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LongBowNZ

Script creates .pid file in script directory...?

9 posts in this topic

Hi, would like some help to get this script working.

It creates the GUI fine, but when i click on any of the buttons battlefield doesn't start.

What does happen though is it creates a file called BF1942.pid in the script directory with some numbers in it.

The code is probably messed up (it's my first script) so any ideas or improvements are appreciated. :)

#NoTrayIcon
#include <GUIConstants.au3>

$BfDir = RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Battlefield 1942", "GAMEDIR")
$BfExe = $BfDir & "\BF1942.exe"
$ModDir = $BfDir & "\Mods\"

GUICreate("BF42ML", 150, 200)
GUISetIcon("icon.ico")
GUISetState ()

$button1 = GUICtrlCreateButton ("Battlefield 1942", 0, 0, 150, 40)
$button2 = GUICtrlCreateButton ("DC Extended", 0, 40, 150, 40)
$button3 = GUICtrlCreateButton ("DC Final", 0, 80, 150, 40)
$button4 = GUICtrlCreateButton ("Desert Combat", 0, 120, 150, 40)
$button5 = GUICtrlCreateButton ("Transformers", 0, 160, 150, 40)

While 1
    $msg = GuiGetMsg()
    Select
    Case $msg = $GUI_EVENT_CLOSE
        ExitLoop
    Case $msg = $button1
        Run($BfExe & " " & "+restart 1")
    Case $msg = $button2
        Run($BfExe & " " & "+restart 1 +DC_Extended")
    Case $msg = $button3
        Run($BfExe & " " & "+restart 1 +DC_Final")
    Case $msg = $button4
        Run($BfExe & " " & "+restart 1 +DesertCombat")
    Case $msg = $button5
        Run($BfExe & " " & "+restart 1 +Transformers")
    EndSelect
WEnd
Exit

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#2 ·  Posted (edited)

Instead of just

Run($BfExe & " " & "+restart 1 +DC_Extended")oÝ÷ Ù:òjëh×6Run(@ComSpec & " /c " & $BfExe & " " & "+restart 1 +DC_Extended", "", @SW_HIDE)

Edit: Oops, too many quotes

Edited by danwilli

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That solved the BF1942.pid problem :) but battlefield still wont load up, i opened up task manager and noticed when I clicked on the buttons a new process was added but then went away too quick to see what it was.

New Code:

#NoTrayIcon
#include <GUIConstants.au3>

$BfDir = RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Battlefield 1942", "GAMEDIR")
$BfExe = $BfDir & "\BF1942.exe"
$ModDir = $BfDir & "\Mods\"

GUICreate("BF42ML", 150, 200)
GUISetIcon("icon.ico")
GUISetState ()

$button1 = GUICtrlCreateButton ("Battlefield 1942", 0, 0, 150, 40)
$button2 = GUICtrlCreateButton ("DC Extended", 0, 40, 150, 40)
$button3 = GUICtrlCreateButton ("DC Final", 0, 80, 150, 40)
$button4 = GUICtrlCreateButton ("Desert Combat", 0, 120, 150, 40)
$button5 = GUICtrlCreateButton ("Transformers", 0, 160, 150, 40)

While 1
    $msg = GuiGetMsg()
    Select
    Case $msg = $GUI_EVENT_CLOSE
        ExitLoop
    Case $msg = $button1
        Run(@ComSpec & " /c " & '$BfExe & " " & "+restart 1"', "", @SW_HIDE)
    Case $msg = $button2
        Run(@ComSpec & " /c " & '$BfExe & " " & "+restart 1 +DC_Extended"', "", @SW_HIDE)
    Case $msg = $button3
        Run(@ComSpec & " /c " & '$BfExe & " " & "+restart 1 +DC_Final"', "", @SW_HIDE)
    Case $msg = $button4
        Run(@ComSpec & " /c " & '$BfExe & " " & "+restart 1 +DesertCombat"', "", @SW_HIDE)
    Case $msg = $button5
        Run(@ComSpec & " /c " & '$BfExe & " " & "+restart 1 +Transformers"', "", @SW_HIDE)
    EndSelect
WEnd
Exit

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You need to set the workingdir to the game's directory.. This works for me :

$BfDir = RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Battlefield 1942", "GAMEDIR")
$BfExe = $BfDir & "\BF1942.exe"

Run($BfExe, $BfDir)

@danwilli : Why use @comspec in this case?

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How do I add the commands into the target? e.g.:

+restart 1 - Stops the startup video from playing.

+game modname - Loads a certain mod at startup.

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#6 ·  Posted (edited)

Like This:

#NoTrayIcon
#include <GUIConstants.au3>

$BfDir = RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Battlefield 1942", "GAMEDIR")
$BfExe = $BfDir & "\BF1942.exe"
$ModDir = $BfDir & "\Mods\"

GUICreate("BF42ML", 150, 200)
GUISetIcon("icon.ico")
GUISetState ()

$button1 = GUICtrlCreateButton ("Battlefield 1942", 0, 0, 150, 40)
$button2 = GUICtrlCreateButton ("DC Extended", 0, 40, 150, 40)
$button3 = GUICtrlCreateButton ("DC Final", 0, 80, 150, 40)
$button4 = GUICtrlCreateButton ("Desert Combat", 0, 120, 150, 40)
$button5 = GUICtrlCreateButton ("Transformers", 0, 160, 150, 40)

While 1
    $msg = GuiGetMsg()
    Select
    Case $msg = $GUI_EVENT_CLOSE
        ExitLoop
    Case $msg = $button1
        Run(@ComSpec & " /c " & $BfExe & " " & "+restart 1", "", @SW_HIDE)
    Case $msg = $button2
        Run(@ComSpec & " /c " & $BfExe & " " & "+restart 1 +DC_Extended", "", @SW_HIDE)
    Case $msg = $button3
        Run(@ComSpec & " /c " & $BfExe & " " & "+restart 1 +DC_Final", "", @SW_HIDE)
    Case $msg = $button4
        Run(@ComSpec & " /c " & $BfExe & " " & "+restart 1 +DesertCombat", "", @SW_HIDE)
    Case $msg = $button5
        Run(@ComSpec & " /c " & $BfExe & " " & "+restart 1 +Transformers", "", @SW_HIDE)
    EndSelect
WEnd
Exit

EDIT: Sorry man, my example had too many quotes in it... now this should work

Edited by danwilli

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Tried this and +restart 1 seems to work but +"modname" doesn't...?

#NoTrayIcon
#include <GUIConstants.au3>

$BfDir = RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Battlefield 1942", "GAMEDIR")
$BfExe = $BfDir & "\BF1942.exe"

GUICreate("BF42ML", 150, 200)
GUISetIcon("icon.ico")
GUISetState ()

$button1 = GUICtrlCreateButton ("Battlefield 1942", 0, 0, 150, 40)
$button2 = GUICtrlCreateButton ("DC Extended", 0, 40, 150, 40)
$button3 = GUICtrlCreateButton ("DC Final", 0, 80, 150, 40)
$button4 = GUICtrlCreateButton ("Desert Combat", 0, 120, 150, 40)
$button5 = GUICtrlCreateButton ("Transformers", 0, 160, 150, 40)

While 1
    $msg = GuiGetMsg()
    Select
    Case $msg = $GUI_EVENT_CLOSE
        ExitLoop
    Case $msg = $button1
        Run($BfExe & " " & "+restart 1", $BfDir)
    Case $msg = $button2
        Run($BfExe & " " & "+restart 1 +DC_Extended", $BfDir)
    Case $msg = $button3
        Run($BfExe & " " & "+restart 1 +DC_Final", $BfDir)
    Case $msg = $button4
        Run($BfExe & " " & "+restart 1 +DesertCombat", $BfDir)
    Case $msg = $button5
        Run($BfExe & " " & "+restart 1 +Transformers", $BfDir)
    EndSelect
WEnd
Exit

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@danwilli

Nothing happens when I click on the buttons.

When i tried my above code it loaded up BF and didnt play the startup video :), but it doesn't load up any of the mods. I don't know why it would use "+restart 1" but not "+"modname"..

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#9 ·  Posted (edited)

Got it to work :), I forgot to add something, its "+game modname" not "+modname" :).

Thanks for your help danwilli :P

EDIT:

Code if you want to see it

#NoTrayIcon
#include <GUIConstants.au3>

$BfDir = RegRead("HKEY_LOCAL_MACHINE\SOFTWARE\EA GAMES\Battlefield 1942", "GAMEDIR")
$BfExe = $BfDir & "\BF1942.exe"

GUICreate("BF42ML", 150, 200)
GUISetIcon("icon.ico")
GUISetState ()

$button1 = GUICtrlCreateButton ("Battlefield 1942", 0, 0, 150, 40)
$button2 = GUICtrlCreateButton ("DC Extended", 0, 40, 150, 40)
$button3 = GUICtrlCreateButton ("DC Final", 0, 80, 150, 40)
$button4 = GUICtrlCreateButton ("Desert Combat", 0, 120, 150, 40)
$button5 = GUICtrlCreateButton ("Transformers", 0, 160, 150, 40)

While 1
    $msg = GuiGetMsg()
    Select
    Case $msg = $GUI_EVENT_CLOSE
        ExitLoop
    Case $msg = $button1
        Run($BfExe & " " & "+restart 1", $BfDir)
    Case $msg = $button2
        Run($BfExe & " " & "+restart 1 +game DC_Extended", $BfDir)
    Case $msg = $button3
        Run($BfExe & " " & "+restart 1 +game DC_Final", $BfDir)
    Case $msg = $button4
        Run($BfExe & " " & "+restart 1 +game DesertCombat", $BfDir)
    Case $msg = $button5
        Run($BfExe & " " & "+restart 1 +game Transformers", $BfDir)
    EndSelect
WEnd
Exit
Edited by LongBowNZ

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