AlmarM Posted October 9, 2007 Posted October 9, 2007 I made this little Vsay Maker program.(Its only usefull for people who play: Wolfenstein - Enemy Territory)Source#include <GUIConstants.au3> $GUI = GUICreate("Vsay Maker", 315, 300, -1, -1) GUISetState(@SW_SHOW) $Label_1 = GUICtrlCreateLabel("Vsay", 5, 10) $Combo_1 = GUICtrlCreateCombo("Vsay List", 5, 33, 150) GUICtrlSetData(-1, "PathCleared|EnemyWeak|AllClear|Incoming|FireInTheHole|OnDefense|OnOffense|TakingFire|MinesCleared|EnemyDisguised|Medic|NeedAmmo|NeedBackup|NeedEngineer|CoverMe|HoldFire|WhereTo|NeedOps|FollowMe|LetsGo|Move|ClearPath|DefendObjective|DisarmDynamite|ClearMines|ReinforceOffense|ReinforceDefense|Affirmative|Negative|Thanks|Welcome|Sorry|Oops|EnemyWeak|Hi|Bye|GreatShot|Cheer|HoldFire|GoodGame|CommandAcknowledged|CommandDeclined|CommandCompleted|DestroyPrimary|DestroySecondary|DestroyConstruction|ConstructionCommencing|RepairVehicle|DestroyVehicle|EscortVehicle", "Vsay List") $Label_2 = GUICtrlCreateLabel("Key", 160, 10) $Combo_2 = GUICtrlCreateCombo("Key List", 160, 33, 150) GUICtrlSetData(-1, "f1|f2|f3|f4|f5|f6|f7|f8|f9|f10|f11|f12|1|2|3|4|5|6|7|8|9|0|a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z|ins|del|home|pgdn|pgup|end|-|=|[|]|;|'|\|,|.|/|alt|ctrl|tab|mouse1|mouse2|mouse3|mwheelup|mwheeldown|kp_ins|kp_home|kp_del|kp_pgdn|kp_pgup|kp_end|kp_leftarrow|kp_rightarrow|kp_uparrow|kp_downarrow|kp_5", "Key List") $Label_3 = GUICtrlCreateLabel("Text", 5, 63) $Input_1 = GUICtrlCreateInput("", 5, 83, 305) $Button_1 = GUICtrlCreateButton("Add Vsay", 5, 107, 305) $Edit_1 = GUICtrlCreateEdit("", 5, 137, 305, 157) GUISetState() While 1 $msg = GUIGetMsg() Select Case $msg = $GUI_EVENT_CLOSE Exit Case $msg = $Button_1 $Read_1 = GUICtrlRead($Combo_1) $Read_2 = GUICtrlRead($Combo_2) $Read_3 = GUICtrlRead($Input_1) GUICtrlSetData($Edit_1, "bind " & $Read_2 & " vsay " & $Read_1 & " " & $Read_3 & @CRLF, "|") EndSelect WEnd ;==> All Cases Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.
PolishTranslator Posted October 9, 2007 Posted October 9, 2007 (edited) C:\Documents and Settings\Black\Pulpit\vsay.au3(7,20) : ERROR: syntax error (illegal character)GUICtrlSetData(-1, "~~~~~~~~~~~~~~~~~~~^C:\Documents and Settings\Black\Pulpit\vsay.au3(15,20) : ERROR: syntax error (illegal character)GUICtrlSetData(-1, "~~~~~~~~~~~~~~~~~~~^C:\Documents and Settings\Black\Pulpit\vsay.au3 - 2 error(s), 0 warning(s)Ehh... that stupid error. One common question:Did VSayMaker works with Digital Paintball 2 ?- > 3d!T <-Sorry... For other newbies: please add an "backspaces" and this will work Edited October 9, 2007 by PolishTranslator
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