Jump to content

Recommended Posts

Wow!!

Added HotKeySet("{ESC}", "quit") at the start

and Func quit()

$Msg = $GUI_EVENT_CLOSE

EndFunc at the end for easy escape route. :)

It's a good idea :(

Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator[center]VW Bug user[/center]Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral

Link to post
Share on other sites
  • Replies 231
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Impressive!!! :):(

Thank you! :D

Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator[center]VW Bug user[/center]Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral

Link to post
Share on other sites

So what program do you use to make the level? It doesn't seem to look like you made it via autoit..

[left][sub]We're trapped in the belly of this horrible machine.[/sub][sup]And the machine is bleeding to death...[/sup][sup][/sup][/left]

Link to post
Share on other sites

So what program do you use to make the level? It doesn't seem to look like you made it via autoit..

I didn't make it. I left a "read me" file together (map-20kdm2.txt) that says:

-=( Map Information )=- -----------------------------------------------

<Title>         : Return to Castle: Quake
<Date>          : 02/02/02 - ren 11/17/2002
<Filename>      : map-20kdm2.pk3
<Author>        : Michael "<|3FG20K>" Cook
<Email Address>     : bfg20k@nycap.rr.com / bfg20k@planetquake.com
<Website>       : http://www.planetquake.com/bfg20k
<Description>       : This is an Evil7 Castle! It has three tiers,
              tight spaces, and plenty of room for various
              battles.

<Additional Credits>    : [HFX]Evil, for making great textures.

-=( Construction )=- --------------------------------------------------

<Base>          : None.
<Editor(s) Used>    : Q3Radiant - Build 202 & Q3Build
<Known Bugs>        : This isn't really a bug, but an added feature;
              you can walk on top of the battlements.
<Construction Time> : 3 weeks.
<Compile Machine>   : 866mhz PIII, 512mb RAM

-=( Play Information )=- ----------------------------------------------

<Mod>           : A good one.
<Players>       : 2-8 Players
<Bots>          : Duh! wait, I THINK they're smarter than Forrest
              Gump... You'll have to clarify that for me =).

-={ Installation }=- --------------------------------------------------

<Installation>      : Unzip the the zip file map-20kdm2.zip into
              your "Quake III Arena\baseq3" directory
              Run Quake III Arena, and under console type
              "/map 20kdm2" or select under Skirmish in
              SIngle Player mode.

-=( Copyright / Permissions )=- ---------------------------------------

<Copyright>         : You not include or distribute this map in any
              sort of commercial product without permission
              from the author.  You may not mass distribute
              this level via any non-electronic means
              including but not limited to compact disks,
              and floppy disks without permission from the
              author.

-=( This is the End )=- -----------------------------------------------

Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator[center]VW Bug user[/center]Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral

Link to post
Share on other sites

And before you make a question like "Can I use another Quake III map?", I answer: yes :)

Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator[center]VW Bug user[/center]Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral

Link to post
Share on other sites

Shwaomg. Yes, I just made up another new word to describe how cool this is. Kinda laggy on my machine, but still AMAZING.

EDIT: Vader is black for me :)

Edited by KentonBomb
Link to post
Share on other sites

Shwaomg. Yes, I just made up another new word to describe how cool this is. Kinda laggy on my machine, but still AMAZING.

EDIT: Vader is black for me :)

I was thinking what word is that. Then I read the second phrase. :(

Thank you!

Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator[center]VW Bug user[/center]Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral

Link to post
Share on other sites

And before you make a question like "Can I use another Quake III map?", I answer: yes :)

Since it's a .bsd file, you should make it compatible with HL1 maps. Now that would be godly for autoit! :(

[left][sub]We're trapped in the belly of this horrible machine.[/sub][sup]And the machine is bleeding to death...[/sup][sup][/sup][/left]

Link to post
Share on other sites

Isn't Percy amazing :)

I can't find anywhere to download maps. Anything?

http://quake.efferus.net/files/maps/quake3-maps/

Have fun :(

Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator[center]VW Bug user[/center]Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral

Link to post
Share on other sites

WooooW! Great Idea ! I realy like Irrlicht engine, and now when it will be availaible in AutoIt i will definetly write some little game in it :) Realy, realy, realy, Thank you ! :D Keep Working :D

p.s-sory for My bad english :(

Link to post
Share on other sites

can you give an example of what to change for a given map?, I tried the temple.cf1.pk3 map, but it crashed the program...

Do you have to have the camera in the correct position?

Thanks.

AddZipFileArchive( $MapDir & "temple_ctf1.pk3" )
    $MapMesh = GetMesh( "temple_ctf1.bsp" )

If you use collision on camera, yes, you must have camera in correct position. To test and explore the map, disable collision for camera and use this:

$Camera = AddCameraSceneNodeFPS( 0, 100, 200, 0, 0.8 )

Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator[center]VW Bug user[/center]Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral

Link to post
Share on other sites

WooooW! Great Idea ! I realy like Irrlicht engine, and now when it will be availaible in AutoIt i will definetly write some little game in it :( Realy, realy, realy, Thank you ! :cheer: Keep Working :D

p.s-sory for My bad english :D

Thank you. About your english, no problem, I have some troubles too. I'm brazilian :)

Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator[center]VW Bug user[/center]Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral

Link to post
Share on other sites

AddZipFileArchive( $MapDir & "temple_ctf1.pk3" )
    $MapMesh = GetMesh( "temple_ctf1.bsp" )

If you use collision on camera, yes, you must have camera in correct position. To test and explore the map, disable collision for camera and use this:

$Camera = AddCameraSceneNodeFPS( 0, 100, 200, 0, 0.8 )
Thanks (even though the map does`nt render properly) I`m not complaining as this is Alpha software, keep up the good work!

2015 - Still no flying cars, instead blankets with sleeves.

Link to post
Share on other sites
  • 3 weeks later...

Updated today.

Some new function, half help file, new examples.

Só o que posso lhe dizer, bom é quando faz mal!My work:Au3Irrlicht - Irrlicht for AutoItMsAgentLib - An UDF for MSAgentAu3GlPlugin T2 - A 3D plugin for AutoIt...OpenGl Plugin - The old version of Au3GlPlugin.MAC Address Changer - Changes the MAC AddressItCopter - A dragonfly R/C helicopter simulator[center]VW Bug user[/center]Pinheiral (Pinewood) city: http://pt.wikipedia.org/wiki/Pinheiral

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...