Sign in to follow this  
Followers 0
L3G3NdKillEr

Change Images From List In Tab Gui

16 posts in this topic

#1 ·  Posted (edited)

Hi,

I m Getting Problem To Change images from tab lists..

here is my codes..

#include <GUIConstantsEx.au3>
#include <ListViewConstants.au3>
#include <StaticConstants.au3>
#include <TabConstants.au3>
#include <WindowsConstants.au3>

Global Const $WM_ENTERSIZEMOVE = 0x231
Global Const $WM_EXITSIZEMOVE = 0x232

HotKeySet("o", "up")
HotKeySet("p", "down")
HotKeySet("i", "Left")
HotKeySet("u", "Right")
HotKeySet("0", "Enter")

opt("GUIOnEventMode",1);<--------------------added
$testGUI = GUICreate("My GUI Tab", 600, 480, 1, 1)  ; will create a dialog box that when displayed is centered
GUIRegisterMsg($WM_ENTERSIZEMOVE, "OnEnterMove")
GUIRegisterMsg($WM_EXITSIZEMOVE, "OnExitMove")
GUISetBkColor(0x000000)
Global $pos = WinGetPos($testGUI)
GUISetBkColor(0x00E0FFFF)
GUISetFont(9, 300)
WinSetOnTop($testgui, "", 1)
GUISetState(1, $testgui)
WinMove($testgui, "", 0, 25)
GUICtrlSetPos($testgui,0, 1)

$tab=GUICtrlCreateTab (2,2, 598,400)
$tab0=GUICtrlCreateTabitem ("PlayStation")
$PsImages = GUICtrlCreatePic("C:\pics\title.jpg", 151, 25, 450, 375)
$PsList = GUICtrlCreateList("", 2, 25, 150, 375)
GUICtrlSetData(-1, "Pepsi Man|RoadRash|Tekken3|Driver|Galaga|Hercules|Pandemonium 2|Tarzan|Wrestle Mania|Need 4 Speed")
GUICtrlSetFont($PsList, 18, 800, 0, "MS Serif")
GUICtrlSetColor($Pslist, 0x800000)
GUICtrlSetBkColor($Pslist, 0x000000)
GUICtrlSetOnEvent($PsList, "Playstation_Pics")

$SegaTab =GUICtrlCreateTabitem ( "Sega")
$SegaList = GUICtrlCreateList("", 2, 25, 150, 395)
GUICtrlSetData(-1, "Aladin|Brian lara96|Racing|The PrideLands|PacMan|SnowBros|Sonic|TinyToon|Jojo|Adventure")
$Segapics = GUICtrlCreatePic("C:\pics\title.jpg", 151, 25, 450, 375)
GUICtrlSetFont($SegaList, 18, 800, 0, "MS Serif")
GUICtrlSetColor($Segalist, 0x800000)
GUICtrlSetBkColor($Segalist, 0x000000)
GUICtrlSetOnEvent($SegaList, "SegaPics")

$tab2=GUICtrlCreateTabitem ("Arcade")
$ArcadeList = GUICtrlCreateList("", 2, 25, 150, 395)
$ArcadePics = GUICtrlCreatePic("C:\pics\title.jpg", 151, 25, 450, 375)
GUICtrlSetData($ArcadeList, "Limpson|SnowBros2|Puzzle Bubble|SnowBros3|J.jSquawkers|Tengai|MightyPang|Cadilacs Dino|HardHead3|Punisher")
GUICtrlSetFont($ArcadeList, 18, 800, 0, "MS Serif")
GUICtrlSetColor($ArcadeList, 0x800000)
GUICtrlSetBkColor($ArcadeList, 0x000000)
GUICtrlSetOnEvent($ArcadeList, "Arcade_Pics")
GUICtrlCreateTabItem("");<------------------------------------added, you must close your tab definitions
GUISetState ()
GUISetOnEvent($GUI_EVENT_CLOSE,"leave");<----------------added

; Run the GUI until the dialog is closed
While 1
;$msg = GUIGetMsg();<----removed
    
;If $msg = $GUI_EVENT_CLOSE Then ExitLoop;<-----------removed
    sleep(50);<-----added
Wend

Func Leave()
    Exit
EndFunc

func up()
send("{up}")
EndFunc

Func Down()
Send("{down}")
EndFunc

Func Left()
    Send("{left}")
EndFunc

Func Right()
    Send("{Right}")
EndFunc

Func Enter()
    
    EndFunc

Func Playstation_Pics()
    $pics = GUICtrlRead($PsList)
Switch $pics
Case "Pepsi Man"
GUICtrlSetImage($PsImages, 'C:\pics\01.jpg')
Case "RoadRash"
GUICtrlSetImage($PsImages, 'C:\pics\02.jpg')
Case "Tekken3"
GUICtrlSetImage($PsImages, 'C:\pics\03.jpg')
Case "Driver"
GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
Case "Galaga"
GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
Case "Hercules"
GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
Case "Pandemonium 2"
GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
Case "Tarzan"
GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
Case "Wrestle Mania"
GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
Case "Need 4 Speed"
GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
EndSwitch
EndFunc

Func SegaPics()
    $Segapic = GUICtrlRead($SegaList)
Switch $Segapic
Case "Aladin"
GUICtrlSetImage($SegaList, 'C:\pics\01.jpg')
Case "Brian lara96"
GUICtrlSetImage($Segapics, 'C:\pics\02.jpg')
Case "Racing"
GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
Case "The PrideLands"
GUICtrlSetImage($Segapics, 'C:\Pics\04.jpg')
Case "PacMan"
GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
Case "SnowBros"
GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
Case "Sonic"
GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
Case "TinyToon"
GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
Case "Jojo"
GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
Case "Adventure"
GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
EndSwitch
EndFunc

Func Arcade_Pics()
    $Arcadepic = GUICtrlRead($ArcadeList)
Switch $Arcadepic
Case "Limpson"
GUICtrlSetImage($Arcadepics, 'C:\pics\01.jpg')
Case "SnowBros2"
GUICtrlSetImage($Arcadepics, 'C:\pics\02.jpg')
Case "Puzzle Bubble"
GUICtrlSetImage($Arcadepics, 'C:\pics\03.jpg')
Case "SnowBros3"
GUICtrlSetImage($Arcadepics, 'C:\Pics\04.jpg')
Case "J.jSquawkers"
GUICtrlSetImage($Arcadepics, 'C:\Pics\04.jpg')
Case "Tengai"
GUICtrlSetImage($Arcadepics, 'C:\Pics\04.jpg')
Case "MightyPang"
GUICtrlSetImage($Arcadepics, 'C:\Pics\04.jpg')
Case "Cadilacs Dino"
GUICtrlSetImage($Arcadepics, 'C:\Pics\04.jpg')
Case "HardHead3"
GUICtrlSetImage($Arcadepics, 'C:\Pics\04.jpg')
Case "Punisher"
GUICtrlSetImage($Arcadepics, 'C:\Pics\04.jpg')
EndSwitch
EndFunc

Func OnEnterMove()
    $pos = WinGetPos($testGUI)
EndFunc

Func OnExitMove()
    WinMove($testGUI, "", $pos[0], $pos[1])
EndFunc

Why Images Is Not Changing..? Where Im Going Wrong..? =S

Edited by L3G3NdKillEr

i'm very responsible, when ever something goes wrong they always say I'm responsible.Life is like an Adventure... BUT COOL GRAPHICS<====================----=LEGEND KILLER=----=========================>

Share this post


Link to post
Share on other sites



Hi,

I m Getting Problem To Change images from tab lists.......

.....Why Images Is Not Changing..? Where Im Going Wrong..? =S

You have a couple of small mistakes. You have tried to use on even mode without having set that mode. You cannot mix on event mode and the message loop mode, and you forgot to close your tab definition.

Maybe this will work.

#include <GUIConstantsEx.au3>
#include <ListViewConstants.au3>
#include <StaticConstants.au3>
#include <TabConstants.au3>
#include <WindowsConstants.au3>
opt("GUIOnEventMode",1);<--------------------added
GUICreate("My GUI Tab", 400, 600)  ; will create a dialog box that when displayed is centered

GUISetBkColor(0x00E0FFFF)
GUISetFont(9, 300)

$tab=GUICtrlCreateTab (10,10, 390,590)
$tab0=GUICtrlCreateTabitem ("PlayStation")
$PsImages = GUICtrlCreatePic("", 160, 50, 200, 400) 
$PsList = GUICtrlCreateList("", 25, 50, 150, 400)
GUICtrlSetData(-1, "Pepsi Man|RoadRash|Tekken3|Driver|Galaga|Hercules|Pandemonium 2|Tarzan|Wrestle Mania|Need 4 Speed")
GUICtrlSetFont($PsList, 18, 800, 0, "MS Serif")
GUICtrlSetColor($Pslist, 0x800000)
GUICtrlSetBkColor($Pslist, 0x000000)
GUICtrlSetOnEvent($PsList, "Playstation_Pics")

$SegaTab =GUICtrlCreateTabitem ( "Sega")
$SegaList = GUICtrlCreateList("", 25, 50, 150, 400)
GUICtrlSetData(-1, "Aladin|Brian lara96|Racing|The PrideLands|PacMan|SnowBros|Sonic|TinyToon|Jojo|Adventure")
$Segapics = GUICtrlCreatePic("", 160, 50, 200, 400)
GUICtrlSetFont($SegaList, 18, 800, 0, "MS Serif")
GUICtrlSetColor($Segalist, 0x800000)
GUICtrlSetBkColor($Segalist, 0x000000)
GUICtrlSetOnEvent($SegaList, "SegaPics")

$tab2=GUICtrlCreateTabitem ("Arcade")
$ArcadeList = GUICtrlCreateList("", 25, 50, 150, 400)
$ArcadePics = GUICtrlCreatePic("", 160, 50, 200, 400) 
GUICtrlSetData($ArcadeList, "Limpson|SnowBros2|Puzzle Bubble|SnowBros3|J.jSquawkers|Tengai|MightyPang|Cadilacs Dino|HardHead3|Punisher")
GUICtrlSetFont($ArcadeList, 18, 800, 0, "MS Serif")
GUICtrlSetColor($ArcadeList, 0x800000)
GUICtrlSetBkColor($ArcadeList, 0x000000)
GUICtrlSetOnEvent($ArcadeList, "Arcade_Pics")
GUICtrlCreateTabItem("");<------------------------------------added, you must close your tab definitions
GUISetState ()
GUISetOnEvent($GUI_EVENT_CLOSE,"leave");<----------------added

; Run the GUI until the dialog is closed
While 1
;$msg = GUIGetMsg();<----removed
    
;If $msg = $GUI_EVENT_CLOSE Then ExitLoop;<-----------removed
    sleep(50);<-----added
Wend

Func Leave()
    Exit
EndFunc


Func Playstation_Pics()
    $pics = GUICtrlRead($PsList)
Switch $pics
Case "Pepsi Man"
GUICtrlSetImage($PsImages, 'C:\pics\01.jpg')
Case "RoadRash"
GUICtrlSetImage($PsImages, 'C:\pics\02.jpg')
Case "Tekken3"
GUICtrlSetImage($PsImages, 'C:\pics\03.jpg')
Case "Driver"
GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
Case "Galaga"
GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
Case "Hercules"
GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
Case "Pandemonium 2"
GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
Case "Tarzan"
GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
Case "Wrestle Mania"
GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
Case "Need 4 Speed"
GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
EndSwitch
EndFunc

Func SegaPics()
    $Segapic = GUICtrlRead($SegaList)
Switch $Segapic
Case "Aladin"
GUICtrlSetImage($SegaList, 'C:\pics\01.jpg')
Case "Brian lara96"
GUICtrlSetImage($Segapics, 'C:\pics\02.jpg')
Case "Racing"
GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
Case "The PrideLands"
GUICtrlSetImage($Segapics, 'C:\Pics\04.jpg')
Case "PacMan"
GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
Case "SnowBros"
GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
Case "Sonic"
GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
Case "TinyToon"
GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
Case "Jojo"
GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
Case "Adventure"
GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
EndSwitch
EndFunc

Func Arcade_Pics()
    $Arcadepic = GUICtrlRead($ArcadeList)
Switch $Arcadepic
Case "Limpson"
GUICtrlSetImage($Arcadepics, 'C:\pics\01.jpg')
Case "SnowBros2"
GUICtrlSetImage($Arcadepics, 'C:\pics\02.jpg')
Case "Puzzle Bubble"
GUICtrlSetImage($Arcadepics, 'C:\pics\03.jpg')
Case "SnowBros3"
GUICtrlSetImage($Arcadepics, 'C:\Pics\04.jpg')
Case "J.jSquawkers"
GUICtrlSetImage($Arcadepics, 'C:\Pics\04.jpg')
Case "Tengai"
GUICtrlSetImage($Arcadepics, 'C:\Pics\04.jpg')
Case "MightyPang"
GUICtrlSetImage($Arcadepics, 'C:\Pics\04.jpg')
Case "Cadilacs Dino"
GUICtrlSetImage($Arcadepics, 'C:\Pics\04.jpg')
Case "HardHead3"
GUICtrlSetImage($Arcadepics, 'C:\Pics\04.jpg')
Case "Punisher"
GUICtrlSetImage($Arcadepics, 'C:\Pics\04.jpg')
EndSwitch
EndFunc

Serial port communications UDF Includes functions for binary transmission and reception.printing UDF Useful for graphs, forms, labels, reports etc.Add User Call Tips to SciTE for functions in UDFs not included with AutoIt and for your own scripts.Functions with parameters in OnEvent mode and for Hot Keys One function replaces GuiSetOnEvent, GuiCtrlSetOnEvent and HotKeySet.UDF IsConnected2 for notification of status of connected state of many urls or IPs, without slowing the script.

Share this post


Link to post
Share on other sites

Yeah It Works Fine Now..

Thank U Soo Much.. :)


i'm very responsible, when ever something goes wrong they always say I'm responsible.Life is like an Adventure... BUT COOL GRAPHICS<====================----=LEGEND KILLER=----=========================>

Share this post


Link to post
Share on other sites

Now How To Change Tabs With Hotkey U, I..? and Hotkeys O and P for Up Down List...

First Post codes Updated..


i'm very responsible, when ever something goes wrong they always say I'm responsible.Life is like an Adventure... BUT COOL GRAPHICS<====================----=LEGEND KILLER=----=========================>

Share this post


Link to post
Share on other sites

Now How To Change Tabs With Hotkey U, I..? and Hotkeys O and P for Up Down List...

First Post codes Updated..

If you want to change tabs the you need to include GUITAB.AU3. Then you can do things like this

Func Left()
   $tabnow = _GUICtrlTab_GetCurSel($tab)
   $tabnew = $tabnow - 1

    if $Tabnew>= 0 Then
        _GUICtrlTab_SetCurSel($tab,$tabnew)
    EndIf
   ;Send("{left}")
EndFunc

If the up and down are for the selected item then there will be similar ways to the way I showed in GUILIST.AU3


Serial port communications UDF Includes functions for binary transmission and reception.printing UDF Useful for graphs, forms, labels, reports etc.Add User Call Tips to SciTE for functions in UDFs not included with AutoIt and for your own scripts.Functions with parameters in OnEvent mode and for Hot Keys One function replaces GuiSetOnEvent, GuiCtrlSetOnEvent and HotKeySet.UDF IsConnected2 for notification of status of connected state of many urls or IPs, without slowing the script.

Share this post


Link to post
Share on other sites

Thanx For Help..

I ve Tried Using GuilistBoxcreate.. Bt Failed To Do what I want.. =S :)

I ve Made this Change.. Tab Changes Bt List Is Not Changing..

Func Right()
   $tabnow = _GUICtrlTab_GetCurSel($tab)
   $tabnew = $tabnow + 1

    if $Tabnew>= 0 Then
        _GUICtrlTab_SetCurSel($tab,$tabnew)
    EndIf
    If _IsPressed("50") Then
$listnow = _GUICtrllistbox_GetCurSel($list)
   $listnew = $tabnow + 1
    if $listnew>= 0 Then
        _GUICtrlTab_SetCurSel($list,$listnew)
    EndIf
EndIf

Anyway To Do if tab Changes then list changes too

and i item is Active..


i'm very responsible, when ever something goes wrong they always say I'm responsible.Life is like an Adventure... BUT COOL GRAPHICS<====================----=LEGEND KILLER=----=========================>

Share this post


Link to post
Share on other sites

Thanx For Help..

I ve Tried Using GuilistBoxcreate.. Bt Failed To Do what I want.. =S :)

I ve Made this Change.. Tab Changes Bt List Is Not Changing..

Func Right()
   $tabnow = _GUICtrlTab_GetCurSel($tab)
   $tabnew = $tabnow + 1

    if $Tabnew>= 0 Then
        _GUICtrlTab_SetCurSel($tab,$tabnew)
    EndIf
    If _IsPressed("50") Then
$listnow = _GUICtrllistbox_GetCurSel($list)
   $listnew = $tabnow + 1
    if $listnew>= 0 Then
        _GUICtrlTab_SetCurSel($list,$listnew)
    EndIf
EndIf

Anyway To Do if tab Changes then list changes too

and i item is Active..

Try this

#include <GUIConstantsEx.au3>
#include <ListViewConstants.au3>
#include <StaticConstants.au3>
#include <TabConstants.au3>
#include <WindowsConstants.au3>
#include <GuiListBox.au3>
#include <guitab.au3>

Opt("GUIOnEventMode", 1);
GUICreate("My GUI Tab", 400, 600); will create a dialog box that when displayed is centered
HotKeySet("o", "up")
HotKeySet("p", "down")
HotKeySet("i", "Left")
HotKeySet("u", "Right")
GUISetBkColor(0x00E0FFFF)
GUISetFont(9, 300)
Global $SelectedList
$tab = GUICtrlCreateTab(10, 10, 390, 590)
$tab0 = GUICtrlCreateTabItem("PlayStation")
$PsImages = GUICtrlCreatePic("", 160, 50, 200, 400)
$PsList = GUICtrlCreateList("", 25, 50, 150, 400)
GUICtrlSetData(-1, "Pepsi Man|RoadRash|Tekken3|Driver|Galaga|Hercules|Pandemonium 2|Tarzan|Wrestle Mania|Need 4 Speed")
GUICtrlSetFont($PsList, 18, 800, 0, "MS Serif")
GUICtrlSetColor($PsList, 0x800000)
GUICtrlSetBkColor($PsList, 0x000000)
GUICtrlSetOnEvent($PsList, "Playstation_Pics")

$SegaTab = GUICtrlCreateTabItem("Sega")
$SegaList = GUICtrlCreateList("", 25, 50, 150, 400)
GUICtrlSetData(-1, "Aladin|Brian lara96|Racing|The PrideLands|PacMan|SnowBros|Sonic|TinyToon|Jojo|Adventure")
$Segapics = GUICtrlCreatePic("", 160, 50, 200, 400)
GUICtrlSetFont($SegaList, 18, 800, 0, "MS Serif")
GUICtrlSetColor($SegaList, 0x800000)
GUICtrlSetBkColor($SegaList, 0x000000)
GUICtrlSetOnEvent($SegaList, "SegaPics")

$tab2 = GUICtrlCreateTabItem("Arcade")
$ArcadeList = GUICtrlCreateList("", 25, 50, 150, 400)
$ArcadePics = GUICtrlCreatePic("", 160, 50, 200, 400)
GUICtrlSetData($ArcadeList, "Limpson|SnowBros2|Puzzle Bubble|SnowBros3|J.jSquawkers|Tengai|MightyPang|Cadilacs Dino|HardHead3|Punisher")
GUICtrlSetFont($ArcadeList, 18, 800, 0, "MS Serif")
GUICtrlSetColor($ArcadeList, 0x800000)
GUICtrlSetBkColor($ArcadeList, 0x000000)
GUICtrlSetOnEvent($ArcadeList, "Arcade_Pics")
GUICtrlCreateTabItem("");
GUISetState()
GUISetOnEvent($GUI_EVENT_CLOSE, "leave")

; Run the GUI until the dialog is closed
While 1
;$msg = GUIGetMsg();<----removed

    Sleep(50);<-----added
WEnd

Func Leave()
    Exit
EndFunc  ;==>Leave


Func Playstation_Pics()
    $pics = GUICtrlRead($PsList)
    Switch $pics
        Case "Pepsi Man"
            GUICtrlSetImage($PsImages, 'C:\pics\01.jpg')
        Case "RoadRash"
            GUICtrlSetImage($PsImages, 'C:\pics\02.jpg')
        Case "Tekken3"
            GUICtrlSetImage($PsImages, 'C:\pics\03.jpg')
        Case "Driver"
            GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
        Case "Galaga"
            GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
        Case "Hercules"
            GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
        Case "Pandemonium 2"
            GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
        Case "Tarzan"
            GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
        Case "Wrestle Mania"
            GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
        Case "Need 4 Speed"
            GUICtrlSetImage($PsImages, 'C:\Pics\04.jpg')
    EndSwitch
EndFunc  ;==>Playstation_Pics

Func SegaPics()
    $Segapic = GUICtrlRead($SegaList)
    Switch $Segapic
        Case "Aladin"
            GUICtrlSetImage($SegaList, 'C:\pics\01.jpg')
        Case "Brian lara96"
            GUICtrlSetImage($Segapics, 'C:\pics\02.jpg')
        Case "Racing"
            GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
        Case "The PrideLands"
            GUICtrlSetImage($Segapics, 'C:\Pics\04.jpg')
        Case "PacMan"
            GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
        Case "SnowBros"
            GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
        Case "Sonic"
            GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
        Case "TinyToon"
            GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
        Case "Jojo"
            GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
        Case "Adventure"
            GUICtrlSetImage($Segapics, 'C:\pics\03.jpg')
    EndSwitch
EndFunc  ;==>SegaPics

Func Arcade_Pics()
    $Arcadepic = GUICtrlRead($ArcadeList)
    Switch $Arcadepic
        Case "Limpson"
            GUICtrlSetImage($ArcadePics, 'C:\pics\01.jpg')
        Case "SnowBros2"
            GUICtrlSetImage($ArcadePics, 'C:\pics\02.jpg')
        Case "Puzzle Bubble"
            GUICtrlSetImage($ArcadePics, 'C:\pics\03.jpg')
        Case "SnowBros3"
            GUICtrlSetImage($ArcadePics, 'C:\Pics\04.jpg')
        Case "J.jSquawkers"
            GUICtrlSetImage($ArcadePics, 'C:\Pics\04.jpg')
        Case "Tengai"
            GUICtrlSetImage($ArcadePics, 'C:\Pics\04.jpg')
        Case "MightyPang"
            GUICtrlSetImage($ArcadePics, 'C:\Pics\04.jpg')
        Case "Cadilacs Dino"
            GUICtrlSetImage($ArcadePics, 'C:\Pics\04.jpg')
        Case "HardHead3"
            GUICtrlSetImage($ArcadePics, 'C:\Pics\04.jpg')
        Case "Punisher"
            GUICtrlSetImage($ArcadePics, 'C:\Pics\04.jpg')
    EndSwitch
EndFunc  ;==>Arcade_Pics




Func Left()
    $tabnow = _GUICtrlTab_GetCurSel($tab)
    $tabnew = $tabnow - 1
    If $tabnew >= 0 Then
        _GUICtrlTab_ClickTab($tab, $tabnew)
        ConsoleWrite("left" & $tabnew & @CRLF)
    EndIf
EndFunc  ;==>Left
Func Right()
    $tabnow = _GUICtrlTab_GetCurSel($tab)
    $tabnew = $tabnow + 1

    If $tabnew < _GUICtrlTab_GetItemCount($tab) Then
        _GUICtrlTab_ClickTab($tab, $tabnew)
    EndIf
EndFunc  ;==>Right

Func down()
    $tabnow = _GUICtrlTab_GetCurSel($tab)
    $listnow = _GUICtrlListBox_GetCurSel($listtypes[$tabnow])
    $listnew = $listnow + 1
    If $listnew < _GUICtrlListBox_GetCount($listtypes[$tabnow]) Then
        
        _GUICtrlListBox_SetCurSel($listtypes[$tabnow], $listnew)
    EndIf
EndFunc  ;==>down


Func up()
    $tabnow = _GUICtrlTab_GetCurSel($tab)
    $listnow = _GUICtrlListBox_GetCurSel($listtypes[$tabnow])
    $listnew = $listnow - 1
    If $listnew >= 0 Then
        _GUICtrlListBox_SetCurSel($listtypes[$tabnow], $listnew)
    EndIf
EndFunc  ;==>up

Serial port communications UDF Includes functions for binary transmission and reception.printing UDF Useful for graphs, forms, labels, reports etc.Add User Call Tips to SciTE for functions in UDFs not included with AutoIt and for your own scripts.Functions with parameters in OnEvent mode and for Hot Keys One function replaces GuiSetOnEvent, GuiCtrlSetOnEvent and HotKeySet.UDF IsConnected2 for notification of status of connected state of many urls or IPs, without slowing the script.

Share this post


Link to post
Share on other sites

Thanks For Help..

but _GUICtrlTab_ClickTab This Is Undefined Function..

Now What to do..? =S


i'm very responsible, when ever something goes wrong they always say I'm responsible.Life is like an Adventure... BUT COOL GRAPHICS<====================----=LEGEND KILLER=----=========================>

Share this post


Link to post
Share on other sites

Thanks For Help..

but _GUICtrlTab_ClickTab This Is Undefined Function..

Now What to do..? =S

Oops sorry. I forgot to mention that it will only work with the beta version unless you add this

;add this include at the top of your script
#include <winapi.au3>
.
.
..
;Add this function from the beta GuiTab.au3 at the end
; #FUNCTION# ====================================================================================================

================
; Name...........: _GUICtrlTab_ClickTab
; Description ...: Clicks a tab
; Syntax.........: _GUICtrlTab_ClickTab($hWnd, $iIndex[, $sButton = "left"[, $fMove = False[, $iClicks = 1[, $iSpeed = 1]]]])
; Parameters ....: $hWnd        - Handle to control
;                 $iIndex     - Specifies the zero based index of the item
;                 $fButton   - Button to click with
;                 $fMove       - If True, the mouse will be moved. If False, the mouse does not move.
;                 $iClicks   - Number of clicks
;                 $iSpeed     - Mouse movement speed
; Return values .:
; Author ........: Paul Campbell (PaulIA)
; Modified.......: Gary Frost (gafrost)
; Remarks .......:
; Related .......:
; Link ..........;
; Example .......; Yes
; ====================================================================================================

===========================
Func _GUICtrlTab_ClickTab($hWnd, $iIndex, $sButton = "left", $fMove = False, $iClicks = 1, $iSpeed = 1)
    Local $iX, $iY, $tPoint, $tRect, $iMode, $aPos
    If $Debug_TAB Then _GUICtrlTab_ValidateClassName($hWnd)
    If Not IsHWnd($hWnd) Then $hWnd = GUICtrlGetHandle($hWnd)
    $tRect = _GUICtrlTab_GetItemRectEx($hWnd, $iIndex)
    $tPoint = _WinAPI_PointFromRect($tRect, True)
    $tPoint = _WinAPI_ClientToScreen($hWnd, $tPoint)
    _WinAPI_GetXYFromPoint($tPoint, $iX, $iY)
    If Not $fMove Then
        $iMode = Opt("MouseCoordMode", 1)
        $aPos = MouseGetPos()
        _WinAPI_ShowCursor(False)
        MouseClick($sButton, $iX, $iY, $iClicks, $iSpeed)
        Opt("MouseCoordMode", $iMode)
        MouseMove($aPos[0], $aPos[1], 0)
        _WinAPI_ShowCursor(True)
    Else
        $iMode = Opt("MouseCoordMode", 1)
        MouseClick($sButton, $iX, $iY, $iClicks, $iSpeed)
        Opt("MouseCoordMode", $iMode)
    EndIf
EndFunc  ;==>_GUICtrlTab_ClickTab

Serial port communications UDF Includes functions for binary transmission and reception.printing UDF Useful for graphs, forms, labels, reports etc.Add User Call Tips to SciTE for functions in UDFs not included with AutoIt and for your own scripts.Functions with parameters in OnEvent mode and for Hot Keys One function replaces GuiSetOnEvent, GuiCtrlSetOnEvent and HotKeySet.UDF IsConnected2 for notification of status of connected state of many urls or IPs, without slowing the script.

Share this post


Link to post
Share on other sites

#10 ·  Posted (edited)

i've Added Above Func To my TabGui.au3 and Also Include WinApi.au3 in it now I m getting Error about:

Now _winApi_Pointfromrect() & _WinAPI_GetXYFromPoint() is Undefined Func.. =S

Edited by L3G3NdKillEr

i'm very responsible, when ever something goes wrong they always say I'm responsible.Life is like an Adventure... BUT COOL GRAPHICS<====================----=LEGEND KILLER=----=========================>

Share this post


Link to post
Share on other sites

i've Added Above Func To my TabGui.au3 and Also Include WinApi.au3 in it now I m getting Error about:

Now _winApi_Pointfromrect() & _WinAPI_GetXYFromPoint() is Undefined Func.. =S

I think you must have an older version of AutoIt because those functions are in the latest production version.

Serial port communications UDF Includes functions for binary transmission and reception.printing UDF Useful for graphs, forms, labels, reports etc.Add User Call Tips to SciTE for functions in UDFs not included with AutoIt and for your own scripts.Functions with parameters in OnEvent mode and for Hot Keys One function replaces GuiSetOnEvent, GuiCtrlSetOnEvent and HotKeySet.UDF IsConnected2 for notification of status of connected state of many urls or IPs, without slowing the script.

Share this post


Link to post
Share on other sites

#12 ·  Posted (edited)

now i ve installed newer version of it.. n func problem is resolved. :) .

but now when i run script and press Hotkeys O And I then Script Suddenly Closes..

Anything Wrong In it..? =O

Func Left()
    $tabnow = _GUICtrlTab_GetCurSel($tab)
    $tabnew = $tabnow - 1
    If $tabnew >= 0 Then
        _GUICtrlTab_ClickTab($tab, $tabnew)
        ConsoleWrite("left" & $tabnew & @CRLF)
    EndIf
EndFunc  ;==>Left
Func Right()
    $tabnow = _GUICtrlTab_GetCurSel($tab)
    $listnow = _GUICtrlListBox_GetCurSel($listtypes[$tabnow])
    $tabnew = $tabnow + 1

    If $tabnew < _GUICtrlTab_GetItemCount($tab) Then
        _GUICtrlTab_ClickTab($tab, $tabnew)
        _guictrllistbox_ClickItem($listtypes, 0)
    EndIf
EndFunc  ;==>Right

Func down()
    $tabnow = _GUICtrlTab_GetCurSel($tab)
    $listnow = _GUICtrlListBox_GetCurSel($listtypes[$tabnow])
    $listnew = $listnow + 1
    If $listnew < _GUICtrlListBox_GetCount($listtypes[$tabnow]) Then
        
        _GUICtrlListBox_SetCurSel($listtypes[$tabnow], $listnew)
    EndIf
EndFunc  ;==>down


Func up()
    $tabnow = _GUICtrlTab_GetCurSel($tab)
    $listnow = _GUICtrlListBox_GetCurSel($listtypes[$tabnow])
    $listnew = $listnow - 1
    If $listnew >= 0 Then
        _GUICtrlListBox_SetCurSel($listtypes[$tabnow], $listnew)
    EndIf
EndFunc  ;==>up
Edited by L3G3NdKillEr

i'm very responsible, when ever something goes wrong they always say I'm responsible.Life is like an Adventure... BUT COOL GRAPHICS<====================----=LEGEND KILLER=----=========================>

Share this post


Link to post
Share on other sites

Looks to me like you don't have error checking for if the first tab is selected or if you are at the top of the list. It closes because your trying to access items that don't exist. My guess that is.


Giggity

Share this post


Link to post
Share on other sites

now i ve installed newer version of it.. n func problem is resolved. :) .

but now when i run script and press Hotkeys O And I then Script Suddenly Closes..

Anything Wrong In it..? =O

Func Left()
    $tabnow = _GUICtrlTab_GetCurSel($tab)
    $tabnew = $tabnow - 1
    If $tabnew >= 0 Then
        _GUICtrlTab_ClickTab($tab, $tabnew)
        ConsoleWrite("left" & $tabnew & @CRLF)
    EndIf
EndFunc  ;==>Left
Func Right()
    $tabnow = _GUICtrlTab_GetCurSel($tab)
    $listnow = _GUICtrlListBox_GetCurSel($listtypes[$tabnow])
    $tabnew = $tabnow + 1

    If $tabnew < _GUICtrlTab_GetItemCount($tab) Then
        _GUICtrlTab_ClickTab($tab, $tabnew)
        _guictrllistbox_ClickItem($listtypes, 0)
    EndIf
EndFunc  ;==>Right

Func down()
    $tabnow = _GUICtrlTab_GetCurSel($tab)
    $listnow = _GUICtrlListBox_GetCurSel($listtypes[$tabnow])
    $listnew = $listnow + 1
    If $listnew < _GUICtrlListBox_GetCount($listtypes[$tabnow]) Then
        
        _GUICtrlListBox_SetCurSel($listtypes[$tabnow], $listnew)
    EndIf
EndFunc  ;==>down


Func up()
    $tabnow = _GUICtrlTab_GetCurSel($tab)
    $listnow = _GUICtrlListBox_GetCurSel($listtypes[$tabnow])
    $listnew = $listnow - 1
    If $listnew >= 0 Then
        _GUICtrlListBox_SetCurSel($listtypes[$tabnow], $listnew)
    EndIf
EndFunc  ;==>up
I don't get that problem when I run what I posted.

There is no problem about error checking for the first tab etc.

You will have to post your code which gives the problem.


Serial port communications UDF Includes functions for binary transmission and reception.printing UDF Useful for graphs, forms, labels, reports etc.Add User Call Tips to SciTE for functions in UDFs not included with AutoIt and for your own scripts.Functions with parameters in OnEvent mode and for Hot Keys One function replaces GuiSetOnEvent, GuiCtrlSetOnEvent and HotKeySet.UDF IsConnected2 for notification of status of connected state of many urls or IPs, without slowing the script.

Share this post


Link to post
Share on other sites

Hey First Of all Thank You Soo Much FOr Your Kind HElp... :)

I ve MAde This N It Works Fine For Me..

Func Left()
    $tabnow = _GUICtrlTab_GetCurSel($tab)
    $tabnew = $tabnow - 1
    If $tabnew >= 0 Then
        _GUICtrlTab_ClickTab($tab, $tabnew)
        EndIf
    $iIndex = _GUICtrlListBox_FindInText($ArcadeList, "LimpS")
    _GUICtrlListBox_ClickItem($ArcadeList, $iIndex)
    $iIndex1 = _GUICtrlListBox_FindInText($PsList, "Tekke")
    _GUICtrlListBox_ClickItem($PsList, $iIndex1)
    $iIndex2 = _GUICtrlListBox_FindInText($SegaList, "Alad")
        _GUICtrlListBox_ClickItem($SegaList, $iindex2)
        ConsoleWrite("left" & $tabnew & @CRLF)
    
EndFunc  ;==>Left
Func Right()
    $tabnow = _GUICtrlTab_GetCurSel($tab)
    $tabnew = $tabnow + 1

    If $tabnew < _GUICtrlTab_GetItemCount($tab) Then
        _GUICtrlTab_ClickTab($tab, $tabnew)
    EndIf
        $iIndex = _GUICtrlListBox_FindInText($ArcadeList, "LimpS")
    _GUICtrlListBox_ClickItem($ArcadeList, $iIndex)
    $iIndex1 = _GUICtrlListBox_FindInText($PsList, "Tekke")
    _GUICtrlListBox_ClickItem($PsList, $iIndex1)
    $iIndex2 = _GUICtrlListBox_FindInText($SegaList, "Alad")
        _GUICtrlListBox_ClickItem($SegaList, $iindex2)
    EndFunc

Again ThanX..Specially Martin..


i'm very responsible, when ever something goes wrong they always say I'm responsible.Life is like an Adventure... BUT COOL GRAPHICS<====================----=LEGEND KILLER=----=========================>

Share this post


Link to post
Share on other sites

Hi All..!!

i have a problem with _GuictrlTab_clicktab Becuase when i press my hotkey to change tab so mouse moves n clicks outside the Gui so My gui gets hide..

Any solution to Change the tab without mouse moving..

Thanks..!! = :)


i'm very responsible, when ever something goes wrong they always say I'm responsible.Life is like an Adventure... BUT COOL GRAPHICS<====================----=LEGEND KILLER=----=========================>

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0