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Listview Control Running Events It Wasn't Told To

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Hello all,

I'm hoping this isn't a bug and is just my lack of understanding of events, but after an hour of debugging, I can't figure this out.

I am making an editor for some XML config files of mine, and I was done. It was working as planned until I ran into this weird bug.

I'm using a Listview control, and I wanted to move each row up and down with ease, as well as add, delete and copy.

So I made five buttons and attached the proper events to these controls (Lines #113 - #140). They worked fine and dandy with no problem.

But when I select row items in the ListView control, it starts executing the functions that are tied only to the buttons. So I may click the fifth row in the listview control, and it will run the _List_Up() event, which moves a row up. Or, I'll click the last row, and it runs the _List_Add() event.

Lines #324 - #335 contain the code which executes when you click in the ListView control. There is nothing there that I can see that would execute those functions.

These buttons are not necessary, they just make things more user friendly. I could move them to a menu, or a hotkey, but I'd also like to keep them to the buttons. Anyone have any ideas?

Thank you very much!

P.S. This is a slightly smaller version of the real one. The original one has all the XML coding in it, but I didn't want anyone to add another dependency, and the problem still replicates without it. So don't use the file menu.

[autoit]; - PROGRAM INFORMATION ----------------------------------------------------------------------------


; AutoIt Version:

; Author: Errol Elumir


; Script Function:

; Configure Tutorial XML File


; - PROGRAM INFORMATION ----------------------------------------------------------------------------


Opt('MustDeclareVars', 1)

Opt("GuiOnEventMode", 1)


#include <GuiListView.au3>

#include <GuiMenu.au3>

#include <GuiStatusBar.au3>


#region GLOBALS

Global $Title = "Gamemaker Tutorial Editor"

Global $ListView, $GUI ; GUI ID's

Global $hStatus, $hProgress, $hListView, _ ; GUI Handles

$dGUI, $dPath, $dProgram, $dShort, $dEXE, $dReg ; GUI Dialogue Variables

Global $Type_Combo ; GUI Dialogue Input IDs

Global $Type_List = "|info|do|do_click|wait|save|quiz|chapter"

Global $Vis_Radio1, $Vis_Radio2, $Vis_Radio3, $Vis_Group, _

$Trans_Input1, $Text_Input1, $Pos_Combo1, _

$Command_Group, $Command_Label, $Command_Input1, _

$Quiz_Group, $Answer_Group, _

$Param_Input1, $Voice_Input1, $Voice_Label, $Dir_Button

Global Enum $L_Typ = 1, $L_Vis,$L_Cmd,$L_Par,$L_Snd,$L_Pos,$L_Txt,$L_Cor,$L_AN1,$L_AN2,$L_AN3,$L_AN4 ; Index of Sub Items in Listview

Global Enum $idNew = 1000, $idOpen, $idSave, $idSaveAs, $idExit, _ ; Menu Controls

$idCut, $idCopy, $idPaste, $idAbout

;Global Enum $subProgram = 1, $subShort,$subPath, $subEXE, $subReg ; Index of Sub Items in Listview

Global $debug_num = 0 ; For debugging purposes

Global $XMLFile ; eventually make it from Open, but this is default one

Global $filter_typ, $filter_vis, $filter_cmd, $filter_pos, $filter_txt, $filter_qui ; listview filters

Global $list_up, $list_down, $list_add, $list_del, $list_copy ; Buttons for manipulating list

Global $listview_selected = -1 ; Selected in listview

; Globals for getting custom colours in listview

Global Const $tagNMLVCUSTOMDRAW = "hwnd hWndFrom;int IDFrom;int Code;dword dwDrawStage;hwnd hdc;int Left;int Top;int Right;int Bottom;" & _

"dword dwItemSpec;uint uItemState;long lItemlParam;int clrText;int clrTextBk;int iSubItem;dword dwItemType;int clrFace;int iIconEffect;" & _

"int iIconPhase;int iPartId;int iStateId;int TextLeft;int TextTop;int TextRight;int TextBottom;uint uAlign"

Global Const $CDDS_PREPAINT = 0x00000001

Global Const $CDDS_ITEMPREPAINT = 0x00010001

Global Const $CDRF_NEWFONT = 0x00000002

Global Const $CDRF_NOTIFYITEMDRAW = 0x00000020

Global Const $TEXT_GROUP_NORMAL = "Text to display - Indicate position"

Global Const $TEXT_GROUP_CHAPTER = "Chapter Title"

Global Const $TEXT_GROUP_QUESTION = "Question"

Global Const $MASK_FULL = 31 ; 11111

Global Const $MASK_LIST_UP = 16 ; 10000

Global Const $MASK_LIST_DOWN = 8 ; 01000

Global Const $MASK_LIST_ADD = 4 ; 00100

Global Const $MASK_LIST_DEL = 2 ; 00010

Global Const $MASK_LIST_COPY = 1 ; 00001

#endregion GLOBALS

; Main Program



Func _Main()

Local $hFile, $hMain ; GUI Variables

Local $a_PartsText[2] = ["", ""], $a_PartsRightEdge[2] = [400, -1] ; Statusbar Variables


; --------------------------------


GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit")



GUISetOnEvent($GUI_EVENT_RESIZED, "_Resize")

GUISetOnEvent($GUI_EVENT_RESTORE, "_Resize")

; Create Menu


$hFile = _GUICtrlMenu_CreateMenu ()

_GUICtrlMenu_InsertMenuItem ($hFile, 0, "&New", $idNew)

_GUICtrlMenu_InsertMenuItem ($hFile, 1, "&Open", $idOpen)

_GUICtrlMenu_InsertMenuItem ($hFile, 2, "&Save", $idSave)

_GUICtrlMenu_InsertMenuItem ($hFile, 3, "Save&As", $idSaveAs)

_GUICtrlMenu_InsertMenuItem ($hFile, 4, "", 0)

_GUICtrlMenu_InsertMenuItem ($hFile, 5, "E&xit", $idExit)

; Create Main menu

$hMain = _GUICtrlMenu_CreateMenu ()

_GUICtrlMenu_InsertMenuItem ($hMain, 0, "&File", 0, $hFile)

;_GUICtrlMenu_InsertMenuItem ($hMain, 1, "&Edit", 0, $hEdit)

;_GUICtrlMenu_InsertMenuItem ($hMain, 2, "&Help", 0, $hHelp)

; Set window menu

_GUICtrlMenu_SetMenu ($GUI, $hMain)


; Define StatusView


$hStatus =_GUICtrlStatusBar_Create($GUI, $a_PartsRightEdge, $a_PartsText, $SBT_TOOLTIPS)

_GUICtrlStatusBar_SetMinHeight($hStatus, 15)


GUICtrlSetState(-1, $GUI_HIDE)


$hProgress = GUICtrlCreateProgress(180, 2, 610, 16)



; Listview Controls

Local $x_offset = 5

Local $y_value = 2

$list_up = GUICtrlCreateButton("p", $x_offset, $y_value, 16, 16, $WS_CLIPSIBLINGS) ; Up

GUICtrlSetFont (-1,8.5, 400, 0, "Wingdings 3")

GUICtrlSetState (-1,$GUI_DISABLE)


GUICtrlSetOnEvent($list_up, "_List_Up")

$list_down = GUICtrlCreateButton("q", $x_offset + 20, $y_value, 16, 16, $WS_CLIPSIBLINGS) ; Down

GUICtrlSetFont (-1,8.5, 400, 0, "Wingdings 3")

GUICtrlSetState (-1,$GUI_DISABLE)


GUICtrlSetOnEvent($list_down, "_List_Down")

$list_add = GUICtrlCreateButton("

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Check bug reports fixed you'll find it was fixed in beta, also posted a quick fix for those that don't want to go to beta.

SciTE for AutoItDirections for Submitting Standard UDFs


Don't argue with an idiot; people watching may not be able to tell the difference.


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Check bug reports fixed you'll find it was fixed in beta, also posted a quick fix for those that don't want to go to beta.


Thank you so much!

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