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Ultima2

GUI buttons

5 posts in this topic

#1 ·  Posted (edited)

What does a script for a button that will change the GUI looks like? Say I want to have a button that if pressed will clear the old GUICtrlCreate and show a new set of GUICtrlCreate?

#include <GUIConstants.au3>

GUICreate("test",800,500)
$2Button = GUICtrlCreateButton("something", 700, 40)
$3Button = GUICtrlCreateButton("else", 700, 70)
GUISetState()
Do
    $msg = GUIgetmsg ()
    Select
    Case $msg = $2Button
        Call ("GUI")
    Case $msg = $GUI_EVENT_CLOSE
        Exit
    EndSelect
Until $msg = $GUI_EVENT_CLOSE
Func GUI()
    GUICreate("test",800,500)
    $omg = GUICtrlCreateButton("Omg",600, 300)
EndFunc

So I want to if I click the button "something", the GUI would change and clear the "something" and the "else" buttons and have the "Omg" button.

Edited by Ultima2

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#3 ·  Posted (edited)

For $i = $FirstCtrl To $LastCtrl
  GUICtrlDelete($i)
Next
NewCtrls()
Func NewCtrls()
  Create new controls here
EndFunc

EDIT. Depending on how much you want deleted you could also use GUIDelete() and then jump to a function the creates a new GUI. Personally I prefer to just work with Child Windows and Show or Hide those as required.

Edited by GEOSoft

George

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Thanks GEO but could you be a little more clearer? Although I kinda get it now.

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