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Base dll address

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I scanned the memory of a game with cheat engine and I found this static address: ''Game.dll+A9DD34'', so I used Szhlopp UDF to get base address, then I did Game.dll (''00400000'') + ''A9DD34' and I get this:

''00E9DD1C'', but the very address is ''6FA9DD34'', so how to solve this problem?

link to UDF: http://www.autoitscript.com/forum/index.ph...=78834&st=0

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u mean BitOr Game.dll and ''A9DD34'' ??

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Szhlopp's UDF obviously doesn't return the same base address as Cheat Engine.

Check whether or not "Game.dll"'s base address (0x6F000000) is static by checking the value a couple of times and also restarting the game. If it is, just use a static pointer (0x6FA9DD34).

If not, could you tell what "Game.dll" is, if it's injected, etc.

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Sorry about the double post.. Came just exactly too late for edit. Try changing these things:

Local $iv_Address = 0x00100000

to 0x05000000

and

If Hex($iv_Address) = "01000000" Then ExitLoop

to "90000000"

Good luck!

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Sorry about the double post.. Came just exactly too late for edit. Try changing these things:

Local $iv_Address = 0x00100000

to 0x05000000

and

If Hex($iv_Address) = "01000000" Then ExitLoop

to "90000000"

Good luck!

I already did it , but is like that the base address is from 00400000 to 76000000

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I meant something like this:

$value1 = 0x00400000
$value2 = 0xA9DD34

$added = $value1 + $value2
$bit = BitOR ($value1,$value2)

MsgBox (0, "",  "Value 1 = " & $value1 & @CR & _
                "Value 2 = " & $value2 & @CR & _
                "Added = " & $added & @CR & _
                "BitOr = " & $bit & @CR & _
                "Hex = " & Hex ($bit,8))

You need to double check your offsets IMO... :mellow:

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I got what's the problem... ''0x00400000'' is the base memory address of the process, what I need is the base memory address of the dll... is possible to get it?

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nevermind... solved

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nevermind... solved

Can't you tell me how to solve this?

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truongthingqn, please see the forum rules in the lower right corner of this (and every) forum page. Things have changed since this thread began; game automation is no longer supported on the forum.

 

This is also why we do not encourage resurrecting 5 year old posts ;)


√-1 2^3 ∑ π, and it was delicious!

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truongthinhqn,

Go and read my post in your own thread and do not necro-post in threads which are against the current Forum rules. :naughty:

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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