Jump to content

Multi-GUI OnEvent


paz
 Share

Recommended Posts

Hi there,

I'm currently working on a simili-MDI app, and since I'm really interested in the upcoming feature of having more than 4096 controlID per GUI, I tried the (sample) code below on the beta vesion.

In AutoIT 3.2.10.0, you can move/minimize/maximize/close any window, including the main one - which closes the whole app.

In the beta verision (3.2.11.10), the main window can be moved, but cannot be minimized/maximized/closed, unless you close all of the sub windows first. I wonder if it's a normal/expected behavior for the next AutoIT release.

If so, anyone can help me a bit to modify my code so I can close/minimize the main window without closing the sub-windows first?

Thanks for any help!

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>

Opt("GUIOnEventMode",1)

;Used to call SetParent
Global $USER32 = DllOpen("user32.dll")

;Calc the initial main window size
$MAIN_W = Round(@DesktopWidth * 0.95,0)
$MAIN_H = Round($MAIN_W * 0.75,0)


;Main GUI - will have sub-windows
$MAIN_WIN = GUICreate("Main Window", $MAIN_W, $MAIN_H,-1,-1,$WS_OVERLAPPEDWINDOW, $WS_EX_CLIENTEDGE)
GUISetOnEvent($GUI_EVENT_CLOSE, "OnWinClose")
GUISetBkColor(0x808080, $MAIN_WIN)
GUISetState(@SW_SHOW, $MAIN_WIN)


;Add a few sub-windows...
AddSubWindow()
AddSubWindow()
AddSubWindow()


StartApp()


;Adds a subwindow, randomly placed ±50 pixels off-center
Func AddSubWindow()
    $SUB_WIN = GUICreate("SubWindow", $MAIN_W/2, $MAIN_H/2,$MAIN_W/4 + Random(-50,50,1),$MAIN_H/4+ Random(-50,50,1), $WS_OVERLAPPEDWINDOW)
    GUISetOnEvent($GUI_EVENT_CLOSE, "OnWinClose")
    GUISetState(@SW_SHOW, $SUB_WIN)
    DllCall($USER32, "int", "SetParent", "hwnd",$SUB_WIN, "hwnd", $MAIN_WIN)
EndFunc


;Enter an infinite loop (until I explicitely call "Exit")
Func StartApp()
    Do
    Until Sleep(100) = 0
EndFunc


;Function to handle EVENT_CLOSE
Func OnWinClose()
    if @GUI_WinHandle = $MAIN_WIN then;If it's the main GUI, close the app alltogether
        Exit
    Else
        GUIDelete(@GUI_WinHandle)   ;Else, just close the specified GUI window
    EndIf
EndFunc


;Closes the USER32 Dll handle
Func OnAutoItExit()
    DllClose($USER32)
EndFunc
Link to comment
Share on other sites

@paz

If you add the $WS_EX_CONTROLPARENT exstyle it seems to work

Func AddSubWindow()
    $SUB_WIN = GUICreate("SubWindow", $MAIN_W/2, $MAIN_H/2,$MAIN_W/4 + Random(-50,50,1),$MAIN_H/4+ Random(-50,50,1), $WS_OVERLAPPEDWINDOW, $WS_EX_CONTROLPARENT)
    GUISetOnEvent($GUI_EVENT_CLOSE, "OnWinClose")
    GUISetState(@SW_SHOW, $SUB_WIN)
    DllCall($USER32, "int", "SetParent", "hwnd",$SUB_WIN, "hwnd", $MAIN_WIN)
EndFunc
Link to comment
Share on other sites

...sorry to bring this up again, but yet another question about the AutoIT beta - specifically about the ~65500 controls limit.

In previous versions, the limit was around ~4090 ctrl_id per GUI - I am able, for instance, to create 18~20 separate GUIs, each having over 4000 controls in it.

(for a total of 72000+ controls).

In 3.2.11.10, I can create ~65530 controls in a single GUI (nice!), but looks like this limit is now shared across all of the GUIs.

So if I created 60000 controls on one GUI, I can't create more than another ~5500 controls on the other GUIs

While this is far from being a huge problem, I wonder if this is intended, and if there is a way to work around this.

(And if someone wonders why I play with such high count of controls in single GUI, it's mainly because I dump SQL recordsets directly into listviews, and it can happen that I get 10000+ rows in one query, creating 10000+ listview items.)

Thanks to anyone who have some more infos!

Link to comment
Share on other sites

(And if someone wonders why I play with such high count of controls in single GUI, it's mainly because I dump SQL recordsets directly into listviews, and it can happen that I get 10000+ rows in one query, creating 10000+ listview items.)

In that case you should not use the GuiCtrlCreateListViewItem function.

Instead use _GUICtrlListView_xxx UDF routines to manage your listviews.

Link to comment
Share on other sites

I was not aware that theses would "bypass" the limitations - good to know.

Everything now work as expected (albeit ~3x slower to fill the lists), but it's no big deal... I can wait ~4 secs instead of ~1 sec to get my lists ;-)

Thanks for your great help again!

In that case you should not use the GuiCtrlCreateListViewItem function.

Instead use _GUICtrlListView_xxx UDF routines to manage your listviews.

Link to comment
Share on other sites

I was not aware that theses would "bypass" the limitations - good to know.

Everything now work as expected (albeit ~3x slower to fill the lists), but it's no big deal... I can wait ~4 secs instead of ~1 sec to get my lists ;-)

Thanks for your great help again!

If you're adding tons of items to the list,try using _GUICtrlListView_AddArray,it does all the preparation once instead of every addition,so it should be much faster. Edited by danielkza
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...