Renderer

Play 2 sounds at the same time

5 posts in this topic

#1 ·  Posted

Is it possible to make 2 sounds to play at the same time in AutoIt? Thanks in advance. 

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#2 ·  Posted

Renderer,

What code have you tried to see if it is, or is not, possible?

Spoiler

It is quite possible.

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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#3 ·  Posted

1 hour ago, Melba23 said:

Renderer,

What code have you tried to see if it is, or is not, possible?

  Reveal hidden contents

It is quite possible.

M23

I think i've managed to make them play together. Here's the script:

local $player1 = ObjCreate("WMPlayer.OCX")
local $player2 = ObjCreate("WMPlayer.OCX")

if @error then 
    MsgBox(18,'Error ' & hex(@error,4)," ... ")
endif

$player1.url = @scriptdir &"\test1.wav"
$player2.url = @scriptdir &"\test2.wav"

$player1.controls.play() & $player2.controls.play()
sleep(2000)

 

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#4 ·  Posted

Renderer,

Why not use the standard Sound UDF?

#include "Sound.au3"

Global $sFilePath_1 = @scriptdir & "\test1.wav"
Global $sFilePath_2 = @scriptdir & "\test2.wav"

$vSound_ID1 = _SoundOpen($sFilePath_1)
$vSound_ID2 = _SoundOpen($sFilePath_2)

_SoundPlay($vSound_ID1)     ; Play and return immediately
_SoundPlay($vSound_ID2, 1)  ; Play and wait until it finishes

_SoundClose($vSound_ID1)
_SoundClose($vSound_ID2)

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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#5 ·  Posted

1 hour ago, Melba23 said:

Renderer,

Why not use the standard Sound UDF?

#include "Sound.au3"

Global $sFilePath_1 = @scriptdir & "\test1.wav"
Global $sFilePath_2 = @scriptdir & "\test2.wav"

$vSound_ID1 = _SoundOpen($sFilePath_1)
$vSound_ID2 = _SoundOpen($sFilePath_2)

_SoundPlay($vSound_ID1)     ; Play and return immediately
_SoundPlay($vSound_ID2, 1)  ; Play and wait until it finishes

_SoundClose($vSound_ID1)
_SoundClose($vSound_ID2)

M23

good idea too.

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