentCount, void *callbackState) ;~ { ;~ const wchar_t *format; ;~ size_t length; ;~ JsStringToPointer(arguments[1], &format, &length); ;~ VARIANT variant; ;~ JsValueToVariant(arguments[2], &variant); ;~ const wchar_t *str; ;~ JsStringToPointer(arguments[3], &str, &length); ;~ wprintf(format, variant.intVal, str); ;~ return JS_INVALID_REFERENCE; ;~ } ;~ typedef _Ret_maybenull_ JsValueRef (CALLBACK * JsNativeFunction)( ;~ _In_ JsValueRef callee, ;~ _In_ bool isConstructCall, ;~ _In_ JsValueRef *arguments, ;~ _In_ unsigned short argumentCount ;~ ); Func _printf($callee, $isConstructCall, $arguments, $argumentCount, $callbackState) ConsoleWrite("there we are with " & $argumentCount & " arguments" & @CRLF) Local $tArgs = DllStructCreate("ptr JsValues[" & $argumentCount & "]", $arguments) ;~ STDAPI_(JsErrorCode) JsConvertValueToString( ;~ _In_ JsValueRef value, ;~ _Out_ JsValueRef *stringValue ;~ ); ;~ JsConvertValueToString(result, &resultJSString); local $tresult $aResult=DllCall($hJSRuntime, "int", "JsConvertValueToString", "ptr", DllStructGetData($tArgs,1,2), "ptr*", $tresult) consolewrite("Error 4: " & @error & @CRLF) if @error=0 Then consolewrite( $aResult[0] & ";" & $aResult[1] & ";" & $aResult[2] & @CRLF) $tresult=$aresult[2] EndIf ;~ STDAPI_(JsErrorCode) JsValueToVariant( ;~ _In_ JsValueRef object, ;~ _Out_ VARIANT *variant ;~ ); ;~ Local $aResult = DllCall($hJSRuntime, "dword", "JsValueToVariant", "ptr", $arguments[0], "ptr*", 0) ;~ If @error Then Return SetError(3, 0, @error) ;~ If $aResult[0] <> 0 Then Return SetError(4, 0, $aResult[0]) ;~ consolewrite($aResult[2]) Local $aResult = DllCall($hJSRuntime, "dword", "JsStringToPointer", "ptr", $tResult, "ptr*", 0, "int*", 0) If @error Then Return SetError(3, 0, @error) If $aResult[0] <> 0 Then Return SetError(4, 0, $aResult[0]) Local $tString = DllStructCreate("wchar string["&$aResult[3]&"]", $aResult[2]) consolewrite("+Parameter: " & $tString.string & @CRLF) Return 0 EndFunc ;==>_printf ;~ typedef void *JsRuntimeHandle; ;~ // Create a runtime. ;~ Edge mode signature STDAPI_(JsErrorCode) JsCreateRuntime( ;~ _In_ JsRuntimeAttributes attributes, ;~ _In_opt_ JsThreadServiceCallback threadService, ;~ _Out_ JsRuntimeHandle *runtime); ;~ Legacy mode signature ;~ STDAPI_(JsErrorCode) JsCreateRuntime( ;~ _In_ JsRuntimeAttributes attributes, ;~ _In_ JsRuntimeVersion version, ;~ _In_opt_ JsThreadServiceCallback threadService, ;~ _Out_ JsRuntimeHandle *runtime ;~ ); ;~ $runtime=_JsCreateRuntime(JsRuntimeAttributeNone, 0, $runtime); Func _JsCreateRuntime($JsRuntimeAttributeNone, $JSRuntimeVersion, $runtime) $aResult = DllCall($hJSRuntime, "int", "JsCreateRuntime", "int", $JsRuntimeAttributeNone, "int", $JSRuntimeVersion, "ptr", 0, "ptr*", $runtime) If @error Then Return SetError(1, @error, 0) Return $aResult[4] EndFunc ;==>_JsCreateRuntime ;~ // Edge mode signature ;~ STDAPI_(JsErrorCode) JsCreateContext( ;~ _In_ JsRuntimeHandle runtime, ;~ _Out_ JsContextRef *newContext); ;~ // Legacy mode signature ;~ STDAPI_(JsErrorCode) JsCreateContext( ;~ _In_ JsRuntimeHandle runtime, ;~ _In_ IDebugApplication *debugApplication, ;~ _Out_ JsContextRef *newContext ;~ ); ;~ JsCreateContext(runtime, &context); Func _JsCreateContext($runtime, $context) $aResult = DllCall($hJSRuntime, "int", "JsCreateContext", "ptr", $runtime, "ptr", 0, "ptr*", $context) If @error Then Return SetError(1, @error, 0) Return $aResult[3] EndFunc ;==>_JsCreateContext ;~ STDAPI_(JsErrorCode) JsSetCurrentContext( ;~ _In_ JsContextRef context ;~ ); ;~ JsSetCurrentContext(context); Func _JsSetCurrentContext($context) $aResult = DllCall($hJSRuntime, "int", "JsSetCurrentContext", "ptr", $context) If @error Then Return SetError(1, @error, 0) Return $JsNoError EndFunc ;==>_JsSetCurrentContext ; Get the Global object for adding stuff ;~ STDAPI_(JsErrorCode) JsGetGlobalObject( ;~ _Out_ JsValueRef *globalObject ;~ ); ;~ JsValueRef global; ;~ JsGetGlobalObject(&global); Func _JsGetGlobalObject($global) $aResult = DllCall($hJSRuntime, "int", "JsGetGlobalObject", "ptr*", $global) If @error Then Return SetError(1, @error, 0) Return $aResult[1] EndFunc ;==>_JsGetGlobalObject ; Get a property ID for the name "host" ;~ STDAPI_(JsErrorCode) JsGetPropertyIdFromName( ;~ _In_z_ const wchar_t *name, ;~ _Out_ JsPropertyIdRef *propertyId ;~ ); ;~ DllCall("jscript9\JsGetPropertyIdFromName", "wstr", "host", "ptr*", hostPropertyId) ;~ local $hostPropertyID ;~ $aResult=DllCall($hJSRuntime, "int","JsGetPropertyIdFromName", "wstr", "host", "ptr*", $hostPropertyId) ;~ consolewrite("Error 5: " & @error & @CRLF) ;~ if @error=0 Then ;~ consolewrite($aResult[0] & ";" & $aResult[1] & ";" & $aResult[2] & @CRLF) ;~ EndIf ;~ JsPropertyIdRef nativeProp; ;~ JsGetPropertyIdFromName(L"native", &nativeProp); Func _JsGetPropertyIdFromName($propname, $nativeProp) $aResult = DllCall($hJSRuntime, "int", "JsGetPropertyIdFromName", "wstr", $propname, "ptr*", $nativeProp) If @error Then Return SetError(1, @error, 0) Return $aResult[2] EndFunc ;==>_JsGetPropertyIdFromName ;~ STDAPI_(JsErrorCode) JsCreateObject( ;~ _Out_ JsValueRef *object ;~ ); ;~ JsValueRef nativeObj; ;~ JsCreateObject(&nativeObj); Local $nativeObj Func _JsCreateObject($JSRTobject) $aResult = DllCall($hJSRuntime, "int", "JsCreateObject", "ptr*", $JSRTobject) If @error Then Return SetError(1, @error, 0) Return $aResult[1] EndFunc ;==>_JsCreateObject ;~ STDAPI_(JsErrorCode) JsCreateFunction( ;~ _In_ JsNativeFunction nativeFunction, ;~ _In_opt_ void *callbackState, ;~ _Out_ JsValueRef *function ;~ ); Func _JsCreateFunction($fncCallBackPtr, $callbackState, $fncVar) $aResult = DllCall($hJSRuntime, "int", "JsCreateFunction", "ptr", $fncCallBackPtr, "ptr*", $callbackState, "ptr*", $fncVar) If @error Then Return SetError(1, @error, 0) Return $aResult[3] EndFunc ;==>_JsCreateFunction ;~ JsSetProperty(nativeObj, printfProp, printfFunc, true); ;~ STDAPI_(JsErrorCode) JsSetProperty( ;~ _In_ JsValueRef object, ;~ _In_ JsPropertyIdRef propertyId, ;~ _In_ JsValueRef value, ;~ _In_ bool useStrictRules ;~ ); Func _JsSetProperty($Obj, $Prop, $Func, $val) ; $aResult = DllCall($hJSRuntime, "int", "JsSetProperty", "ptr", $Obj, "ptr", $Prop, "ptr", $Func, "int", $val) If @error Then Return SetError(1, @error, 0) EndFunc ;==>_JsSetProperty  
    • ur
      By ur
      Is there anyway to create an assembly for AutoIT so that I can use that in Powershell or Dotnet supported languages like c#.
      Like I want to use the functionality of _ArrayDisplay of AutoIT in C# by creating a assmbly/library and using that in the target language.
    • UEZ
      By UEZ
      Since I disovered FreeBasic I decided to create a DLL to implement much faster image processing functionality to AutoIt.
      Following functions are implemented yet:
      _GDIPlus_BitmapApplyFilter_BWJJNDithering _GDIPlus_BitmapApplyFilter_Cartoon1 _GDIPlus_BitmapApplyFilter_ColorAccent _GDIPlus_BitmapApplyFilter_Convolution_AnotherBlur _GDIPlus_BitmapApplyFilter_Convolution_BoxBlur _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection1 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection2 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection3 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection4 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection5 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection6 _GDIPlus_BitmapApplyFilter_Convolution_Emboss1 _GDIPlus_BitmapApplyFilter_Convolution_Emboss45Degree _GDIPlus_BitmapApplyFilter_Convolution_EmbossTopLeftBottomRight _GDIPlus_BitmapApplyFilter_Convolution_Gaussian3x3 _GDIPlus_BitmapApplyFilter_Convolution_Gaussian5x5_1 _GDIPlus_BitmapApplyFilter_Convolution_Gaussian5x5_2 _GDIPlus_BitmapApplyFilter_Convolution_GaussianBlur _GDIPlus_BitmapApplyFilter_Convolution_IntenseEmboss _GDIPlus_BitmapApplyFilter_Convolution_Kirsch _GDIPlus_BitmapApplyFilter_Convolution_Laplace1 _GDIPlus_BitmapApplyFilter_Convolution_Laplace2 _GDIPlus_BitmapApplyFilter_Convolution_Laplace3 _GDIPlus_BitmapApplyFilter_Convolution_LaplacianOfGaussian _GDIPlus_BitmapApplyFilter_Convolution_ManualMatrix _GDIPlus_BitmapApplyFilter_Convolution_MotionBlur _GDIPlus_BitmapApplyFilter_Convolution_Outline3x3 _GDIPlus_BitmapApplyFilter_Convolution_Prewitt _GDIPlus_BitmapApplyFilter_Convolution_Sharpen1 _GDIPlus_BitmapApplyFilter_Convolution_Sharpen2 _GDIPlus_BitmapApplyFilter_Convolution_Sobel _GDIPlus_BitmapApplyFilter_Convolution_SovelVsPrewitt _GDIPlus_BitmapApplyFilter_Convolution_TriangleBlur _GDIPlus_BitmapApplyFilter_Convolution_Unsharp _GDIPlus_BitmapApplyFilter_Convolution_Unsharp5x5 _GDIPlus_BitmapApplyFilter_Dilatation _GDIPlus_BitmapApplyFilter_DistortionBlur _GDIPlus_BitmapApplyFilter_Edges _GDIPlus_BitmapApplyFilter_Erosion _GDIPlus_BitmapApplyFilter_FishEye _GDIPlus_BitmapApplyFilter_Indexed _GDIPlus_BitmapApplyFilter_Jitter _GDIPlus_BitmapApplyFilter_Kuwahara _GDIPlus_BitmapApplyFilter_Linellism _GDIPlus_BitmapApplyFilter_Median _GDIPlus_BitmapApplyFilter_Median2 _GDIPlus_BitmapApplyFilter_OilPainting _GDIPlus_BitmapApplyFilter_PenSketch _GDIPlus_BitmapApplyFilter_PenSketch2 _GDIPlus_BitmapApplyFilter_Pixelate _GDIPlus_BitmapApplyFilter_Pointillism _GDIPlus_BitmapApplyFilter_RadialBlur _GDIPlus_BitmapApplyFilter_Raster _GDIPlus_BitmapApplyFilter_Swirl _GDIPlus_BitmapApplyFilter_SymmetricNearestNeighbour _GDIPlus_BitmapApplyFilter_TiltShift _GDIPlus_BitmapApplyFilter_TimeWarp _GDIPlus_BitmapApplyFilter_Wave _GDIPlus_BitmapApplyFilter_XRay  
      Since I am absolutely a newbie in FreeBasic, the DLL may contain errors.  Please report any bug.
       
      FreeBasic source code can be found here: https://pastebin.com/Lugp6rCR
       
      To do:
      add function headers with descriptions speed-up FB code -> partly done add more filters -> ongoing  
      Credits to:
      Jakub Szymanowski rdc Dewald Esterhuizen Santhosh G_  Christian Graus www.gutgames.com  
      Have fun.
       
      Download link: 
       
      You can compare the speed with AutoIt version:
      #AutoIt3Wrapper_Version=b #include <Array.au3> #include <GDIPlus.au3> Global $sFile = FileOpenDialog("Select an image", "", "Images (*.jpg;*.png;*.gif;*.bmp)") If @error Then Exit _GDIPlus_Startup() Global Const $STM_SETIMAGE = 0x0172 Global Const $hImage = _GDIPlus_ImageLoadFromFile($sFile) Global Const $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Global Const $hGUI = GUICreate("GDI+ Image Filters", $iW * 2, $iH) Global $fProg = 0, $iEnd = $iW * $iH - 1 AdlibRegister("Progress", 490) Global $t = TimerInit() Global Const $hGDIBitmap = _GDIPlus_BitmapApplyFilter_Median($hImage, 4) ConsoleWrite(Round(TimerDiff($t) / 1000, 2) & " s / " & Round(TimerDiff($t) / 60000, 2) & " min" & @CRLF) Global Const $iPic = GUICtrlCreatePic("", 0, 0, $iW - 1, $iH - 1) Global Const $iPic_o = GUICtrlCreatePic("", $iW, 0, $iW - 1, $iH - 1) _WinAPI_DeleteObject(GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hGDIBitmap)) Global Const $hGDIBitmap2 = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) _WinAPI_DeleteObject(GUICtrlSendMsg($iPic_o, $STM_SETIMAGE, $IMAGE_BITMAP, $hGDIBitmap2)) GUISetState() AdlibUnRegister("Progress") ToolTip("") Do Until GUIGetMsg() = -3 _GDIPlus_ImageDispose($hImage) _WinAPI_DeleteObject($hGDIBitmap) _WinAPI_DeleteObject($hGDIBitmap2) _GDIPlus_Shutdown() Exit Func Progress() ToolTip(Int($fProg / $iEnd * 100) & " % / " & Round(TimerDiff($t) / 60000, 2) & " min", MouseGetPos(0) + 30, MouseGetPos(1) + 30) EndFunc #Region Symmetric Nearest Neighbour Func _GDIPlus_BitmapApplyFilter_SymmetricNearestNeighbour($hImage, $fRadius = 2, $bGDI = True) ;no alpha channel implemented yet Local Const $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Local Const $hBitmap_Dest = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local Const $tBitmapData_Dest = _GDIPlus_BitmapLockBits($hBitmap_Dest, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMWRITE, $GDIP_PXF32ARGB) Local Const $iScan0_Dest = DllStructGetData($tBitmapData_Dest, "Scan0") Local Const $tPixel_Dest = DllStructCreate("int[" & $iW * $iH & "];", $iScan0_Dest) Local Const $tBitmapData = _GDIPlus_BitmapLockBits($hImage, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMREAD, $GDIP_PXF32ARGB) Local Const $iScan0 = DllStructGetData($tBitmapData, "Scan0") Local Const $tPixel = DllStructCreate("int[" & $iW * $iH & "];", $iScan0) Local $iRowOffset, $iX, $iY, $c, $k, $sumR, $sumG, $sumB, $iCount, $xx, $yy, $iR, $iG, $iB, $iR1, $iG1, $iB1, $iR2, $iG2, $iB2, $x, $y For $iY = 0 To $iH - 1 $iRowOffset = $iY * $iW For $iX = 0 To $iW - 1 $sumR = 0 $sumG = 0 $sumB = 0 $iCount = 0 $c = DllStructGetData($tPixel, 1, $iRowOffset + $iX) $iR = BitShift(BitAND(0x00FF0000, $c), 16) $iG = BitShift(BitAND(0x0000FF00, $c), 8) $iB = BitAND(0x000000FF, $c) For $yy = -$fRadius To $fRadius For $xx = -$fRadius To $fRadius $k = $iX + $xx $x = $k < 0 ? 0 : $k > $iW - 1 ? $iW - 1 : $k $k = $iY + $yy $y = $k < 0 ? 0 : $k > $iH - 1 ? $iH - 1 : $k $c = DllStructGetData($tPixel, 1, $y * $iW + $x) $iR1 = BitShift(BitAND(0x00FF0000, $c), 16) $iG1 = BitShift(BitAND(0x0000FF00, $c), 8) $iB1 = BitAND(0x000000FF, $c) $k = $iX - $xx $x = $k < 0 ? 0 : $k > $iW - 1 ? $iW - 1 : $k $k = ($iY - $yy) $y = $k < 0 ? 0 : $k > $iH - 1 ? $iH - 1 : $k $c = DllStructGetData($tPixel, 1, $y * $iW + $x) $iR2 = BitShift(BitAND(0x00FF0000, $c), 16) $iG2 = BitShift(BitAND(0x0000FF00, $c), 8) $iB2 = BitAND(0x000000FF, $c) If __DeltaE($iR, $iG, $iB, $iR1, $iG1, $iB1) < __DeltaE($iR, $iG, $iB, $iR2, $iG2, $iB2) Then $sumR += $iR1 $sumG += $iG1 $sumB += $iB1 Else $sumR += $iR2 $sumG += $iG2 $sumB += $iB2 EndIf $iCount += 1 Next Next DllStructSetData($tPixel_Dest, 1, 0xFF000000 + Int($sumR / $iCount) * 0x10000 + Int($sumG / $iCount) * 0x100 + Int($sumB / $iCount), $iRowOffset + $iX) $fProg += 1 Next Next _GDIPlus_BitmapUnlockBits($hImage, $tBitmapData) _GDIPlus_BitmapUnlockBits($hBitmap_Dest, $tBitmapData_Dest) _GDIPlus_ImageSaveToFile($hBitmap_Dest, @ScriptDir & "\Filter_SNN" & $fRadius & "_" & @YEAR & @MON & @MDAY & @MIN & @SEC & ".png") If $bGDI Then Local $hGDIBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap_Dest) _GDIPlus_BitmapDispose($hBitmap_Dest) Return $hGDIBitmap EndIf Return $hBitmap_Dest EndFunc Func __DeltaE($iR1, $iG1, $iB1, $iR2, $iG2, $iB2) Return Sqrt(($iR1 - $iR2) * ($iR1 - $iR2) + ($iG1 - $iG2) * ($iG1 - $iG2) + ($iB1 - $iB2) * ($iB1 - $iB2)) EndFunc #EndRegion #Region Jitter Func _GDIPlus_BitmapApplyFilter_Jitter($hImage, $iAmount = 20, $bGDI = True) Local Const $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Local Const $hBitmap_Dest = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local Const $tBitmapData_Dest = _GDIPlus_BitmapLockBits($hBitmap_Dest, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMWRITE, $GDIP_PXF32ARGB) Local Const $iScan0_Dest = DllStructGetData($tBitmapData_Dest, "Scan0") Local Const $tPixel_Dest = DllStructCreate("int[" & $iW * $iH & "];", $iScan0_Dest) Local Const $tBitmapData = _GDIPlus_BitmapLockBits($hImage, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMREAD, $GDIP_PXF32ARGB) Local Const $iScan0 = DllStructGetData($tBitmapData, "Scan0") Local Const $tPixel = DllStructCreate("int[" & $iW * $iH & "];", $iScan0) Local $iX, $iY, $iRowOffset, $fNX, $fNY For $iY = 0 To $iH - 1 $iRowOffset = $iY * $iW + 1 For $iX = 0 To $iW - 1 $fNX = $iX + Int((Random() - 0.5) * $iAmount) $fNX = $fNX < 1 ? 1 : $fNX > $iW - 1 ? $iW - 1 : $fNX $fNY = ($iY + Int((Random() - 0.5) * $iAmount)) $fNY = $fNY < 1 ? 1 : $fNY > $iH - 1 ? $iH - 1 : $fNY $fNY *= $iW DllStructSetData($tPixel_Dest, 1, DllStructGetData($tPixel, 1, $fNY + $fNX), $iRowOffset + $iX) $fProg += 1 Next Next _GDIPlus_BitmapUnlockBits($hImage, $tBitmapData) _GDIPlus_BitmapUnlockBits($hBitmap_Dest, $tBitmapData_Dest) _GDIPlus_ImageSaveToFile($hBitmap_Dest, @ScriptDir & "\Filter_Jitter" & $iAmount & "_" & @YEAR & @MON & @MDAY & @MIN & @SEC & ".png") If $bGDI Then Local $hGDIBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap_Dest) _GDIPlus_BitmapDispose($hBitmap_Dest) Return $hGDIBitmap EndIf Return $hBitmap_Dest EndFunc #EndRegion #Region Median Func _GDIPlus_BitmapApplyFilter_Median($hImage, $fRadius = 3, $bGDI = True) Local Const $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Local Const $hBitmap_Dest = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local Const $tBitmapData_Dest = _GDIPlus_BitmapLockBits($hBitmap_Dest, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMWRITE, $GDIP_PXF32ARGB) Local Const $iScan0_Dest = DllStructGetData($tBitmapData_Dest, "Scan0") Local Const $tPixel_Dest = DllStructCreate("int[" & $iW * $iH & "];", $iScan0_Dest) Local Const $tBitmapData = _GDIPlus_BitmapLockBits($hImage, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMREAD, $GDIP_PXF32ARGB) Local Const $iScan0 = DllStructGetData($tBitmapData, "Scan0") Local Const $tPixel = DllStructCreate("int[" & $iW * $iH & "];", $iScan0) Local $iX, $iY, $iRowOffset For $iY = 0 To $iH - 1 $iRowOffset = $iY * $iW + 1 For $iX = 0 To $iW - 1 DllStructSetData($tPixel_Dest, 1, __Median_Value($iX, $iY, $fRadius, $tPixel, $iW, $iH), $iRowOffset + $iX) $fProg += 1 Next Next _GDIPlus_BitmapUnlockBits($hImage, $tBitmapData) _GDIPlus_BitmapUnlockBits($hBitmap_Dest, $tBitmapData_Dest) _GDIPlus_ImageSaveToFile($hBitmap_Dest, @ScriptDir & "\Filter_Median" & $fRadius & "_" & @YEAR & @MON & @MDAY & @MIN & @SEC & ".png") If $bGDI Then Local $hGDIBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap_Dest) _GDIPlus_BitmapDispose($hBitmap_Dest) Return $hGDIBitmap EndIf Return $hBitmap_Dest EndFunc Func __Median_Value($iPosX, $iPosY, $fRadius, $tPixel, $iW, $iH) Local $iX, $iY, $aColors[1000], $iColors = 0, $iSize = $iW * $iH - 1, $iOff, $e For $iX = $iPosX - $fRadius To $iPosX + $fRadius For $iY = $iPosY - $fRadius To $iPosY + $fRadius $iOff = 1 + $iY * $iW + $iX $aColors[$iColors] = DllStructGetData($tPixel, 1, $iOff < 1 ? 1 : $iOff > $iSize ? $iSize : $iOff) $iColors += 1 Next Next ReDim $aColors[$iColors] ;~ _ArraySort($aColors, 0) $e = $iColors - 1 __ArrayQuickSort1D($aColors, 0, $e) Local $iMid = Floor($iColors / 2), $iMedian If BitAND($iColors, 1) Then $iMedian = Int($aColors[$iMid + 1]) Else $iMedian = Int(($aColors[$iMid] + $aColors[$iMid + 1]) / 2) EndIf Return $iMedian EndFunc #EndRegion  
    • mjolnirmarkiv
      By mjolnirmarkiv
      Hi!
      Is there any way to use .NET DLL libraries with AutoIt? I happen to have one that'd have made my life easier, but DLLCall() returns an error: no functions with such name found. Searching and reading forums made me think that's not a fault of a library. I've used yashied's DLL Helper, but it didn't return any function names as well.
      Thanks!
    • BisherSH
      By BisherSH
      Good day ,
      I have the code below , and i would like to embed SQLite3.dll to the compiled file 
      Is it possible ? 
      Thanks in advance
      #include <SQLite.au3> #include <SQLite.dll.au3> _SQLite_Startup() If @error Then     MsgBox($MB_SYSTEMMODAL, "SQLite Error", "SQLite3.dll Can't be Loaded!")     Exit -1 EndIf $DB = _SQLite_Open("C:\Temp\Test.db") $Action = "TestAction" $Time = @HOUR&":"&@MIN&":"&@SEC $Date = @YEAR&"-"&@MON&"-"&@MDAY $User = @UserName $Computer = @ComputerName $DC = @LogonServer If @error Then     MsgBox($MB_SYSTEMMODAL, "SQLite Error", "Couldnt open Database")     Exit -1 EndIf _SQLite_Exec($DB,"INSERT INTO QLogs (Action,Date,Time,User,Computer,DC) " & _                               "VALUES ("& _SQLite_FastEscape($Action) & "," & _                                           _SQLite_FastEscape($Date) & "," & _                                           _SQLite_FastEscape($Time) & "," & _                                           _SQLite_FastEscape($User) & "," & _                                           _SQLite_FastEscape($Computer) & "," & _                                           _SQLite_FastEscape($DC) & ");") If @error Then     MsgBox($MB_SYSTEMMODAL, "SQLite Error", "Couldnt insert!")     Exit -1 EndIf _SQLite_Shutdown()