A-L-I-E-N Posted May 1, 2016 Share Posted May 1, 2016 Hello. I am trying to make GUI with transparent child window. I need it to place PNG on top of bitmap from parent window. I need to move and rotate PNG image that is why I create it in child window. But I can't make it transparent. Here is my code: expandcollapse popup#include <windowsconstants.au3> #include <GUIConstantsEx.au3> #include <GDIPlus.au3> #include <MsgBoxConstants.au3> #include <ScreenCapture.au3> #include <winapi.au3> Global Const $AC_SRC_ALPHA = 1 Global $g_hGUI, $g_hGraphics, $g_hBmp_Buffer, $g_hGfx_Buffer, $g_hImage, $controlGui Global $g_iMouseX, $g_iMouseY AutoItSetOption("GUIOnEventMode", 1) Local $sFile = @ScriptDir & "\2.png" If Not FileExists($sFile) Then MsgBox(BitOR($MB_SYSTEMMODAL, $MB_ICONHAND), "", $sFile & " not found!", 30) Exit EndIf Local $sFile2 = @ScriptDir & "\1.bmp" If Not FileExists($sFile2) Then MsgBox(BitOR($MB_SYSTEMMODAL, $MB_ICONHAND), "", $sFile2 & " not found!", 30) Exit EndIf $g_hGUI = GUICreate("Main", 701, 671, -1, -1) GUISetBkColor(0xFFFFFF) $Graphic1 = GUICtrlCreatePic($sFile2, 8, 8, 409, 657) $Button1 = GUICtrlCreateButton("Change", 424, 8, 161, 33) GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit") GUISetOnEvent($GUI_EVENT_SECONDARYDOWN, "_ResetGraphicsTransform") GUISetState() $C1 = GUICreate("Child",409,657,0,0,$WS_POPUP,bitor($WS_EX_MDICHILD, $WS_EX_LAYERED),$g_hGUI) GUISetBkColor(0xacbdef);set the child background to some colour which we can set as the transparent colour $graphic = GUICtrlCreateGraphic(0, 0, 409, 657, $GUI_WS_EX_PARENTDRAG) _WINAPI_SetLayeredWindowAttributes($C1, 0xacbdef, 255) _GDIPlus_Startup() $g_hGraphics = _GDIPlus_GraphicsCreateFromHWND($C1) $g_hBmp_Buffer = _GDIPlus_BitmapCreateFromGraphics(409, 657, $g_hGraphics) $g_hGfx_Buffer = _GDIPlus_ImageGetGraphicsContext($g_hBmp_Buffer) $g_hImage = _GDIPlus_ImageLoadFromFile($sFile) GUIRegisterMsg($WM_LBUTTONDOWN, "WM_LBUTTONDOWN") GUIRegisterMsg($WM_MOUSEWHEEL, "WM_MOUSEWHEEL") GUIRegisterMsg($WM_MOUSEMOVE, "WM_MOUSEMOVE") GUISetState(@SW_SHOW) _Draw() While Sleep(10) WEnd Func _ResetGraphicsTransform() _GDIPlus_GraphicsResetTransform($g_hGfx_Buffer) _Draw() EndFunc ;==>_ResetGraphicsTransform Func WM_LBUTTONDOWN($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg, $wParam $g_iMouseX = BitAND($lParam, 0x0000FFFF) $g_iMouseY = BitShift($lParam, 16) Return $GUI_RUNDEFMSG EndFunc ;==>WM_LBUTTONDOWN Func WM_MOUSEMOVE($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg Switch BitAND($wParam, 0x0000FFFF) Case 1 Local $iX = BitAND($lParam, 0x0000FFFF) Local $iY = BitShift($lParam, 16) _GDIPlus_GraphicsTranslateTransform($g_hGfx_Buffer, $iX - $g_iMouseX, $iY - $g_iMouseY, True) $g_iMouseX = $iX $g_iMouseY = $iY _Draw() EndSwitch Return $GUI_RUNDEFMSG EndFunc ;==>WM_MOUSEMOVE Func WM_MOUSEWHEEL($hWnd, $iMsg, $wParam, $lParam) #forceref $hWnd, $iMsg, $lParam Switch BitAND($wParam, 0x0000FFFF) Case 1 Local $iAngle = -3 If BitShift($wParam, 16) < 0 Then $iAngle = 3 Local $aMousePos[2][2] = [[1]] $aMousePos[1][0] = $g_iMouseX $aMousePos[1][1] = $g_iMouseY _GDIPlus_GraphicsTransformPoints($g_hGfx_Buffer, $aMousePos) _GDIPlus_GraphicsTranslateTransform($g_hGfx_Buffer, $aMousePos[1][0], $aMousePos[1][1]) _GDIPlus_GraphicsRotateTransform($g_hGfx_Buffer, $iAngle) _GDIPlus_GraphicsTranslateTransform($g_hGfx_Buffer, -$aMousePos[1][0], -$aMousePos[1][1]) Case Else Local $aInfo = GUIGetCursorInfo($g_hGUI) Local $iScale = 1.1 If BitShift($wParam, 16) < 0 Then $iScale = 0.9 _GDIPlus_GraphicsTranslateTransform($g_hGfx_Buffer, -$aInfo[0], -$aInfo[1], True) _GDIPlus_GraphicsScaleTransform($g_hGfx_Buffer, $iScale, $iScale, True) _GDIPlus_GraphicsTranslateTransform($g_hGfx_Buffer, $aInfo[0], $aInfo[1], True) EndSwitch _Draw() Return $GUI_RUNDEFMSG EndFunc ;==>WM_MOUSEWHEEL Func _Draw() _GDIPlus_GraphicsClear($g_hGfx_Buffer, "0xFFFFFFFF") _GDIPlus_GraphicsDrawImage($g_hGfx_Buffer, $g_hImage, 60, 70) _GDIPlus_GraphicsDrawImage($g_hGraphics, $g_hBmp_Buffer, 0, 0) EndFunc ;==>_Draw Func _Exit() _GDIPlus_ImageDispose($g_hImage) _GDIPlus_GraphicsDispose($g_hGfx_Buffer) _GDIPlus_BitmapDispose($g_hBmp_Buffer) _GDIPlus_GraphicsDispose($g_hGraphics) _GDIPlus_Shutdown() GUIDelete($g_hGUI) Exit EndFunc ;==>_Exit Child window is not transparent. But if I change _GDIPlus_GraphicsClear($g_hGfx_Buffer, "alpha") in "Draw" function, then child window becomes transparen but with noise and it leaves tracks when moving. How can I place a PNG on top of bitmap? Link to comment Share on other sites More sharing options...
AutoBert Posted May 1, 2016 Share Posted May 1, 2016 i did it this way: expandcollapse popup#Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_UseX64=y #AutoIt3Wrapper_AU3Check_Parameters=-d -w 1 -w 2 -w 3 -w 4 -w 5 -w 6 #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** #include <GUIConstantsEx.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #include <GUICtrlPic.au3> #include <Array.au3> Global $aHoverBtn[5][7] $aHoverBtn[0][1] = @ScriptDir & "\Pictures\Up.png" $aHoverBtn[0][2] = @ScriptDir & "\Pictures\UpHovered.png" $aHoverBtn[0][3] = @ScriptDir & "\Pictures\UpPressed.png" $aHoverBtn[0][4] = @ScriptDir & "\Pictures\UpDisabled.png" $aHoverBtn[0][5] = 0 $aHoverBtn[1][1] = @ScriptDir & "\Pictures\Down.png" $aHoverBtn[1][2] = @ScriptDir & "\Pictures\DownHovered.png" $aHoverBtn[1][3] = @ScriptDir & "\Pictures\DownPressed.png" $aHoverBtn[1][4] = @ScriptDir & "\Pictures\DownDisabled.png" $aHoverBtn[1][5] = 0 $aHoverBtn[2][1] = @ScriptDir & "\Pictures\Left.png" $aHoverBtn[2][2] = @ScriptDir & "\Pictures\LeftHovered.png" $aHoverBtn[2][3] = @ScriptDir & "\Pictures\LeftPressed.png" $aHoverBtn[2][4] = @ScriptDir & "\Pictures\LeftDisabled.png" $aHoverBtn[2][5] = 0 $aHoverBtn[3][1] = @ScriptDir & "\Pictures\Right.png" $aHoverBtn[3][2] = @ScriptDir & "\Pictures\RightHovered.png" $aHoverBtn[3][3] = @ScriptDir & "\Pictures\RightPressed.png" $aHoverBtn[3][4] = @ScriptDir & "\Pictures\RightDisabled.png" $aHoverBtn[3][5] = 0 $aHoverBtn[4][1] = @ScriptDir & "\Pictures\Exit.png" $aHoverBtn[4][2] = @ScriptDir & "\Pictures\ExitHovered.png" $aHoverBtn[4][3] = @ScriptDir & "\Pictures\ExitPressed.png" $aHoverBtn[4][4] = @ScriptDir & "\Pictures\ExitDisabled.png" $aHoverBtn[4][5] = 0 Global $nMsg, $aPos, $aInfo Global $hGui = GUICreate("Hovered Ping-Buttons", 612, 369, 271, 235) Global $sAutoItPath If @Compiled Then $sAutoItPath=RegRead64('HKLM\Software\AutoIt v3\AutoIt', 'InstallDir')&'\' Else $sAutoItPath= StringReplace(@AutoItExe, "autoit3.exe", "")&'\' $sAutoItPath= StringReplace(@AutoItExe, "autoit3_x64.exe", "") EndIf Global $Background = _GUICtrlPic_Create($sAutoItPath & "Examples\GUI\msoobe.jpg", 0, 0, 612, 369, $SS_CENTERIMAGE, Default) GUICtrlSetState(-1, $Gui_DISABLE) Global $idTorus = _GUICtrlPic_Create($sAutoItPath & "Examples\GUI\Torus.png", 88, 8, 68, 71, $SS_CENTERIMAGE, Default) $aHoverBtn[0][0] = _GUICtrlPic_Create($aHoverBtn[0][1], 460, 8, 48, 48, BitOR($SS_CENTERIMAGE, $SS_NOTIFY), Default) ;Up $aHoverBtn[1][0] = _GUICtrlPic_Create($aHoverBtn[1][1], 460, 138, 48, 48, BitOR($SS_CENTERIMAGE, $SS_NOTIFY), Default) ;Down $aHoverBtn[2][0] = _GUICtrlPic_Create($aHoverBtn[2][1], 400, 73, 48, 48, BitOR($SS_CENTERIMAGE, $SS_NOTIFY), Default) ;Left $aHoverBtn[3][0] = _GUICtrlPic_Create($aHoverBtn[3][1], 520, 73, 48, 48, BitOR($SS_CENTERIMAGE, $SS_NOTIFY), Default) ;Right $aHoverBtn[4][0] = _GUICtrlPic_Create($aHoverBtn[4][1], 540, 266, 48, 48, BitOR($SS_CENTERIMAGE, $SS_NOTIFY), Default) ;Exit GUISetState() While 1 _GuiCtrlPic_CheckHoverDisabled($hGui, $aHoverBtn) ;checken ob ein anderes Pic angezeigt werden muß und bei Bedarf anzeigen $nMsg = GUIGetMsg() $aPos = ControlGetPos($hGui, "", $idTorus) Switch $nMsg Case $Gui_EVENT_CLOSE Exit ;animiert die PicButtons wie ein Button ;MouseDown wechselt zum Status Button gedrückt ;MouseUp wechselt zum vorherigen Status zurück Case $aHoverBtn[0][0] If _GuiCtrlPic_AnimButton($hGui, $aHoverBtn[0][0], $aHoverBtn[0][1],$aHoverBtn[0][2], $aHoverBtn[0][3]) Then $aPos[1] -= 5 ;nach oben Case $aHoverBtn[1][0] If _GuiCtrlPic_AnimButton($hGui, $aHoverBtn[1][0], $aHoverBtn[1][1],$aHoverBtn[1][2], $aHoverBtn[1][3]) Then $aPos[1] += 5 ;nach unten Case $aHoverBtn[2][0] If _GuiCtrlPic_AnimButton($hGui, $aHoverBtn[2][0], $aHoverBtn[2][1],$aHoverBtn[2][2], $aHoverBtn[2][3]) Then $aPos[0] -= 5 ;nach links Case $aHoverBtn[3][0] If _GuiCtrlPic_AnimButton($hGui, $aHoverBtn[3][0], $aHoverBtn[3][1],$aHoverBtn[3][2], $aHoverBtn[3][3]) Then $aPos[0] += 5 ;nach rechts Case $aHoverBtn[4][0] If _GuiCtrlPic_AnimButton($hGui, $aHoverBtn[4][0], $aHoverBtn[4][1],$aHoverBtn[4][2], $aHoverBtn[4][3]) Then Exit Case $GUI_EVENT_PRIMARYDOWN ;hier noch DRAGen einfügen EndSwitch ControlMove($hGui, "", $idTorus, $aPos[0], $aPos[1]) WEnd Func RegRead64($sKeyname, $sValue) ;Aus AutoUpdateIt.au3 Local $sRes = RegRead($sKeyname, $sValue) If @error And @AutoItX64 Then $sKeyname = StringReplace($sKeyname, "HKEY_LOCAL_MACHINE", "HKLM") $sKeyname = StringReplace($sKeyname, "HKLM\SOFTWARE\", "HKLM\SOFTWARE\Wow6432Node\") $sRes = RegRead($sKeyname, $sValue) If @error Then SetError(1) Return "" EndIf EndIf SetError(0) Return $sRes EndFunc ;==>RegRead64 using GUICtrlPic.au3 written by Großvater and a little extended by me. pictures.zip Link to comment Share on other sites More sharing options...
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