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UEZ

_SplashTextOnEx UDF build 2015-05-10

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i like it

good work :D


I love to program, and if I ever lose that love, I will no longer be a programmer.

It will be a sad day.

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There's a "Like This" button for doing that, no need to post just for the sake of posting something.


If I posted any code, assume that code was written using the latest release version unless stated otherwise. Also, if it doesn't work on XP I can't help with that because I don't have access to XP, and I'm not going to.
Give a programmer the correct code and he can do his work for a day. Teach a programmer to debug and he can do his work for a lifetime - by Chirag Gude
How to ask questions the smart way!

I hereby grant any person the right to use any code I post, that I am the original author of, on the autoitscript.com forums, unless I've specifically stated otherwise in the code or the thread post. If you do use my code all I ask, as a courtesy, is to make note of where you got it from.

Back up and restore Windows user files _Array.au3 - Modified array functions that include support for 2D arrays.  -  ColorChooser - An add-on for SciTE that pops up a color dialog so you can select and paste a color code into a script.  -  Customizable Splashscreen GUI w/Progress Bar - Create a custom "splash screen" GUI with a progress bar and custom label.  -  _FileGetProperty - Retrieve the properties of a file  -  SciTE Toolbar - A toolbar demo for use with the SciTE editor  -  GUIRegisterMsg demo - Demo script to show how to use the Windows messages to interact with controls and your GUI.  -   Latin Square password generator

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There's a "Like This" button for doing that, no need to post just for the sake of posting something.

​What's your problem with this member ?

Is there new forum rules ? 

UEZ is certainly happy to receive compliments for his work. 


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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I agree wakillon. Everyone should have the freedom either to like a post or to write to comment.

After forum upgrade on German forum we had a discussion whether to activate the like or not. The majority was against the like button because writing a comment is more meaningful than pushing a button.

 

 


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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Since the upgrade of the German forum software all attachments were lost and never restored. Further after the upgrade of this forum the links to the attachments were also changed.

I've tons of attachments in both forums, so without any feedback it is hard to fix it.


Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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There is not only attachments who cause problem, sometimes when i use google and there is autoit.de topics in the results, i can't access them !

It's annoying !


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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;                  $bGUIFade            - [optional] A boolean value to enable/disable gui fade in/out on start/exit. Default is False.

 

When set $bGUIFade = true _WinAPI_AnimateWindow() function will be used to fade-in/out the GUI on start/end.

Outlined text you mean only the frame without filled letters right?

Edited by UEZ

Please don't send me any personal message and ask for support! I will not reply!

Selection of finest graphical examples at Codepen.io

The own fart smells best!
Her 'sikim hıyar' diyene bir avuç tuz alıp koşma!
¯\_(ツ)_/¯  ٩(●̮̮̃•̃)۶ ٩(-̮̮̃-̃)۶ૐ

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;                  $bGUIFade            - [optional] A boolean value to enable/disable gui fade in/out on start/exit. Default is False.

 

When set $bGUIFade = true _WinAPI_AnimateWindow() function will be used to fade-in/out the GUI on start/end.

Outlined text you mean only the frame without filled letters right?

​So why condition look at $__bGUIFade__ value ?

And Outlined Text like this :

3_8_8.png

 

 


AutoIt 3.3.14.2 X86 - SciTE 3.6.0WIN 8.1 X64 - Other Example Scripts

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MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case $__g_iLabel_BM GUISetCursor(11, 1, $__g_hGUI_MarkArea) If $aCI[2] Then $aOldWinPos = WinGetPos($__g_hGUI_MarkArea) $aOldMPos = MouseGetPos() While $aCI[2] * Sleep(10) $aCI = GUIGetCursorInfo($__g_hGUI_MarkArea) WinMove($__g_hGUI_MarkArea, "", $aOldWinPos[0], $aOldWinPos[1], $aOldWinPos[2], $aOldWinPos[3] - ($aOldMPos[1] - MouseGetPos(1))) WEnd UpdateCtrlPos($bAnim) EndIf Case Else GUISetCursor(3, 1, $__g_hGUI_MarkArea) EndSwitch EndIf Until False EndFunc ;==>_GDIPlus_MarkScreenRegionAnimated Func UpdateCtrlPos($bAnim = True) Local Const $aGUIStartPos = WinGetPos($__g_hGUI_MarkArea) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "") $__g_iW = $aGUIStartPos[2] $__g_iH = $aGUIStartPos[3] ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TL, 0, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TM, ($__g_iW - $__g_iBorder) / 2, 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_TR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), 0, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_LM, 0, ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_RM, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder) / 2, $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BL, 0, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BM, ($__g_iW - $__g_iBorder) / 2, ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) ControlMove($__g_hGUI_MarkArea, "", $__g_iLabel_BR, ($__g_iW - $__g_iBorder - $__g_iBorder / 2), ($__g_iH - $__g_iBorder - $__g_iBorder / 2), $__g_iBorder, $__g_iBorder) If $__g_bSelectionDone And $bAnim Then GUIRegisterMsg($WM_TIMER, "PlayBorderAnim") EndFunc ;==>UpdateCtrlPos Func PlayBorderAnim() Local $aWinPos = WinGetClientSize($__g_hGUI_MarkArea), $iW = $aWinPos[0], $iH = $aWinPos[1] Local Static $fOffset = 0 Local Const $iSize = $__g_iBorder / 2 Local Const $hDC = _WinAPI_GetDC($__g_hGUI_MarkArea) Local Const $hHBitmap = _WinAPI_CreateCompatibleBitmap($hDC, $iW, $iH) Local Const $hDC_backbuffer = _WinAPI_CreateCompatibleDC($hDC) Local Const $DC_obj = _WinAPI_SelectObject($hDC_backbuffer, $hHBitmap) Local Const $hCanvas = _GDIPlus_GraphicsCreateFromHDC($hDC_backbuffer) Local Const $hPen = _GDIPlus_PenCreate(0xFF0178D7, $iSize), $hPen2 = _GDIPlus_PenCreate(0xFFFFFFFF, $iSize), _ $hBrush = _GDIPlus_BrushCreateSolid(0xFF000000 + $__g_iColor_ResizeDots), $hPen3 = _GDIPlus_PenCreate(0xFF000000) _GDIPlus_PenSetDashStyle($hPen, $GDIP_DASHSTYLEDASHDOT) _GDIPlus_GraphicsClear($hCanvas, 0xFFABCDEF) ;for faster performance direct dll calls DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen2, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipSetPenDashOffset", "handle", $hPen, "float", $fOffset) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen, "float", 1 + $iSize, "float", 1 + $iSize, "float", $iW - 2 * $iSize - 2, "float", $iH - 2 * $iSize - 2) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", 0, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) / 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", 0, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) / 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipFillRectangle", "handle", $hCanvas, "handle", $hBrush, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) DllCall($__g_hGDIPDll, "int", "GdipDrawRectangle", "handle", $hCanvas, "handle", $hPen3, "float", ($iW - $__g_iBorder) - 2, "float", ($iH - $__g_iBorder) - 2, "float", $__g_iBorder + 1, "float", $__g_iBorder + 1) _WinAPI_BitBlt($hDC, 0, 0, $iW, $iH, $hDC_backbuffer, 0, 0, $SRCCOPY) $fOffset += 0.5 _GDIPlus_GraphicsDispose($hCanvas) _WinAPI_SelectObject($hDC_backbuffer, $DC_obj) _WinAPI_DeleteDC($hDC_backbuffer) _WinAPI_DeleteObject($hHBitmap) _WinAPI_ReleaseDC($__g_hGUI_MarkArea, $hDC) _GDIPlus_PenDispose($hPen) _GDIPlus_PenDispose($hPen2) _GDIPlus_PenDispose($hPen3) _GDIPlus_BrushDispose($hBrush) EndFunc ;==>PlayBorderAnim Func WM_ERASEBKGND($hWnd, $iMsgm, $wParam, $lParam) ;suppress repainting to avoid flickering but causes some other side effects #forceref $iMsgm, $wParam, $lParam, $hWnd Local Const $hBrush = _WinAPI_CreateSolidBrush(0xEFCDAB) ;BGR format ;~ _WinAPI_RedrawWindow($__g_hGUI_MarkArea, 0, 0, BitOR($RDW_NOERASE, $RDW_NOCHILDREN, $RDW_NOFRAME, $RDW_VALIDATE)) _WinAPI_SetClassLongEx($__g_hGUI_MarkArea, $GCL_HBRBACKGROUND, $hBrush) _WinAPI_DeleteObject($hBrush) Return 0 EndFunc ;==>WM_ERASEBKGND ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext Func _WinAPI_SetProcessDpiAwarenessContext($DPIAwareContext = $Context_PerMonitorAware, $hGUI = 0, $iMode = 3) ;https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-setprocessdpiawarenesscontext $DPIAwareContext = ($DPIAwareContext < -5) ? -5 : ($DPIAwareContext > -1) ? -1 : $DPIAwareContext $iMode = ($iMode < 1) ? 1 : ($iMode > 3) ? 3 : $iMode Switch $iMode Case 1 Local $hDC = _WinAPI_GetDC($hGUI) Local $aResult1 = DllCall("user32.dll", "ptr", "GetDpiFromDpiAwarenessContext", "ptr", $hDC) If @error Or Not IsArray($aResult1) Then Return SetError(11, 0, 0) _WinAPI_ReleaseDC(0, $hDC) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult1[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(12, 0, 0) Case 2 ;~ If Not $hGUI Then $hGUI = WinGetHandle(AutoItWinGetTitle()) Local $aResult2 = DllCall("user32.dll", "int", "GetWindowDpiAwarenessContext", "ptr", $hGUI) If @error Or Not IsArray($aResult2) Then Return SetError(21, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetProcessDpiAwarenessContext", "int", $aResult2[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(22, 0, 0) Case 3 Local $aResult31 = DllCall("user32.dll", "ptr", "GetThreadDpiAwarenessContext") If @error Or Not IsArray($aResult31) Then Return SetError(31, 0, 0) Local $aResult32 = DllCall("user32.dll", "ptr", "GetAwarenessFromDpiAwarenessContext", "ptr", $aResult31[0]) If @error Or Not IsArray($aResult32) Then Return SetError(32, 0, 0) Local $aResult = DllCall("user32.dll", "Bool", "SetThreadDpiAwarenessContext", "int", $aResult32[0] + $DPIAwareContext) If @error Or Not IsArray($aResult) Then Return SetError(33, 0, 0) EndSwitch Return 1 EndFunc ;==>_WinAPI_SetProcessDpiAwarenessContext  
      Just press the lmb and move your mouse. When lmb is released you can adjust the size of the window by dragging the white rectangle to any direction. Rmb will move the marked area.
      Press ESC to get the coordinates of the marked region.
      If you have any improvements, please post it here.
       
      Tested on Win10 x64 only.
       
    • By nacerbaaziz
      hello evrybody
      here is an example about how to split your texts using a delimiter with the ability to select how much of delimiters shows in each colum  with $i_number
      e.g
      you have a long text and you want to split it in an array
      that evry colum have a number (n) of lines
      i made a function that do that for you
      just call it with a three params
      $s_text
      your text
      $i_number
      the number that you want to put in each col
      $s_siparator
      the siparator
      default is "|"
      here is the function with example
      i hope that it will be useful for you
       
      ****
       
      #include <Array.au3> $s_txt = "some text1some text2|some text3|some text4|some text5|some text6" $array = splitText($s_txt, 2) _ArrayDisplay($array) Func splitText($s_text, $i_number, $s_siparator = "|") Local $a_TXT = StringSplit($s_text, $s_siparator) Local $a_Return[$a_TXT[0] + 1] If ($a_TXT[0] <= $i_number) Or ($i_number <= 0) Then ReDim $a_Return[2] $a_Return[0] = 1 $a_Return[1] = $s_text Return $a_Return EndIf Local $i_Processed = 1, $i_arrayProcessed = 1 Do For $i = $i_Processed To ($i_Processed + $i_number) - 1 If ($a_TXT[0] < $i) Then ExitLoop If Not ($a_Return[$i_arrayProcessed]) Then $a_Return[$i_arrayProcessed] = $a_TXT[$i] Else $a_Return[$i_arrayProcessed] &= $s_siparator & $a_TXT[$i] EndIf $i_Processed += 1 Next $i_arrayProcessed += 1 Until ($a_TXT[0] < $i_Processed) ReDim $a_Return[$i_arrayProcessed] $a_Return[0] = $i_arrayProcessed - 1 Return $a_Return EndFunc ;==>splitText
      accept my greetings
      thanks to
      @Dan_555
      for his notes
       
    • By Bilgus
      This is an update or derivative work of Beege 's Scrolling Line Graph UDF
      https://www.autoitscript.com/forum/topic/109599-scrolling-line-graph-udf
       
      I noticed a few issues for my use case with the UDF one being that adding a sample required updating the waveform
      High CPU usage went hand in hand with that requirement
      Another issue was just how long updating took to complete
      I've hopefully rectified that with this version
       
      There are a few changes (only 1 line per graph for instance)
      The addition of a function AddSample (uses graphics paths to speed up drawing samples on update) Gridlines are only generated once A sample finished line can be added UpdateGraph allows you to compress the discarded portion of the graph (it looks kinda cool but uses more CPU) Lower Cpu usage Uses real Control Ids - it is a label control underneath so you get click events and can display text when control is disabled Example (Waveform.au3)
       
      Example 2 (peak.au3)
      UDF
      Updated:
      Previous Downloads [38 / 38/ 0]
      SSLG.au3 waveform.au3 Peak.au3
    • By nacerbaaziz
      hello autoit team
      please i've a question for you.
      am creating a audio player
      and in this audio player i want to show the current trac info
      such as the total time and the position ... etc
      i know i can show it as label
      but the screen reader for the blind read the text every change
      because it have a screen scan
      what i want is to show this informations but such image or icon
      i mean i need to create
      GUICtrlCreatepic or GUICtrlCreateicon ....
      or some thing as that
      and show this informations as image on it
      i think that i can do that with the 
      _GDIPlus functions
      but i couldn't find the currect way to do it
      i tried the _GDIPlus_GraphicsDrawString
      but i couldn't know how it work
      what i need is a small example that create a GUI
      and add a multy line text to it as graphic or image.
      so i need a simple way because it will changed every sec
      i hope any one can help me to do that
      global $GUI = GUICreate("text", 400, 400) global $label = GUICtrlCreateLabel(GetText(), 10, 10, 380, 380) GUISetState() do sleep(100) until GUIGetMSG() = -3 exit func GetText() return StringFormat("file name is test.mp3 \r\n total time is 00:30:00 \r\n position is 00:05:50") endFunc  
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