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cppman

Getting a AutoIt has encountered a problem and needs to close error.

15 posts in this topic

Okay, I made 2 list boxes so when u delete one it will add it to the other and delete it from the other one, and the same way around...

but, when u click the ADD button windows gives me this error. "AutoIt has encountered an error and needs to close"

is it just my os?

is their something wrong with my code?

Do 
    
    $msg = GUIGetmsg()
    Select
    Case $msg = $Control_Add_Button
        $IncludeFile = _GUICtrlListGetCaretindex($Control_IncludeList_Have)
        _GUICtrlListAddItem($Control_Includelist_Have, $IncludeFile)
        _GUICtrlListDeleteItem($Control_Includes_ToBeUsed_List, $IncludeFile)
    Case $msg = $Control_Remove_Button
        $IncludeFile = _GUICtrlListGetCaretindex($Control_Includes_TobeUsed_List)
        _GUICtrlListDeleteItem($Control_IncludeList_Have, $IncludeFile)
        _GUICtrlListAddItem($Control_Includes_ToBeUsed_List, $IncludeFile)
    EndSelect
    
Until $msg = $GUI_EVENT_CLOSE

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Okay, I made 2 list boxes so when u delete one it will add it to the other and delete it from the other one, and the same way around...

but, when u click the ADD button windows gives me this error. "AutoIt has encountered an error and needs to close"

is it just my os?

is their something wrong with my code?

Do 
    
    $msg = GUIGetmsg()
    Select
    Case $msg = $Control_Add_Button
        $IncludeFile = _GUICtrlListGetCaretindex($Control_IncludeList_Have)
        _GUICtrlListAddItem($Control_Includelist_Have, $IncludeFile)
        _GUICtrlListDeleteItem($Control_Includes_ToBeUsed_List, $IncludeFile)
    Case $msg = $Control_Remove_Button
        $IncludeFile = _GUICtrlListGetCaretindex($Control_Includes_TobeUsed_List)
        _GUICtrlListDeleteItem($Control_IncludeList_Have, $IncludeFile)
        _GUICtrlListAddItem($Control_Includes_ToBeUsed_List, $IncludeFile)
    EndSelect
    
Until $msg = $GUI_EVENT_CLOSE

try _GUICtrlListSelectedIndex instead of GUICtrlListGetCaretindex


SciTE for AutoItDirections for Submitting Standard UDFs

 

Don't argue with an idiot; people watching may not be able to tell the difference.

 

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now its not working at all.... and no, i have'nt tried it on other machines. only mine.

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think it would help if you supplied the script, I retested those functions and they work fine.


SciTE for AutoItDirections for Submitting Standard UDFs

 

Don't argue with an idiot; people watching may not be able to tell the difference.

 

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Thanks everyone, but i finnally got it to work! It was my fault, i had a few things flipped around in the opposite order, it was reading from the listbox that had nothing in it. Thanks again everyone.

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Thanks everyone, but i finnally got it to work! It was my fault, i had a few things flipped around in the opposite order, it was reading from the listbox that had nothing in it. Thanks again everyone.

np, i think your better off using the _GUICtrlListSelectedIndex, the _GUICtrlListGetCaretindex can be tricky


SciTE for AutoItDirections for Submitting Standard UDFs

 

Don't argue with an idiot; people watching may not be able to tell the difference.

 

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Anything causing AutoIt to hard-crash needs the attention of the developers. Could you please consider writing and posting a short, complete snippet of code to cause this error?

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#9 ·  Posted (edited)

well... here is the entire script i was using......

;Game Maker for AutoIt3
#include <GuiConstants.au3>
#include <GuiList.au3>
#include <file.au3>
#include <array.au3>
#include <Media.au3>
$MainGUI = GUICreate("Game Maker Au3", 847, 620, -1, -1);Creates the Main GUI
GUISetBkColor(0x9D886B)
;File Menu and Context Menu
$FileMenu = GUICtrlCreateMenu("File")
$ActionsMenu = GUICtrlCreateMenu("Actions")
$HelpMenu = GUICtrlCreateMenu("Help")
;File Menu
;Actions Menu
$AddSprite_ActionsMenu = GUICtrlCreateMenuItem("Add Sprite", $ActionsMenu)
$AddObject_ActionsMenu = GUICtrlCreateMenuItem("Add Object", $ActionsMenu)
$AddMusic_ActionsMenu = GUICtrlCreateMenuItem("Add Music/Sound", $ActionsMenu)
;Help Menu
$Help_HelpMenu = GUICtrlCreateMenuItem("Help", $HelpMenu)
;GUI Controls - Main GUI Window
$Control_SpriteListBox = GUICtrlCreateList("", 77, 155, 140, 71)
$Control_ProgramLogo = GUICtrlCreatePic("logo.gif", 150, 0, 500, 120)
$Control_MediaGroup = GUICtrlCreateGroup("Media", 10, 130, 241, 403)
$Control_SpritesIcon = GUICtrlCreateIcon("Sprites_Icon.ico", 0, 20, 155, 50, 50)
$Control_SpritesLabel = GUICtrlCreateLabel("Sprites", 76, 139, 100, 14)
$Control_ObjectsIcon = GUICtrlCreateIcon("Objects_Icon.ico", 0, 15, 251, 50, 39)
$Control_ObjectsList = GUICtrlCreateList("", 74, 252, 143, 71)
$Control_ObjectsLabel = GUICtrlCreateLabel("Objects", 76, 236, 67, 15)
$Control_MusicIcon = GUICtrlCreateIcon("Music_Icon.ico", 0, 12, 351, 53, 39)
$Control_SoundsList = GUICtrlCreateList("", 74, 350, 143, 71)
$Control_SoundsLabel = GUICtrlCreateLabel("Music and Sounds", 75, 330, 100, 14)
$Control_GameObjectsGroup = GUICtrlCreateGroup("Game Objects", 250, 130, 167, 247)
$Control_GameObjects_ObjectsList = GUICtrlCreateList("", 261, 201, 145, 58)
$Control_GameObjects_ObjectsLabel = GUICtrlCreateLabel("Objects", 307, 156, 49, 17)
$Control_GameObjects_SoundsLabel = GUICtrlCreateLabel("Background Music", 288, 267, 98, 12)
$Control_GameObjects_SoundsList = GUICtrlCreateList("", 261, 314, 145, 58)
$Control_GameScreeGroup = GUICtrlCreateGroup("Game Screen", 416, 130, 418, 407)
$Control_GameInformation_Button = GUICtrlCreateButton("Game Information", 11, 543, 163, 39)
$Control_GameSettings_Button = GUICtrlCreateButton("Game Settings", 173, 542, 190, 40)
$Control_GlobalSettings_Button = GUICtrlCreateButton("Global Settings", 363, 541, 165, 41)
$Control_CreateGame_Button = GUICtrlCreateButton("Create Game", 715, 540, 126, 46)
$Control_RoomsGroup = GUICtrlCreateGroup("Rooms", 252, 378, 163, 154)
$Control_Rooms_RoomsList = GUICtrlCreateList("", 257, 455, 151, 71)
$Control_Rooms_RoomsIcon = GUICtrlCreateIcon("Rooms_Icon.ico", 0, 295, 394, 63, 55)
$Control_MusicIcon = GUICtrlCreateIcon("Music_Icon.ico", 0, 310, 286, 39, 23)
$Control_Objects_Icon = GUICtrlCreateIcon("Objects_Icon.ico", 0, 310, 170, 39, 23)
;End Of GUI Controls for MAIN GUI
;Context Menu
$SpritesContextMenu = GUICtrlCreateContextMenu($Control_SpriteListBox)
$AddSprite_ActionsMenu = GUICtrlCreateMenuItem("Add Sprite", $SpritesContextMenu)
$SpritePropteries = GUICtrlCreateMenuItem("Properties", $SpritesContextMenu)
$MusicContextMenu = GUICtrlCreateContextMenu($Control_SoundsList)
$AddSounds = GUICtrlCreateMenuItem("Add Sound/Music", $MusicContextMenu)
$MusicProperties = GUICtrlCreateMenuItem("Properties", $MusicContextMenu)
$ObjectsContextMenu = GUICtrlCreateContextMenu($Control_ObjectsList)
$AddObjects = GUICtrlCreateMenuItem("Add Object", $ObjectsContextMenu)
$ObjectProperties = GUICtrlCreateMenuItem("Properties", $ObjectsContextMenu)
$RoomsContextMenu = GUICtrlCreateContextMenu($Control_Rooms_RoomsList)
$AddRoom = GUICtrlCreateMenuItem("Add Room", $RoomsContextMenu)
GUISetState(@SW_SHOW)
While 1
 $msg = GUIGetMsg()
 Select
  Case $msg = $GUI_EVENT_CLOSE
   Exit
  Case $msg = $Control_GameInformation_Button
   GameInformation()
  Case $msg = $Control_GameSettings_Button
   GameSettings()
  Case $msg = $Control_GlobalSettings_Button
   GlobalSettings()
  Case $msg = $AddSprite_ActionsMenu
   AddSprite()
  Case $msg = $AddSounds
   AddMusic()
  Case $msg = $AddObjects
   AddObjects ()
  Case $msg = $AddRoom
   AddRoom ()
  Case $msg = $MusicProperties
   MusicProperties()
 EndSelect
WEnd
Func GameInformation();GameInfo.gdf
 GUISwitch($MainGUI)
 $InformationGUI = GUICreate("Game Information", 550, 436, -1, -1)
 $Control_EditBox = GUICtrlCreateEdit("Put your Game Information in here. When the user presses F1, this screen will be displayed.", 0, 50, 550, 386)
 $Control_Logo = GUICtrlCreatePic("GameInformation.jpg", 122, 6, 418, 38)
 $Control_Submit_Button = GUICtrlCreateButton("Submit", 7, 6, 104, 41)
 GUISetState(@SW_SHOW)
 Do
  $msg = GUIGetMsg()
  Select
   Case $msg = $Control_Submit_Button
    $GDFile = FileOpen("GameInfo.gdf", 1)
    FileWrite($GDFile, GUICtrlRead($Control_EditBox))
    FileClose($GDFile)
    MsgBox(0, "Data Saved.", "Your Game information data has been saved. it is now safe for you to exit this window")
  EndSelect
 Until $msg = $GUI_EVENT_CLOSE
 GUISwitch($InformationGUI)
 GUIDelete($InformationGUI)
EndFunc ;==>GameInformation
Func GlobalSettings(); GameData.gdf
 $GlobalSettings = GUICreate("Global Settings", 621, 449, -1, -1, BitOR($WS_OVERLAPPEDWINDOW, $WS_CLIPSIBLINGS))
 $Control_IncludesGroup = GUICtrlCreateGroup("#Includes", 3, 49, 277, 312)
 $Control_IncludeList_Have = GUICtrlCreateList("", 12, 92, 122, 175)
 $Control_Add_Button = GUICtrlCreateButton("Add", 9, 288, 96, 21)
 $Control_Remove_Button = GUICtrlCreateButton("Remove", 9, 310, 98, 20)
 $Control_Submit_Button = GUICtrlCreateButton("Submit", 443, 390, 166, 54)
 $Control_Cancel_Button = GUICtrlCreateButton("Cancel", 4, 393, 179, 50)
 $Control_GlobalSettings_Label = GUICtrlCreateLabel("Global Settings", 252, 16, 107, 19)
 $Control_Window_Width = GUICtrlCreateLabel("Game Window Width:", 344, 92, 113, 15)
 $Control_Window_Height = GUICtrlCreateLabel("Game Window Height:", 345, 121, 114, 16)
 $Control_Window_Width_Input = GUICtrlCreateInput("", 472, 88, 115, 24)
 $Control_Window_Height_Input = GUICtrlCreateInput("", 472, 115, 115, 23)
 $Control_GameName_Label = GUICtrlCreateLabel("Game Name:", 345, 152, 70, 17)
 $Control_GameName_Input = GUICtrlCreateInput("", 449, 144, 140, 27)
 $Control_GameVersion_Label = GUICtrlCreateLabel("Game Version:", 346, 184, 73, 20)
 $Control_GameVersion_Input = GUICtrlCreateInput("", 449, 176, 140, 25)
 $Control_Includes_CurrentlyHave_Label = GUICtrlCreateLabel("Currently Have:", 21, 69, 94, 12)
 $Control_Includes_ToBeUsed_list = GUICtrlCreateList("", 133, 92, 133, 175)
 $Control_Includes_ToBeUsed_Label = GUICtrlCreateLabel("Available", 172, 70, 48, 14)
 $Control_GameCaption_Label = GUICtrlCreateLabel("Game Caption: ", 347, 213, 81, 16)
 $Control_GameCaption_Input = GUICtrlCreateInput("", 449, 206, 140, 24)
 $Control_InitialLives_Label = GUICtrlCreateLabel("Initial Lives:", 356, 265, 62, 16)
 $Control_InitialLives_Input = GUICtrlCreateInput("3", 451, 260, 37, 22)
 $Control_InitialHealth_Label = GUICtrlCreateLabel("Initial Health(100)", 355, 304, 88, 16)
 $Control_InitialHealth_Input = GUICtrlCreateInput("100", 452, 299, 58, 21)
 $Control_InitialScore_Label = GUICtrlCreateLabel("Initial Score:", 355, 340, 68, 17)
 $Control_InitalScore_Input = GUICtrlCreateInput("0", 452, 337, 74, 22)
 $Control_Browse_Button = GUICtrlCreateButton("Browse...", 9, 331, 98, 19)
 GUISetState()
 $includes = _FileListToArray (@HomeDrive & "\program files\AutoIt3\beta\include", "*.au3")
 For $i = 1 To $includes[0]
  GUICtrlSetData($Control_Includes_ToBeUsed_list, $includes[$i])
 Next
 Do
  $msg = GUIGetMsg()
  Select
   Case $msg = $Control_Add_Button
  ;Add File from opposite list box, and erase it from the opposite list box
    $IncludeFile = _GUICtrlListSelectedIndex ($Control_Includes_ToBeUsed_list)
    $FileName = GUICtrlRead($Control_Includes_ToBeUsed_list)
    _GUICtrlListAddItem ($Control_IncludeList_Have, $FileName)
    _GUICtrlListDeleteItem ($Control_Includes_ToBeUsed_list, $IncludeFile)
   Case $msg = $Control_Remove_Button
  ;remove file from list box, and add it to the opposite
    $IncludeFile = _GUICtrlListSelectedIndex ($Control_IncludeList_Have)
    $FileName = GUICtrlRead($Control_IncludeList_Have)
    _GUICtrlListDeleteItem ($Control_IncludeList_Have, $IncludeFile)
    _GUICtrlListAddItem ($Control_Includes_ToBeUsed_list, $FileName)
   Case $msg = $Control_Submit_Button
    $File = FileOpen("GameData.gdf", 1)
    FileWriteLine($File, GUICtrlRead($Control_Window_Width_Input))
    FileWriteLine($File, GUICtrlRead($Control_Window_Height_Input))
    FileWriteLine($File, GUICtrlRead($Control_GameCaption_Input))
    FileWriteLine($File, GUICtrlRead($Control_GameVersion_Input))
    FileWriteLine($File, GUICtrlRead($Control_GameName_Input))
    FileWriteLine($File, GUICtrlRead($Control_InitalScore_Input))
    FileWriteLine($File, GUICtrlRead($Control_InitialLives_Input))
    FileWriteLine($File, _GUICtrlListCount ($Control_IncludeList_Have))
    For $i = 1 To _GUICtrlListCount ($Control_IncludeList_Have)
     FileWriteLine($File, _GUICtrlListGetText ($Control_IncludeList_Have, $i))
    Next
    FileClose($File)
  EndSelect
 Until $msg = $GUI_EVENT_CLOSE
 GUISwitch($GlobalSettings)
 GUIDelete($GlobalSettings)
EndFunc ;==>GlobalSettings
Func GameSettings();GameSettings.gdf
 GUISwitch($MainGUI)
 $GameSettings = GUICreate("Game Settings", 446, 412, -1, -1, BitOR($WS_OVERLAPPEDWINDOW, $WS_CLIPSIBLINGS))
 $Control_GameSettings_MainGroup = GUICtrlCreateGroup("Game Settings", 12, 7, 426, 387)
 $Control_GameSettings_Label_ScriptOutputDirectory = GUICtrlCreateLabel("AutoIt Script output Directory", 30, 49, 148, 15)
 $Control_GameSettings_OutputFile = GUICtrlCreateInput("", 27, 81, 312, 25)
 $Control_GameSettings_BrowseButton = GUICtrlCreateButton("Browse...", 345, 80, 88, 25)
 $Control_GameSettings_GameAuthor_Label = GUICtrlCreateLabel("Game Author:", 26, 117, 86, 15)
 $Control_GameSettings_GameAuthor = GUICtrlCreateInput("", 27, 135, 356, 29)
 $Control_GameSettings_GameCredits_Label = GUICtrlCreateLabel("Game Credits", 28, 176, 99, 17)
 $Control_GameSettings_GameCredits = GUICtrlCreateEdit("", 26, 195, 404, 117)
 $Control_GameSettings_SubmitButton = GUICtrlCreateButton("Submit", 120, 332, 185, 48)
 GUISetState()
 Do
  $msg = GUIGetMsg()
  Select
   Case $msg = $Control_GameSettings_BrowseButton
    Global $SourceOutputFile = FileSaveDialog("OutPut Source", "", "AU3 (*.au3)")
    GUICtrlSetData($Control_GameSettings_OutputFile, $SourceOutputFile)
   Case $msg = $Control_GameSettings_SubmitButton
    $File = FileOpen("GameSettings.gdf", 1)
    FileWriteLine($File, GUICtrlRead($Control_GameSettings_OutputFile)); Line 1 = Output File
    FileWriteLine($File, GUICtrlRead($Control_GameSettings_GameAuthor)); Line 2 = Game Author
    FileWriteLine($File, GUICtrlRead($Control_GameSettings_GameCredits)); Line 3 to x = Game Credits
    FileClose($File)
  EndSelect
 Until $msg = $GUI_EVENT_CLOSE
 GUISwitch($GameSettings)
 GUIDelete($GameSettings)
EndFunc ;==>GameSettings
Func BuildGame()
EndFunc ;==>BuildGame
Func Help()
;;;;Open Help File
EndFunc ;==>Help
Func AddSprite()
 $ImageFile = FileOpenDialog("Sprite File", "", "Images (*.jpg;*.gif;*.bmp)")
 $ImageWidth = InputBox("Sprite Width:", "What would you like the width of your sprite to be?", "32")
 $ImageHeight = InputBox("Sprite Height:", "What would you like the height of your sprite to be?", "32")
 $ControlID = InputBox("Control ID", "Name of this Object in Variable Form:")
 GUICtrlSetData($Control_SpriteListBox, GUICtrlRead($Control_SpriteListBox) & $ControlID)
 Dim $ControlID[4]
 Return $ControlID[0] = $ControlID
 Return $ControlID[1] = $ImageFile
 Return $ControlID[2] = $ImageWidth
 Return $ControlID[3] = $ImageHeight
EndFunc ;==>AddSprite
Func AddMusic()
 $SoundFile = FileOpenDialog("Music File", "", "Music Files (*.wav;*.mp3;*.wma;*.mid)")
 $ControlID = InputBox("Control ID", "Name of this Object in Variable Form:")
 GUICtrlSetData($Control_SoundsList, GUICtrlRead($Control_SoundsList) & $ControlID)
 Dim $ControlID[3]
 Return $ControlID[0] = $ControlID
 Return $ControlID[1] = $SoundFile
 Return $ControlID[2] = FileGetSize($SoundFile)
EndFunc ;==>AddMusic
Func MusicProperties()
 GUISwitch($MainGUI)
 GUICreate("Music/Sound Properties", 463, 187, -1, -1, BitOR($WS_OVERLAPPEDWINDOW, $WS_CLIPSIBLINGS))
 Dim $ControlID[1]
 $ControlID[0] = _GUICtrlListGetSelItems ($Control_SoundsList)
 $Group = GUICtrlCreateGroup("Music/Sound Properties", 11, 10, 440, 162)
 $File = GUICtrlCreateLabel($ControlID[0], 30, 40, 100, 20)
 $FileSize = GUICtrlCreateLabel("File Size: ", 31, 57, 56, 15)
 $Play = GUICtrlCreateButton("Play", 79, 132, 74, 28)
 $Pause = GUICtrlCreateButton("Pause", 161, 132, 74, 28)
 $Stop = GUICtrlCreateButton("Stop", 243, 134, 82, 27)
 GUISetState()
 Do
  $msg = GUIGetMsg()
  Select
   Case $msg = $Play
    _MediaCreate ()
;### Tidy Error: Level error -> WEnd is closing previous case
   WEnd
   Exit
;### Tidy Error: Level error -> EndFunc is closing previous Select
  EndFunc ;==>MusicProperties
;### Tidy Error: Level error -> "Do" Not closed before Func statement.
;### Tidy Error: Level error -> "Func" cannot be inside any IF/Do/While/For/Case/Func statement.
  Func AddObject()
 ;;;;Add Object
  EndFunc ;==>AddObject

Their is a little bit of missing code in their somewhere.... sry bout that

Edited by CHRIS95219

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#10 ·  Posted (edited)

Do
  $msg = GUIGetMsg()
  Select
   Case $msg = $Play
    _MediaCreate ()
;### Tidy Error: Level error -> WEnd is closing previous case
   WEnd

Should Do be While 1?

Was bugging me, thinking that I just looked at it real quick... so

While 1; was Do instead of While 1
    $msg = GUIGetMsg()
    Select
        Case $msg = $Play
            _MediaCreate()
            Exit; was in the wrong spot it looked like
     EndSelect; was missing
Wend
Edited by SmOke_N

[center]Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.[/center]

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yeah.. i did'nt notice that... thx

Next time try to submit a complete SMALL script.

Thanks for those which try to help you. The media.au3 was missing, in this specific case it could have been commented out and the function referenced too.

I is always a surprise to me that somebody don't try to understand the error message and confuse them saying there is an hard crash instead of an error display by au3check or even by autoit if executed. :o

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no.. i think i changed the code since then... It was'nt a parse error... it was, a "AutoIt has encountered an error and needs to close".

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no.. i think i changed the code since then... It was'nt a parse error... it was, a "AutoIt has encountered an error and needs to close".

so your script is not reproducing the error !!!

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so your script is not reproducing the error !!!

oh... i see, i did'nt no it does that, i thought it would just give a basic compilation error....sry bout that

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