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ganon64

Newbie limited by mere hotkeys?

3 posts in this topic

So i just started to learn this, but one thing i found is the only way u can read the keyboard as to what key the user just pressed and then act upon it is to use hotkeys?

I wondered if there was another way of doing this cause its a pain to have to put each key dependent piece of code in a separate function especially when i wanna embed a key dependent IF statment inside another function.

Also is their someway u can enable and disable hotkey detection via a line of code?

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#3 ·  Posted (edited)

Also is their someway u can enable and disable hotkey detection via a line of code?

Yes just set the Hotkey again with no Function referenced.

I.E.

HotKeySet("{ESC}", "Terminate")
;rest of script
HotKeySet("{ESC}") ; to turn off ESC as a hotkey
Edited by SpookMeister

[u]Helpful tips:[/u]If you want better answers to your questions, take the time to reproduce your issue in a small "stand alone" example script whenever possible. Also, make sure you tell us 1) what you tried, 2) what you expected to happen, and 3) what happened instead.[u]Useful links:[/u]BrettF's update to LxP's "How to AutoIt" pdfValuater's Autoit 1-2-3 Download page for the latest versions of Autoit and SciTE[quote]<glyph> For example - if you came in here asking "how do I use a jackhammer" we might ask "why do you need to use a jackhammer"<glyph> If the answer to the latter question is "to knock my grandmother's head off to let out the evil spirits that gave her cancer", then maybe the problem is actually unrelated to jackhammers[/quote]

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