gottygolly Posted December 14, 2014 Share Posted December 14, 2014 I've been working on this little script for awhile now (mainly because my brother has fun playing it). I have a problem with it though and im not sure if its the computer the the actual script. On lines 135-161 is the code for the movement of the obj nicknamed "target" and on lines 203-228 is the code for the obj nicknamed "box" The problem is with the movement of the 2 objs, when they are moving up or to the left (X - 1,Y -1) they move faster than when theyre going down or to the right (X + 1,Y + 1). I've looked through the code numerous times but i might have missed the error or it could just be the computer im running it on. If someone could run the game and see if you run into the same error and let me know ill keep looking but if its just the computer then ill have to figure something else out i guess, thanks in advance for any support/help! expandcollapse popup#include<misc.au3> #include<guiconstants.au3> #include<gdiplus.au3> #include <WindowsConstants.au3> #include <StaticConstants.au3> #include <GUIToolTip.au3> #include<Array.au3> Global $pause_menu,$dead_bar $hour = 0 $min = 0 $time = 0 $gui = GUICreate("Time: "&$hour&"h"&":"&$min&"m"&":"&$time&"s",640,480,-1,-1) GUISetBkColor(0x000000) Opt("GUIOnEventMode",1) GUISetOnEvent(-3,"_Exit") $bk_con = GUICtrlCreateLabel("",0,0,640,50) GUICtrlSetBkColor($bk_con,0x555555) Local $sec = @SEC Local $tsec = @SEC $xc = Random(1,590) $yc = Random(50,210) $xt = Random(1,590) $yt = Random(220,430) $food_x = Random(1,590) $food_y = Random(50,430) $random_x = Round(Random(1,590),0) $random_y = Round(Random(50,430),0) If $xc >= $xt And $yc >= $yt Then $box = GUICtrlCreateButton("",$xc,$yc,50,50) Else $box = GUICtrlCreateButton("",Random(1,590),Random(50,430),50,50) EndIf $target = GUICtrlCreateButton("",$xt,$yt,50,50) If $food_x >= $xt Or $xc And $food_y >= $yc or $yt Then $food = GUICtrlCreateButton("",$food_x,$food_y,15,15) Else $food = GUICtrlCreateButton("",Random(1,590),Random(50,430),15,15) EndIf GUICtrlSetBkColor($food,0xAAFF5) GUICtrlSetState($food,$gui_disable) GUICtrlSetBkColor($box,0x008800) GUICtrlSetBkColor($target,0x880000) $hits = 0 $hit = GUICtrlCreateLabel("Hits: "&$hits,5,5,100,25) GUICtrlSetFont($hit,20,700) GUICtrlSetColor($hit,0xFFFFFF) GUICtrlSetBkColor($hit,0x555555) $move = True $i = 0 $stopped = False $t_pos_x = $random_x $t_pos_y = $random_y $edge = False $pause_game = True $speed = 2 $speed_box = 1 $dead = False $speed_lab = GUICtrlCreateLabel("Speed Target: "&$speed&@crlf&"Speed Box: "&$speed_box,500,5,150,40) GUICtrlSetColor($speed_lab,0xFFFFFF) GUICtrlSetFont($speed_lab,12,700) GUICtrlSetBkColor($speed_lab,0x555555) $start_time = 5 $starting = GUICtrlCreateLabel("Starting..."&$Start_time,0,150,640,150,$ss_center) GUICtrlSetColor($starting,0xFFFFFF) GUICtrlSetFont($starting,90,700) GUICtrlSetBkColor($starting,0x000055) $cdwn = True $score = 0 $score_lab = GUICtrlCreateLabel("Score: "&$score,150,5,150,25) GUICtrlSetColor($score_lab,0xFFFFFF) GUICtrlSetFont($score_lab,20,700) GUICtrlSetBkColor($score_lab,0x555555) $highsc = IniRead(@scriptdir&"\HighScore.ini","Highscore","HighScore","0") $highscore_lab = GUICtrlCreateLabel("Highscore: "&$highsc,250,100,100,20) $no = 0 $boost = False GUISetState() $paused = GUICtrlCreateLabel("PAUSED",0,150,640,150,$ss_center) GUICtrlSetBkColor($paused,0x0E6E3F) GUICtrlSetState($paused,$gui_hide) GUICtrlSetColor($paused,0xFFFFFF) GUICtrlSetFont($paused,100,700) ;$hwnd = _GDIPlus_GraphicsCreateFromHWND($gui) ;$pen = _GDIPlus_PenCreate(0xFFFFFFFF, 2) $tRect = DllStructCreate($tagRECT) DllStructSetData($tRect, "Left", 0) DllStructSetData($tRect, "Top", 0) DllStructSetData($tRect, "Right", 640) DllStructSetData($tRect, "Bottom", 480) While 1 If $dead = True Then If _IsPressed("20") Then $pause_game = False $dead = False GUICtrlDelete($dead_bar) EndIf EndIf #cs If _IsPressed("09") Then $boost = True If $boost = True Then $speed += 1 Sleep(100) $boost = False EndIf If $boost = False Then $speed = $speed_box+1 EndIf EndIf #ce If _IsPressed("50") Then If $pause_game = False Then GUICtrlSetState($paused,$gui_show) EndIf $pause_game = True EndIf If _IsPressed("24") Then GUICtrlSetState($paused,$gui_hide) $pause_game = False EndIf $t = @SEC If $t <> $tsec Then If $cdwn = True Then $start_time -= 1 GUICtrlSetData($starting,"Starting..."&$Start_time) EndIf If $start_time = 0 Then GUICtrlDelete($starting) $start_time = 5 $pause_game = False $cdwn = False EndIf $tsec = $t EndIf If $pause_game = False Then $cp5 = ControlGetPos($gui,"",$target) $cp25 = ControlGetPos($gui,"",$box) If _IsPressed("25") And $cp5[0] > 0 Then ControlMove($gui,"",$target,$cp5[0]-$speed,$cp5[1]) EndIf If _IsPressed("27") And $cp5[0]+$cp5[2] < 640 Then ControlMove($gui,"",$target,$cp5[0]+$speed,$cp5[1]) EndIf If _IsPressed("26") And $cp5[1] > 50 Then ControlMove($gui,"",$target,$cp5[0],$cp5[1]-$speed) EndIf If _IsPressed("28") And $cp5[1]+$cp5[3] < 480 Then ControlMove($gui,"",$target,$cp5[0],$cp5[1]+$speed) EndIf If _IsPressed("25") And _IsPressed("26") And $cp5[0] > 0 And $cp5[1] > 50 Then ControlMove($gui,"",$target,$cp5[0]-$speed,$cp5[1]-$speed) EndIf If _IsPressed("27") And _IsPressed("26") And $cp5[0]+$cp5[2] < 640 And $cp5[1] > 50 Then ControlMove($gui,"",$target,$cp5[0]+$speed,$cp5[1]-$speed) EndIf If _IsPressed("28") And _IsPressed("25") And $cp5[0] > 0 And $cp5[1]+$cp5[3] < 480 Then ControlMove($gui,"",$target,$cp5[0]-$speed,$cp5[1]+$speed) EndIf If _IsPressed("28") And _IsPressed("27") And $cp5[0]+$cp5[2] < 640 And $cp5[1]+$cp5[3] < 480 Then ControlMove($gui,"",$target,$cp5[0]+$speed,$cp5[1]+$speed) EndIf $mp = GUIGetCursorInfo($gui) $s = @SEC If $s <> $sec Then If $i >= 15 Then $speed += 0.2 $speed_box += 0.2 GUICtrlSetData($speed_lab,"Speed Target: "&$speed&@crlf&"Speed Box: "&$speed_box) $random_x = Round(Random(1,590),0) $random_y = Round(Random(1,430),0) $i = 0 $stopped = False EndIf $i += 1 If $time >= 60 Then $time = 0 $min += 1 EndIf $time += 1 WinSetTitle($gui,"","Time: "&$hour&"h"&":"&$min&"m"&":"&$time&"s") $sec = $s EndIf attack() If $move = False Then test() EndIf If _IsPressed("01") Then test() EndIf EndIf Sleep(1) WEnd Func _Exit() Exit EndFunc Func attack() If $pause_game = False Then $cp = ControlGetPos($gui,"",$target) $cp2 = ControlGetPos($gui,"",$box) $food_pos = ControlGetPos($gui,"",$food) If $move = True Then ;~ If $cp2[0] > $cp[0] Then ControlMove($gui,"",$box,$cp2[0]-$speed_box,$cp2[1]) EndIf If $cp2[1] > $cp[1] Then ControlMove($gui,"",$box,$cp2[0],$cp2[1]-$speed_box) EndIf If $cp2[0] < $cp[0] Then ControlMove($gui,"",$box,$cp2[0]+$speed_box,$cp2[1]) EndIf If $cp2[1] < $cp[1] Then ControlMove($gui,"",$box,$cp2[0],$cp2[1]+$speed_box) EndIf If $cp2[0] > $cp[0] And $cp2[1] < $cp[1] Then ;Left Corner ControlMove($gui,"",$box,$cp2[0]-$speed_box,$cp2[1]+$speed_box) EndIf If $cp2[0] < $cp[0] And $cp2[1] < $cp[1] Then ControlMove($gui,"",$box,$cp2[0]+$speed_box,$cp2[1]+$speed_box) EndIf If $cp2[0] > $cp[0] And $cp2[1] > $cp[1] Then ControlMove($gui,"",$box,$cp2[0]-$speed_box,$cp2[1]-$speed_box) EndIf If $cp2[0] < $cp[0] And $cp2[1] > $cp[1] Then ControlMove($gui,"",$box,$cp2[0]+$speed_box,$cp2[1]-$speed_box) EndIf ;~ ;~ If $food_pos[0]+$food_pos[2] >= $cp[0] And $food_pos[1]+$food_pos[3] >= $cp[1] And $food_pos[0] <= $cp[0]+$cp[2] And $food_pos[1] <= $cp[1]+$cp[3] Then $food_x = Random(1,590) $food_y = Random(50,430) $score = $score + 1 GUICtrlSetData($score_lab,"Score: "&$score) ControlMove($gui,"",$food,1000,1000) ControlMove($gui,"",$food,$food_x,$food_y) EndIf If $cp2[0] <= $cp[0]+$cp[2] And $cp2[1] <= $cp[1]+$cp[3] And $cp2[0]+$cp2[2] >= $cp[0] And $cp2[1]+$cp2[3] >= $cp[1] Then $pause_game = True $dead = True If $dead = True Then $dead_bar = GUICtrlCreateLabel("Dead",0,150,640,150,$ss_center) GUICtrlSetColor($dead_bar,0xFFFFFF) GUICtrlSetBkColor($dead_bar,0xFF0000) GUICtrlSetFont($dead_bar,95,700) ; $noj = IniReadSection(@scriptdir&"\highscore.ini","HighScore") ;$no += $noj[0][0] + 1 ;IniWrite(@scriptdir&"\HighScore.ini","HighScore","Score"&$no,$score) ; $isi = IniRead(@scriptdir&"\HighScore.ini","HighScore","score"&$no,"Error") ; MsgBox(0,"",_ArrayMax($isi)) $cwnd = True $pause_game = True EndIf ControlMove($gui,"",$target,9999,-9999) $cp_box = ControlGetPos($gui,"",$box) If $cp_box[1] > 220 Then ControlMove($gui,"",$target,Random(1,590),Random(50,210)) Else ControlMove($gui,"",$target,Random(1,590),Random(220,430)) EndIf $hits = $hits + 1 GUICtrlSetData($hit,"Hits: "&$hits) $speed = 2 $speed_box = 1 GUICtrlSetData($speed_lab,"Speed Target: "&$speed&@crlf&"Speed Box: "&$speed_box) MsgBox(0,"Game Over!","Game Over!"&@CRLF&"You survived for "&"Time: "&$hour&"h"&":"&$min&"m"&":"&$time&"s"&@CRLF&"You scored "&$score&" points") $score = 0 GUICtrlSetData($score_lab,"Score: "&$score) $hour = 0 $min = 0 $time = 0 WinSetTitle($gui,"","Time: "&$hour&"h"&":"&$min&"m"&":"&$time&"s") ;$random_x = Round(Random(1,590),0) ;$random_y = Round(Random(1,430),0) $i = 0 ; GUICtrlSetData($t_pos,"Target Pos: "&$random_x&","&$random_y) $stopped = False EndIf EndIf EndIf EndFunc Func test() If $pause_game = False Then $cp = ControlGetPos($gui,"",$box) $mp = GUIGetCursorInfo($gui) If $mp[0] >= $cp[0] And $mp[1] >= $cp[1] And $mp[0] <= $cp[0]+$cp[2] And $mp[1] <= $cp[1]+$cp[3] Then ControlMove($gui,"",$box,$mp[0]-25,$mp[1]-25) EndIf EndIf EndFunc #cs If $stopped = False Then If $cp[0] > $random_x Then ControlMove($gui,"",$target,$cp[0]-1,$cp[1]) EndIf If $cp[1] > $random_y Then ControlMove($gui,"",$target,$cp[0],$cp[1]-1) EndIf If $cp[0] < $random_x Then ControlMove($gui,"",$target,$cp[0]+1,$cp[1]) EndIf If $cp[1] < $random_y Then ControlMove($gui,"",$target,$cp[0],$cp[1]+1) EndIf If $cp[0] = $random_x And $cp[1] = $random_y Then $stopped = True EndIf EndIf #ce Func pause_menu() GUICtrlSetState($pause_menu,$gui_show) EndFunc Link to comment Share on other sites More sharing options...
computergroove Posted December 14, 2014 Share Posted December 14, 2014 Im not sure that this is allowed on this forum. Something to do with gaming. I may be wrong. Can you comment your code? I've never made a game in autoit before its pretty good. Can you comment your code and maybe add some comments on the top to identify what restarts the game and other important info? Get Scite to add a popup when you use a 3rd party UDF -> http://www.autoitscript.com/autoit3/scite/docs/SciTE4AutoIt3/user-calltip-manager.html Link to comment Share on other sites More sharing options...
gottygolly Posted December 14, 2014 Author Share Posted December 14, 2014 Something like this? Sorry if it's not what you want i'm going to bed so i wont respond to any post for a while. Thanks. expandcollapse popup#include<misc.au3> #include<guiconstants.au3> #include<gdiplus.au3> #include <WindowsConstants.au3> #include <StaticConstants.au3> #include <GUIToolTip.au3> #include<Array.au3> Global $pause_menu,$dead_bar $hour = 0 $min = 0 $time = 0 $gui = GUICreate("Time: "&$hour&"h"&":"&$min&"m"&":"&$time&"s",640,480,-1,-1) GUISetBkColor(0x000000) Opt("GUIOnEventMode",1) GUISetOnEvent(-3,"_Exit") $bk_con = GUICtrlCreateLabel("",0,0,640,50) GUICtrlSetBkColor($bk_con,0x555555) Local $sec = @SEC Local $tsec = @SEC $xc = Random(1,590) $yc = Random(50,210) $xt = Random(1,590) $yt = Random(220,430) $food_x = Random(1,590) $food_y = Random(50,430) $random_x = Round(Random(1,590),0) $random_y = Round(Random(50,430),0) If $xc >= $xt And $yc >= $yt Then $box = GUICtrlCreateButton("",$xc,$yc,50,50) ;Green box that follows you. Else $box = GUICtrlCreateButton("",Random(1,590),Random(50,430),50,50) EndIf $target = GUICtrlCreateButton("",$xt,$yt,50,50) ;Red box that you control and if hit you lose. If $food_x >= $xt Or $xc And $food_y >= $yc or $yt Then $food = GUICtrlCreateButton("",$food_x,$food_y,15,15) ;Score keeper Else $food = GUICtrlCreateButton("",Random(1,590),Random(50,430),15,15) EndIf GUICtrlSetBkColor($food,0xAAFF5) GUICtrlSetState($food,$gui_disable) GUICtrlSetBkColor($box,0x008800) GUICtrlSetBkColor($target,0x880000) $hits = 0 $hit = GUICtrlCreateLabel("Hits: "&$hits,5,5,100,25) ;Amount of times you've died/been hit. GUICtrlSetFont($hit,20,700) GUICtrlSetColor($hit,0xFFFFFF) GUICtrlSetBkColor($hit,0x555555) $move = True $i = 0 $stopped = False $t_pos_x = $random_x $t_pos_y = $random_y $edge = False $pause_game = True $speed = 2 $speed_box = 1 $dead = False $speed_lab = GUICtrlCreateLabel("Speed Target: "&$speed&@crlf&"Speed Box: "&$speed_box,500,5,150,40) ;Speed indicater of both objs. GUICtrlSetColor($speed_lab,0xFFFFFF) GUICtrlSetFont($speed_lab,12,700) GUICtrlSetBkColor($speed_lab,0x555555) $start_time = 5 $starting = GUICtrlCreateLabel("Starting..."&$Start_time,0,150,640,150,$ss_center) ;Start timer GUICtrlSetColor($starting,0xFFFFFF) GUICtrlSetFont($starting,90,700) GUICtrlSetBkColor($starting,0x000055) $cdwn = True $score = 0 $score_lab = GUICtrlCreateLabel("Score: "&$score,150,5,150,25) ;Score keeper GUICtrlSetColor($score_lab,0xFFFFFF) GUICtrlSetFont($score_lab,20,700) GUICtrlSetBkColor($score_lab,0x555555) ;$highsc = IniRead(@scriptdir&"\HighScore.ini","Highscore","HighScore","0") ;Future plans ;$highscore_lab = GUICtrlCreateLabel("Highscore: "&$highsc,250,100,100,20) $no = 0 $boost = False GUISetState() $paused = GUICtrlCreateLabel("PAUSED",0,150,640,150,$ss_center) ;Pause feature GUICtrlSetBkColor($paused,0x0E6E3F) GUICtrlSetState($paused,$gui_hide) GUICtrlSetColor($paused,0xFFFFFF) GUICtrlSetFont($paused,100,700) ;$hwnd = _GDIPlus_GraphicsCreateFromHWND($gui) ;$pen = _GDIPlus_PenCreate(0xFFFFFFFF, 2) $tRect = DllStructCreate($tagRECT) DllStructSetData($tRect, "Left", 0) DllStructSetData($tRect, "Top", 0) DllStructSetData($tRect, "Right", 640) DllStructSetData($tRect, "Bottom", 480) While 1 If $dead = True Then ;Restart if killed. If _IsPressed("20") Then $pause_game = False $dead = False GUICtrlDelete($dead_bar) EndIf EndIf #cs If _IsPressed("09") Then $boost = True If $boost = True Then $speed += 1 Sleep(100) $boost = False EndIf If $boost = False Then $speed = $speed_box+1 EndIf EndIf #ce If _IsPressed("50") Then ;Pauses the game If $pause_game = False Then GUICtrlSetState($paused,$gui_show) EndIf $pause_game = True EndIf If _IsPressed("24") Then ;Unpauses the game. GUICtrlSetState($paused,$gui_hide) $pause_game = False EndIf $t = @SEC If $t <> $tsec Then ;Countdown till start If $cdwn = True Then $start_time -= 1 GUICtrlSetData($starting,"Starting..."&$Start_time) EndIf If $start_time = 0 Then GUICtrlDelete($starting) $start_time = 5 $pause_game = False $cdwn = False EndIf $tsec = $t EndIf If $pause_game = False Then ;movement for the target (red box) $cp5 = ControlGetPos($gui,"",$target) $cp25 = ControlGetPos($gui,"",$box) If _IsPressed("25") And $cp5[0] > 0 Then ControlMove($gui,"",$target,$cp5[0]-$speed,$cp5[1]) EndIf If _IsPressed("27") And $cp5[0]+$cp5[2] < 640 Then ControlMove($gui,"",$target,$cp5[0]+$speed,$cp5[1]) EndIf If _IsPressed("26") And $cp5[1] > 50 Then ControlMove($gui,"",$target,$cp5[0],$cp5[1]-$speed) EndIf If _IsPressed("28") And $cp5[1]+$cp5[3] < 480 Then ControlMove($gui,"",$target,$cp5[0],$cp5[1]+$speed) EndIf If _IsPressed("25") And _IsPressed("26") And $cp5[0] > 0 And $cp5[1] > 50 Then ControlMove($gui,"",$target,$cp5[0]-$speed,$cp5[1]-$speed) EndIf If _IsPressed("27") And _IsPressed("26") And $cp5[0]+$cp5[2] < 640 And $cp5[1] > 50 Then ControlMove($gui,"",$target,$cp5[0]+$speed,$cp5[1]-$speed) EndIf If _IsPressed("28") And _IsPressed("25") And $cp5[0] > 0 And $cp5[1]+$cp5[3] < 480 Then ControlMove($gui,"",$target,$cp5[0]-$speed,$cp5[1]+$speed) EndIf If _IsPressed("28") And _IsPressed("27") And $cp5[0]+$cp5[2] < 640 And $cp5[1]+$cp5[3] < 480 Then ControlMove($gui,"",$target,$cp5[0]+$speed,$cp5[1]+$speed) EndIf $mp = GUIGetCursorInfo($gui) $s = @SEC ;Speeds up after 15 seconds of game play. If $s <> $sec Then If $i >= 15 Then $speed += 0.2 $speed_box += 0.2 GUICtrlSetData($speed_lab,"Speed Target: "&$speed&@crlf&"Speed Box: "&$speed_box) $random_x = Round(Random(1,590),0) $random_y = Round(Random(1,430),0) $i = 0 $stopped = False EndIf $i += 1 If $time >= 60 Then $time = 0 $min += 1 EndIf $time += 1 WinSetTitle($gui,"","Time: "&$hour&"h"&":"&$min&"m"&":"&$time&"s") ;Time $sec = $s EndIf attack() If $move = False Then test() EndIf If _IsPressed("01") Then test() EndIf EndIf Sleep(1) WEnd Func _Exit() Exit EndFunc Func attack() ;Movement of the green box/Food hit detector If $pause_game = False Then $cp = ControlGetPos($gui,"",$target) $cp2 = ControlGetPos($gui,"",$box) $food_pos = ControlGetPos($gui,"",$food) If $move = True Then ;~ If $cp2[0] > $cp[0] Then ControlMove($gui,"",$box,$cp2[0]-$speed_box,$cp2[1]) EndIf If $cp2[1] > $cp[1] Then ControlMove($gui,"",$box,$cp2[0],$cp2[1]-$speed_box) EndIf If $cp2[0] < $cp[0] Then ControlMove($gui,"",$box,$cp2[0]+$speed_box,$cp2[1]) EndIf If $cp2[1] < $cp[1] Then ControlMove($gui,"",$box,$cp2[0],$cp2[1]+$speed_box) EndIf If $cp2[0] > $cp[0] And $cp2[1] < $cp[1] Then ;Left Corner ControlMove($gui,"",$box,$cp2[0]-$speed_box,$cp2[1]+$speed_box) EndIf If $cp2[0] < $cp[0] And $cp2[1] < $cp[1] Then ControlMove($gui,"",$box,$cp2[0]+$speed_box,$cp2[1]+$speed_box) EndIf If $cp2[0] > $cp[0] And $cp2[1] > $cp[1] Then ControlMove($gui,"",$box,$cp2[0]-$speed_box,$cp2[1]-$speed_box) EndIf If $cp2[0] < $cp[0] And $cp2[1] > $cp[1] Then ControlMove($gui,"",$box,$cp2[0]+$speed_box,$cp2[1]-$speed_box) EndIf ;~ ;~ If $food_pos[0]+$food_pos[2] >= $cp[0] And $food_pos[1]+$food_pos[3] >= $cp[1] And $food_pos[0] <= $cp[0]+$cp[2] And $food_pos[1] <= $cp[1]+$cp[3] Then $food_x = Random(1,590) $food_y = Random(50,430) $score = $score + 1 GUICtrlSetData($score_lab,"Score: "&$score) ControlMove($gui,"",$food,1000,1000) ControlMove($gui,"",$food,$food_x,$food_y) EndIf If $cp2[0] <= $cp[0]+$cp[2] And $cp2[1] <= $cp[1]+$cp[3] And $cp2[0]+$cp2[2] >= $cp[0] And $cp2[1]+$cp2[3] >= $cp[1] Then $pause_game = True $dead = True If $dead = True Then $dead_bar = GUICtrlCreateLabel("Dead",0,150,640,150,$ss_center) GUICtrlSetColor($dead_bar,0xFFFFFF) GUICtrlSetBkColor($dead_bar,0xFF0000) GUICtrlSetFont($dead_bar,95,700) ; $noj = IniReadSection(@scriptdir&"\highscore.ini","HighScore") ;$no += $noj[0][0] + 1 ;IniWrite(@scriptdir&"\HighScore.ini","HighScore","Score"&$no,$score) ; $isi = IniRead(@scriptdir&"\HighScore.ini","HighScore","score"&$no,"Error") ; MsgBox(0,"",_ArrayMax($isi)) $cwnd = True $pause_game = True EndIf ControlMove($gui,"",$target,9999,-9999) $cp_box = ControlGetPos($gui,"",$box) If $cp_box[1] > 220 Then ControlMove($gui,"",$target,Random(1,590),Random(50,210)) Else ControlMove($gui,"",$target,Random(1,590),Random(220,430)) EndIf $hits = $hits + 1 GUICtrlSetData($hit,"Hits: "&$hits) $speed = 2 $speed_box = 1 GUICtrlSetData($speed_lab,"Speed Target: "&$speed&@crlf&"Speed Box: "&$speed_box) MsgBox(0,"Game Over!","Game Over!"&@CRLF&"You survived for "&"Time: "&$hour&"h"&":"&$min&"m"&":"&$time&"s"&@CRLF&"You scored "&$score&" points") $score = 0 GUICtrlSetData($score_lab,"Score: "&$score) $hour = 0 $min = 0 $time = 0 WinSetTitle($gui,"","Time: "&$hour&"h"&":"&$min&"m"&":"&$time&"s") ;$random_x = Round(Random(1,590),0) ;$random_y = Round(Random(1,430),0) $i = 0 ; GUICtrlSetData($t_pos,"Target Pos: "&$random_x&","&$random_y) $stopped = False EndIf EndIf EndIf EndFunc Func test() If $pause_game = False Then $cp = ControlGetPos($gui,"",$box) $mp = GUIGetCursorInfo($gui) If $mp[0] >= $cp[0] And $mp[1] >= $cp[1] And $mp[0] <= $cp[0]+$cp[2] And $mp[1] <= $cp[1]+$cp[3] Then ControlMove($gui,"",$box,$mp[0]-25,$mp[1]-25) EndIf EndIf EndFunc #cs If $stopped = False Then If $cp[0] > $random_x Then ControlMove($gui,"",$target,$cp[0]-1,$cp[1]) EndIf If $cp[1] > $random_y Then ControlMove($gui,"",$target,$cp[0],$cp[1]-1) EndIf If $cp[0] < $random_x Then ControlMove($gui,"",$target,$cp[0]+1,$cp[1]) EndIf If $cp[1] < $random_y Then ControlMove($gui,"",$target,$cp[0],$cp[1]+1) EndIf If $cp[0] = $random_x And $cp[1] = $random_y Then $stopped = True EndIf EndIf #ce Func pause_menu() GUICtrlSetState($pause_menu,$gui_show) EndFunc Link to comment Share on other sites More sharing options...
Sori Posted December 15, 2014 Share Posted December 15, 2014 I notice a significant speed change when moving up the Y axis, though I don't see a difference in the movement coding. If you need help with your stuff, feel free to get me on my Skype. I often get bored and enjoy helping with projects. Link to comment Share on other sites More sharing options...
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