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WhiteAvenger

GUI on Top, but not stealing Focus

5 posts in this topic

Hi,

I'm using the following code to display information on my screen:

Func SetWindowRgn($h_win, $rgn)
    DllCall("user32.dll", "long", "SetWindowRgn", "hwnd", $h_win, "long", $rgn, "int", 1)
EndFunc   ;==>SetWindowRgn

Func CreateTextRgn(ByRef $CTR_hwnd, $CTR_Text, $CTR_height, $CTR_font = "Microsoft Sans Serif", $CTR_weight = 1000)
    Local Const $ANSI_CHARSET = 0
    Local Const $OUT_CHARACTER_PRECIS = 2
    Local Const $CLIP_DEFAULT_PRECIS = 0
    Local Const $PROOF_QUALITY = 2
    Local Const $FIXED_PITCH = 1
    Local Const $RGN_XOR = 3

    If $CTR_font = "" Then $CTR_font = "Microsoft Sans Serif"
    If $CTR_weight = -1 Then $CTR_weight = 1000
    Local $gdi_dll = DllOpen("gdi32.dll")
    Local $CTR_hDC = DllCall("user32.dll", "int", "GetDC", "hwnd", $CTR_hwnd)
    Local $CTR_hMyFont = DllCall($gdi_dll, "hwnd", "CreateFont", "int", $CTR_height, "int", 0, "int", 0, "int", 0, _
            "int", $CTR_weight, "int", 0, "int", 0, "int", 0, "int", $ANSI_CHARSET, "int", $OUT_CHARACTER_PRECIS, _
            "int", $CLIP_DEFAULT_PRECIS, "int", $PROOF_QUALITY, "int", $FIXED_PITCH, "str", $CTR_font)
    Local $CTR_hOldFont = DllCall($gdi_dll, "hwnd", "SelectObject", "int", $CTR_hDC[0], "hwnd", $CTR_hMyFont[0])
    DllCall($gdi_dll, "int", "BeginPath", "int", $CTR_hDC[0])
    DllCall($gdi_dll, "int", "TextOut", "int", $CTR_hDC[0], "int", 0, "int", 0, "str", $CTR_Text, "int", StringLen($CTR_Text))
    DllCall($gdi_dll, "int", "EndPath", "int", $CTR_hDC[0])
    Local $CTR_hRgn1 = DllCall($gdi_dll, "hwnd", "PathToRegion", "int", $CTR_hDC[0])
    Local $CTR_rc = DllStructCreate("int;int;int;int")
    DllCall($gdi_dll, "int", "GetRgnBox", "hwnd", $CTR_hRgn1[0], "ptr", DllStructGetPtr($CTR_rc))
    Local $CTR_hRgn2 = DllCall($gdi_dll, "hwnd", "CreateRectRgnIndirect", "ptr", DllStructGetPtr($CTR_rc))
    DllCall($gdi_dll, "int", "CombineRgn", "hwnd", $CTR_hRgn2[0], "hwnd", $CTR_hRgn2[0], "hwnd", $CTR_hRgn1[0], "int", $RGN_XOR)
    DllCall($gdi_dll, "int", "DeleteObject", "hwnd", $CTR_hRgn1[0])
    DllCall("user32.dll", "int", "ReleaseDC", "hwnd", $CTR_hwnd, "int", $CTR_hDC[0])
    DllCall($gdi_dll, "int", "SelectObject", "int", $CTR_hDC[0], "hwnd", $CTR_hOldFont[0])
    DllClose($gdi_dll)
    Return $CTR_hRgn2[0]
EndFunc   ;==>CreateTextRgnoÝ÷ ØazwV®¶­sduT7&VFRgV÷C´æfòfVÆBgV÷C²ÂcÂÂFW6·F÷vGFò"Ò33ÂFW6·F÷VvBÒSÂb33cµu5õõUÂ&Dõ"b33cµu5ôUõDõÔõ5BÂb33cµu5ôUõDôôÅtäDõr¤uT6WD&´6öÆ÷"dc¤uT6WE7FFR5uõ4õr¢b33c·&vâÒ7&VFUFWE&vâb33c¶væBÂb33c·7G"ÂÂgV÷C´&ÂgV÷C²Â¥6WEvæF÷u&vâb33c¶væBÂb33c·&vâ
to display the information in $str.

This works fine in prinicple, the information is displayed correctly, but the overlay steals focus when it appears, i.e. it makes itself the active window. This is very irritating when watching fullscreen movies or playing games, as these then leave fullscreen.

Is it somehow possible to show this GUI on top of all other windows without it being active, i.e. without it stealing focus?

Thanks,

--WhiteAvenger

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WhiteAvenger,

Try using GUISetState(@SW_SHOWNOACTIVATE). It stops the GUI grabbing the focus and might work, although I have never tried it over full-screen movies/games. I have a horrible feeling that it is not going to do the trick - but give it try and let us all know how it works.

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Tried it.

When I'm not in a Full Screen App, it works fine and is on top, but in Full Screen, it just doesn't show.

I guess that's a slight improvement, although I'd like it to be on top of Full Screen Stuff...

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WhiteAvenger,

I am not an expert in these matters by any means, but I am fairly certian that when an application is shown full screen it is impossible to get any other GUI on the screen at the same time (unless the running app puts it there of course). That is why I was pretty pessimistic about the chances of success earlier.

Sorry I cannot help more.

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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It's impossible only when it's a DirectX application in the foreground, afaik.

For example, the GUI goes on top of VLC Media Player, but it's not shown when the BBC iPlayer is full screen.

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