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PINTO1927

png with background transparent into gui without border

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PINTO1927

 

Hi guys, I would like to make a gui borderless viewing a png image with transparent background.

 

pretty much has to be visible only the png image with no background..you have any simple example?

Thank's

GUICtrlCreatePic

 

still it provides the image with the background...

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AutoBert

Here is a small example (from @UEZ:

#include <ButtonConstants.au3>
#include <MsgBoxConstants.au3>
#include <StructureConstants.au3>
#include <WinAPIConstants.au3>
#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>


_GDIPlus_Startup()
Global Const $SC_DRAGMOVE = 0xF012
Global $iW, $iH, $hImage, $hBitmap, $hGUI
$hImage = _GDIPlus_BitmapCreateFromFile("C:\Program Files\AutoIt3\Examples\GUI\Torus.png")
$hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
$iW = _GDIPlus_ImageGetWidth($hImage)
$iH = _GDIPlus_ImageGetHeight($hImage)
$hGUI = GUICreate("", $iW, $iH, -1, -1, $WS_POPUP, $WS_EX_LAYERED)
GUISetState()
_WinAPI_BitmapDisplayTransparentInGUI($hBitmap, $hGUI)
GUIRegisterMsg($WM_LBUTTONDOWN, "_WM_LBUTTONDOWN")


Do
Until GUIGetMsg() = $GUI_EVENT_CLOSE

_WinAPI_DeleteObject($hBitmap)
_GDIPlus_BitmapDispose($hImage)
_GDIPlus_Shutdown()
GUIDelete()

Func _WinAPI_BitmapDisplayTransparentInGUI(ByRef $hHBitmap, ByRef $hGUI, $iOpacity = 0xFF, $bReleaseGDI = True)
    If Not BitAND(GUIGetStyle($hGUI)[1], $WS_EX_LAYERED) = $WS_EX_LAYERED Then Return SetError(1, 0, 0)
    Local $tDim = DllStructCreate($tagBITMAP)
    If Not _WinAPI_GetObject($hHBitmap, DllStructGetSize($tDim), DllStructGetPtr($tDim)) Then Return SetError(2, 0, 0)
    Local $tSize = DllStructCreate($tagSIZE), $tSource = DllStructCreate($tagPOINT), $tBlend = DllStructCreate($tagBLENDFUNCTION)
    Local Const $hScrDC = _WinAPI_GetDC(0), $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC), $hOld = _WinAPI_SelectObject($hMemDC, $hHBitmap)
    $tSize.X = $tDim.bmWidth
    $tSize.Y = $tDim.bmHeight
    $tBlend.Alpha = $iOpacity
    $tBlend.Format = 1
    _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, DllStructGetPtr($tSize), $hMemDC, DllStructGetPtr($tSource), 0, DllStructGetPtr($tBlend), $ULW_ALPHA)
    _WinAPI_ReleaseDC(0, $hScrDC)
    _WinAPI_SelectObject($hMemDC, $hOld)
    _WinAPI_DeleteDC($hMemDC)
    If $bReleaseGDI Then _WinAPI_DeleteObject($hHBitmap)
    Return True
EndFunc

Func _WM_LBUTTONDOWN($hWnd, $iMsg, $wParam, $lParam)
    _SendMessage($hGUI, $WM_SYSCOMMAND, $SC_DRAGMOVE, 0)
EndFunc   ;==>_WM_LBUTTONDOWN

 

Edited by AutoBert
  • Like 1

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PINTO1927

Thank's 

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nend

Here a other example I also think it is from UEZ

#include <GDIPlus.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

 _GDIPlus_Startup()

$hSplashlogo = _GDIPlus_ImageLoadFromFile("C:\Program Files (x86)\AutoIt3\Examples\GUI\Torus.png")


$logoheight = (@DesktopHeight/2) - (_GDIPlus_ImageGetHeight($hSplashlogo)/2) - 50
$logowidth = (@DesktopWidth /2) - (_GDIPlus_ImageGetWidth($hSplashlogo)/2)
$SplashGUIlogo = GUICreate("", _GDIPlus_ImageGetWidth($hSplashlogo), _GDIPlus_ImageGetHeight($hSplashlogo), $logowidth, $logoheight, $WS_POPUP, BitOR($WS_EX_LAYERED,$WS_EX_TOOLWINDOW))
_SetBitmap($SplashGUIlogo, $hSplashlogo, 255, _GDIPlus_ImageGetWidth($hSplashlogo), _GDIPlus_ImageGetHeight($hSplashlogo))
GUISetState(@SW_SHOWNA, $SplashGUIlogo)


While 1
    Sleep(20)
WEnd

 _GDIPlus_Shutdown()


Func _SetBitmap($hGUI, $hImage, $iOpacity, $n_width = 200, $n_height = 200)
    Local $hScrDC, $hMemDC, $hBitmap, $hOld, $pSize, $tSize, $pSource, $tSource, $pBlend, $tBlend

    $hScrDC = _WinAPI_GetDC(0)
    $hMemDC = _WinAPI_CreateCompatibleDC($hScrDC)
    $hBitmap = _GDIPlus_BitmapCreateHBITMAPFromBitmap($hImage)
    $hOld = _WinAPI_SelectObject($hMemDC, $hBitmap)
    $tSize = DllStructCreate($tagSIZE)
    $pSize = DllStructGetPtr($tSize)
    DllStructSetData($tSize, "X", $n_width)
    DllStructSetData($tSize, "Y", $n_height)
    $tSource = DllStructCreate($tagPOINT)
    $pSource = DllStructGetPtr($tSource)
    $tBlend = DllStructCreate($tagBLENDFUNCTION)
    $pBlend = DllStructGetPtr($tBlend)
    DllStructSetData($tBlend, "Alpha", $iOpacity)
    DllStructSetData($tBlend, "Format", 1)
    _WinAPI_UpdateLayeredWindow($hGUI, $hScrDC, 0, $pSize, $hMemDC, $pSource, 0, $pBlend, $ULW_ALPHA)
    _WinAPI_ReleaseDC(0, $hScrDC)
    _WinAPI_SelectObject($hMemDC, $hOld)
    _WinAPI_DeleteObject($hBitmap)
    _WinAPI_DeleteDC($hMemDC)
EndFunc   ;==>_SetBitmap

 

Edited by nend

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PINTO1927

Good

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mike2003

how to do this always on top?

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AutoBert

By using/adding the extended Style $WS_EX_TOPMOST with GuiCreate

in my posted example:

$hGUI = GUICreate("", $iW, $iH, -1, -1, $WS_POPUP, BitOR($WS_EX_LAYERED,$WS_EX_TOPMOST))

 

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