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Pause script if x happens and continue when event over

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Hello guys!

I have been struggling with my script. The thing I want to be added is that whenever my script runs, there may pop up a window that makes my character unable to move until I have solved the pop up's puzzle.

Yet I have something like this:

Func WalkToHouse()

Send("{RIGHT down}")
Send("{RIGHT up}")

Send("{UP down}")
Send("{UP up}")

Send("{LEFT down}")
Send("{LEFT up}")

Send("{DOWN down}")
Send("{DOWN up}")



Just a simple walking direction script, that is assumed to walk from X to Y. Now whenever I walk, I might encounter a puzzle that I need to solve (which is solved by script that clicks to certain region).

So what I need is some kind of pause to my script (that it wont press those arrow keys while in puzzle) and until the puzzle is solved, it keeps going from the point it were.

I have no idea how to do that, because I need to check like every step if the puzzle encounters, and how I am going to do is possible checking pixel from certain region, but I am yet studying for PixelGetColor and googling how to make it.

Anyways, I hope to get some assist to perform the clicking script during the movement, if puzzle encountered. And sorry for bad English, I am so confused so my grammar might be horrible :D 

Thanks in advance!

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Welcome to the AutoIt forum.

Unfortunately you appear to have missed the Forum rules on your way in. Please read them now - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked.

See you soon with a legitimate question I hope.


Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:


ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area


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