Coda

ispressed func prob

6 posts in this topic

Heyo
My problem is iam using ispressed func in while but i don't have the idea how to end it :

 

While 1
if _IsPressed(12) then
Send("{Space}")
sleep(17)
Send("{Space}")
endif
wend

My problem is it gonna sends space all the time so how can i stop it ? also without using exitloop since i want to use the same func again.

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Coda,

Just wait until the key is released before continuing - look at the example in the Help file which shows exactly how to do it.

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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1 hour ago, Melba23 said:

Coda,

Just wait until the key is released before continuing - look at the example in the Help file which shows exactly how to do it.

M23

As i said it always send space i want a way to stop it and wait until i press alt again and so one.

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Coda,

Which is what I have told you above will achieve: press the key and {SPACE} is sent twice, wait for the key to be released and then continue to loop until the key is pressed again:

While 1
    ; Is the key pressed?
    If _IsPressed(12) Then
        ; Yes, so send {SPACE} twice
        Send("{Space}")
        Sleep(17)
        Send("{Space}")
        ; Now wait for the key to be released
        While _IsPressed(12)
            Sleep(10) ; Do this to stop the CPU overheating
        Wend
        ; Now the key is released, so reenter the loop
    Else
        ; No, key not pressed
        Sleep(10) ; Again do this to prevent the CPU overheating if key is not pressed
    EndIf
WEnd

And as you are calling _IsPressed in a tight loop, I would also strongly recommend opening 'user32.dll' first and using the returned handle in the $vDLL parameter.

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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5 minutes ago, Melba23 said:

Coda,

Which is what I have told you above will achieve: press the key and {SPACE} is sent twice, wait for the key to be released and then continue to loop until the key is pressed again:

While 1
    ; Is the key pressed?
    If _IsPressed(12) Then
        ; Yes, so send {SPACE} twice
        Send("{Space}")
        Sleep(17)
        Send("{Space}")
        ; Now wait for the key to be released
        While _IsPressed(12)
            Sleep(10) ; Do this to stop the CPU overheating
        Wend
        ; Now the key is released, so reenter the loop
    Else
        ; No, key not pressed
        Sleep(10) ; Again do this to prevent the CPU overheating if key is not pressed
    EndIf
WEnd

And as you are calling _IsPressed in a tight loop, I would also strongly recommend opening 'user32.dll' first and using the returned handle in the $vDLL parameter.

M23

Thanks for your effort bro but i need something to pause the script after it send the second send cuz in my game if i pressed alt it always send space

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Coda,

Firstly, you have obviously not tried the code I gave you because that is exactly what it does.

Secondly I warned you here that our patience has limits, but you continue to post gamebot scripts. I am sorely tempted to ban you now, but you get one, and only one, more chance - another game-related script and you will be removed from the community.

Thread locked.

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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