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1. Description.

  • Udf working with MSDN System.Collections.ArrayList.
  • Allow you to make fast operations on huge arrays, speed is even x10 better than basic _ArrayAdd. 
  • Not prefered for small arrays < 600 items.

2. Requirements

  • .NET Framework 1.1 - 4.5 (on this version Microsoft destroy old rules)
  • System Windows

3. Possibilities.

;===============================================================================================================
; UDF Name:         List.au3
;
; Date:             2018-02-17, 10:52
; Description:      Simple udf to create System Collections as ArrayList and make multiple actions on them.
;
; Function(s):      _ListCreate         -> Creates a new list
;                   _ListCapacity       -> Gets a list size in bytes
;                   _ListCount          -> Gets items count in list
;                   _ListIsFixedSize    -> Get bool if list if fixed size
;                   _ListIsReadOnly     -> Get bool if list is read only
;                   _ListIsSynchronized -> Get bool if list is synchronized
;                   _ListGetItem        -> Get item on index
;                   _ListSetItem        -> Set item on index
;
;                   _ListAdd            -> Add item at end of list
;                   _ListClear          -> Remove all list items
;                   _ListClone          -> Duplicate list in new var
;                   _ListContains       -> Get bool if item is in list
;                   _ListGetHashCode    -> Get hash code for list
;                   _ListGetRange       -> Get list with items between indexs
;                   _ListIndexOf        -> Get index of item
;                   _ListInsert         -> Insert a new item on index
;                   _ListInsertRange    -> Insert list into list on index
;                   _ListLastIndexOf    -> Get index last of item
;                   _ListRemove         -> Remove first found item
;                   _ListRemoveAt       -> Remove item in index
;                   _ListRemoveRange    -> Remove items between indexs
;                   _ListReverse        -> Reverse all items in list
;                   _ListSetRange       -> Set new value for items in range
;                   _ListSort           -> Sort items in list (speed of reading)
;                   _ListToString       -> Get list object name
;                   _ListTrimToSize     -> Remove unused space in list
;
; Author(s):        Ascer
;===============================================================================================================

4. Downloads

5. Examples

 

Edited by Ascer
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  • SpeedTest  ArrayAdd  vs  ListAdd
#include <Array.au3>
#include <List.au3>

;==> _ListAdd()

Local $iItems = 5000

ConsoleWrite("[_ListAdd]" & @CRLF)
ConsoleWrite("Start adding " & $iItems & " items using _ListAdd func..." & @CRLF)

Local $aListAdd = _ListCreate()
Local $iListAddTime = TimerInit()

For $i = 1 To $iItems
    _ListAdd($aListAdd, $i)
Next

ConsoleWrite("Adding has end. Time spent on this action is " & Int(TimerDiff($iListAddTime)) & " ms." & @CRLF)
ConsoleWrite("UBound of $aListAdd is " & _ListCount($aListAdd) & "." & @CRLF & @CRLF & @CRLF)

;==> _ArrayAdd()

ConsoleWrite("[_ArrayAdd]" & @CRLF)
ConsoleWrite("Start adding " & $iItems & " items using _ArrayAdd func..." & @CRLF)

Dim $aArrayAdd[0]
Local $iArrayAddTime = TimerInit()

For $i = 1 To $iItems
    _ArrayAdd($aArrayAdd, $i)
Next

ConsoleWrite("Adding has end. Time spent on this action is " & Int(TimerDiff($iArrayAddTime)) & " ms." & @CRLF)
ConsoleWrite("UBound of $aArrayAdd is " & UBound($aArrayAdd) & "." & @CRLF)

 

Edited by Ascer
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  • TestSpeed ArraySearch vs ListIndexOf
#include <Array.au3>
#include <List.au3>

ConsoleWrite("Preparing array and list for later use..." & @CRLF)

Local $iSearchItem = 4999

Dim $aArray[0]

For $i = 0 To 5000
    _ArrayAdd($aArray, $i)
Next

Local $aList = _ListCreate()

For $i = 0 To 5000
    _ListAdd($aList, $i)
Next

ConsoleWrite("$aArray and $aList are ready." & @CRLF & @CRLF)

ConsoleWrite("Searching $aArray for item " & $iSearchItem & "..." & @CRLF)

Local $iArrayTime = TimerInit()
Local $iArrayFound = _ArraySearch($aArray, $iSearchItem)

If $iArrayFound <> - 1 Then
    ConsoleWrite("Found item in " & TimerDiff($iArrayTime) & " ms."  & @CRLF & @CRLF)
EndIf

ConsoleWrite("Searching $aList for item " & $iSearchItem & "..." & @CRLF)

Local $iListTime = TimerInit()
Local $vListFound = _ListIndexOf($aList, $iSearchItem)

If $vListFound <> Null Then
    ConsoleWrite("Found item in " & TimerDiff($iListTime) & " ms." & @CRLF)
EndIf

 

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  • Basic usage - creating guild with members
#include <List.au3>

ConsoleWrite("Creating list for guild members..." & @CRLF)

Local $aMembers = _ListCreate()
Local $iTotalMembers = 1000

ConsoleWrite("Successfully created list." & @CRLF)

ConsoleWrite("Creating guild members..." & @CRLF)

For $i = 1 To $iTotalMembers
    Local $aMember = _CreateMember( _
        "Member_" & $i, _
        "Vocation_" & Random(1, 4, 1), _
        Random(50, 250, 1), _
        "Rank_" & Random(1, 3, 1) _
    )
    _ListAdd($aMembers, $aMember)
Next

ConsoleWrite("Successfully created " & $iTotalMembers & " members." & @CRLF)
ConsoleWrite("Successfully added members to list." & @CRLF)

ConsoleWrite("Preparing for display list..." & @CRLF)

Local $sDisplay

For $aMember In $aMembers
    $sDisplay &= "Browse Member..." & @CRLF

    $sDisplay &= @TAB & "Name = " & _ListGetItem($aMember, 0) & @CRLF
    $sDisplay &= @TAB & "Vocation = " & _ListGetItem($aMember, 1) & @CRLF
    $sDisplay &= @TAB & "Level = " & _ListGetItem($aMember, 2) & @CRLF
    $sDisplay &= @TAB & "Rank = " & _ListGetItem($aMember, 3) & @CRLF

Next

ConsoleWrite($sDisplay)

Func _CreateMember($sName, $sVocation, $iLevel, $sRank)
    Local $aMember = _ListCreate()
    _ListAdd($aMember, $sName)
    _ListAdd($aMember, $sVocation)
    _ListAdd($aMember, $iLevel)
    _ListAdd($aMember, $sRank)
    Return $aMember
EndFunc ;==>_CreateMember

 

Edited by Ascer
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Speed example results on my system but would be interesting to see all native AutoIt and .NET  collections compared (including maps in beta AutoIt)
http://geekswithblogs.net/BlackRabbitCoder/archive/2011/06/16/c.net-fundamentals-choosing-the-right-collection-class.aspx

 

[_ListAdd]
Start adding 5000 items using _ListAdd func...
Adding has end. Time spent on this action is 103 ms.
UBound of $aListAdd is 5000.


[_ArrayAdd]
Start adding 5000 items using _ArrayAdd func...
Adding has end. Time spent on this action is 3424 ms.
UBound of $aArrayAdd is 5000.
  • TestSpeed ArraySearch vs ListIndexOf
Preparing array and list for later use...
$aArray and $aList are ready.

Searching $aArray for item 4999...
Found item in 3.74687017624091 ms.

Searching $aList for item 4999...
Found item in 0.311995511007418 ms.

And this one some nice VB .NET steps to the arrays in post#2

 

Edited by junkew
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Vector Object seems to be working fine on Win7 and 10 , Performance not tested ...

local $v

$v = ObjCreate("WIA.vector")

$v.Add(1)
$v.Add(42)
$v.Add(3)

$v.Remove(1)
$v.Remove(2)

ConsoleWrite("$v(1) = " & $v(1) & @CRLF)

$v.Clear

$v.Add("This")
$v.Add("Is")
$v.Add("Cool")

$v.Remove(1)
$v.Remove(1)

ConsoleWrite("$v(1) = " & $v(1) & @CRLF)

 

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C# is my pick. Nothing you can’t do. Lists can be covert to array and back instantly. Tons of methods to use for anything you want. Now there is a new type Span<T> that lets us do even more in .net Core 2.1

https://msdn.microsoft.com/en-us/magazine/mt814808.aspx

Edited by Earthshine

My resources are limited. You must ask the right questions

 

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