zerox Posted August 7, 2022 Share Posted August 7, 2022 Hello there, thanks for reading this post, I'm writing an auto-hunt bot for a MMO and this is my first project ever so please bare with me. Now here's my problem: I have a certain color that I'm looking for, I set it up in my main loop so that when that color is detected I run a method which will pick up the item with said color. I wrote a method to check if the color is present on the screen, like this : private bool is_met_visible() { Object met = au3.PixelSearch(0, 0, 1920, 1080, met_1, 1, 2); if (met.ToString() != "1") { return true; } else { return false; } } In my main loop I run the method every time to check if it triggers the color. if(is_met_visible() == true) { pickup_met(); } pickup_met(); is the method that will pick up the item with the color I'm looking for. Somehow the is_met_visible method always ends up being true, even if the color is not present on the screen at all. This slows my program quite a bit since I have to put Sleep(300-350) in the pickup_met(); loop due to some game mechanics. Since it always found that color when I was 100% sure it wasn't on the screen, I tested it like this: Object met = au3.PixelSearch(0, 0, 1920, 1080, met_1, 1,2); if (meteor.ToString() != "1") { try { object[] metCoord = (object[])met; au3.MouseMove((int) metCoord[0], (int)metCoord[1]); } } And it always broke the program and gave an error, saying something about the metCoord array being empty. Basically it always finds the color on the screen even if it's not present, but cannot find the x and y coordinates of the color, really weird. Link to comment Share on other sites More sharing options...
zerox Posted August 7, 2022 Author Share Posted August 7, 2022 Object met = au3.PixelSearch(0, 0, 1920, 1080, met_1, 1,2); if (met.ToString() != "1") { try { object[] metCoord = (object[])met; au3.MouseMove((int) metCoord[0], (int)metCoord[1]); } } Updated this post, I was gluing some code together just to showcase an example since I had already deleted the code. Link to comment Share on other sites More sharing options...
Somerset Posted August 7, 2022 Share Posted August 7, 2022 reported Forum Rules. Link to comment Share on other sites More sharing options...
Developers Jos Posted August 7, 2022 Developers Share Posted August 7, 2022 Welcome to the AutoIt forum. Unfortunately you appear to have missed the Forum rules on your way in. Please read them now - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked. See you soon with a legitimate question I hope. The Moderation team SciTE4AutoIt3 Full installer Download page - Beta files Read before posting How to post scriptsource Forum etiquette Forum Rules Live for the present, Dream of the future, Learn from the past. Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted August 8, 2022 Moderators Share Posted August 8, 2022 zerox, Sending PMs to other members with that sort of language leads to only one thing...... Bye! M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
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