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A little issue with pixel search in c# - (Locked)


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Hello there, thanks for reading this post, I'm writing an auto-hunt bot for a MMO and this is my first project ever so please bare with me.

Now here's my problem: 

I have a certain color that I'm looking for, I set it up in my main loop so that when that color is detected I run a method which will pick up the item with said color.

I wrote a method to check if the color is present on the screen, like this : 

private bool is_met_visible()
        {
            Object met = au3.PixelSearch(0, 0, 1920, 1080, met_1, 1, 2);
            if (met.ToString() != "1")
            {
               
                return true;
            }
            else
            {
                return false;
            }

        }

In my main loop I run the method every time to check if it triggers the color. 

if(is_met_visible() == true)
                {
                    pickup_met();
                }

pickup_met(); is the method that will pick up the item with the color I'm looking for.

Somehow the is_met_visible method always ends up being true, even if the color is not present on the screen at all.

This slows my program quite a bit since I have to put Sleep(300-350)  in the pickup_met(); loop due to some game mechanics.

 

Since it always found that color when I was 100% sure it wasn't on the screen, I tested it like this: 

Object met = au3.PixelSearch(0, 0, 1920, 1080, met_1, 1,2);
            if (meteor.ToString() != "1")
            {
                try
                {

                    object[] metCoord = (object[])met;
                    au3.MouseMove((int) metCoord[0], (int)metCoord[1]);
                  }
             }

 

And it always broke the program and gave an error, saying something about the metCoord array being empty.

Basically it always finds the color on the screen even if it's not present, but cannot find the x and y coordinates of the color, really weird.

 

 

 

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Object met = au3.PixelSearch(0, 0, 1920, 1080, met_1, 1,2);
            if (met.ToString() != "1")
            {
                try
                {

                    object[] metCoord = (object[])met;
                    au3.MouseMove((int) metCoord[0], (int)metCoord[1]);
                  }
             }

Updated this post, I was gluing some code together just to showcase an example since I had already deleted the code.

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Welcome to the AutoIt forum.

Unfortunately you appear to have missed the Forum rules on your way in. Please read them now - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked.

See you soon with a legitimate question I hope.

The Moderation team

SciTE4AutoIt3 Full installer Download page   - Beta files       Read before posting     How to post scriptsource   Forum etiquette  Forum Rules 
 
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Dream of the future,
Learn from the past.
  :)

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zerox,

Sending PMs to other members with that sort of language leads to only one thing...... Bye! 

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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