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Posted

Renderer,

What code have you tried to see if it is, or is not, possible?

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M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

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Posted
  On 3/26/2017 at 2:28 PM, Melba23 said:

Renderer,

What code have you tried to see if it is, or is not, possible?

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M23

Expand  

I think i've managed to make them play together. Here's the script:

local $player1 = ObjCreate("WMPlayer.OCX")
local $player2 = ObjCreate("WMPlayer.OCX")

if @error then 
    MsgBox(18,'Error ' & hex(@error,4)," ... ")
endif

$player1.url = @scriptdir &"\test1.wav"
$player2.url = @scriptdir &"\test2.wav"

$player1.controls.play() & $player2.controls.play()
sleep(2000)

 

  • Moderators
Posted

Renderer,

Why not use the standard Sound UDF?

#include "Sound.au3"

Global $sFilePath_1 = @scriptdir & "\test1.wav"
Global $sFilePath_2 = @scriptdir & "\test2.wav"

$vSound_ID1 = _SoundOpen($sFilePath_1)
$vSound_ID2 = _SoundOpen($sFilePath_2)

_SoundPlay($vSound_ID1)     ; Play and return immediately
_SoundPlay($vSound_ID2, 1)  ; Play and wait until it finishes

_SoundClose($vSound_ID1)
_SoundClose($vSound_ID2)

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

  Reveal hidden contents

 

Posted
  On 3/26/2017 at 4:56 PM, Melba23 said:

Renderer,

Why not use the standard Sound UDF?

#include "Sound.au3"

Global $sFilePath_1 = @scriptdir & "\test1.wav"
Global $sFilePath_2 = @scriptdir & "\test2.wav"

$vSound_ID1 = _SoundOpen($sFilePath_1)
$vSound_ID2 = _SoundOpen($sFilePath_2)

_SoundPlay($vSound_ID1)     ; Play and return immediately
_SoundPlay($vSound_ID2, 1)  ; Play and wait until it finishes

_SoundClose($vSound_ID1)
_SoundClose($vSound_ID2)

M23

Expand  

good idea too.

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