mike1234 Posted December 5, 2006 Share Posted December 5, 2006 This is a pretty random question but if I sent the mouseup command (so that I can do a function that the game wont allow me to do with the mouse held down) how do I know when the user actually releases the mouse button? Effectivly I want to make a loop that releases the left mouse button (so that I can do my function) but waits for the user to release it before it exits the loop. in pseduo code while mousedown("left")=1 Mouseup("left") ;the mouse up I need to send to perform my function insert function here Wend Link to comment Share on other sites More sharing options...
Zib Posted December 6, 2006 Share Posted December 6, 2006 #Include <Misc.au3> While _IsPressed("01") MouseUp("left") ;insert function here Wend Link to comment Share on other sites More sharing options...
mike1234 Posted December 6, 2006 Author Share Posted December 6, 2006 #Include <Misc.au3> While _IsPressed("01") MouseUp("left") ;insert function here Wend Well thats kind of the problem I can't have a loop that waits for the mouse to be up when I send a mouse up command in the loop. Effectivly it only goes thru one iteration. Is there a way of waiting for a 2nd mouse up or is there a way of designating a user's mouse up command versus the program's? Link to comment Share on other sites More sharing options...
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