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By Tony007
Hi,
is it possible to export only the area "$idOutput" with the TEXT as a PNG?
Thanks
#include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <StaticConstants.au3> Example() Func Example() Local $hGUI = GUICreate("Test", 700, 700, -1, -1) Local $input1 = GUICtrlCreateInput("", 10, 10, 150, 20) Local $idButtonStart = GUICtrlCreateButton("Start", 200, 10, 50, 30) Local $idButtonClear = GUICtrlCreateButton("Clear", 260, 10, 50, 30) Local $idButtonExport = GUICtrlCreateButton("Export", 320, 10, 50, 30) Local $idOutput = GUICtrlCreateLabel("TEXT", 10, 50, 500, 500, BitOR($BS_PUSHLIKE, $SS_CENTER)) GUICtrlSetFont($idOutput, 45, 800, "", "Impact") GUISetState(@SW_SHOW, $hGUI) ; Run the GUI until the dialog is closed While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE ExitLoop Case $idButtonStart $ContentInput1 = GUICtrlRead($input1) GUICtrlSetData($idOutput, $ContentInput1) Case $idButtonClear GUICtrlSetData($input1, "") GUICtrlSetData($idOutput, "") Case $idButtonExport EndSwitch WEnd GUIDelete($hGUI) Exit EndFunc ;==>Example
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By HamidZaeri
I can't show SVG content using _IEWriteDocHTML!
If i save the same SVG code into a file and navigate to the file, it works.
Global $oIE = _IECreateEmbedded() GUICreate('TEXT?',180,99,5,5, BitOR(0x00C00000, 0x00080000)) GUICtrlCreateObj($oIE,4,4,172,64) _IENavigate($oIE, "about:blank") _IEDocWriteHTML($oIE, '<HTML><BODY><svg xmlns="http://www.w3.org/2000/svg" width="400" height="110"> <rect width="300" height="100" style="fill:rgb(0,0,255);stroke-width:3;stroke:rgb(0,0,0)" /> Sorry, your browser does not support inline SVG. </svg></BODY></HTML>') While 1 GUISetState() ; This part will show svg not supported message! Wend _IENavigate($oIE, @ScriptDir&'\1.svg') While 1 GUISetState() ; This part will show svg correctly. Wend If i use _IECreate() it works too.
I'm on win 10 x64 with IE 11
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By timmy2
The following script, thanks largely to @UEZ, displays the attached PNG image on the Windows Desktop.
It perfectly renders the sticky note's shadow over whatever's in the background.
But here's the catch: I would like to add a line of text, fetched from a variable and using a font of my choice, atop the sticky note. It needs to be part of the same GUI because the sticky note can be dragged and placed anywhere on the screen.
Will someone here show me how to add just the additional code needed to accomplish my goal? I have tried sporadically for two years to merge in code from scripts that use GDI+ calls to display text over alpha channels but the challenge has proven beyond me.
#include <ButtonConstants.au3> #include <MsgBoxConstants.au3> #include <StructureConstants.au3> #include <WinAPIConstants.au3> #include <GDIPlus.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <WinAPISysWin.au3> _GDIPlus_Startup() Global Const $SC_DRAGMOVE = 0xF012 Global $iW, $iH, $hImage, $hBitmap, $hGUI $hImage = _GDIPlus_BitmapCreateFromFile("Using-Note.png") $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage) $iW = _GDIPlus_ImageGetWidth($hImage) $iH = _GDIPlus_ImageGetHeight($hImage) $hGUI = GUICreate("", $iW, $iH, -1, -1, $WS_POPUP, BitOR($WS_EX_LAYERED,$WS_EX_TOPMOST)) GUISetState() _WinAPI_BitmapDisplayTransparentInGUI($hBitmap, $hGUI) GUIRegisterMsg($WM_LBUTTONDOWN, "_WM_LBUTTONDOWN") Do Until GUIGetMsg() = $GUI_EVENT_CLOSE _WinAPI_DeleteObject($hBitmap) _GDIPlus_BitmapDispose($hImage) _GDIPlus_Shutdown() GUIDelete() Func _WinAPI_BitmapDisplayTransparentInGUI(ByRef $hHBitmap, ByRef $hGUI, $iOpacity = 0xFF, $bReleaseGDI = True) If Not BitAND(GUIGetStyle($hGUI)[1], $WS_EX_LAYERED) = $WS_EX_LAYERED Then Return SetError(1, 0, 0) Local $tDim = DllStructCreate($tagBITMAP) If Not _WinAPI_GetObject($hHBitmap, DllStructGetSize($tDim), DllStructGetPtr($tDim)) Then Return SetError(2, 0, 0) Local $tSize = DllStructCreate($tagSIZE), $tSource = DllStructCreate($tagPOINT), $tBlend = DllStructCreate($tagBLENDFUNCTION) Local Const $hScrDC = _WinAPI_GetDC(0), $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC), $hOld = _WinAPI_SelectObject($hMemDC, $hHBitmap) $tSize.X = $tDim.bmWidth $tSize.Y = $tDim.bmHeight $tBlend.Alpha = $iOpacity $tBlend.Format = 1 _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, DllStructGetPtr($tSize), $hMemDC, DllStructGetPtr($tSource), 0, DllStructGetPtr($tBlend), $ULW_ALPHA) _WinAPI_ReleaseDC(0, $hScrDC) _WinAPI_SelectObject($hMemDC, $hOld) _WinAPI_DeleteDC($hMemDC) If $bReleaseGDI Then _WinAPI_DeleteObject($hHBitmap) Return True EndFunc Func _WM_LBUTTONDOWN($hWnd, $iMsg, $wParam, $lParam) _SendMessage($hGUI, $WM_SYSCOMMAND, $SC_DRAGMOVE, 0) EndFunc ;==>_WM_LBUTTONDOWN
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By PINTO1927
Hi guys, I would like to make a gui borderless viewing a png image with transparent background.
pretty much has to be visible only the png image with no background..you have any simple example?
Thank's
GUICtrlCreatePic
still it provides the image with the background...
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