xgjengen

Inaccurate mouseclicking

2 posts in this topic

#1 ·  Posted (edited)

Hey guys!

Im new when it comes to scripting and i follow some videos on how to make clicks and such. So i will say i know the basics alrady.

However, im having a really big problem

When i run the script is works fine with the clicks and all. But if i run it one or two more times it just moves to very inaccurate positions. YES, i have tried mulitple times to change positions and such but no luck. My script is working its just so inaccurate that im unable to use it. Are there any solution for this?

I have also set the camera to a specific position. I have also tried other camera angles, no luck there either. Making more smoother macro movements does not seem to work aswell.

I have also tried to have clicks away from the minimap, since i know some youtuber had problem with inaccuracy because of this.

I came here because i was googling and did not see anyone else having this problem, or mentioning it. So if someone have a solution, i would be happy!! All i have seen are people trying to change the resolution. But it has nothing to do with that. I heard someone mention controlmouseclick. However are there any differences? I have also A window selection in my script so it changes to the window the macro will be running in. Resolution is not changing or anything. I have also tried other macros and same problem there.

 

Also does anyone know or can teach me how pixel search works? I want the macro to be able to click at the correct character instead of waiting for the character to get in the position its searching for.

Edited by xgjengen

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#2 ·  Posted (edited)

@xgjengen, It seems you haven't bothered to follow this simple request for reading the forum rules.

I am giving you 2 days during which youcan't post in our forums and you can spend studying these Forum Rules.
Don't bother returning in case you intent to continue asking question on this topic.

Jos 

 

Edited by Jos

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register your GUI for recieving commands relatet to WM_TOUCHHITTESTING GUIRegisterMsg(0x024D, "WM_TOUCHHITTESTING") GUISetState(@SW_SHOW) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case $GUI_EVENT_CLOSE Exit Case $pic1_dummy MsgBox(0, 0, "touch-click") Case $Pic1 MsgBox(0, 0, "Mouseclick") EndSwitch WEnd Func WM_TOUCHHITTESTING($hWnd, $iMsg, $wParam, $lParam) Local $send = 1 Local $pic1_pos = _WinAPI_GetWindowRect(GUICtrlGetHandle($pic1)) Local $struct = DllStructCreate("uint;long X;long Y") ; first Parameter gives the accuracy of which this control is meant by a touch - second and third are the x/y points of the touch (not relative to GUI) DllCall("User32.dll", "bool", "EvaluateProximityToRect", "ptr", DllStructGetPtr($pic1_pos), "ptr", $lParam, "ptr", DllStructGetPtr($struct)) If DllStructGetData($struct, 1) < 20 Then ; if the proximity of the touch is near enough to the control (I chose 20, but you can vary yourself) then do something GUICtrlSendToDummy($pic1_dummy) ; you shouldn't do very intensive stuff inside the function itself. Outsource it to your main loop. $send = 0 ; no need to pass the command on to your GUI, as you take action yourself .. EndIf If $send Then _WinAPI_DefWindowProc($hWnd, $iMsg, $wParam, $lParam) EndFunc Func _WinAPI_Base64Decode($sB64String) Local $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "ptr", 0, "dword*", 0, "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(1, 0, "") Local $bBuffer = DllStructCreate("byte[" & $aCrypt[5] & "]") $aCrypt = DllCall("Crypt32.dll", "bool", "CryptStringToBinaryA", "str", $sB64String, "dword", 0, "dword", 1, "struct*", $bBuffer, "dword*", $aCrypt[5], "ptr", 0, "ptr", 0) If @error Or Not $aCrypt[0] Then Return SetError(2, 0, "") Return DllStructGetData($bBuffer, 1) EndFunc Func _exit() _WinAPI_DeleteObject($play1) _GDIPlus_Shutdown() EndFunc The magic happens in the WM_TOUCHHITTESTING function.
      The _WinAPI_Base64Decode is written by @UEZ (as well as the way to use PNG as button (from binary) - thanks for that!)
      On Windows 7 there is the WM_TOUCH function which should handle touch events, but I couldn't get it to work on controls ..??
      If you will get the x/y coordinates of a touch (even when you touch on controls) you could make the "EvaluateProximityToRect" check yourself - as this function is not available in Windows 7. Shouldn't be that hard.
      Btw.: this here is the MSDN articel related to this topic: https://msdn.microsoft.com/en-us/library/windows/desktop/hh454931(v=vs.85).aspx
      So thats it. Any questions and comments welcome!
      greetz,
      Leo