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Found 54 results

  1. Visual studio project

    Hello, Someone is so kind to compile for me this DLL? https://github.com/stephane/libmodbus/tree/master/src/win32 Many thanks!
  2. I'm trying to verify which is the default scanner and if it is different from what I need to propose a choice among those available. All this is possible with eztw32.dll however I can not make certain functions work Are these: int TWAIN_GetDefaultSourceName(LPSTR pzName) string TWAIN_DefaultSourceName() int TWAIN_GetSourceList(void) source: http://www.eztwain.com/pub/eztp/EZTwain_User_Guide.pdf I tried this way but they do not work: Local $pzName $pzName = DllCall($pathDLL,"int","TWAIN_DefaultSourceName") ; $rc = DllCall($pathDLL,"int","TWAIN_GetDefaultSourceName", "str*", $pzName) ; $rc = DllCall($pathDLL,"int","TWAIN_GetDefaultSourceName","str", $pzName) ; $rc = DllCall($pathDLL,"int","TWAIN_GetSourceList") $rc = DllCall($pathDLL,"int","TWAIN_GetSourceList", "NONE", "") ; Can anyone help me? Everything else works, here is the code: Local $pathDLL = @ScriptDir&"\_res\eztw32.dll" Local $rc = DllCall($pathDLL,'int','TWAIN_EasyVersion') if @error <> 0 then MsgBox(16+262144, "DllCall Error", "Error load eztw32.dll") else ConsoleWrite('--> eztw32.dll version: ' & $rc[0]/100 & @CRLF) $rc = DllCall($pathDLL,"int","TWAIN_IsAvailable") If @error > 0 Then MsgBox(16+262144, "DllCall Error", "Error call DLL - TWAIN_IsAvailable") if $rc[0] <> 0 then ConsoleWrite('--> TWAIN available: RC = ' & $rc[0]&@CRLF) ;;;;;;;;;;;;;;;;;;;;;; I NEED HERE ;manual select scanner Local $hwnd $rc = DllCall($pathDLL,"long","TWAIN_SelectImageSource",'hwnd',$hwnd) ConsoleWrite('--> TWAIN_SelectImageSource = ' & $rc[0]&@CRLF) if $rc[0] <> 0 then ConsoleWrite("--> TWAIN device selected"&@CRLF) else ConsoleWrite("--> no TWAIN device selected"&@CRLF) endif Else ConsoleWrite('--> TWAIN NOT available: RC = ' & $rc[0]&@CRLF) ; es: 0 endif endif thank you
  3. Hi Everybody I want know if there is someone kind enough to help me translate this code in to Autoit please don't blame me cause I'm a newbe here is the code I need to translate also I want know if it's possible to look through a DLL functions Declaration in Visual Basic 6: Simply add the DLL import unit 'cashdll.bas' to your project, or add following line to the declarations part: Declare Function CASH_OPENCOM Lib "CASH.DLL" (ByVal CASH_COMPORT As Long) As Long Declaration in Visual Basic 6: Simply add the DLL import unit 'cashdll.bas' to your project, or add following line to the declarations part: Declare Sub CASH_CLOSECOM Lib "CASH.DLL" () and here is the code I have written so far down below is the DLL attached also a screen shot of the exit code of SciTE #include<Array.au3> $CashDLL = DllOpen("C:\Users\manue\Downloads\Casll DLL\cash.dll") if $CashDLL Then MsgBox (0,"","CashDLL Open",0) $HOPPER_OPENCOM = DllCall($CashDLL,"LONG","HOPPER_OPENCOM") if isarray ($HOPPER_OPENCOM) Then _Arraydisplay ($HOPPER_OPENCOM) Else MsgBox (0,"",@error,0) EndIf $HOPPER_CLOSECOM = DllCall($CashDLL,"NONE","HOPPER_CLOSECOM") if isarray ($HOPPER_CLOSECOM) Then _Arraydisplay ($HOPPER_CLOSECOM) Else MsgBox (0,"",@error,0) EndIf DllClose ($CashDLL) cash.dll
  4. Ciao I would like to control an ATEM Video Mixer from autoit. I downloaded his SDK which is written in c ++ and I found the sequences to interface, but I was not able to convert the script to self. The instructions say to follow this sequence: and to connectTo with C++ is: string address = ""; _BMDSwitcherConnectToFailure failureReason = 0; IBMDSwitcher switcher = null; var discovery = new CBMDSwitcherDiscovery(); discovery.ConnectTo(address, out switcher, out failureReason); From Blackmagic SDK: IBMDSwitcherDiscovery::ConnectTo method The ConnectTo method connects to the specified switcher and returns an IBMDSwitcher object interface for the switcher. Syntax HRESULT ConnectTo (string deviceAddress, IBMDSwitcher** switcherDevice, BMDSwitcherConnectToFailure* failReason); Parameters: deviceAddress in Network hostname or IP address of switcher to connect to. switcherDevice out IBMDSwitcher object interface for the connected switcher. failReason out Reason for connection failure as a BMDSwitcherConnectToFailure value. So, I have I tried these solutions but with non success: $DllName =@ScriptDir&"\BMDSwitcherAPI.dll" $result = DllCall($DllName, "none", "IBMDSwitcherDiscovery::ConnectTo" & @CRLF) ConsoleWrite("DLLCall Result: " & $result & @CRLF) and I have tried also create an Object (That I think is the best way solution): #include <MsgBoxConstants.au3> $oSwitcher=ObjCreate("IBMDSwitcher") If IsObj($oSwitcher) Then MsgBox(64, "", "Object $oSwitcher created successfully") EndIf $oAtem=ObjCreate("IBMDSwitcherDiscovery") If IsObj($oAtem) Then MsgBox(64, "", "Object $oAtem created successfully") EndIf $failureReason =ObjCreate("_BMDSwitcherConnectToFailure") If IsObj($failureReason) Then MsgBox(64, "", "Object $failureReason created successfully") EndIf $oMyError = ObjEvent("AutoIt.Error", "MyErrFunc") ; Install a custom error handler Global $errore,$oSwitcher1 $oAtem.ConnectTo("",$oSwitcher,$failureReason); ; This is the custom error handler Func MyErrFunc() $HexNumber = Hex($oMyError.number, 8) MsgBox(0, "", "We intercepted a COM Error !" & @CRLF & _ "Number is: " & $HexNumber & @CRLF & _ "Windescription is: " & $oMyError.windescription & @CRLF & _ "Source is: " & $oMyError.source & @CRLF & _ "Description is: " & $oMyError.description & @CRLF & _ "Helpfile is: " & $oMyError.helpfile & @CRLF & _ "Helpcontext is: " & $oMyError.helpcontext & @CRLF & _ "Lastdllerror is: " & $oMyError.lastdllerror & @CRLF & _ "Scriptline is: " & $oMyError.scriptline) EndFunc ;==>MyErrFunc But the result is: We intercepted a COM Error ! Number is: 000000A9 Windescription is: Variable must be of type 'Object'. Source is: Description is: Helpfile is: Helpcontext is: Lastdllerror is: 0 Scriptline is: 17 The BMDSwitcherAPI.dll is registered in system. Can someone help me? Grazie Marco
  5. This baby can do almost any language! I found Gleany on this site and set it up on a fresh win10 install. all i would need to do to make it build an exe of the search files app we discovered is the .NET Target Framework download to build 100 % but the exe works and generates! You also need to add the path the the version of csc.exe that you want to run. MSBuild is part of .NET and can read your .csproj file. YOU can develop .NET OR C/C++ on this baby! Super lightweight (fit for crappy laptops), and you can use any dev compilers you wish, Ming, MS, etc, whatever. To use the build, you need to open the csproj file, else, to check your syntax it can compile individual files as well. The warning are because I do not have the .NET 4.6 Targeting Pack installed... LOL, and I could get rid of the Core warning, yes, I did not want to build a .NET Core.dll I wanted a live x64 exe! Told you MSBUILD could handle .CSPROJ, .VBPROJ, and all others Microsoft. Don't let Visual Code or Visual Studio slow you down, although, this works with Visual Code as well but there is only debugging in CORE.DLL projects ListFiles Example.zip
  6. Greetings, someone can give a exemple, how send a error from a C#'s dll to AutoIt? I use this line, to send an error... but, I want get a error code In AutoIt with macro @error, it's possible? throw new ArgumentException("arquivo map não existe", "value" ); In this way, work, I know ther are error, but, @errror always is zero. I don't want this, I want a number as error code. Can you help me? Best regards
  7. Hi all, I am making a program in which I use Bass audio library (with the wrapper for autoit that I found here on forums I think) because of its support for dx effects. My problem, though, is that when effects as reverb or echo/delay are added, the channel length is not extended as to fit the tail of the effect, so if the file was really short, you wouldn't even hear the reverb at all. I've tried setting the buffer parameter even to 60k ms, updating the channel length to 60k ms, but nothing makes it so that the effects aren't being cut off. I've heard that I could add silence manually to wave files by adding the chr(0) characters, but haven't had any luck doing that, either. What I'm doing: initialize bass use streamCreateFile to load the wave file with the fx flag and length parameter set to 60000 set the config buffer to 60000 use channel set fx to add dx8 reverb use channel play to play the sound use bass update to update the length to 60000 I even tried having only silence in one wave file and tried joining two wave files together, but that didn't work either. Any help would be very much appreciated.
  8. Is there anyway to create an assembly for AutoIT so that I can use that in Powershell or Dotnet supported languages like c#. Like I want to use the functionality of _ArrayDisplay of AutoIT in C# by creating a assmbly/library and using that in the target language.
  9. Hi! Is there any way to use .NET DLL libraries with AutoIt? I happen to have one that'd have made my life easier, but DLLCall() returns an error: no functions with such name found. Searching and reading forums made me think that's not a fault of a library. I've used yashied's DLL Helper, but it didn't return any function names as well. Thanks!
  10. Good day , I have the code below , and i would like to embed SQLite3.dll to the compiled file Is it possible ? Thanks in advance #include <SQLite.au3> #include <SQLite.dll.au3> _SQLite_Startup() If @error Then     MsgBox($MB_SYSTEMMODAL, "SQLite Error", "SQLite3.dll Can't be Loaded!")     Exit -1 EndIf $DB = _SQLite_Open("C:\Temp\Test.db") $Action = "TestAction" $Time = @HOUR&":"&@MIN&":"&@SEC $Date = @YEAR&"-"&@MON&"-"&@MDAY $User = @UserName $Computer = @ComputerName $DC = @LogonServer If @error Then     MsgBox($MB_SYSTEMMODAL, "SQLite Error", "Couldnt open Database")     Exit -1 EndIf _SQLite_Exec($DB,"INSERT INTO QLogs (Action,Date,Time,User,Computer,DC) " & _                               "VALUES ("& _SQLite_FastEscape($Action) & "," & _                                           _SQLite_FastEscape($Date) & "," & _                                           _SQLite_FastEscape($Time) & "," & _                                           _SQLite_FastEscape($User) & "," & _                                           _SQLite_FastEscape($Computer) & "," & _                                           _SQLite_FastEscape($DC) & ");") If @error Then     MsgBox($MB_SYSTEMMODAL, "SQLite Error", "Couldnt insert!")     Exit -1 EndIf _SQLite_Shutdown()
  11. Hello, I have compiled a reference DLL in VS 2015 Community and this DLL works fine with project for which it is used. There is an interface from which u can access functions in DLL. Developers stated that this DLL is almost universal and can be used with any language with minor changes. I am trying to access its function from Autoit script and got an error 3, after calling DLLCall - "function" not found in the DLL file. Please have a quick look, I feel I miss something in C++ library with exporting functions and I do not know what to add as I am new to C++. Thank you. Source files and script also attached. Here is my script. Local $dll = DllOpen("C:\Users\Home\Desktop\dll\user.dll") ConsoleWrite("$dll handle = " & $dll & @CRLF) ;$dll handle = 1 Local $result = DllCall($dll, "double:cdecl", "ProcessQuery", "str", "dll$mynumber") If @error > 0 Then ConsoleWrite("Error: " & @error & @CRLF) ;Error = 3 If IsArray($result) Then ConsoleWrite("Array returned!" & @CRLF & "dll$mynumber: " & result[1]) Else ConsoleWrite("$result is not array. : " & $result & @CRLF) ;$result = 0 EndIf DllClose($dll) And here is dll source. As I understand, function "ProcessQuery" exported with help of DLL_IMPLEMENTS user.h //****************************************************************************** // // This file is part of the OpenHoldem project // Download page: http://code.google.com/p/openholdembot/ // Forums: http://www.maxinmontreal.com/forums/index.php // Licensed under GPL v3: http://www.gnu.org/licenses/gpl.html // //****************************************************************************** // // Purpose: Very simple user-DLL as a starting-point // // DO NOT CHANGE ANYTHING IN THIS FILE! // // This Header defines an interface // Functions and data-types must exactly match. // //****************************************************************************** #ifndef _INC_USER_H #define _INC_USER_H // Import and export directives // for use by this DLL and by OpenHoldem #ifdef USER_DLL #define DLL_IMPLEMENTS extern "C" __declspec(dllexport) #define EXE_IMPLEMENTS extern "C" __declspec(dllimport) #else #define DLL_IMPLEMENTS extern "C" __declspec(dllimport) #define EXE_IMPLEMENTS extern "C" __declspec(dllexport) #endif // Number of saved table-states // This number must not be changed, as we do a "& 0xFF" // at various places to normalize the index. const int kNumberOfHoldemStatesForDLL = 256; // SHoldemePlayer // used for sequence of 256 consequive table-states // !!!! Needs 2 more cards for Omaha, if not entirely removed struct holdem_player { char m_name[16] ; //player name if known double m_balance ; //player balance double m_currentbet ; //player current bet unsigned char m_cards[2] ; //player cards unsigned char m_name_known : 1 ; //0=no 1=yes unsigned char m_balance_known : 1 ; //0=no 1=yes unsigned char m_fillerbits : 6 ; //filler bits unsigned char m_fillerbyte ; //filler bytes }; struct holdem_state { char m_title[64] ; //table title double m_pot[10] ; //total in each pot unsigned char m_cards[5] ; //common cards unsigned char m_is_playing : 1 ; //0=sitting-out, 1=sitting-in unsigned char m_is_posting : 1 ; //0=autopost-off, 1=autopost-on unsigned char m_fillerbits : 6 ; //filler bits unsigned char m_fillerbyte ; //filler byte unsigned char m_dealer_chair ; //0-9 holdem_player m_player[10] ; //player records }; // Functions implemented and exported by the DLL, // imported by OpenHoldem DLL_IMPLEMENTS double __stdcall ProcessQuery(const char* pquery); DLL_IMPLEMENTS void __stdcall DLLOnLoad(); DLL_IMPLEMENTS void __stdcall DLLOnUnLoad(); // Functions implemented and exported by OpenHoldem, // imported by the DLL EXE_IMPLEMENTS double __stdcall GetSymbol(const char* name_of_single_symbol__not_expression); EXE_IMPLEMENTS void* __stdcall GetPrw1326(); EXE_IMPLEMENTS char* __stdcall GetHandnumber(); EXE_IMPLEMENTS void __stdcall ParseHandList(const char* name_of_list, const char* list_body); EXE_IMPLEMENTS char* __stdcall ScrapeTableMapRegion(char* p_region, int& p_returned_lengh); EXE_IMPLEMENTS void __stdcall SendChatMessage(const char *message); EXE_IMPLEMENTS void __stdcall WriteLog(char* format, ...); // Variables exported by OpenHoldem // avoiding the message-mess of WinHoldem, // no longer sending any state-messages // http://www.maxinmontreal.com/forums/viewtopic.php?f=174&t=18642 EXE_IMPLEMENTS extern holdem_state state[kNumberOfHoldemStatesForDLL]; EXE_IMPLEMENTS extern int state_index; #endif // _INC_USER_H user.cpp Here is dll$mynumber parameter. //****************************************************************************** // // This file is part of the OpenHoldem project // Download page: http://code.google.com/p/openholdembot/ // Forums: http://www.maxinmontreal.com/forums/index.php // Licensed under GPL v3: http://www.gnu.org/licenses/gpl.html // //****************************************************************************** // // Purpose: Very simple user-DLL as a starting-point // // Required OpenHoldem version: 7.7.6 // //****************************************************************************** // Needs to be defined here, before #include "user.h" // to generate proper export- and inport-definitions #define USER_DLL // #define OPT_DEMO_OUTPUT if you are a beginner // who wants to see some message-boxes with output of game-states, etc. // It is disabled upon request, // * as it is not really needed // * as some DLL-users don't have MFC (atlstr.h) installed // http://www.maxinmontreal.com/forums/viewtopic.php?f=156&t=16232 #undef OPT_DEMO_OUTPUT #include "user.h" #include <conio.h> #include <windows.h> #ifdef OPT_DEMO_OUTPUT #include <atlstr.h> #endif OPT_DEMO_OUTPUT // Supporting macros #define HIGH_NIBBLE(c) (((c)>>4)&0x0F) #define LOW_NIBBLE(c) ((c)&0x0F) // Card macro #define RANK(c) ( ISKNOWN(c) ? HIGH_NIBBLE(c) : 0 ) #define SUIT(c) ( ISKNOWN(c) ? LOW_NIBBLE(c) : 0 ) #define ISCARDBACK(c) ((c) == CARD_BACK) #define ISUNKNOWN(c) ((c) == CARD_UNDEFINED) #define ISNOCARD(c) ((c) == CARD_NOCARD) #define ISKNOWN(c) (!ISCARDBACK(c) && !ISUNKNOWN(c) && !ISNOCARD(c)) // ProcessQuery() // Handling the lookup of dll$symbols DLL_IMPLEMENTS double __stdcall ProcessQuery(const char* pquery) { if (pquery==NULL) return 0; if (strncmp(pquery,"dll$mynumber",13)==0) { return 12345.67; } return 0; } // OnLoad and OnUnload() // called once and at the beginning of a session // when the DLL gets loaded / unloaded // Do initilization / finalization here. DLL_IMPLEMENTS void __stdcall DLLOnLoad() { #ifdef OPT_DEMO_OUTPUT MessageBox(NULL, "event-load", "MESSAGE", MB_OK); #endif OPT_DEMO_OUTPUT } DLL_IMPLEMENTS void __stdcall DLLOnUnLoad() { #ifdef OPT_DEMO_OUTPUT MessageBox(NULL, "event-unload", "MESSAGE", MB_OK); #endif OPT_DEMO_OUTPUT } // DLL entry point // Technically required, but don't do anything here. // Initializations belong into the OnLoad() function, // where they get executed at run-time. // Doing things here at load-time is a bad idea, // as some functionalitz might not be properly initialized // (including error/handling). BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: #ifdef OPT_DEMO_OUTPUT AllocConsole(); #endif OPT_DEMO_OUTPUT break; case DLL_THREAD_ATTACH: break; case DLL_THREAD_DETACH: break; case DLL_PROCESS_DETACH: #ifdef OPT_DEMO_OUTPUT FreeConsole(); #endif OPT_DEMO_OUTPUT break; } return TRUE; } Source.zip DllAccess.au3
  12. Hi guys! How are you? Hope you're fine I was thinking about .dll files and, I always wanted to know what they are and how to use them in AutoIt. If someone would like to explain it to me, even with a practice example, I'd be very very happy! Thanks
  13. Again, I'm struggling with DllCall(). So I have this MS C++ 6.0 compiled DLL and a manual for it. There's a function: Get information of disk arrays Declaration: VINT vr_get_array_info (VINT array_index, vr_array_info_t* pinfo); Description: Application can fetch the information of one specific disk array, which is located by index of all disk arrays in current system. Input parameters: VINT array_index : Index to all disk arrays in system, specify which disk array. vr_array_info_t *pinfo : 14 Pointer to a vr_array_info_t data structure to get the information Return value: VR_SUCCESS : Get the information successfully. VR_ERR_NOT_INITED : Raid lib hasn’t been initialized. VR_ERR_INVALID_INDEX : The input index is invalid. VR_ERR_INVALID_PARAM : Input parameter is invalid: the pointer is NULL. Here's what DLL Export Viewer says: Function Name     : int __cdecl vr_get_array_info(int,struct _vr_array_info *) Here's what is this _vr_array_info: typedef struct _vr_array_info { VWORD status; // current status of disk array VBYTE raidType;// same as Disk_Array.raidType, but value 0xFF means // a stand-alone disk. When it's a stand-alone disk, // only arDevices[0] and diskNum has meaning, and diskNum should // always be 1 . VBYTE diskNum;// count of valid arDevices[] members. // Note: disk array maybe incomplete, i.e. , some disk in the array maybe missing, // corresponding device ptr arDevices[i]->pRealDevice should be NULL. VDWORD capacityLow;// (Unit: sector) VDWORD capacityHigh;// (Unit: sector) // following 8 bytes define the real-capcity (in sector) of every disk in array VDWORD realCapacityLow; // (Unit: sector) VDWORD realCapacityHigh; // (Unit: sector) VDWORD stripeSize; // valid when raid is raid0, raid5 or raid01, in Kbytes VDWORD blockSize; // valid when raid is RAID5, in Kbytes VBOOL bNeedMigration; // the raid need migration // only valid when raid0/raid5/matrixRaid VBOOL bNeedInit; // the raid need initialization, only valid for RAID5 VBOOL bOptimized; // only for RAID5, this RAID5 access was optimized VBYTE systemDisk; /* does the devices within this disk array contain system files of current running OS ? the probably value are: VR_DEVICE_NOT_SYS_DISK VR_DEVICE_MAYBE_SYS_DISK VR_DEVICE_SYS_DISK they are defined in this file */ VWORD raid_index;// only raid index, no meaning with stand-alone disk VINT index; // all device index, including all raid and stand-alone disk } vr_array_info_t; Here's my code (function names are actually decorated, so): Local $pTest $hDLL = DllOpen(@ScriptDir & "\drvInterface.dll") ;~ VINT vr_init (void); ConsoleWrite("vr_init..." & @CRLF) $sTest = DllCall($hDLL, "int:cdecl", "?vr_init@@YAHXZ") ;~ VINT vr_get_controller_num (VINT *pnumber); ConsoleWrite("vr_get_controller_num..." & @CRLF) $sTest = DllCall($hDLL, "int:cdecl", "?vr_get_controller_num@@YAHPAH@Z", "int*", "$pTest") $iControllerNumber = $sTest[1] ConsoleWrite("$iControllerNumber = " & $iControllerNumber & @CRLF) ;~ VINT vr_get_device_num (VINT *pnumber); ConsoleWrite("vr_get_device_num..." & @CRLF) $sTest = DllCall($hDLL, "int:cdecl", "?vr_get_device_num@@YAHPAH@Z", "int*", "$pTest") $iDeviceNumber = $sTest[1] ConsoleWrite("$iDeviceNumber = " & $iDeviceNumber & @CRLF) ;~ VINT vr_get_array_num (VINT only_raid, VINT *pnumber); ConsoleWrite("vr_get_array_num..." & @CRLF) $sTest = DllCall($hDLL, "int:cdecl", "?vr_get_array_num@@YAHHPAH@Z", "int", 0, "int*", "$pTest") $iArrayNumber = $sTest[2] ConsoleWrite("$iArrayNumber = " & $iArrayNumber & @CRLF) $vr_array_info = DllStructCreate("ushort status;byte raidType;byte diskNum;dword capacityLow;dword capacityHigh;dword stripeSize;dword blockSize;boolean bNeedMigration;boolean bNeedInit;boolean bOptimized;byte systemDisk;byte raid_index;int index") ;~ VINT vr_get_array_info (VINT array_index, vr_array_info_t* pinfo); ConsoleWrite("vr_get_array_info..." & @CRLF) $sTest = DllCall($hDLL, "int:cdecl", "?vr_get_array_info@@YAHHPAU_vr_array_info@@@Z", "int", 0, "struct*", $vr_array_info) ;~ void vr_exit (void); ConsoleWrite("vr_exit..." & @CRLF) $sTest = DllCall($hDLL, "none", "?vr_exit@@YAXXZ") DllClose($hDLL) Exit Everything works fine up to vr_get_array_info part. This is where I get a "memory cannot be 'read'" Windows error ("Instruction at 0x7c93a514 referenced memory at 0x00000000"). What am I doing wrong? Please help. drvInterface.dll ProgGuide.pdf
  14. Hello! There's a DLL, which I want to use in my script. There's the manual for that DLL. I'm trying to use any function from the manual in DllCall() and I get @error=3 ("function" not found in the DLL file). Why is that? How do I fix it? PEiD says that DLL is "Microsoft Visual C++ 6.0 DLL". Is that compatible with AutoIt? How do I use it? Please help. ProgGuide.pdf drvInterface.dll
  15. Since W8.1 (actually IE 11 with W7 will work also) microsoft has a Javascript runtime that can be called from scripting languages As shown in this example from C++: https://iobservable.net/blog/2013/11/12/introduction-to-jsrt/ By loading either JSCRIPT9.DLL or CHAKRA.DLL you can embed ECMA JavaScript in your application And implemented here in AutoHotKey https://autohotkey.com/boards/viewtopic.php?f=6&t=5739 Triggered by other threads: https://www.autoitscript.com/forum/topic/185883-accessing-autoit-variables/ https://iobservable.net/blog/2013/11/12/introduction-to-jsrt/ https://www.autoitscript.com/forum/topic/184824-chakracore-udf-executing-javascript-in-autoit/ http://eclipsesource.com/blogs/2016/04/06/getting-started-with-microsoft-chakracore/ This code is almost working but unfortunately not with the expected output. Someone seeing what is wrong? It runs completely after fixes of DanyFirex ;~ https://iobservable.net/blog/2013/11/ ;~ Should work on all windows versions with IE11 #AutoIt3Wrapper_UseX64=N #Region enum JsErrorCode : unsigned int Enum $JsNoError = 0, _ $JsErrorCategoryUsage = 0x10000, _ $JsErrorInvalidArgument, _ $JsErrorNullArgument, _ $JsErrorNoCurrentContext, _ $JsErrorInExceptionState, _ $JsErrorNotImplemented, _ $JsErrorWrongThread, _ $JsErrorRuntimeInUse, _ $JsErrorBadSerializedScript, _ $JsErrorInDisabledState, _ $JsErrorCannotDisableExecution, _ $JsErrorHeapEnumInProgress, _ $JsErrorArgumentNotObject, _ $JsErrorInProfileCallback, _ $JsErrorInThreadServiceCallback, _ $JsErrorCannotSerializeDebugScript, _ $JsErrorAlreadyDebuggingContext, _ $JsErrorAlreadyProfilingContext, _ $JsErrorIdleNotEnabled, _ $JsErrorCategoryEngine = 0x20000, _ $JsErrorOutOfMemory, _ $JsErrorCategoryScript = 0x30000, _ $JsErrorScriptException, _ $JsErrorScriptCompile, _ $JsErrorScriptTerminated, _ $JsErrorScriptEvalDisabled, _ $JsErrorCategoryFatal = 0x40000, _ $JsErrorFatal ;~ }JsErrorCode; #EndRegion enum JsErrorCode : unsigned int #Region typedef enum JsRuntimeVersion Enum $JsRuntimeVersion10 = 0, $JsRuntimeVersion11 = 1 #EndRegion typedef enum JsRuntimeVersion ; Create callback function. Local $hPrintf = DllCallbackRegister("_printf", "long", "ptr;bool;ptr;ushort;ptr") Local $hJSRuntime = DllOpen("c:\windows\system32\jscript9.dll") $JsRuntimeAttributeNone = 0x00000000 ;~ #RequireAdmin Example() Func Example() Local $script = "native.printf('hello world')" ;~ Local $script = "native.printf('number=%#x string=%s\n', 255, 'test')" ;~ Local $script = "(()=>{return 'Hello world!';})()" ;~ Local $script = "var x='helloworld'; return x;" ;~ Local $script = "var x=10;" & @CRLF & "var y=11;" ;~ Local $script = "(42);" ;~ Local $script = "(" & @CRLF ;~ $script=$script & "host.echo(JSON.stringify({foo:'bar'}));)" & @CRLF ;~ $script=$script & "42 // The script's result :) "& @CRLF ;~ $script=$script & ")"& @CRLF ;~ $script=$script & "class Host {"& @CRLF ;~ $script=$script & " echo(s) {"& @CRLF ;~ $script=$script & " MsgBox %s%"& @CRLF ;~ $script=$script & " }"& @CRLF ;~ $script=$script & "}"& @CRLF Local $aResult Local $runtime Local $context ;~ // Create a runtime ;~ JsCreateRuntime(JsRuntimeAttributeNone, nullptr, &runtime); $runtime = _JsCreateRuntime($JsRuntimeAttributeNone, 0, $runtime) ; ;~ // Create an execution context. ;~ JsCreateContext(runtime, &context); $context = _JsCreateContext($runtime, $context) ;~ // Now set the current execution context. ;~ JsSetCurrentContext(context); _JsSetCurrentContext($context) ; ; Get the Global object for adding stuff ;~ JsGetGlobalObject(&global); Local $global $global = _JsGetGlobalObject($global) ;~ JsPropertyIdRef nativeProp; ;~ JsGetPropertyIdFromName(L"native", &nativeProp); Local $nativeProp $nativeProp = _JsGetPropertyIdFromName("native", $nativeProp) ;~ JsValueRef nativeObj; ;~ JsCreateObject(&nativeObj); Local $nativeObj $nativeObj = _JsCreateObject($nativeObj) ;~ JsPropertyIdRef printfProp; ;~ JsGetPropertyIdFromName(L"printf", &printfProp); Local $printfProp $printfProp = _JsGetPropertyIdFromName("printf", $printfProp) ;~ JsValueRef printfFunc; ;~ JsCreateFunction(PrintFormat, nullptr, &printfFunc); Local $printfFunc $printfFunc = _JsCreateFunction(DllCallbackGetPtr($hPrintf), 0, $printfFunc) ;~ JsSetProperty(nativeObj, printfProp, printfFunc, true); _JsSetProperty($nativeObj, $printfProp, $printfFunc, True) ;~ JsSetProperty(global, nativeProp, nativeObj, true); _JsSetProperty($global, $nativeProp, $nativeObj, True) ;~ STDAPI_(JsErrorCode) JsCreateFunction( ;~ _In_ JsNativeFunction nativeFunction, ;~ _In_opt_ void *callbackState, ;~ _Out_ JsValueRef *function ;~ ); ; Get a JsValueRef for our Host object ;~ hostRef := ToJsValue(Host) ;~ $aResult=DllCall($hJSRuntime, "int","JsVariantToValue", "ptr", &variant, "ptr*", valref) ; Pass our Host object to the script engine ;~ DllCall("jscript9\JsSetProperty", "ptr", globalObject, "ptr", hostPropertyId, "ptr", hostRef, "int", true) ;~ // Run the script. ;~ STDAPI_(JsErrorCode) JsRunScript( ;~ _In_z_ const wchar_t *script, ;~ _In_ JsSourceContext sourceContext, ;~ _In_z_ const wchar_t *sourceUrl, ;~ _Out_ JsValueRef *result ;~ ); Local $currentSourceContext = 1 ;~ JsRunScript(script.c_str(), currentSourceContext++, L"", &result); Local $result = "" Local $sourceURL = "" $aResult = DllCall($hJSRuntime, "int", "JsRunScript", "WSTR", $script, "UINT*", $currentSourceContext, "wstr", "dummysource.js", "WSTR*", $result) ConsoleWrite("Error 11: " & @error & @CRLF) If @error = 0 Then ConsoleWrite($aResult[0] & ";" & $aResult[1] & ";" & $aResult[2] & ";" & $aResult[3] & ";" & $aResult[4] & @CRLF) EndIf ;~ // Convert your script result to String in JavaScript redundant if your script returns a String ;~ JsValueRef resultJSString; ;~ STDAPI_(JsErrorCode) JsConvertValueToString( ;~ _In_ JsValueRef value, ;~ _Out_ JsValueRef *stringValue ;~ ); ;~ JsConvertValueToString(result, &resultJSString); ;~ $aResult=DllCall($hJSRuntime, "int", "JsConvertValueToString", "WSTR", $script, "long", 1, "WSTR*",0, "WSTR*", $result) ;~ consolewrite("Error 4: " & @error & @CRLF) ;~ if @error=0 Then ;~ consolewrite($aResult[0] & ";" & $aResult[1] & ";" & $aResult[2] & ";" & $aResult[3] & ";" & $aResult[4] & @CRLF) ;~ EndIf ;~ ;~ // Project script result back to C++. ;~ const wchar_t *resultWC; ;~ size_t stringLength; ;~ JsStringToPointer(resultJSString, &resultWC, &stringLength); ;~ wstring resultW(resultWC); ;~ cout << string(resultW.begin(), resultW.end()) << endl; ;~ system("pause"); ;~ // Dispose runtime ;~ JsSetCurrentContext(JS_INVALID_REFERENCE); ;~ JsDisposeRuntime(runtime); Return 0 ; EndFunc ;==>Example ; Create callback function. ;~ JsValueRef CALLBACK PrintFormat(JsValueRef callee, bool isConstructCall, JsValueRef *arguments, unsigned short argumentCount, void *callbackState) ;~ { ;~ const wchar_t *format; ;~ size_t length; ;~ JsStringToPointer(arguments[1], &format, &length); ;~ VARIANT variant; ;~ JsValueToVariant(arguments[2], &variant); ;~ const wchar_t *str; ;~ JsStringToPointer(arguments[3], &str, &length); ;~ wprintf(format, variant.intVal, str); ;~ return JS_INVALID_REFERENCE; ;~ } ;~ typedef _Ret_maybenull_ JsValueRef (CALLBACK * JsNativeFunction)( ;~ _In_ JsValueRef callee, ;~ _In_ bool isConstructCall, ;~ _In_ JsValueRef *arguments, ;~ _In_ unsigned short argumentCount ;~ ); Func _printf($callee, $isConstructCall, $arguments, $argumentCount, $callbackState) ConsoleWrite("there we are with " & $argumentCount & " arguments" & @CRLF) Local $tArgs = DllStructCreate("ptr JsValues[" & $argumentCount & "]", $arguments) ;~ STDAPI_(JsErrorCode) JsConvertValueToString( ;~ _In_ JsValueRef value, ;~ _Out_ JsValueRef *stringValue ;~ ); ;~ JsConvertValueToString(result, &resultJSString); local $tresult $aResult=DllCall($hJSRuntime, "int", "JsConvertValueToString", "ptr", DllStructGetData($tArgs,1,2), "ptr*", $tresult) consolewrite("Error 4: " & @error & @CRLF) if @error=0 Then consolewrite( $aResult[0] & ";" & $aResult[1] & ";" & $aResult[2] & @CRLF) $tresult=$aresult[2] EndIf ;~ STDAPI_(JsErrorCode) JsValueToVariant( ;~ _In_ JsValueRef object, ;~ _Out_ VARIANT *variant ;~ ); ;~ Local $aResult = DllCall($hJSRuntime, "dword", "JsValueToVariant", "ptr", $arguments[0], "ptr*", 0) ;~ If @error Then Return SetError(3, 0, @error) ;~ If $aResult[0] <> 0 Then Return SetError(4, 0, $aResult[0]) ;~ consolewrite($aResult[2]) Local $aResult = DllCall($hJSRuntime, "dword", "JsStringToPointer", "ptr", $tResult, "ptr*", 0, "int*", 0) If @error Then Return SetError(3, 0, @error) If $aResult[0] <> 0 Then Return SetError(4, 0, $aResult[0]) Local $tString = DllStructCreate("wchar string["&$aResult[3]&"]", $aResult[2]) consolewrite("+Parameter: " & $tString.string & @CRLF) Return 0 EndFunc ;==>_printf ;~ typedef void *JsRuntimeHandle; ;~ // Create a runtime. ;~ Edge mode signature STDAPI_(JsErrorCode) JsCreateRuntime( ;~ _In_ JsRuntimeAttributes attributes, ;~ _In_opt_ JsThreadServiceCallback threadService, ;~ _Out_ JsRuntimeHandle *runtime); ;~ Legacy mode signature ;~ STDAPI_(JsErrorCode) JsCreateRuntime( ;~ _In_ JsRuntimeAttributes attributes, ;~ _In_ JsRuntimeVersion version, ;~ _In_opt_ JsThreadServiceCallback threadService, ;~ _Out_ JsRuntimeHandle *runtime ;~ ); ;~ $runtime=_JsCreateRuntime(JsRuntimeAttributeNone, 0, $runtime); Func _JsCreateRuntime($JsRuntimeAttributeNone, $JSRuntimeVersion, $runtime) $aResult = DllCall($hJSRuntime, "int", "JsCreateRuntime", "int", $JsRuntimeAttributeNone, "int", $JSRuntimeVersion, "ptr", 0, "ptr*", $runtime) If @error Then Return SetError(1, @error, 0) Return $aResult[4] EndFunc ;==>_JsCreateRuntime ;~ // Edge mode signature ;~ STDAPI_(JsErrorCode) JsCreateContext( ;~ _In_ JsRuntimeHandle runtime, ;~ _Out_ JsContextRef *newContext); ;~ // Legacy mode signature ;~ STDAPI_(JsErrorCode) JsCreateContext( ;~ _In_ JsRuntimeHandle runtime, ;~ _In_ IDebugApplication *debugApplication, ;~ _Out_ JsContextRef *newContext ;~ ); ;~ JsCreateContext(runtime, &context); Func _JsCreateContext($runtime, $context) $aResult = DllCall($hJSRuntime, "int", "JsCreateContext", "ptr", $runtime, "ptr", 0, "ptr*", $context) If @error Then Return SetError(1, @error, 0) Return $aResult[3] EndFunc ;==>_JsCreateContext ;~ STDAPI_(JsErrorCode) JsSetCurrentContext( ;~ _In_ JsContextRef context ;~ ); ;~ JsSetCurrentContext(context); Func _JsSetCurrentContext($context) $aResult = DllCall($hJSRuntime, "int", "JsSetCurrentContext", "ptr", $context) If @error Then Return SetError(1, @error, 0) Return $JsNoError EndFunc ;==>_JsSetCurrentContext ; Get the Global object for adding stuff ;~ STDAPI_(JsErrorCode) JsGetGlobalObject( ;~ _Out_ JsValueRef *globalObject ;~ ); ;~ JsValueRef global; ;~ JsGetGlobalObject(&global); Func _JsGetGlobalObject($global) $aResult = DllCall($hJSRuntime, "int", "JsGetGlobalObject", "ptr*", $global) If @error Then Return SetError(1, @error, 0) Return $aResult[1] EndFunc ;==>_JsGetGlobalObject ; Get a property ID for the name "host" ;~ STDAPI_(JsErrorCode) JsGetPropertyIdFromName( ;~ _In_z_ const wchar_t *name, ;~ _Out_ JsPropertyIdRef *propertyId ;~ ); ;~ DllCall("jscript9\JsGetPropertyIdFromName", "wstr", "host", "ptr*", hostPropertyId) ;~ local $hostPropertyID ;~ $aResult=DllCall($hJSRuntime, "int","JsGetPropertyIdFromName", "wstr", "host", "ptr*", $hostPropertyId) ;~ consolewrite("Error 5: " & @error & @CRLF) ;~ if @error=0 Then ;~ consolewrite($aResult[0] & ";" & $aResult[1] & ";" & $aResult[2] & @CRLF) ;~ EndIf ;~ JsPropertyIdRef nativeProp; ;~ JsGetPropertyIdFromName(L"native", &nativeProp); Func _JsGetPropertyIdFromName($propname, $nativeProp) $aResult = DllCall($hJSRuntime, "int", "JsGetPropertyIdFromName", "wstr", $propname, "ptr*", $nativeProp) If @error Then Return SetError(1, @error, 0) Return $aResult[2] EndFunc ;==>_JsGetPropertyIdFromName ;~ STDAPI_(JsErrorCode) JsCreateObject( ;~ _Out_ JsValueRef *object ;~ ); ;~ JsValueRef nativeObj; ;~ JsCreateObject(&nativeObj); Local $nativeObj Func _JsCreateObject($JSRTobject) $aResult = DllCall($hJSRuntime, "int", "JsCreateObject", "ptr*", $JSRTobject) If @error Then Return SetError(1, @error, 0) Return $aResult[1] EndFunc ;==>_JsCreateObject ;~ STDAPI_(JsErrorCode) JsCreateFunction( ;~ _In_ JsNativeFunction nativeFunction, ;~ _In_opt_ void *callbackState, ;~ _Out_ JsValueRef *function ;~ ); Func _JsCreateFunction($fncCallBackPtr, $callbackState, $fncVar) $aResult = DllCall($hJSRuntime, "int", "JsCreateFunction", "ptr", $fncCallBackPtr, "ptr*", $callbackState, "ptr*", $fncVar) If @error Then Return SetError(1, @error, 0) Return $aResult[3] EndFunc ;==>_JsCreateFunction ;~ JsSetProperty(nativeObj, printfProp, printfFunc, true); ;~ STDAPI_(JsErrorCode) JsSetProperty( ;~ _In_ JsValueRef object, ;~ _In_ JsPropertyIdRef propertyId, ;~ _In_ JsValueRef value, ;~ _In_ bool useStrictRules ;~ ); Func _JsSetProperty($Obj, $Prop, $Func, $val) ; $aResult = DllCall($hJSRuntime, "int", "JsSetProperty", "ptr", $Obj, "ptr", $Prop, "ptr", $Func, "int", $val) If @error Then Return SetError(1, @error, 0) EndFunc ;==>_JsSetProperty
  16. There is a build machine in the network where it will automatically download the code from source repository and compile using visual studio and compresses the complete code in a zip file. I have added a line at the end of the build script(written in python on that machine) to copy that zip file to my ESX Virtual machine. Where I kept a AutoIT exe to wait for the zip file, once it is copied then I will extract the contents and find only the dll files in the extracted folder and do the Install creation using Installshield silently and copy the created setup files to anther machine. I wrote the script till the setup files creation. But now the problem is, when the zip file is copying through network, the autoit script is detecting it even the copy is still in progress and trying to extract the zip file and failing. Even when I am checking whether the file in use is not working. Any suggestion on how to check whether the copy is completed.?
  17. Text translated from Portuguese by google - please apologize for any errors Hello I would like to know how to open the window below The image is in Portuguese (my win XP) It is usually opened by the user through the Explorer 1) right mouse button 2) Open with ... 3) Choose Program ... 4) This window lets you choose a program from the list or use the browse button. So I want this I want the user to choose a program from the list of installed programs on the machine. Please, if there is a simpler way to get the list of installed programs in Windows favor of me a clue ... Thanks in advance
  18. Hi, I have written some code for a GUI. When user clicks install button in My GUI then it will run a winlicense protected exe application. At this moment I want to know that, How to use Custom WinlicenseSDK.dll functions in my AutoIT GUI? Link this Custom WinlicenseSDK.dll with my winlicense protected exe application? Retrieve the hardware id of HDD, CPU, BIOS and made a combined machine ID through CustomWinlicenseSDK.dll? Based on provided machine ID how to install the license key to the computer through the protected application. This is my humble request to all Autoit expert that “Please give me an Example Script”. I am a new coder and I like this forum because this place is very very helpful. I have completed my GUI without any person’s direct help, which has been happened because I have got enough friendly post in this forum. Now I am in last stage also it seems too much complex to me. and in my country very few people have knowledge about AutoIT. So please help me regarding this matter. I asked my questions to Winlicense support team. The answer is written below. But I cannot realize it completely. So please give me an example script. Here are my protected EXE and Winlicense SDK. https://drive.google.com/file/d/0Bx3JhZJEsjjBenRfN3hXTV9EeWc/view?usp=drive_web "" Hi Nurul, As AutoIt is running as interpreted code, we don't have a direct way to call the SDK via function names for AutoIt applications. You can use a different approach to call the SDK using the "GetEnvironmentVariable" bridge as we present to .NET applications. In order to enable the SDK via the "GetEnvironmentVariable", you have to enable the option "EnvironmentSDK" in the SecureEngine Config panel (please, read at the end of this email to see how to enable that panel). Please, refer to the Help File and the Trial-Registration (.NET) example (in the WinlicenseSDK/Examples subfolder) so you can see how the SDK is called via the GetEnvironmentVariable. If you have any problems or questions, let us know please. If you don't see the "SecureEngine Config" panel, please, edit your WinLicense.ini file (in the same folder as Winlicense.exe) and add the entry "ShowSecureEngineOptions = yes" under the "[General]" tab. After that, restart Winlicense.exe again (the "SecureEngine Config" link should appear on the left panel) Please, check the following screenshot with the entry “ShowSecureEngineOptions” added in the Winlicense.ini file."""
  19. Since I disovered FreeBasic I decided to create a DLL to implement much faster image processing functionality to AutoIt. Following functions are implemented yet: _GDIPlus_BitmapApplyFilter_BWJJNDithering _GDIPlus_BitmapApplyFilter_Cartoon1 _GDIPlus_BitmapApplyFilter_ColorAccent _GDIPlus_BitmapApplyFilter_Convolution_AnotherBlur _GDIPlus_BitmapApplyFilter_Convolution_BoxBlur _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection1 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection2 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection3 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection4 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection5 _GDIPlus_BitmapApplyFilter_Convolution_EdgeDetection6 _GDIPlus_BitmapApplyFilter_Convolution_Emboss1 _GDIPlus_BitmapApplyFilter_Convolution_Emboss45Degree _GDIPlus_BitmapApplyFilter_Convolution_EmbossTopLeftBottomRight _GDIPlus_BitmapApplyFilter_Convolution_Gaussian3x3 _GDIPlus_BitmapApplyFilter_Convolution_Gaussian5x5_1 _GDIPlus_BitmapApplyFilter_Convolution_Gaussian5x5_2 _GDIPlus_BitmapApplyFilter_Convolution_GaussianBlur _GDIPlus_BitmapApplyFilter_Convolution_IntenseEmboss _GDIPlus_BitmapApplyFilter_Convolution_Kirsch _GDIPlus_BitmapApplyFilter_Convolution_Laplace1 _GDIPlus_BitmapApplyFilter_Convolution_Laplace2 _GDIPlus_BitmapApplyFilter_Convolution_Laplace3 _GDIPlus_BitmapApplyFilter_Convolution_LaplacianOfGaussian _GDIPlus_BitmapApplyFilter_Convolution_ManualMatrix _GDIPlus_BitmapApplyFilter_Convolution_MotionBlur _GDIPlus_BitmapApplyFilter_Convolution_Outline3x3 _GDIPlus_BitmapApplyFilter_Convolution_Prewitt _GDIPlus_BitmapApplyFilter_Convolution_Sharpen1 _GDIPlus_BitmapApplyFilter_Convolution_Sharpen2 _GDIPlus_BitmapApplyFilter_Convolution_Sobel _GDIPlus_BitmapApplyFilter_Convolution_SovelVsPrewitt _GDIPlus_BitmapApplyFilter_Convolution_TriangleBlur _GDIPlus_BitmapApplyFilter_Convolution_Unsharp _GDIPlus_BitmapApplyFilter_Convolution_Unsharp5x5 _GDIPlus_BitmapApplyFilter_Dilatation _GDIPlus_BitmapApplyFilter_DistortionBlur _GDIPlus_BitmapApplyFilter_Edges _GDIPlus_BitmapApplyFilter_Erosion _GDIPlus_BitmapApplyFilter_FishEye _GDIPlus_BitmapApplyFilter_Indexed _GDIPlus_BitmapApplyFilter_Jitter _GDIPlus_BitmapApplyFilter_Kuwahara _GDIPlus_BitmapApplyFilter_Linellism _GDIPlus_BitmapApplyFilter_Median _GDIPlus_BitmapApplyFilter_Median2 _GDIPlus_BitmapApplyFilter_OilPainting _GDIPlus_BitmapApplyFilter_PenSketch _GDIPlus_BitmapApplyFilter_PenSketch2 _GDIPlus_BitmapApplyFilter_Pixelate _GDIPlus_BitmapApplyFilter_Pointillism _GDIPlus_BitmapApplyFilter_RadialBlur _GDIPlus_BitmapApplyFilter_Raster _GDIPlus_BitmapApplyFilter_Swirl _GDIPlus_BitmapApplyFilter_SymmetricNearestNeighbour _GDIPlus_BitmapApplyFilter_TiltShift _GDIPlus_BitmapApplyFilter_TimeWarp _GDIPlus_BitmapApplyFilter_Wave _GDIPlus_BitmapApplyFilter_XRay Since I am absolutely a newbie in FreeBasic, the DLL may contain errors. Please report any bug. FreeBasic source code can be found here: https://pastebin.com/Lugp6rCR To do: add function headers with descriptions speed-up FB code -> partly done add more filters -> ongoing Credits to: Jakub Szymanowski rdc Dewald Esterhuizen Santhosh G_ Christian Graus www.gutgames.com Have fun. Download link: You can compare the speed with AutoIt version: #AutoIt3Wrapper_Version=b #include <Array.au3> #include <GDIPlus.au3> Global $sFile = FileOpenDialog("Select an image", "", "Images (*.jpg;*.png;*.gif;*.bmp)") If @error Then Exit _GDIPlus_Startup() Global Const $STM_SETIMAGE = 0x0172 Global Const $hImage = _GDIPlus_ImageLoadFromFile($sFile) Global Const $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Global Const $hGUI = GUICreate("GDI+ Image Filters", $iW * 2, $iH) Global $fProg = 0, $iEnd = $iW * $iH - 1 AdlibRegister("Progress", 490) Global $t = TimerInit() Global Const $hGDIBitmap = _GDIPlus_BitmapApplyFilter_Median($hImage, 4) ConsoleWrite(Round(TimerDiff($t) / 1000, 2) & " s / " & Round(TimerDiff($t) / 60000, 2) & " min" & @CRLF) Global Const $iPic = GUICtrlCreatePic("", 0, 0, $iW - 1, $iH - 1) Global Const $iPic_o = GUICtrlCreatePic("", $iW, 0, $iW - 1, $iH - 1) _WinAPI_DeleteObject(GUICtrlSendMsg($iPic, $STM_SETIMAGE, $IMAGE_BITMAP, $hGDIBitmap)) Global Const $hGDIBitmap2 = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) _WinAPI_DeleteObject(GUICtrlSendMsg($iPic_o, $STM_SETIMAGE, $IMAGE_BITMAP, $hGDIBitmap2)) GUISetState() AdlibUnRegister("Progress") ToolTip("") Do Until GUIGetMsg() = -3 _GDIPlus_ImageDispose($hImage) _WinAPI_DeleteObject($hGDIBitmap) _WinAPI_DeleteObject($hGDIBitmap2) _GDIPlus_Shutdown() Exit Func Progress() ToolTip(Int($fProg / $iEnd * 100) & " % / " & Round(TimerDiff($t) / 60000, 2) & " min", MouseGetPos(0) + 30, MouseGetPos(1) + 30) EndFunc #Region Symmetric Nearest Neighbour Func _GDIPlus_BitmapApplyFilter_SymmetricNearestNeighbour($hImage, $fRadius = 2, $bGDI = True) ;no alpha channel implemented yet Local Const $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Local Const $hBitmap_Dest = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local Const $tBitmapData_Dest = _GDIPlus_BitmapLockBits($hBitmap_Dest, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMWRITE, $GDIP_PXF32ARGB) Local Const $iScan0_Dest = DllStructGetData($tBitmapData_Dest, "Scan0") Local Const $tPixel_Dest = DllStructCreate("int[" & $iW * $iH & "];", $iScan0_Dest) Local Const $tBitmapData = _GDIPlus_BitmapLockBits($hImage, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMREAD, $GDIP_PXF32ARGB) Local Const $iScan0 = DllStructGetData($tBitmapData, "Scan0") Local Const $tPixel = DllStructCreate("int[" & $iW * $iH & "];", $iScan0) Local $iRowOffset, $iX, $iY, $c, $k, $sumR, $sumG, $sumB, $iCount, $xx, $yy, $iR, $iG, $iB, $iR1, $iG1, $iB1, $iR2, $iG2, $iB2, $x, $y For $iY = 0 To $iH - 1 $iRowOffset = $iY * $iW For $iX = 0 To $iW - 1 $sumR = 0 $sumG = 0 $sumB = 0 $iCount = 0 $c = DllStructGetData($tPixel, 1, $iRowOffset + $iX) $iR = BitShift(BitAND(0x00FF0000, $c), 16) $iG = BitShift(BitAND(0x0000FF00, $c), 8) $iB = BitAND(0x000000FF, $c) For $yy = -$fRadius To $fRadius For $xx = -$fRadius To $fRadius $k = $iX + $xx $x = $k < 0 ? 0 : $k > $iW - 1 ? $iW - 1 : $k $k = $iY + $yy $y = $k < 0 ? 0 : $k > $iH - 1 ? $iH - 1 : $k $c = DllStructGetData($tPixel, 1, $y * $iW + $x) $iR1 = BitShift(BitAND(0x00FF0000, $c), 16) $iG1 = BitShift(BitAND(0x0000FF00, $c), 8) $iB1 = BitAND(0x000000FF, $c) $k = $iX - $xx $x = $k < 0 ? 0 : $k > $iW - 1 ? $iW - 1 : $k $k = ($iY - $yy) $y = $k < 0 ? 0 : $k > $iH - 1 ? $iH - 1 : $k $c = DllStructGetData($tPixel, 1, $y * $iW + $x) $iR2 = BitShift(BitAND(0x00FF0000, $c), 16) $iG2 = BitShift(BitAND(0x0000FF00, $c), 8) $iB2 = BitAND(0x000000FF, $c) If __DeltaE($iR, $iG, $iB, $iR1, $iG1, $iB1) < __DeltaE($iR, $iG, $iB, $iR2, $iG2, $iB2) Then $sumR += $iR1 $sumG += $iG1 $sumB += $iB1 Else $sumR += $iR2 $sumG += $iG2 $sumB += $iB2 EndIf $iCount += 1 Next Next DllStructSetData($tPixel_Dest, 1, 0xFF000000 + Int($sumR / $iCount) * 0x10000 + Int($sumG / $iCount) * 0x100 + Int($sumB / $iCount), $iRowOffset + $iX) $fProg += 1 Next Next _GDIPlus_BitmapUnlockBits($hImage, $tBitmapData) _GDIPlus_BitmapUnlockBits($hBitmap_Dest, $tBitmapData_Dest) _GDIPlus_ImageSaveToFile($hBitmap_Dest, @ScriptDir & "\Filter_SNN" & $fRadius & "_" & @YEAR & @MON & @MDAY & @MIN & @SEC & ".png") If $bGDI Then Local $hGDIBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap_Dest) _GDIPlus_BitmapDispose($hBitmap_Dest) Return $hGDIBitmap EndIf Return $hBitmap_Dest EndFunc Func __DeltaE($iR1, $iG1, $iB1, $iR2, $iG2, $iB2) Return Sqrt(($iR1 - $iR2) * ($iR1 - $iR2) + ($iG1 - $iG2) * ($iG1 - $iG2) + ($iB1 - $iB2) * ($iB1 - $iB2)) EndFunc #EndRegion #Region Jitter Func _GDIPlus_BitmapApplyFilter_Jitter($hImage, $iAmount = 20, $bGDI = True) Local Const $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Local Const $hBitmap_Dest = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local Const $tBitmapData_Dest = _GDIPlus_BitmapLockBits($hBitmap_Dest, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMWRITE, $GDIP_PXF32ARGB) Local Const $iScan0_Dest = DllStructGetData($tBitmapData_Dest, "Scan0") Local Const $tPixel_Dest = DllStructCreate("int[" & $iW * $iH & "];", $iScan0_Dest) Local Const $tBitmapData = _GDIPlus_BitmapLockBits($hImage, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMREAD, $GDIP_PXF32ARGB) Local Const $iScan0 = DllStructGetData($tBitmapData, "Scan0") Local Const $tPixel = DllStructCreate("int[" & $iW * $iH & "];", $iScan0) Local $iX, $iY, $iRowOffset, $fNX, $fNY For $iY = 0 To $iH - 1 $iRowOffset = $iY * $iW + 1 For $iX = 0 To $iW - 1 $fNX = $iX + Int((Random() - 0.5) * $iAmount) $fNX = $fNX < 1 ? 1 : $fNX > $iW - 1 ? $iW - 1 : $fNX $fNY = ($iY + Int((Random() - 0.5) * $iAmount)) $fNY = $fNY < 1 ? 1 : $fNY > $iH - 1 ? $iH - 1 : $fNY $fNY *= $iW DllStructSetData($tPixel_Dest, 1, DllStructGetData($tPixel, 1, $fNY + $fNX), $iRowOffset + $iX) $fProg += 1 Next Next _GDIPlus_BitmapUnlockBits($hImage, $tBitmapData) _GDIPlus_BitmapUnlockBits($hBitmap_Dest, $tBitmapData_Dest) _GDIPlus_ImageSaveToFile($hBitmap_Dest, @ScriptDir & "\Filter_Jitter" & $iAmount & "_" & @YEAR & @MON & @MDAY & @MIN & @SEC & ".png") If $bGDI Then Local $hGDIBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap_Dest) _GDIPlus_BitmapDispose($hBitmap_Dest) Return $hGDIBitmap EndIf Return $hBitmap_Dest EndFunc #EndRegion #Region Median Func _GDIPlus_BitmapApplyFilter_Median($hImage, $fRadius = 3, $bGDI = True) Local Const $iW = _GDIPlus_ImageGetWidth($hImage), $iH = _GDIPlus_ImageGetHeight($hImage) Local Const $hBitmap_Dest = _GDIPlus_BitmapCreateFromScan0($iW, $iH) Local Const $tBitmapData_Dest = _GDIPlus_BitmapLockBits($hBitmap_Dest, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMWRITE, $GDIP_PXF32ARGB) Local Const $iScan0_Dest = DllStructGetData($tBitmapData_Dest, "Scan0") Local Const $tPixel_Dest = DllStructCreate("int[" & $iW * $iH & "];", $iScan0_Dest) Local Const $tBitmapData = _GDIPlus_BitmapLockBits($hImage, 0, 0, $iW - 1, $iH - 1, $GDIP_ILMREAD, $GDIP_PXF32ARGB) Local Const $iScan0 = DllStructGetData($tBitmapData, "Scan0") Local Const $tPixel = DllStructCreate("int[" & $iW * $iH & "];", $iScan0) Local $iX, $iY, $iRowOffset For $iY = 0 To $iH - 1 $iRowOffset = $iY * $iW + 1 For $iX = 0 To $iW - 1 DllStructSetData($tPixel_Dest, 1, __Median_Value($iX, $iY, $fRadius, $tPixel, $iW, $iH), $iRowOffset + $iX) $fProg += 1 Next Next _GDIPlus_BitmapUnlockBits($hImage, $tBitmapData) _GDIPlus_BitmapUnlockBits($hBitmap_Dest, $tBitmapData_Dest) _GDIPlus_ImageSaveToFile($hBitmap_Dest, @ScriptDir & "\Filter_Median" & $fRadius & "_" & @YEAR & @MON & @MDAY & @MIN & @SEC & ".png") If $bGDI Then Local $hGDIBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hBitmap_Dest) _GDIPlus_BitmapDispose($hBitmap_Dest) Return $hGDIBitmap EndIf Return $hBitmap_Dest EndFunc Func __Median_Value($iPosX, $iPosY, $fRadius, $tPixel, $iW, $iH) Local $iX, $iY, $aColors[1000], $iColors = 0, $iSize = $iW * $iH - 1, $iOff, $e For $iX = $iPosX - $fRadius To $iPosX + $fRadius For $iY = $iPosY - $fRadius To $iPosY + $fRadius $iOff = 1 + $iY * $iW + $iX $aColors[$iColors] = DllStructGetData($tPixel, 1, $iOff < 1 ? 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