Sign in to follow this  
Followers 0
kylomas

Order of Tabs Changes depending on where GuiSetState is

3 posts in this topic

When I run the following the tabs are displayed in the order that I create them...

#include <TabConstants.au3>
#include <GUIConstantsEx.au3>

Local $gui010 = GUICreate('', 500, 400)
GUICtrlCreateTab(0, 20, 500, 360, BitOR($TCS_MULTILINE, $TCS_FIXEDWIDTH))
GUICtrlSetFont(-1, 10, 600, -1, 'courier new')

GUISetState()

For $1 = 0 To 25
    GUICtrlCreateTabItem(Chr($1 + 65))
    GUICtrlCreateTabItem('')
Next

While 1
    Switch GUIGetMsg()
        Case $gui_event_close
            Exit
    EndSwitch
WEnd

When I move the GuiSetState() to after tabitem creation the order changes...

#include <TabConstants.au3>
#include <GUIConstantsEx.au3>

Local $gui010 = GUICreate('', 500, 400)
GUICtrlCreateTab(0, 20, 500, 360, BitOR($TCS_MULTILINE, $TCS_FIXEDWIDTH))
GUICtrlSetFont(-1, 10, 600, -1, 'courier new')

For $1 = 0 To 25
    GUICtrlCreateTabItem(Chr($1 + 65))
    GUICtrlCreateTabItem('')
Next

GUISetState()

While 1
    Switch GUIGetMsg()
        Case $gui_event_close
            Exit
    EndSwitch
WEnd

It appears that the first tab created is made visible.  Is this expected behavior or another brain cramp on my part?

kylomas

 


Forum Rules         Procedure for posting code

"I like pigs.  Dogs look up to us.  Cats look down on us.  Pigs treat us as equals."

- Sir Winston Churchill

Share this post


Link to post
Share on other sites



kylomas,

This will get the tabs displayed in the correct order with GUISetState after the creation: :)

#include <TabConstants.au3>
#include <GUIConstantsEx.au3>

Local $gui010 = GUICreate('', 500, 400)
GUICtrlCreateTab(0, 20, 500, 360, BitOR($TCS_MULTILINE, $TCS_FIXEDWIDTH))
GUICtrlSetFont(-1, 10, 600, -1, 'courier new')

For $1 = 0 To 25
    GUICtrlCreateTabItem(Chr($1 + 65))
Next
GUICtrlSetState(-1, $GUI_SHOW) ; Force focus to final tab
GUICtrlCreateTabItem('')       ; Only needed the once

GUISetState()

While 1
    Switch GUIGetMsg()
        Case $gui_event_close
            Exit
    EndSwitch
WEnd
Note that the order does not survive the first tab selection. ;)

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Share this post


Link to post
Share on other sites

#3 ·  Posted (edited)

M23 - Yes, thanks.  Wondering about the behavior though.  Is this expected or am I missing something.  It also begs the question, "why does this happen?".

kylomas

edit:  While we're at it...Is there any more detail on GuiCtrlCreateTab('') for closing the tab group.  I played with it briefly and it did not seem to matter.

Never mind, not enough research.  It seems this applies to control behavior specifically.

Edited by kylomas

Forum Rules         Procedure for posting code

"I like pigs.  Dogs look up to us.  Cats look down on us.  Pigs treat us as equals."

- Sir Winston Churchill

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0