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Game Swords

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Hello right away I want to start off by saying my english isn't the best :)

I have created a game although it's still long from finished but it's off to a good start I guess.

It's based on this game

Fighting

the reason for me posting it is because I want it to look it's best :) but be for I tell you what I mean by that have a look at it so far

This is when you first create your character the GUI looks exactly like this

Posted Image

This is when you want to load or create a new character or even update the game

Posted Image

you'll notice on the left and right hand sides of the GUI are characters they switch randomly everytime

I am looking for people to make weapons and monsters and a shop keeper ;) hehe this game will be addictive if I ever finish it ^_^

I would also like idea's that may make the game better you might want to play the game above first and yes you do level up in this game!

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ok here is an example but it's buggy and not even finished

#cs ----------------------------------------------------------------------------

 AutoIt Version: 3.2.10.0
 Author:         myName

 Script Function:
    Template AutoIt script.

#ce ----------------------------------------------------------------------------

; Script Start - Add your code below here


;GUICtrlSetData($Label1 , GUICtrlRead($Label1) - _Damage())

#include <Misc.au3>
#include <GUIConstants.au3>
Global $Character , $Loader , $SetGui , $Name , $SS_REALSIZEIMAGE , $Dummy = "Do Not Delete.Dum" , $Settings = "Settings.ini" 

If Not FileExists($Dummy) Then 
    FileWrite($Dummy , "User = " & @UserName & @CRLF & "Computer = " & @ComputerName & @CRLF & "Entry = 1")
    _Create()
Else
    _Load()
EndIf
    
While 1 
    Sleep(1000)
WEnd

Func _Create()
$Character = GUICreate(""  , 555 , 150 , Default , Default , $WS_POPUP)
$Dwarf = GUICtrlCreatePic(@ScriptDir & "\Resources\Images\Dwarf.jpg", 0, 0, 115, 151 , BitOR($SS_NOTIFY, $SS_REALSIZEIMAGE ,$WS_CLIPSIBLINGS))
$Knight = GUICtrlCreatePic(@ScriptDir & "\Resources\Images\Knight.jpg", 110, 0, 115, 151 , BitOR($SS_NOTIFY, $SS_REALSIZEIMAGE ,$WS_CLIPSIBLINGS))
$Prince = GUICtrlCreatePic(@ScriptDir & "\Resources\Images\Prince.jpg", 220, 0, 115, 151 , BitOR($SS_NOTIFY, $SS_REALSIZEIMAGE ,$WS_CLIPSIBLINGS))
$Warrior = GUICtrlCreatePic(@ScriptDir & "\Resources\Images\Warrior.jpg", 330, 0, 115, 151 , BitOR($SS_NOTIFY, $SS_REALSIZEIMAGE ,$WS_CLIPSIBLINGS))
$Wizard = GUICtrlCreatePic(@ScriptDir & "\Resources\Images\Wizard.jpg", 440, 0, 115, 151 , BitOR($SS_NOTIFY, $SS_REALSIZEIMAGE ,$WS_CLIPSIBLINGS))
GUICtrlSetTip($Dwarf, "The Dwarf is small but yet very powerful" & @CRLF & "he'll crush anybody who tries to walk in his path" , "Dwarf")
GUICtrlSetTip($Knight, "The Knight is strong but his combat gear slows" & @CRLF & "him down but that doesn't make him someone you want to mess with" , "Knight")
GUICtrlSetTip($Prince, "The Prince was and still is a great warlord" & @CRLF & "he will use force if his slaves don't make use of theirselfs" , "Prince")
GUICtrlSetTip($Warrior, "The Warrior is a master of combat and" & @CRLF & "will kill anyone who tries to get in his way" , "Warrior")
GUICtrlSetTip($Wizard, "The Wizard is old but wise he knows" & @CRLF & "how to kill anybody with his powerful forces" , "Wizard")
;Spelling Check = 0
WinSetOnTop($Character , "" , 1)
GUISetState(@SW_SHOW)

While 1
    $Msg = GUIGetMsg()
    Switch $Msg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $Dwarf
            _Finalize("Dwarf")
        Case $Knight 
            _Finalize("Knight")
        Case $Prince
            _Finalize("Prince")
        Case $Warrior
            _Finalize("Warrior")
        Case $Wizard
            _Finalize("Wizard")
    EndSwitch
WEnd
EndFunc

Func _Load()
$Loader = GUICreate("Play", 315, 150 , Default , Default , $WS_POPUP)
GUISetBkColor(IniRead(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "Loader" , "0xF1F3F3") , $Loader)
$Char1 = GUICtrlCreatePic(@ScriptDir & "\Resources\Images\" & _Chars() & ".jpg" , 0, 0, 115, 151, $SS_REALSIZEIMAGE)
$Char2 = GUICtrlCreatePic(@ScriptDir & "\Resources\Images\" & _Chars() & ".jpg" , 200, 0, 115, 151 , $SS_REALSIZEIMAGE)
$New = GUICtrlCreateButton("New...", 120, 0, 75, 25, 0)
$Load = GUICtrlCreateButton("Load...", 120, 25, 75, 25, 0)
$Setting = GUICtrlCreateButton("Settings", 120, 50, 75, 25, 0)
$Update = GUICtrlCreateButton("Update", 120, 75, 75, 25, 0)
$Credits = GUICtrlCreateButton("Credits", 120, 100, 75, 25, 0)
$Exit = GUICtrlCreateButton("Exit", 120, 125, 75, 25, 0)
GUISetState(@SW_SHOW)

;If $Char1 = $Char2 Then
;   Do
;   GUICtrlSetData($Char2 , @ScriptDir & "\Resources\Images\" & _Chars() & ".jpg")
;   Until Not $Char1 = $Char2 ;seems like this function works 
;EndIf

While 1
    $Msg = GUIGetMsg()
    Switch $Msg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $New
            GUIDelete($Loader)
            _Create()
        ;Case  $Load
        Case $Setting
            GUIDelete($Loader)
            _Settings()
        Case $Update
            MsgBox(0 , "" , "No Updates")
        Case $Credits
            
        Case $Exit
            Exit
    EndSwitch
WEnd
EndFunc

Func _Chars()
    $Ran = Random(1 , 5 , 1)
    If $Ran = 1 Then 
        Return "Dwarf"
    ElseIf $Ran = 2 Then
        Return "Knight"
    ElseIf $Ran = 3 Then
        Return "Prince"
    ElseIf $Ran = 4 Then
        Return "Warrior"
    Else
        Return "Wizard"
    EndIf
EndFunc

Func _Settings()
$SetGui = GUICreate("Set...", 150, 260)
$Background = GUICtrlCreateButton("Background Colour", 0, 0, 150, 25, 0)
$Set = GUICtrlCreateRadio("Settings", 0, 25, 150, 17)
$Lod = GUICtrlCreateRadio("Loader", 0, 50, 150, 17)
$Fig = GUICtrlCreateRadio("Fights", 0, 75, 150, 17)
$All = GUICtrlCreateRadio("All", 0, 100, 150, 17)
$PicLeft = GUICtrlCreatePic(@ScriptDir & "\Resources\Images\" & _Chars() & ".jpg" , 0, 120, 70, 70)
$PicRight = GUICtrlCreatePic(@ScriptDir & "\Resources\Images\" & _Chars() & ".jpg" , 80, 120, 70, 70)
$Char1 = GUICtrlCreateButton("Char 1", 0, 192, 70, 25, 0)
$Char2 = GUICtrlCreateButton("Char 2", 80, 192, 70, 25, 0)
$RanOn = GUICtrlCreateRadio("Random On", 0, 220, 150, 17)
$RanOff = GUICtrlCreateRadio("Random Off", 0, 240, 150, 17)
GUICtrlSetState($Set , $GUI_CHECKED)
GUICtrlSetState($RanOn , $GUI_CHECKED)
GUISetState(@SW_SHOW)

While 1
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            GUIDelete($SetGui)
            _Load()
        Case $Background
            $Colour = _ChooseColor(2, 0x000000 , 2)
            If Not @Error Then 
                GUISetBkColor($Colour, $SetGui)
                IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "Settings" , $Colour)
                IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "AllToggle" , 0)
            ElseIf GUICtrlRead($Lod) = $GUI_CHECKED Then
                GUISetBkColor($Colour, $Loader)
                IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "Loader" , $Colour)
                IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "AllToggle" , 0)
            ;ElseIf GUICtrlRead($Fig) = $GUI_CHECKED Then
            ;   GUISetBkColor($Colour, $Fight)
            ;   IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "Fight" , $Colour)
            ;IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "AllToggle" , 0)
            Else
            IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "All" , $Colour)
            IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "AllToggle" , 1)
            IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "Fight" , $Colour)
            IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "Loader" , $Colour)
            IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "Settings" , $Colour)
            EndIf
    EndSwitch
WEnd
EndFunc

Func _Finalize($Dub)
    GUIDelete($Character)
    $Name = InputBox($Dub , "Enter a name for your hero" , $Dub , "" , 200 , 50) 
    If $Name = ""  Then 
        Exit
    ElseIf @Error = 1 Then
        Exit
    ElseIf FileExists(@ScriptDir & "\Resources\Profiles\" & $Name & ".ini") Then
        MsgBox(0 , "" , "that name already exist")
        _Finalize($Dub)
    Else
        IniWrite(@ScriptDir & "\Resources\Profiles\" & $Name & ".ini" , "Characters" , $Dub , $Name)
        IniWrite(@ScriptDir & "\Resources\Profiles\" & $Name & ".ini" , "Characters" , "Level" , 0)
        IniWrite(@ScriptDir & "\Resources\Profiles\" & $Name & ".ini" , "Characters" , "Health" , 100)
        IniWrite(@ScriptDir & "\Resources\Profiles\" & $Name & ".ini" , "Characters" , "Speed" , 1)
        IniWrite(@ScriptDir & "\Resources\Profiles\" & $Name & ".ini" , "Characters" , "Damage" , "10")
        IniWrite(@ScriptDir & "\Resources\Profiles\" & $Name & ".ini" , "Characters" , "Exp" , 0)
        IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "All" , 0xF1F3F3)
        IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "AllToggle" , 1)
        IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "Fight" , 0xF1F3F3)
        IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "Loader" , 0xF1F3F3)
        IniWrite(@ScriptDir & "\Resources\Profiles\" & $Settings , "Don't Edit Me" , "Settings" , 0xF1F3F3)
        ;_Play()
        Exit
    EndIf
EndFunc

;Func _Play()
;$Name = "Warrior"
;
;$Form1 = GUICreate("Form1", 633, 449)
;$Pic1 = GUICtrlCreatePic("C:\Documents and Settings\XPPRESP3\Desktop\Swords\Resources\Images\Knight.jpg", 440, 112, 115, 151, BitOR($SS_NOTIFY,$SS_REALSIZEIMAGE,$WS_GROUP,$WS_CLIPSIBLINGS))
;$Pic2 = GUICtrlCreatePic("C:\Documents and Settings\XPPRESP3\Desktop\Swords\Resources\Images\Wizard.jpg", 16, 112, 115, 151, BitOR($SS_NOTIFY,$SS_REALSIZEIMAGE,$WS_GROUP,$WS_CLIPSIBLINGS))
;$Label1 = GUICtrlCreateLabel("Health " & IniRead(@ScriptDir & "\Resources\Profiles\" & $Name & ".ini" , "Characters" , "Health" , "100") , 24, 288, 56, 17)
;$Label2 = GUICtrlCreateLabel("Level " & IniRead(@ScriptDir & "\Resources\Profiles\" & $Name & ".ini" , "Characters" , "Level" , "0"), 24, 304, 39, 17)
;$Label3 = GUICtrlCreateLabel("Exp " & IniRead(@ScriptDir & "\Resources\Profiles\" & $Name & ".ini" , "Characters" , "Exp" , "0"), 24, 320, 49, 17)
;$Label4 = GUICtrlCreateLabel("Health 0000", 440, 280, 62, 17)
;$Button1 = GUICtrlCreateButton("Attack", 24, 352, 75, 25, 0)
;$Button2 = GUICtrlCreateButton("Finish", 112, 352, 75, 25, 0)
;GUISetState(@SW_SHOW)


;While 1
;   $nMsg = GUIGetMsg()
;   Switch $nMsg
;       Case $GUI_EVENT_CLOSE
;           Exit
;       Case $Button1
;           GUICtrlSetData($Label1 , GUICtrlRead($Label1) - _Damage())
;   EndSwitch
;WEnd
;EndFunc

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Could you please supply the images?

When I ran it, the only thing that happened is an inputbox appeared, and asked for my character name.

When I supplied one the console kinda went crazy for a moment, and then the application ends.

No errors, no warnings.

EDIT: Ok I ran it for a second time and this time I get a menu.

I will toy around with it for a bit more. =]

Edited by MaudKip

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What's an Cocle?

I think it's a type of shellfish. In that Irish song about Molly Malone, she's trying to sell cockles and mussels out of a wheelbarrow.

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Yeah had to run twice to get it too work, you should supply images. You have a long way to go, but basing on the picture you should be off to a good start. Good luck!


[center][/center]

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Yeah had to run twice to get it too work, you should supply images. You have a long way to go, but basing on the picture you should be off to a good start. Good luck!

images and sounds will be supplied when the project is complete :)

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Im also making a similar game. Im a good bit futher, but still needs lots of work. I am using sqlite for the character loads, enemy loads, updates . . . As of right now, my characters run across the bottom of the screen and fight. :) nice to see someone else playing with the idea.

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Im also making a similar game. Im a good bit futher, but still needs lots of work. I am using sqlite for the character loads, enemy loads, updates . . . As of right now, my characters run across the bottom of the screen and fight. :) nice to see someone else playing with the idea.

Thanks I actually love games were you level up or making your person/towers better

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Games kinda like Diablo II LOD?

kinda like. -but I use different formulas, weapon types, character types, skill types (most everything is different really but still a skills based game.)

http://www.arcadeboredom.com/games/464/swo...ll-version.html

this is what my game is like. As of now I dont have shops- but my character, and enemy's are way cooler.

imagine two guys walking cross your screen. -you still see your background :) although I am thinking of changing out the background (a stretched gui) to make a better visual setting

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