cracker Posted May 18, 2006 Share Posted May 18, 2006 hello i search a input field which works like in games . if you press a key for example strg it writes strg into the field oder if the user presses "d" it writes d in the field. Exists such a input field? thank you for your help :"> Link to comment Share on other sites More sharing options...
Xenobiologist Posted May 18, 2006 Share Posted May 18, 2006 hello i search a input field which works like in games . if you press a key for example strg it writes strg into the field oder if the user presses "d" it writes d in the field. Exists such a input field? thank you for your help :"> HI, may have a look at InputBox() or _isPressed() [needs beta version] So long, Mega Scripts & functions Organize Includes Let Scite organize the include files Yahtzee The game "Yahtzee" (Kniffel, DiceLion) LoginWrapper Secure scripts by adding a query (authentication) _RunOnlyOnThis UDF Make sure that a script can only be executed on ... (Windows / HD / ...) Internet-Café Server/Client Application Open CD, Start Browser, Lock remote client, etc. MultipleFuncsWithOneHotkey Start different funcs by hitting one hotkey different times Link to comment Share on other sites More sharing options...
JoshDB Posted May 18, 2006 Share Posted May 18, 2006 expandcollapse popup#include <GUIConstants.au3> GUICreate("zzz", 500, 500, -1, -1) Global $Button[100] $Count = 1 $TenCount = 1 For $I = 65 To 90 $Button[$I] = GUICtrlCreateButton(Chr($i), 20 * $Count, 20 * $TenCount, 20, 20) $Count = $Count + 1 If $Count = 10 Then $TenCount = $TenCount + 1 $Count = 1 EndIf Next $Input = GUICtrlCreateInput("Text",100,200,100,20) GUISetState() While GUIGetMsg() <> $GUI_EVENT_CLOSE $Message = GUIGetMsg() Select Case $Message = $Button[65] GUICtrlSetData($Input,GUICtrlRead($Input) & "A") Case $Message = $Button[66] GUICtrlSetData($Input,GUICtrlRead($Input) & "B") Case $Message = $Button[67] GUICtrlSetData($Input,GUICtrlRead($Input) & "C") Case $Message = $Button[68] GUICtrlSetData($Input,GUICtrlRead($Input) & "D") Case $Message = $Button[69] GUICtrlSetData($Input,GUICtrlRead($Input) & "E") Case $Message = $Button[70] GUICtrlSetData($Input,GUICtrlRead($Input) & "F") Case $Message = $Button[71] GUICtrlSetData($Input,GUICtrlRead($Input) & "G") Case $Message = $Button[72] GUICtrlSetData($Input,GUICtrlRead($Input) & "H") Case $Message = $Button[73] GUICtrlSetData($Input,GUICtrlRead($Input) & "I") Case $Message = $Button[74] GUICtrlSetData($Input,GUICtrlRead($Input) & "J") Case $Message = $Button[75] GUICtrlSetData($Input,GUICtrlRead($Input) & "K") Case $Message = $Button[76] GUICtrlSetData($Input,GUICtrlRead($Input) & "L") Case $Message = $Button[77] GUICtrlSetData($Input,GUICtrlRead($Input) & "M") Case $Message = $Button[78] GUICtrlSetData($Input,GUICtrlRead($Input) & "N") Case $Message = $Button[79] GUICtrlSetData($Input,GUICtrlRead($Input) & "O") Case $Message = $Button[80] GUICtrlSetData($Input,GUICtrlRead($Input) & "P") Case $Message = $Button[81] GUICtrlSetData($Input,GUICtrlRead($Input) & "Q") Case $Message = $Button[82] GUICtrlSetData($Input,GUICtrlRead($Input) & "R") Case $Message = $Button[83] GUICtrlSetData($Input,GUICtrlRead($Input) & "S") Case $Message = $Button[84] GUICtrlSetData($Input,GUICtrlRead($Input) & "T") Case $Message = $Button[85] GUICtrlSetData($Input,GUICtrlRead($Input) & "U") Case $Message = $Button[86] GUICtrlSetData($Input,GUICtrlRead($Input) & "V") Case $Message = $Button[87] GUICtrlSetData($Input,GUICtrlRead($Input) & "W") Case $Message = $Button[88] GUICtrlSetData($Input,GUICtrlRead($Input) & "X") Case $Message = $Button[89] GUICtrlSetData($Input,GUICtrlRead($Input) & "Y") Case $Message = $Button[90] GUICtrlSetData($Input,GUICtrlRead($Input) & "Z") EndSelect WEnd Exit Might be what you're looking for... (? Ha, I haven't been on these forums since... 2006, almost. Behold, my legacy signature:My AutoIt idol is Valuater. You know you love him, too.My Stuff: D&D AGoT Tools Suite Link to comment Share on other sites More sharing options...
cracker Posted May 18, 2006 Author Share Posted May 18, 2006 with the function _IsPressed i can write what i wanted THANK YOU BOTH Link to comment Share on other sites More sharing options...
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