Jump to content
Sign in to follow this  
malu05

Camera Controller Rotations

Recommended Posts

malu05

I am working on a camera controller. I need to make smooth transitions between new setting.

Each setting is stored with the following data:

X (float)

Y (float)

Z (float)

rotX (deg 360)

rotY (deg 360)

rotZ (deg 360)

The camera can rotate in both X Y and Z axis but if I just get one expression right the rest of them should be fine.

Here is an example:

Posted Image

The camera automatically moves forward so we don't need to worry about that.

We need to set the rotation in order to change the direction that camera moves.

I have tried alot of diffrent expressions for this but they always fuck up.

Can anyone help me out here?


[center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]

Share this post


Link to post
Share on other sites
KaFu

Share this post


Link to post
Share on other sites
youknowwho4eva

Looks as if he wants the math to figure out how to make the camera continue to face along the path... I hate Trig :-P looks like you want a simple rise over run calculation to figure out the required angle. rotation = 90 y/x, if y = 0 then rotation += 0. If y/x = 1 and y <> 0 then $rotation += 45. Something like that?

Edit I guess better would be if y <> 0 then rotation += y/x * 45

Edited by youknowwho4eva

Giggity

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×