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Pixelget in any resolution

7 posts in this topic

Wakummaci asked in a pm

hello, what is the $resolution in your script?

Im posting this here so anyone can use this.

I generally get the pixels in 800x600. That way it will work in any res higher then 800x600.

Im going to show you some code I have posted on my site in a few tutorials. Im only posting this here because my site is NOT free to register. Before anyone flames its because a handfull of people have their own software there and dont want the general public to have it.

Setting up resolutions for pixel reading

Its no surprise my codes are pixel based and what that means is they generally never break. This saves time when updates are needed because focus can be made on improving the code instead of constantly fixing it.

Of course there are downsides as well, you cant do anything while the bot is running, sometimes its unpredictable, especially in zones like the dunes in the middle of the day.

But never the less I am stil going to program this way until all the bots are remade then I will work on some C scripts to aide my scripts later one so they can operate in both modes.

OK lets get back to reading pixels. One bitch about reading pixels is that pixels are in different places depending ont he screen res. This can be fixed with some simple math.

I orginally programmed all my old bots in 800x600 and this means the lowest res possible can not be less the 800 on the width and no lower then 600 on the height.

To determine what res a user is running in we can look at several things then we need to determine the FFXI res which we can get form a FFXI registry entry.

We will need to make sure the resolutions match other wise when running a windower the pixels will be in the wrong places.

We can also write to the registry to force the FFXI game into the same res as windows.

OK OK on with the code

800 600 
0 0 

1024 768 
224 168 

1152 864 
352 264 

1280 720 
480 120 

1280 768 
480 168 

1280 800 
480 200 

1280 960 
480 360 

1280 1024 
480 424 

1360 768 
560 168 

1360 1024 
560 424 

1400 1050 
600 450 

1440 900 
640 300 

1600 1200 
800 600 

1680 1050 
880 450

The first set of numbers are the actual resolution then the second set is the difference from 800x600 which is our zero point and the lowest possible res.

One thing to note is a pixel located @ 1x1 on a screen will be @ 1x1 on any screen res. This needs to be taken into account when programming.

The reason for this is that the screen is broken into 4 segments and we can use simple math the find the pixel at the same location on any resolution.

The above values are important for making a pixel reading bot that supports any resolution.

I will post next how to get the resolution from the registry


~~--Feel Free to Steal my Sigs --~~FLAT LOOK____________________________________ROUNDED LOOK

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Reading ffxi resolution from registry

The ffxi resolution in the memory is set @

HKLM\SOFTWARE\PlayOnlineEU\SquareEnix\FinalFantasyXI

or for EU people

HKLM\SOFTWARE\PlayOnlineUS\SquareEnix\FinalFantasyXI

The values are stored in

0001 & 0002

The way I always figured out someones res and what to do with it was by adding 1 & 2 together then acting on that.

If you looked at the first post about the screen res you will know what the first 2 numbers represent.

The third number is the res added up like we just talked about. I do this because its an easy number that is never the same and its quick to determin the screen res by just 1 set of numbers

800 600 
0 0 
1400 

1024 768 
224 168 
1792 

1152 864 
352 264 
2016 

1280 720 
480 120 
2000 

1280 768 
480 168 
2048 

1280 800 
480 200 
2080 

1280 960 
480 360 
2240 

1280 1024 
480 424 
2304 

1360 768 
560 168 
2128 

1360 1024 
560 424 
2384 

1400 1050 
600 450 
2450 

1440 900 
640 300 
2340 

1600 1200 
800 600 
2800 

1680 1050 
880 450 
2730

~~--Feel Free to Steal my Sigs --~~FLAT LOOK____________________________________ROUNDED LOOK

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#3 ·  Posted (edited)

Making your bot work in any resolution

If you have read primer 1 & 2 you know a little about screen resolution.

Now lets put that knowledge to use in some simple code.

This will read the memory for both US and EU

RegRead("HKLM\SOFTWARE\PlayOnlineUS\SquareEnix\FinalFantasyXI", "0001") 
If @error = 1 Then 
   Global $resx = RegRead("HKLM\SOFTWARE\PlayOnlineEU\SquareEnix\FinalFantasyXI", "0001") 
   Global $resy = RegRead("HKLM\SOFTWARE\PlayOnlineEU\SquareEnix\FinalFantasyXI", "0002") 
Else 
   Global $resx = RegRead("HKLM\SOFTWARE\PlayOnlineUS\SquareEnix\FinalFantasyXI", "0001") 
   Global $resy = RegRead("HKLM\SOFTWARE\PlayOnlineUS\SquareEnix\FinalFantasyXI", "0002") 
EndIf

This sets up our variable

Local $resnumber = $resx + $resy

This takes the res and puts it into variables

If $resnumber = 1400 Then 
   $res = 1 
ElseIf $resnumber = 1792 Then 
   $res = 2 
ElseIf $resnumber = 2016 Then 
   $res = 3 
ElseIf $resnumber = 2000 Then 
   $res = 4 
ElseIf $resnumber = 2048 Then 
   $res = 5 
ElseIf $resnumber = 2080 Then 
   $res = 6 
ElseIf $resnumber = 2240 Then 
   $res = 7 
ElseIf $resnumber = 2304 Then 
   $res = 8 
ElseIf $resnumber = 2128 Then 
   $res = 9 
ElseIf $resnumber = 2384 Then 
   $res = 10 
ElseIf $resnumber = 2450 Then 
   $res = 11 
ElseIf $resnumber = 2340 Then 
   $res = 12 
ElseIf $resnumber = 2800 Then 
   $res = 13 
ElseIf $resnumber = 2730 Then 
   $res = 14 
EndIf

We can support 14 resolutions which should be every resolution the game can support.

Now lets take those variables and turn them into some more fun variables

If $res = 1 Then;800x600 
   $resolution = 0 
   $resolution2 = 0 
EndIf 

If $res = 2 Then;1024x768 
   $resolution1 = 224 
   $resolution2 = 168 
EndIf 

If $res = 3 Then;1152x864 
   $resolution1 = 352 
   $resolution2 = 264 
EndIf 

If $res = 4 Then;1280x720 
   $resolution1 = 480 
   $resolution2 = 120 

If $res = 5 Then;1280x768 
   $resolution1 = 480 
   $resolution2 = 168 
EndIf 

If $res = 6 Then;1280x800 
   $resolution1 = 480 
   $resolution2 = 200 
Endif 

If $res = 7 Then;1280x960 
   $resolution1 = 480 
   $resolution2 = 360 
EndIf 

If $res = 8 Then;1280x1024 
   $resolution1 = 480 
   $resolution2 = 424 
Endif 

If $res = 9 Then;1360x768 
   $resolution1 = 560 
   $resolution2 = 168 
EndIf 

If $res = 10 Then;1360x1024 
   $resolution1 = 560 
   $resolution2 = 424 
Endif 

If $res = 11 Then;1400x1050 
   $resolution1 = 600 
   $resolution2 = 450 
EndIf 

If $res = 12 Then;1440x900 
   $resolution1 = 640 
   $resolution2 = 300 
Endif 

If $res = 13 Then;1600x1200 
   $resolution1 = 800 
   $resolution2 = 600 
Endif 

If $res = 14 Then;1680x1050 
   $resolution1 = 880 
   $resolution2 = 450 
EndIf

Wow so now our bot can handle any resolution WoooOOOt

Edited by burners

~~--Feel Free to Steal my Sigs --~~FLAT LOOK____________________________________ROUNDED LOOK

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If you only use Client Coordinates, and Opt("PixelCoordMode", 2)/Opt("MouseCoordMode", 2) you can avoid all the confusion on resolution all together. 1 set of coords to do the job on all resolutions.


Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.

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If you only use Client Coordinates, and Opt("PixelCoordMode", 2)/Opt("MouseCoordMode", 2) you can avoid all the confusion on resolution all together. 1 set of coords to do the job on all resolutions.

I made that about 3 or 4 years ago when I first started coding. It was just what I had handy and I had to work with what I already knew how to do.

Its long and dirty but it works.

I will look into pixelcoordmode and check it out.


~~--Feel Free to Steal my Sigs --~~FLAT LOOK____________________________________ROUNDED LOOK

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I made that about 3 or 4 years ago when I first started coding. It was just what I had handy and I had to work with what I already knew how to do.

Its long and dirty but it works.

I will look into pixelcoordmode and check it out.

You'll be much more satisfied.

One thing though, if you aren't comfortable, an easy way to convert would be:

Local $i_resW, $i_resH
_SetResolution($i_resW, $i_resH)
MsgBox(64, "Info", "Width Difference = " & $i_resW & @CRLF & "Height Difference = " & $i_resH)

Func _SetResolution(ByRef $i_width_resolution, ByRef $i_height_resolution)
    $i_width_resolution = @DesktopWidth - 800
    $i_height_resolution = @DesktopHeight - 600
    Return
EndFunc
And again, you don't have to worry about all the code and getting all the possible resolutions correct ;) ... In this day and age, seeing widths in the 2000's isn't uncommon.

Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.

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Wow thats awesome. So instead of adding resolution 1 & 2 I just add $i_resw & $i_resh but with alot less code.


~~--Feel Free to Steal my Sigs --~~FLAT LOOK____________________________________ROUNDED LOOK

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