AlmarM Posted March 18, 2009 Posted March 18, 2009 Hello,Im trying to create my own version of Pong. I took LimeSeed's pong as an example.Now, I can't get this part to work in my own script. Can anyone help me?LimeSeed's part.expandcollapse popupIf ($xball > 180) Then $boundaries = False If ($xball < 0) Then $boundaries = True If (($yball >= 244) And ($direction)) Then $contact = Execute($xball - $xp1) If (($contact > 68) And ($contact < 130)) Then $direction = False Else $points[1] += 1 Sleep(100) $gf = $g GUICtrlSetData($scoreboard[0], $points[1]) $yball = 50 $direction = False EndIf EndIf If (($yball <= 17) And (Not ($direction))) Then $contact = Execute($xball - $aipos) If (($contact < (60 + $gf + 3)) And ($contact > 0)) Then $direction = True Else $points[0] += 1 Sleep(100) $gf = $g GUICtrlSetData($scoreboard[1], $points[0]) $yball = 50 $direction = True EndIf EndIfoÝ÷ Ù³2±Êâ¦ßÛjëh×6; Constants Global $B_S Global $ScoreLabel Global $L_x = 10, $L_y = 10 Global $R_x = 10, $R_y = 660 Global $B_x = 100, $B_y = 100 Global $Direction = False, $Bounce = True Global $Score_Left = 0, $Score_Right = 0 Global Const $GUI_GR_CLOSE = 1 Global Const $GUI_GR_COLOR = 8 Global Const $GUI_GR_RECT = 10 Global Const $GUI_GR_PIE = 14 Global Const $GUI_GR_REFRESH = 22 Global Const $_Red = 0xFF0000, $_Yellow = 0xFFFF00 Global Const $_Green = 0x00FF00, $_Blue = 0x00FFF0 Global Const $_Purple = 0xFF00FF, $_Orange = 0xFFA900 ; Main GUI $GUI = GUICreate("2Player Pong", 700, 400) $ScoreLabel = GUICtrlCreateLabel($Score_Left & " - " & $Score_Right, 310, 10, 85, 30) ; Player LEFT $P_L = GUICtrlCreateGraphic(10, 20, 15, 75) GUICtrlSetGraphic($P_L, $GUI_GR_COLOR, $_Red, $_Red) GUICtrlSetGraphic($P_L, $GUI_GR_RECT, 10, 20, 15, 75) GUICtrlSetGraphic($P_L, $GUI_GR_REFRESH) GUICtrlSetGraphic($P_L, $GUI_GR_CLOSE) ; Player RIGHT $P_R = GUICtrlCreateGraphic(660, 20, 15, 75) GUICtrlSetGraphic($P_R, $GUI_GR_COLOR, $_Red, $_Red) GUICtrlSetGraphic($P_R, $GUI_GR_RECT, 10, 20, 15, 75) GUICtrlSetGraphic($P_R, $GUI_GR_REFRESH) GUICtrlSetGraphic($P_R, $GUI_GR_CLOSE) ; Ball $Ball = GUICtrlCreateGraphic(100, 100, 20, 20) GUICtrlSetGraphic($Ball, $GUI_GR_COLOR, $_Red, $_Red) GUICtrlSetGraphic($Ball, $GUI_GR_PIE, 100, 100, 5, 5, 360) GUICtrlSetGraphic($Ball, $GUI_GR_REFRESH) GUICtrlSetGraphic($Ball, $GUI_GR_CLOSE) GUISetState() GUISetBkColor(0x000000, $GUI) GUICtrlSetColor($ScoreLabel, $_Red) GUICtrlSetFont($ScoreLabel, 20, "", "", "Comic Sans MS") While 1 If GUIGetMsg() = -3 Then Exit GUICtrlSetGraphic($Ball, $GUI_GR_REFRESH) Sleep(10) $B_S += .001 If _IsPressed(57, "user32.dll") And $L_x > 20 Then ; Left Player UP (W) $L_x -= 4 GUICtrlSetPos($P_L, $L_y, $L_x) EndIf If _IsPressed(53, "user32.dll") And $L_x < 280 Then ; Left Player DOWN (S) $L_x += 4 GUICtrlSetPos($P_L, $L_y, $L_x) EndIf If _IsPressed(26, "user32.dll") And $R_x > 20 Then ; Right Player UP (UP ARROW) $R_x -= 4 GUICtrlSetPos($P_R, $R_y, $R_x) EndIf If _IsPressed(28, "user32.dll") And $R_x < 280 Then ; Right Player DOWN (DOWN ARROW) $R_x += 4 GUICtrlSetPos($P_R, $R_y, $R_x) EndIf If $Direction Then $B_x += $B_S * 2 GUICtrlSetPos($Ball, $B_x, $B_y) Else $B_x -= $B_S * 2 GUICtrlSetPos($Ball, $B_x, $B_y) EndIf If $Bounce Then $B_x -= $B_S * 2 GUICtrlSetPos($Ball, $B_x, $B_y) Else $B_x += $B_S * 2 GUICtrlSetPos($Ball, $B_x, $B_y) EndIf If $B_y > 280 Then $Bounce = False If $B_y < 20 Then $Bounce = True WEnd Func _IsPressed($sHexKey, $vDLL = 'user32.dll') Local $a_R = DllCall($vDLL, "int", "GetAsyncKeyState", "int", '0x' & $sHexKey) If Not @error And BitAND($a_R[0], 0x8000) = 0x8000 Then Return 1 Return 0 EndFuncIf you still don't know what I mean, I want LimeSeed's part to build in mine.I can't get it working!AlmarM Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.
AlmarM Posted March 18, 2009 Author Posted March 18, 2009 Nobody? Minesweeper A minesweeper game created in autoit, source available. _Mouse_UDF An UDF for registering functions to mouse events, made in pure autoit. 2D Hitbox Editor A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.
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