SteveJM

Toolbar button commands

4 posts in this topic

I have a working program currently driven largely through menu selections. I would like to add a toolbar where most of the tollbar button actions are basically the same as menu items, but quicker to access. I have been wading around in toolbar examples, MSDN pages etc, it's clearly going to be a bit of a slog to get everything right, including tooltips etc. I thought I would start with something simple to prove the principle.

Using bits from the help file examples I have a small program that successfully displays a toolbar. However, what seemed like the most elegant way to deal with the button commands does not seem to work. My understanding was that a toolbar button fires a WM_COMMAND message, with the command Id set by the second parameter in the call to

_GUICtrlToolbar_AddButton ( $hWnd, $iID, $iImage)

so I though it would be a good idea to set this Id to the same value as my menu item Id; then it would run the same task which is what I wanted. This did not work. I am using message loop mode and would like to stick with this because some of my scripts run hardware at the same time as the gui; it is easier if I don't have to worry about code being interrupted with the hardware in an unknown state . So I added a handler for WM_COMMAND, with some cribbed display code to try and see why. The toolbar button defintely fired a WM_COMMAND message and the Id looked the same, so no explanation there.

I guess the issue is with GUIGetMsg() which may be constructed to ignore all but a limited number of control handles, i.e. those made with the GuiCtrlCreate... commands; this is speculation.

I would dearly love to find a tidy way to get around this. Having some controls handled in the message loop and some in a WM_COMMAND handler, performing the same task, feels ugly. I would be very grateful for further insight from someone experienced with handling a toolbar. Perhaps I should be trying to fire the menu item. I have attached a code snippet to try and illustrate the issue.

 

 

 

ToolbarTrial.au3

Share this post


Link to post
Share on other sites



SteveJM,

You are correct - the Control IDs are not at all the same. GUIGetMsg uses the AutoIt -defined CIDs (actually indices within an internal array of controls) while the toolbar uses an entirely separate set of values.

Anyway, I would use a dummy control to action the toolbar buttons - something like this:

AutoItSetOption("MustDeclareVars", 1)


#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <GuiToolbar.au3>
#include <GuiReBar.au3>

Global $uiDlg = GUICreate("Toolbar trial", 245, 137, 207, 121)
Global $MenuItem2 = GUICtrlCreateMenu("&File")
Global $miBeep = GUICtrlCreateMenuItem("Beep", $MenuItem2)
Global $btnBeep = GUICtrlCreateButton("Beep higher", 72, 64, 105, 25)
GUISetState(@SW_SHOW)

; Start with a default toolbar
Global $hToolbar = _GUICtrlToolbar_Create($uiDlg)

; I need an image list. I can make it out
; of a wide bit map, or I can populate it with standard images from comctl32.dll
; Let's start with some standard button images, say Open & Close

Global $nButtons = 1 ; I am confused by this as we appear to be adding a whole set of button images
Global $hInst = -1 ; This means use a system set

Global $iLoc = _GUICtrlToolbar_AddBitmap($hToolbar, $nButtons, $hInst, $IDB_STD_SMALL_COLOR)

; Auto increment the ControlIDs
Global Enum $TBBeep_1 = 1001, $TBBeep_2
_GUICtrlToolbar_AddButton($hToolbar, $TBBeep_1, $STD_FILEOPEN)
_GUICtrlToolbar_AddButton($hToolbar, $TBBeep_2, $STD_DELETE)

; Create a dummy control to action via the handler
Global $cDummy = GUICtrlCreateDummy()

GUIRegisterMsg($WM_COMMAND, MY_WM_COMMAND)

Global $nMsg

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg

        Case $miBeep
            _Beep_1()

        Case $btnBeep
            _Beep_2()

            ; if the dummy is fired
        Case $cDummy
            ; Read teh ControlID sent by the handler and action the relevant function
            Switch GUICtrlRead($cDummy)
                Case $TBBeep_1
                    _Beep_1()
                Case $TBBeep_2
                    _Beep_2()
            EndSwitch

        Case $GUI_EVENT_CLOSE
            Exit

    EndSwitch
WEnd

Func _Beep_1()
    Beep(300, 200)
EndFunc   ;==>_Beep_1

Func _Beep_2()
    Beep(400, 200)
EndFunc   ;==>_Beep_2

;--------------------------------------------------------------
Func MY_WM_COMMAND($hWnd, $iMsg, $wParam, $lParam)
    Local $nNotifyCode = BitShift($wParam, 16)
    Local $nID = BitAND($wParam, 0x0000FFFF)
    Local $hCtrl = $lParam

    #cs
        MsgBox($MB_SYSTEMMODAL, "MY_WM_COMMAND", "GUIHWnd" & @TAB & ":" & $hWnd & @CRLF & _
        "MsgID" & @TAB & ":" & $iMsg & @CRLF & _
        "wParam" & @TAB & ":" & $wParam & @CRLF & _
        "lParam" & @TAB & ":" & $lParam & @CRLF & @CRLF & _
        "WM_COMMAND - Infos:" & @CRLF & _
        "-----------------------------" & @CRLF & _
        "Code" & @TAB & ":" & $nNotifyCode & @CRLF & _
        "CtrlID" & @TAB & ":" & $nID & @CRLF & _
        "CtrlHWnd" & @TAB & ":" & $hCtrl)
    #ce

    ; Action the dummy control and pass the ControlID of the taskbar item
    GUICtrlSendToDummy($cDummy, $nID)

    Return $GUI_RUNDEFMSG

EndFunc   ;==>MY_WM_COMMAND

Please ask if you have any questions.

M23

1 person likes this

Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Share this post


Link to post
Share on other sites

Sorry to be slow to respond - time zones and work crisies. Thank you for your suggestion. It looks a nice tidy way to deal with the issue, I like it better than the Global array based solution I was working on and I will definately use your concept in preference. I appreciate you taking the time.

Now to tackle mixing my own icons with the standard ones, tooltips and then rebars to put the whole thing in. I may be back!

 

Share this post


Link to post
Share on other sites

SteveJM,

We will be here if required.

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • tcurran
      By tcurran
      Here are two functions to provide pixel-accurate height and width dimensions for a given string.
      The more commonly-used _GDIPlus_GraphicsMeasureString built-in UDF is problematic because it returns the width padded by roughly one en-space (for reasons related to the various ways Windows produces anti-aliased fonts).
      These are AutoIt translations of Pierre Arnaud's C# functions, described in his CodeProject article "Bypass Graphics.MeasureString limitations"
      The first is an all-purpose version that takes a window handle, string, font family, font size (in points), style, and (optionally) width of the layout column (in pixels) as parameters.
      The second, more efficient version is intended for applications where GDI+ fonts are already in use, and takes handles to the existing graphics context, string, font, layout and format as parameters.
      Both functions return a two-row array with the exact width [0] and height [1] of the string (in pixels).
      #include <GDIPlus.au3> #include <GUIConstantsEx.au3> ; #FUNCTION# ==================================================================================================================== ; Name ..........: _StringInPixels ; Description ...: Returns a pixel-accurate height and width for a given string using a given font, style and size. ; Syntax ........: _StringInPixels($hGUI, $sString, $sFontFamily, $fSize, $iStyle[, $iColWidth = 0]) ; Parameters ....: $hGUI - Handle to the window. ; $sString - The string to be measured. ; $sFontFamily - Full name of the font to use. ; $fSize - Font size in points (half-point increments). ; $iStyle - Combination of 0-normal, 1-bold, 2-italic, 4-underline, 8-strikethrough ; $iColWidth - [optional] If word-wrap is desired, column width in pixels ; Return values .: 2-row array. [0] is width in pixels; [1] is height in pixels. ; Author ........: Tim Curran; adapted from Pierre Arnaud's C# function ; Modified ......: ; Remarks .......: This version is longer and less efficient but works for all purposes. ; Related .......: <https://www.codeproject.com/Articles/2118/Bypass-Graphics-MeasureString-limitations> ; Link ..........: ; Example .......: Example-StringInPixels.au3 ; =============================================================================================================================== #include <GDIPlus.au3> #include <GUIConstantsEx.au3> Func _StringInPixels($hGUI, $sString, $sFontFamily, $fSize, $iStyle, $iColWidth = 0) _GDIPlus_Startup() Local $hGraphic = _GDIPlus_GraphicsCreateFromHWND($hGUI) ;Create a graphics object from a window handle Local $aRanges[2][2] = [[1]] $aRanges[1][0] = 0 ;Measure first char (0-based) $aRanges[1][1] = StringLen($sString) ;Region = String length Local $hFormat = _GDIPlus_StringFormatCreate() Local $hFamily = _GDIPlus_FontFamilyCreate($sFontFamily) Local $hFont = _GDIPlus_FontCreate($hFamily, $fSize, $iStyle) _GDIPlus_GraphicsSetTextRenderingHint($hGraphic, $GDIP_TEXTRENDERINGHINT_ANTIALIASGRIDFIT) _GDIPlus_StringFormatSetMeasurableCharacterRanges($hFormat, $aRanges) ;Set ranges Local $aWinClient = WinGetClientSize($hGUI) If $iColWidth = 0 Then $iColWidth = $aWinClient[0] Local $tLayout = _GDIPlus_RectFCreate(10, 10, $iColWidth, $aWinClient[1]) Local $aRegions = _GDIPlus_GraphicsMeasureCharacterRanges($hGraphic, $sString, $hFont, $tLayout, $hFormat) ;get array of regions Local $aBounds = _GDIPlus_RegionGetBounds($aRegions[1], $hGraphic) Local $aWidthHeight[2] = [$aBounds[2], $aBounds[3]] ; Clean up resources _GDIPlus_FontDispose($hFont) _GDIPlus_RegionDispose($aRegions[1]) _GDIPlus_FontFamilyDispose($hFamily) _GDIPlus_StringFormatDispose($hFormat) _GDIPlus_GraphicsDispose($hGraphic) _GDIPlus_Shutdown() Return $aWidthHeight EndFunc ;==>_StringInPixels ; #FUNCTION# ==================================================================================================================== ; Name ..........: _StringInPixels_gdip ; Description ...: Returns a pixel-accurate height and width for a given string using a GDI+ font, layout and format ; Syntax ........: _StringInPixels_gdip($hGraphic, $sString, $hFont, $tLayout, $hFormat) ; Parameters ....: $hGraphic - Handle to a GDI+ graphics object. ; $sString - The string to be measured. ; $hFont - Handle to a GDI+ font. ; $tLayout - A $tagGDIPRECTF structure that bounds the string. ; $hFormat - Handle to a GDI+ string format. ; Return values .: 2-row array. [0] is width in pixels; [1] is height in pixels. ; Author ........: Tim Curran; adapted from Pierre Arnaud's C# function ; Modified ......: ; Remarks .......: This much more efficient version is for use with GDI+ fonts ; Related .......: ; Link ..........: <https://www.codeproject.com/Articles/2118/Bypass-Graphics-MeasureString-limitations> ; Example .......: Example-StringInPixels.au3 ; =============================================================================================================================== #include <GDIPlus.au3> #include <GUIConstantsEx.au3> Func _StringInPixels_gdip($hGraphic, $sString, $hFont, $tLayout, $hFormat) Local $aRanges[2][2] = [[1]] $aRanges[1][0] = 0 ;Measure first char (0-based) $aRanges[1][1] = StringLen($sString) ;Region = String length _GDIPlus_GraphicsSetTextRenderingHint($hGraphic, $GDIP_TEXTRENDERINGHINT_CLEARTYPEGRIDFIT) _GDIPlus_StringFormatSetMeasurableCharacterRanges($hFormat, $aRanges) ;Set ranges Local $aRegions = _GDIPlus_GraphicsMeasureCharacterRanges($hGraphic, $sString, $hFont, $tLayout, $hFormat) ;get array of regions Local $aBounds = _GDIPlus_RegionGetBounds($aRegions[1], $hGraphic) Local $aWidthHeight[2] = [$aBounds[2], $aBounds[3]] _GDIPlus_RegionDispose($aRegions[1]) Return $aWidthHeight EndFunc ;==>_StringInPixels_gdip  
      _StringInPixels.au3
      Example-StringInPixels.au3
    • anusha
      By anusha
      Hi I have jus started using auto-it . Please correct me if I'm wrong.
      I need to read data from an input in text box and search in excel file and return value in next column of matched cell on GUI.
      I have written below code but i cannot use variable which has data stored. it works only when search string is hard coded.
      Please help out.
       
      Example()
      Func Example()
      Local $GuiMain = GUICreate("EXCEL TEST", 399, 180) ;creates main GUI
      ;~ Local $idOK = GUISetOnEvent($GUI_EVENT_CLOSE, "Close")
      Local $iWidthCell = 70
      Local $idLabel = GUICtrlCreateLabel("PART NUMBER", 10, 30, $iWidthCell,50)
      Local $RUN_1 = GUICtrlCreateButton("OK", 70, 70, 85, 25)
      Local $Input_1 = GUICtrlCreateInput("PART NUMBER", 100, 20, 120, 20)
      Local $sMenutext = GUICtrlRead($Input_1, 1)
      GUISetState(@SW_SHOW, $GuiMain)

          While 1
          $MSG = GUIGetMsg()
          Select
              Case $MSG = $GUI_EVENT_CLOSE
                  Exit
              Case $MSG = $RUN_1
                  Local $oAppl = _Excel_Open()

      Local $sFilePath1 = "D:\Anu_WorkFolder\Components.xlsx"
      Local $oWorkbook = _Excel_BookOpen($oAppl, $sFilePath1, Default, Default, True)
      Local $aResult = _Excel_RangeFind($oWorkbook, $sMenutext , Default, Default, $xlWhole)
    • Miliardsto
      By Miliardsto
      Hello.
      Drag option works only on parent window but as we can see on the parent gui is showed up child gui (on the right side with the color).
      Desired action is when we want to drag whole program we can also drag child gui and child gui will drag with parent gui.
      How to do this?
       
      #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <Array.au3> GUIRegisterMsg($WM_NCHITTEST, "_NCHITTEST") $hGUI = GUICreate("Test", 500, 500, -1, -1) $cButton_0 = GUICtrlCreateButton("Child 0", 10, 10, 80, 30) $cButton_1 = GUICtrlCreateButton("Child 1", 10, 50, 80, 30) $cButton_2 = GUICtrlCreateButton("Child 2", 10, 90, 80, 30) GUISetState(@SW_SHOW, $hGUI) ; guis Global $hChild_[3] Global $countGUI = UBound($hChild_) - 1 ;MsgBox("","",$countGUI) ; licznik dla GUI Global $gui = 0 $hChild_[0] = GUICreate("Child 0", 350, 300, 150, 0, $WS_POPUP, $WS_EX_MDICHILD, $hGUI) GUISetBkColor(0xFF0000) GUISetState(@SW_SHOW, $hChild_[0]) $hChild_[1] = GUICreate("Child 1", 350, 300, 150, 0, $WS_POPUP, $WS_EX_MDICHILD, $hGUI) GUISetBkColor(0x00FF00) GUISetState(@SW_HIDE, $hChild_[1]) $hChild_[2] = GUICreate("Child 2", 350, 300, 150, 0, $WS_POPUP, $WS_EX_MDICHILD, $hGUI) GUISetBkColor(0x0000FF) GUISetState(@SW_HIDE, $hChild_[2]) While 1 Switch GUIGetMsg() Case $GUI_EVENT_CLOSE Exit Case $cButton_0 _All_Hide() GUISetState(@SW_SHOW, $hChild_[0]) $gui = 0 Case $cButton_1 _All_Hide() GUISetState(@SW_SHOW, $hChild_[1]) $gui = 1 Case $cButton_2 _All_Hide() GUISetState(@SW_SHOW, $hChild_[2]) $gui = 2 EndSwitch WEnd Func _All_Hide() GUISetState(@SW_HIDE, $hChild_[0]) GUISetState(@SW_HIDE, $hChild_[1]) GUISetState(@SW_HIDE, $hChild_[2]) EndFunc Func _NCHITTEST($hWnd, $uMsg, $wParam, $lParam) If $hWnd = $hGUI Then Local $aPos = WinGetPos($hWnd) If Abs(BitAND(BitShift($lParam, 16),0xFFFF)- $aPos[1]) < 500 Then Return $HTCAPTION EndIf Return $GUI_RUNDEFMSG EndFunc  
    • IAMK
      By IAMK
      Hello,
       
      I have a script which uses a GUI with two buttons. It gets shown and hidden., and pressing the buttons (including their hotkeys) highlights the button, making you able to press enter the next time.
      However, I don't want that.
       
      I've tried using WinActivate() to make enter do things on another program, but the enter is still tied to the AutoIT GUI (which still has the button highlighted).
       
      Here's the important part of my code:
      $MY_GUI = GUICreate("Check.exe", 400, 300, ((@DesktopWidth / 2) - 200), -500) WinSetOnTop($MY_GUI, "", 1) ;Keeps the window on the top. $Button1 = GUICtrlCreateButton("Pass (Ctrl+P)", 40, 250, 120, 40, $WS_GROUP) GUICtrlSetFont(-1, 12, 400, 0, "MS Sans Serif") $Button2 = GUICtrlCreateButton("Fail (Ctrl+F)", 240, 250, 120, 40, $WS_GROUP) GUICtrlSetFont(-1, 12, 400, 0, "MS Sans Serif") $GUIText = GUICtrlCreateLabel("", 20, 10, 360, 230) GUICtrlSetFont(-1, 13, 400, 0, "MS Sans Serif") GUICtrlSetData($GUIText, Execute($stepMessage[$step])) $showGUI = "True" GUISetState(@SW_SHOW) While($showGUI = "True") $buttonPressed = GUIGetMsg() Switch $buttonPressed Case $Button1 ;Pass $pass = "True" $buttonPressed = 0 $showGUI = "False" GUISetState(@SW_HIDE) Case $Button2 ;Fail $buttonPressed = 0 $showGUI = "False" GUISetState(@SW_HIDE) While($message = "") $message = InputBox("Check.exe", "Please enter the reason the step failed." & @CRLF, "", "", 300, 200, ((@DesktopWidth / 2) - 150), -400) WEnd Return $message EndSwitch WEnd Local $pass = "False" ;Whether "Pass" or "Fail" was pressed. Local $failLog = xxxfunc($pass) ;Returns a message to log if the step failed. ##THIS CALLS THE CODE SNIPPET ABOVE## FileWrite($file, _Now() & ": Step " & $step & getStatus($pass) & "and took " & Ceiling(TimerDiff($timer) / 1000) & " seconds." & @CRLF) If($failLog <> "") Then FileWrite($file, "Logged comment: " & $failLog & @CRLF) EndIf WinActivate("[TITLE:ProgramName]") ;Hotkeys: HotKeySet("^{p}", "pressPass") HotKeySet("^{f}", "pressFail") Func pressPass() $buttonPressed = $Button1 EndFunc Func pressFail() $buttonPressed = $Button2 EndFunc  
      The GUI's button/hotkey pressing works correctly.
      The same WinActivate code works in another script of mine.
      Together, WinActivate is not take "Active" away from the GUI's last-pressed button. How do I fix this?
       
      Thank you in advance.
    • fatpig
      By fatpig
      Dear AutoIT Community.
      I am currently working on a program that will display lots of images in a scroll down GUI.
      I create the GUI based on the number of images, which works fine.
      But all images I place using GuiCtrlCreatePic above a threshold of around 32000 pixels (cant say exactly) are placed at negative locations and finally will reach 0 again
      and will then populate on top of the images placed there before.
      For $i = 1 To $Images[0] ; Get picture dimensions $hImage = _GDIPlus_ImageLoadFromFile($ImgRep & $Images[$i]) $iX = _GDIPlus_ImageGetWidth($hImage) $iY = _GDIPlus_ImageGetHeight($hImage) _GDIPlus_ImageDispose($hImage) ; Resize & place images in GUI $Pic[$i] = GUICtrlCreatePic($ImgRep & $Images[$i], $Spacer, Round($yPos, 0), $MaxImgWidth, $MaxImgWidth * ($iY / $iX)) $yPos = $yPos + $MaxImgWidth * ($iY / $iX) + $Spacer $log = $log & "|" & $yPos $currentlut = $Images[1] Next I have found a limit at 32767 pixels for some GUI elements when googling around.
      Can someone tell me how to circumvent that?
      thanks!
      cheers
      Felix